Reload textures earlier

This commit is contained in:
Thinkofname 2016-03-25 00:25:34 +00:00
parent 04fe88321f
commit 93abbcc7cb
1 changed files with 9 additions and 9 deletions

View File

@ -224,6 +224,15 @@ impl Renderer {
pub fn update_camera(&mut self, width: u32, height: u32) {
use std::f64::consts::PI as PI64;
// Not a sane place to put this but it works
{
let rm = self.resources.read().unwrap();
if rm.version() != self.resource_version {
self.resource_version = rm.version();
trace!("Updating textures to {}", self.resource_version);
self.textures.write().unwrap().update_textures(self.resource_version);
}
}
if self.last_height != height || self.last_width != width {
self.last_width = width;
@ -258,15 +267,6 @@ impl Renderer {
}
pub fn tick(&mut self, world: &mut world::World, delta: f64, width: u32, height: u32) {
{
let rm = self.resources.read().unwrap();
if rm.version() != self.resource_version {
self.resource_version = rm.version();
trace!("Updating textures to {}", self.resource_version);
self.textures.write().unwrap().update_textures(self.resource_version);
}
}
self.update_textures(delta);
let trans = self.trans.as_mut().unwrap();