server: add debug logging in chunk format data structure decoding

This commit is contained in:
ice_iix 2021-12-30 09:47:43 -08:00
parent 2a7980db28
commit 851622b781
2 changed files with 5 additions and 0 deletions

View File

@ -1970,6 +1970,7 @@ impl Server {
&mut self,
chunk_data: packet::play::clientbound::ChunkData_AndLight,
) {
println!("on_chunk_data_and_light chunk_data = {:?}", chunk_data);
self.world
.load_chunk117(
chunk_data.chunk_x,

View File

@ -1020,6 +1020,8 @@ impl World {
use byteorder::ReadBytesExt;
use std::io::Cursor;
println!("load_chunk19_to_117 x={:?} z={:?}, new={:?} mask={:?} num_sections={:?} data={:?}", x,z,new,mask,num_sections,data);
let mut data = Cursor::new(data);
let cpos = CPos(x, z);
@ -1047,10 +1049,12 @@ impl World {
if self.protocol_version >= 451 {
let _block_count = data.read_u16::<byteorder::LittleEndian>()?;
println!("_block_count = {:?}", _block_count);
// TODO: use block_count
}
let mut bit_size = data.read_u8()?;
println!("bit_size = {:?}", bit_size);
let mut mappings: HashMap<usize, block::Block, BuildHasherDefault<FNVHash>> =
HashMap::with_hasher(BuildHasherDefault::default());
if bit_size == 0 {