render: suppress clippy::uninit_vec for now
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@ -588,6 +588,7 @@ impl Renderer {
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info.count = count;
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}
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#[allow(clippy::uninit_vec)] // TODO: fix uninitialized memory, use MaybeUninit on Vec below
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fn do_pending_textures(&mut self) {
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let len = {
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let tex = self.textures.read().unwrap();
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