Implement ChunkData_Biomes3D_bool
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34d3202541
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@ -1024,6 +1024,17 @@ state_packets!(
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}
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}
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/// ChunkData sends or updates a single chunk on the client. If New is set
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/// ChunkData sends or updates a single chunk on the client. If New is set
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/// then biome data should be sent too.
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/// then biome data should be sent too.
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packet ChunkData_Biomes3D_bool {
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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field new: bool =,
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field ignore_old_data: bool =,
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field bitmask: VarInt =,
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field heightmaps: Option<nbt::NamedTag> =,
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field biomes: Biomes3D = when(|p: &ChunkData_Biomes3D_bool| p.new),
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field data: LenPrefixedBytes<VarInt> =,
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field block_entities: LenPrefixed<VarInt, Option<nbt::NamedTag>> =,
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}
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packet ChunkData_Biomes3D {
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packet ChunkData_Biomes3D {
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field chunk_x: i32 =,
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field chunk_x: i32 =,
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field chunk_z: i32 =,
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field chunk_z: i32 =,
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@ -90,7 +90,7 @@ protocol_packet_ids!(
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0x1e => ChangeGameState
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0x1e => ChangeGameState
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0x1f => WindowOpenHorse
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0x1f => WindowOpenHorse
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0x20 => KeepAliveClientbound_i64
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0x20 => KeepAliveClientbound_i64
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0x21 => ChunkData_Biomes3D // TODO
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0x21 => ChunkData_Biomes3D_bool
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0x22 => Effect
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0x22 => Effect
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0x23 => Particle_f64
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0x23 => Particle_f64
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0x24 => UpdateLight // TODO
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0x24 => UpdateLight // TODO
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@ -519,6 +519,7 @@ impl Server {
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KeepAliveClientbound_i64 => on_keep_alive_i64,
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KeepAliveClientbound_i64 => on_keep_alive_i64,
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KeepAliveClientbound_VarInt => on_keep_alive_varint,
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KeepAliveClientbound_VarInt => on_keep_alive_varint,
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KeepAliveClientbound_i32 => on_keep_alive_i32,
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KeepAliveClientbound_i32 => on_keep_alive_i32,
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ChunkData_Biomes3D_bool => on_chunk_data_biomes3d_bool,
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ChunkData => on_chunk_data,
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ChunkData => on_chunk_data,
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ChunkData_Biomes3D => on_chunk_data_biomes3d,
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ChunkData_Biomes3D => on_chunk_data_biomes3d,
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ChunkData_HeightMap => on_chunk_data_heightmap,
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ChunkData_HeightMap => on_chunk_data_heightmap,
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@ -1764,6 +1765,22 @@ impl Server {
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}
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}
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}
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}
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fn on_chunk_data_biomes3d_bool(
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&mut self,
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chunk_data: packet::play::clientbound::ChunkData_Biomes3D_bool,
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) {
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self.world
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.load_chunk115(
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chunk_data.chunk_x,
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chunk_data.chunk_z,
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chunk_data.new,
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chunk_data.bitmask.0 as u16,
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chunk_data.data.data,
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)
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.unwrap();
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self.load_block_entities(chunk_data.block_entities.data);
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}
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fn on_chunk_data_biomes3d(
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fn on_chunk_data_biomes3d(
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&mut self,
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&mut self,
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chunk_data: packet::play::clientbound::ChunkData_Biomes3D,
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chunk_data: packet::play::clientbound::ChunkData_Biomes3D,
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