Add ChunkData_Biomes3D_Bitmasks packet variant, bitmask is now an array https://wiki.vg/index.php?title=Protocol&oldid=16918#Chunk_Data
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@ -1074,6 +1074,15 @@ state_packets!(
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}
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/// ChunkData sends or updates a single chunk on the client. If New is set
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/// then biome data should be sent too.
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packet ChunkData_Biomes3D_Bitmasks {
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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field bitmasks: LenPrefixed<VarInt, i64> =,
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field heightmaps: Option<nbt::NamedTag> =,
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field biomes: LenPrefixed<VarInt, VarInt> =,
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field data: LenPrefixedBytes<VarInt> =,
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field block_entities: LenPrefixed<VarInt, Option<nbt::NamedTag>> =,
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}
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packet ChunkData_Biomes3D_VarInt {
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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@ -91,7 +91,7 @@ protocol_packet_ids!(
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0x1e => ChangeGameState
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0x1f => WindowOpenHorse
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0x21 => KeepAliveClientbound_i64
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0x22 => ChunkData_Biomes3D_VarInt
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0x22 => ChunkData_Biomes3D_Bitmasks
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0x23 => Effect
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0x24 => Particle_f64
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0x25 => UpdateLight_WithTrust
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