Add 1.10.2 (210) multiprotocol support
Closes https://github.com/iceiix/steven/pull/14 Enhances https://github.com/iceiix/steven/issues/18
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26bc33a178
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7e54e68d72
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@ -37,7 +37,7 @@ use flate2::Compression;
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use std::time::{Instant, Duration};
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use crate::shared::Position;
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pub const SUPPORTED_PROTOCOLS: [i32; 3] = [340, 316, 315];
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pub const SUPPORTED_PROTOCOLS: [i32; 4] = [340, 316, 315, 210];
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/// Helper macro for defining packets
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@ -248,7 +248,7 @@ state_packets!(
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field target: UUID =,
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}
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/// PlayerBlockPlacement is sent when the client tries to place a block.
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packet PlayerBlockPlacement {
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packet PlayerBlockPlacement_f32 {
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field location: Position =,
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field face: VarInt =,
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field hand: VarInt =,
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@ -256,6 +256,14 @@ state_packets!(
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field cursor_y: f32 =,
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field cursor_z: f32 =,
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}
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packet PlayerBlockPlacement_u8 {
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field location: Position =,
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field face: VarInt =,
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field hand: VarInt =,
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field cursor_x: u8 =,
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field cursor_y: u8 =,
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field cursor_z: u8 =,
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}
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/// UseItem is sent when the client tries to use an item.
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packet UseItem {
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field hand: VarInt =,
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@ -314,6 +322,21 @@ state_packets!(
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field velocity_z: i16 =,
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field metadata: types::Metadata =,
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}
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packet SpawnMob_u8 {
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field entity_id: VarInt =,
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field uuid: UUID =,
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field ty: u8 =,
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field x: f64 =,
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field y: f64 =,
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field z: f64 =,
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field yaw: i8 =,
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field pitch: i8 =,
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field head_pitch: i8 =,
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field velocity_x: i16 =,
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field velocity_y: i16 =,
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field velocity_z: i16 =,
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field metadata: types::Metadata =,
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}
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/// SpawnPainting spawns a painting into the world when it is in range of
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/// the client. The title effects the size and the texture of the painting.
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packet SpawnPainting {
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@ -826,6 +849,14 @@ state_packets!(
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field fade_stay: Option<i32> = when(|p: &Title| p.action.0 == 3),
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field fade_out: Option<i32> = when(|p: &Title| p.action.0 == 3),
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}
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packet Title_notext {
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field action: VarInt =,
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field title: Option<format::Component> = when(|p: &Title_notext| p.action.0 == 0),
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field sub_title: Option<format::Component> = when(|p: &Title_notext| p.action.0 == 1),
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field fade_in: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
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field fade_stay: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
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field fade_out: Option<i32> = when(|p: &Title_notext| p.action.0 == 2),
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}
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/// SoundEffect plays the named sound at the target location.
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packet SoundEffect {
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field name: VarInt =,
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@ -848,6 +879,10 @@ state_packets!(
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field collector_entity_id: VarInt =,
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field number_of_items: VarInt =,
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}
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packet CollectItem_nocount {
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field collected_entity_id: VarInt =,
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field collector_entity_id: VarInt =,
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}
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/// EntityTeleport teleports the entity to the target location. This is
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/// sent if the entity moves further than EntityMove allows.
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packet EntityTeleport {
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@ -2,6 +2,7 @@ use crate::protocol::*;
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mod v1_12_2;
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mod v1_11_2;
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mod v1_10_2;
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pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir: Direction, id: i32, to_internal: bool) -> i32 {
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match version {
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@ -16,6 +17,9 @@ pub fn translate_internal_packet_id_for_version(version: i32, state: State, dir:
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// 1.11
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315 => v1_11_2::translate_internal_packet_id(state, dir, id, to_internal),
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// 1.10.2
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210 => v1_10_2::translate_internal_packet_id(state, dir, id, to_internal),
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_ => panic!("unsupported protocol version"),
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}
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}
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@ -0,0 +1,145 @@
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protocol_packet_ids!(
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handshake Handshaking {
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serverbound Serverbound {
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0x00 => Handshake
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}
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clientbound Clientbound {
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}
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}
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play Play {
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serverbound Serverbound {
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0x00 => TeleportConfirm
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0x01 => TabComplete
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0x02 => ChatMessage
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0x03 => ClientStatus
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0x04 => ClientSettings
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0x05 => ConfirmTransactionServerbound
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0x06 => EnchantItem
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0x07 => ClickWindow
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0x08 => CloseWindow
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0x09 => PluginMessageServerbound
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0x0a => UseEntity
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0x0b => KeepAliveServerbound_VarInt
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0x0c => PlayerPosition
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0x0d => PlayerPositionLook
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0x0e => PlayerLook
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0x0f => Player
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0x10 => VehicleMove
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0x11 => SteerBoat
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0x12 => ClientAbilities
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0x13 => PlayerDigging
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0x14 => PlayerAction
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0x15 => SteerVehicle
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0x16 => ResourcePackStatus
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0x17 => HeldItemChange
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0x18 => CreativeInventoryAction
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0x19 => SetSign
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0x1a => ArmSwing
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0x1b => SpectateTeleport
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0x1c => PlayerBlockPlacement_u8
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0x1d => UseItem
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}
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clientbound Clientbound {
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0x00 => SpawnObject
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0x01 => SpawnExperienceOrb
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0x02 => SpawnGlobalEntity
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0x03 => SpawnMob_u8
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0x04 => SpawnPainting
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0x05 => SpawnPlayer
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0x06 => Animation
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0x07 => Statistics
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0x08 => BlockBreakAnimation
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0x09 => UpdateBlockEntity
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0x0a => BlockAction
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0x0b => BlockChange
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0x0c => BossBar
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0x0d => ServerDifficulty
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0x0e => TabCompleteReply
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0x0f => ServerMessage
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0x10 => MultiBlockChange
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0x11 => ConfirmTransaction
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0x12 => WindowClose
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0x13 => WindowOpen
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0x14 => WindowItems
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0x15 => WindowProperty
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0x16 => WindowSetSlot
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0x17 => SetCooldown
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0x18 => PluginMessageClientbound
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0x19 => NamedSoundEffect
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0x1a => Disconnect
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0x1b => EntityAction
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0x1c => Explosion
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0x1d => ChunkUnload
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0x1e => ChangeGameState
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0x1f => KeepAliveClientbound_VarInt
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0x20 => ChunkData
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0x21 => Effect
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0x22 => Particle
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0x23 => JoinGame
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0x24 => Maps
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0x25 => EntityMove
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0x26 => EntityLookAndMove
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0x27 => EntityLook
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0x28 => Entity
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0x29 => VehicleTeleport
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0x2a => SignEditorOpen
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0x2b => PlayerAbilities
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0x2c => CombatEvent
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0x2d => PlayerInfo
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0x2e => TeleportPlayer
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0x2f => EntityUsedBed
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0x30 => EntityDestroy
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0x31 => EntityRemoveEffect
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0x32 => ResourcePackSend
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0x33 => Respawn
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0x34 => EntityHeadLook
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0x35 => WorldBorder
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0x36 => Camera
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0x37 => SetCurrentHotbarSlot
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0x38 => ScoreboardDisplay
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0x39 => EntityMetadata
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0x3a => EntityAttach
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0x3b => EntityVelocity
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0x3c => EntityEquipment
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0x3d => SetExperience
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0x3e => UpdateHealth
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0x3f => ScoreboardObjective
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0x40 => SetPassengers
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0x41 => Teams
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0x42 => UpdateScore
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0x43 => SpawnPosition
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0x44 => TimeUpdate
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0x45 => Title_notext
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0x46 => SoundEffect
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0x47 => PlayerListHeaderFooter
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0x48 => CollectItem_nocount
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0x49 => EntityTeleport
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0x4a => EntityProperties
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0x4b => EntityEffect
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}
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}
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login Login {
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serverbound Serverbound {
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0x00 => LoginStart
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0x01 => EncryptionResponse
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}
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clientbound Clientbound {
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0x00 => LoginDisconnect
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0x01 => EncryptionRequest
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0x02 => LoginSuccess
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0x03 => SetInitialCompression
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}
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}
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status Status {
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serverbound Serverbound {
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0x00 => StatusRequest
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0x01 => StatusPing
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}
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clientbound Clientbound {
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0x00 => StatusResponse
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0x01 => StatusPong
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}
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}
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);
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@ -36,7 +36,7 @@ protocol_packet_ids!(
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0x19 => SetSign
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0x1a => ArmSwing
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0x1b => SpectateTeleport
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0x1c => PlayerBlockPlacement
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0x1c => PlayerBlockPlacement_f32
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0x1d => UseItem
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}
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clientbound Clientbound {
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@ -39,7 +39,7 @@ protocol_packet_ids!(
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0x1c => SetSign
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0x1d => ArmSwing
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0x1e => SpectateTeleport
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0x1f => PlayerBlockPlacement
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0x1f => PlayerBlockPlacement_f32
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0x20 => UseItem
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}
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clientbound Clientbound {
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@ -41,6 +41,7 @@ pub mod target;
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pub struct Server {
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uuid: protocol::UUID,
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conn: Option<protocol::Conn>,
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protocol_version: i32,
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read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>,
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pub disconnect_reason: Option<format::Component>,
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just_disconnected: bool,
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@ -137,7 +138,7 @@ impl Server {
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read.state = protocol::State::Play;
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write.state = protocol::State::Play;
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let rx = Self::spawn_reader(read);
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return Ok(Server::new(protocol::UUID::from_str(&val.uuid), resources, Some(write), Some(rx)));
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return Ok(Server::new(protocol_version, protocol::UUID::from_str(&val.uuid), resources, Some(write), Some(rx)));
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}
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protocol::packet::Packet::LoginDisconnect(val) => return Err(protocol::Error::Disconnect(val.reason)),
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val => return Err(protocol::Error::Err(format!("Wrong packet: {:?}", val))),
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@ -191,7 +192,7 @@ impl Server {
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let rx = Self::spawn_reader(read);
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Ok(Server::new(protocol::UUID::from_str(&uuid), resources, Some(write), Some(rx)))
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Ok(Server::new(protocol_version, protocol::UUID::from_str(&uuid), resources, Some(write), Some(rx)))
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}
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fn spawn_reader(mut read: protocol::Conn) -> mpsc::Receiver<Result<packet::Packet, protocol::Error>> {
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@ -212,7 +213,7 @@ impl Server {
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}
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pub fn dummy_server(resources: Arc<RwLock<resources::Manager>>) -> Server {
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let mut server = Server::new(protocol::UUID::default(), resources, None, None);
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let mut server = Server::new(protocol::SUPPORTED_PROTOCOLS[0], protocol::UUID::default(), resources, None, None);
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let mut rng = rand::thread_rng();
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for x in -7*16 .. 7*16 {
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for z in -7*16 .. 7*16 {
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@ -248,6 +249,7 @@ impl Server {
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}
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fn new(
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protocol_version: i32,
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uuid: protocol::UUID,
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resources: Arc<RwLock<resources::Manager>>,
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conn: Option<protocol::Conn>, read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>
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@ -263,6 +265,7 @@ impl Server {
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Server {
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uuid,
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conn,
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protocol_version,
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read_queue,
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disconnect_reason: None,
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just_disconnected: false,
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@ -513,22 +516,41 @@ impl Server {
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use crate::shared::Direction;
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if self.player.is_some() {
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if let Some((pos, _, face, at)) = target::trace_ray(&self.world, 4.0, renderer.camera.pos.to_vec(), renderer.view_vector.cast().unwrap(), target::test_block) {
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self.write_packet(packet::play::serverbound::PlayerBlockPlacement {
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location: pos,
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face: protocol::VarInt(match face {
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Direction::Down => 0,
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Direction::Up => 1,
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Direction::North => 2,
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Direction::South => 3,
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Direction::West => 4,
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Direction::East => 5,
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_ => unreachable!(),
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}),
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hand: protocol::VarInt(0),
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cursor_x: at.x as f32,
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cursor_y: at.y as f32,
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cursor_z: at.z as f32
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});
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if self.protocol_version >= 315 {
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self.write_packet(packet::play::serverbound::PlayerBlockPlacement_f32 {
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location: pos,
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face: protocol::VarInt(match face {
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Direction::Down => 0,
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Direction::Up => 1,
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Direction::North => 2,
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Direction::South => 3,
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Direction::West => 4,
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Direction::East => 5,
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_ => unreachable!(),
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}),
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hand: protocol::VarInt(0),
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cursor_x: at.x as f32,
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cursor_y: at.y as f32,
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cursor_z: at.z as f32,
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});
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} else {
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self.write_packet(packet::play::serverbound::PlayerBlockPlacement_u8 {
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location: pos,
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face: protocol::VarInt(match face {
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Direction::Down => 0,
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Direction::Up => 1,
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Direction::North => 2,
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Direction::South => 3,
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Direction::West => 4,
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Direction::East => 5,
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_ => unreachable!(),
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}),
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hand: protocol::VarInt(0),
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cursor_x: (at.x * 16.0) as u8,
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cursor_y: (at.y * 16.0) as u8,
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cursor_z: (at.z * 16.0) as u8,
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});
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}
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}
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}
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}
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