server: add debug logging in chunk format data structure decoding
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2a7980db28
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@ -1970,6 +1970,7 @@ impl Server {
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&mut self,
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chunk_data: packet::play::clientbound::ChunkData_AndLight,
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) {
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println!("on_chunk_data_and_light chunk_data = {:?}", chunk_data);
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self.world
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.load_chunk117(
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chunk_data.chunk_x,
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@ -1020,6 +1020,8 @@ impl World {
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use byteorder::ReadBytesExt;
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use std::io::Cursor;
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println!("load_chunk19_to_117 x={:?} z={:?}, new={:?} mask={:?} num_sections={:?} data={:?}", x,z,new,mask,num_sections,data);
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let mut data = Cursor::new(data);
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let cpos = CPos(x, z);
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@ -1047,10 +1049,12 @@ impl World {
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if self.protocol_version >= 451 {
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let _block_count = data.read_u16::<byteorder::LittleEndian>()?;
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println!("_block_count = {:?}", _block_count);
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// TODO: use block_count
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}
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let mut bit_size = data.read_u8()?;
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println!("bit_size = {:?}", bit_size);
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let mut mappings: HashMap<usize, block::Block, BuildHasherDefault<FNVHash>> =
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HashMap::with_hasher(BuildHasherDefault::default());
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if bit_size == 0 {
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