Reload textures earlier
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04fe88321f
commit
93abbcc7cb
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@ -224,6 +224,15 @@ impl Renderer {
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pub fn update_camera(&mut self, width: u32, height: u32) {
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use std::f64::consts::PI as PI64;
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// Not a sane place to put this but it works
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{
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let rm = self.resources.read().unwrap();
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if rm.version() != self.resource_version {
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self.resource_version = rm.version();
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trace!("Updating textures to {}", self.resource_version);
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self.textures.write().unwrap().update_textures(self.resource_version);
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}
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}
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if self.last_height != height || self.last_width != width {
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self.last_width = width;
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@ -258,15 +267,6 @@ impl Renderer {
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}
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pub fn tick(&mut self, world: &mut world::World, delta: f64, width: u32, height: u32) {
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{
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let rm = self.resources.read().unwrap();
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if rm.version() != self.resource_version {
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self.resource_version = rm.version();
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trace!("Updating textures to {}", self.resource_version);
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self.textures.write().unwrap().update_textures(self.resource_version);
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}
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}
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self.update_textures(delta);
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let trans = self.trans.as_mut().unwrap();
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