cargo fmt
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51b4abe7f3
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12
src/main.rs
12
src/main.rs
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@ -664,9 +664,7 @@ fn handle_window_event<T>(
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use std::f64::consts::PI;
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use std::f64::consts::PI;
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if game.focused {
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if game.focused {
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window
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window.set_cursor_grab(cursor_grab_mode).unwrap();
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.set_cursor_grab(cursor_grab_mode)
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.unwrap();
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window.set_cursor_visible(false);
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window.set_cursor_visible(false);
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if let Some(player) = game.server.player {
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if let Some(player) = game.server.player {
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let rotation = game
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let rotation = game
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@ -724,9 +722,7 @@ fn handle_window_event<T>(
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&& !game.screen_sys.is_current_closable()
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&& !game.screen_sys.is_current_closable()
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{
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{
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game.focused = true;
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game.focused = true;
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window
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window.set_cursor_grab(cursor_grab_mode).unwrap();
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.set_cursor_grab(cursor_grab_mode)
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.unwrap();
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window.set_cursor_visible(false);
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window.set_cursor_visible(false);
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} else if !game.focused {
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} else if !game.focused {
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#[cfg(not(target_arch = "wasm32"))]
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#[cfg(not(target_arch = "wasm32"))]
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@ -788,9 +784,7 @@ fn handle_window_event<T>(
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screen::SettingsMenu::new(game.vars.clone(), true),
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screen::SettingsMenu::new(game.vars.clone(), true),
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));
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));
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} else if game.screen_sys.is_current_closable() {
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} else if game.screen_sys.is_current_closable() {
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window
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window.set_cursor_grab(cursor_grab_mode).unwrap();
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.set_cursor_grab(cursor_grab_mode)
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.unwrap();
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window.set_cursor_visible(false);
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window.set_cursor_visible(false);
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game.focused = true;
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game.focused = true;
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game.screen_sys.pop_screen();
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game.screen_sys.pop_screen();
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