Update to glutin 0.22.0-alpha5, remove wasm_stub (#260)

Update from glutin 0.21.x fork to glutin 0.22.0-alpha5 and corresponding
compatible version of winit. This removes our custom temporary wasm_stub
branches, back to mainline glutin and winit, and is a step towards WebAssembly
compatibility, most importantly merging the game loop and event loops as
required by winit _which now supports wasm_. Not yet functional on the web
because other web dependencies have to be added, see #171 and #34, but native
functionality is preserved.

* Update for 0.22 glutin API changes:

* Move game logic into event loop, run() replacing poll_events()

* Specify fullscreen Borderless mode

* Pass generic parameter of Event through handle_window_event
* hidpi_factor() replaces get_hidpi_factor()
* with_inner_size() replaces with_dimensions()
* No longer need to unwrap() LogicalSize
* set_cursor_grab/visible() replaces grab/hide_cursor()

* Fix modifiers deprecated warnings by destructuring only event fields we use, ignoring the rest with '..'

* Remove unnecessary mutability from events_loop

* Listen for ModifiersChanged event, fixing deprecated modifiers field

* Change to stdweb for web backend, replacing web-sys

* Pin to glutin =0.22.0-alpha5 and winit =0.20.0-alpha6
This commit is contained in:
iceiix 2020-01-05 17:56:32 -08:00 committed by GitHub
parent 8ab981f3ad
commit a020ed6f2c
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GPG Key ID: 4AEE18F83AFDEB23
6 changed files with 269 additions and 202 deletions

360
Cargo.lock generated
View File

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"checksum winreg 0.6.2 (registry+https://github.com/rust-lang/crates.io-index)" = "b2986deb581c4fe11b621998a5e53361efe6b48a151178d0cd9eeffa4dc6acc9"
"checksum ws2_32-sys 0.2.1 (registry+https://github.com/rust-lang/crates.io-index)" = "d59cefebd0c892fa2dd6de581e937301d8552cb44489cdff035c6187cb63fa5e"
"checksum x11-clipboard 0.3.3 (registry+https://github.com/rust-lang/crates.io-index)" = "89bd49c06c9eb5d98e6ba6536cf64ac9f7ee3a009b2f53996d405b3944f6bcea"

View File

@ -24,7 +24,7 @@ opt-level = 1
cfg-if = "0.1.9"
wasm-bindgen = "0.2.44"
sha-1 = "0.8.1"
glutin = { git = "https://github.com/iceiix/glutin", rev = "1e48d3216ed692596983a7b053caf8c73e6bbf22" }
glutin = "=0.22.0-alpha5"
byteorder = "1.3.2"
serde = "1.0.104"
serde_json = "1.0.44"
@ -51,8 +51,8 @@ clipboard = { git = "https://github.com/aweinstock314/rust-clipboard", rev = "07
reqwest = { version = "0.10.0", features = [ "blocking" ]}
[target.'cfg(target_arch = "wasm32")'.dependencies]
console_error_panic_hook = "0.1.6"
web-sys = { version = "0.3.33", features = [ "console" ]}
stdweb = "0.4.20"
winit = { version = "=0.20.0-alpha6", features = [ "stdweb" ]}
[dependencies.steven_gl]
path = "./gl"

View File

@ -81,6 +81,8 @@ pub struct Game {
last_mouse_y: f64,
last_mouse_xrel: f64,
last_mouse_yrel: f64,
is_ctrl_pressed: bool,
is_logo_pressed: bool,
is_fullscreen: bool,
default_protocol_version: i32,
}
@ -229,10 +231,10 @@ fn main2() {
let (res, mut resui) = resources::Manager::new();
let resource_manager = Arc::new(RwLock::new(res));
let mut events_loop = glutin::EventsLoop::new();
let window_builder = glutin::WindowBuilder::new()
let events_loop = glutin::event_loop::EventLoop::new();
let window_builder = glutin::window::WindowBuilder::new()
.with_title("Stevenarella")
.with_dimensions(glutin::dpi::LogicalSize::new(854.0, 480.0));
.with_inner_size(glutin::dpi::LogicalSize::new(854.0, 480.0));
let window = glutin::ContextBuilder::new()
.with_stencil_buffer(0)
.with_depth_buffer(24)
@ -268,7 +270,7 @@ fn main2() {
}
let textures = renderer.get_textures();
let dpi_factor = window.window().get_current_monitor().get_hidpi_factor();
let dpi_factor = window.window().current_monitor().hidpi_factor();
let default_protocol_version = protocol::versions::protocol_name_to_protocol_version(
opt.default_protocol_version.unwrap_or("".to_string()));
let mut game = Game {
@ -287,6 +289,8 @@ fn main2() {
last_mouse_y: 0.0,
last_mouse_xrel: 0.0,
last_mouse_yrel: 0.0,
is_ctrl_pressed: false,
is_logo_pressed: false,
is_fullscreen: false,
default_protocol_version,
};
@ -301,14 +305,13 @@ fn main2() {
}
let mut last_resource_version = 0;
while !game.should_close {
events_loop.run(move |event, _event_loop, control_flow| {
let now = Instant::now();
let diff = now.duration_since(last_frame);
last_frame = now;
let delta = (diff.subsec_nanos() as f64) / frame_time;
let (width, height) = window.window().get_inner_size().unwrap().into();
let (physical_width, physical_height) = window.window().get_inner_size().unwrap().to_physical(game.dpi_factor).into();
let (width, height) = window.window().inner_size().into();
let (physical_width, physical_height) = window.window().inner_size().to_physical(game.dpi_factor).into();
let version = {
let try_res = game.resource_manager.try_write();
@ -327,7 +330,7 @@ fn main2() {
let vsync_changed = *game.vars.get(settings::R_VSYNC);
if vsync != vsync_changed {
error!("Changing vsync currently requires restarting");
break;
game.should_close = true;
// TODO: after https://github.com/tomaka/glutin/issues/693 Allow changing vsync on a Window
//vsync = vsync_changed;
}
@ -358,19 +361,26 @@ fn main2() {
}
window.swap_buffers().expect("Failed to swap GL buffers");
events_loop.poll_events(|event| {
handle_window_event(&mut window, &mut game, &mut ui_container, event);
});
}
handle_window_event(&mut window, &mut game, &mut ui_container, event);
if game.should_close {
*control_flow = glutin::event_loop::ControlFlow::Exit;
}
});
}
fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurrent>,
fn handle_window_event<T>(window: &mut glutin::WindowedContext<glutin::PossiblyCurrent>,
game: &mut Game,
ui_container: &mut ui::Container,
event: glutin::Event) {
use glutin::*;
event: glutin::event::Event<T>) {
use glutin::event::*;
match event {
Event::DeviceEvent{event, ..} => match event {
DeviceEvent::ModifiersChanged(modifiers_state) => {
game.is_ctrl_pressed = modifiers_state.ctrl();
game.is_logo_pressed = modifiers_state.logo();
},
DeviceEvent::MouseMotion{delta:(xrel, yrel)} => {
let (rx, ry) =
if xrel > 1000.0 || yrel > 1000.0 {
@ -391,8 +401,8 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
use std::f64::consts::PI;
if game.focused {
window.window().grab_cursor(true).unwrap();
window.window().hide_cursor(true);
window.window().set_cursor_grab(true).unwrap();
window.window().set_cursor_visible(false);
if let Some(player) = game.server.player {
let rotation = game.server.entities.get_component_mut(player, game.server.rotation).unwrap();
rotation.yaw -= rx;
@ -405,8 +415,8 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
}
}
} else {
window.window().grab_cursor(false).unwrap();
window.window().hide_cursor(false);
window.window().set_cursor_grab(false).unwrap();
window.window().set_cursor_visible(true);
}
},
@ -416,7 +426,7 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
Event::WindowEvent{event, ..} => match event {
WindowEvent::CloseRequested => game.should_close = true,
WindowEvent::Resized(logical_size) => {
game.dpi_factor = window.window().get_hidpi_factor();
game.dpi_factor = window.window().hidpi_factor();
window.resize(logical_size.to_physical(game.dpi_factor));
},
@ -426,20 +436,20 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
}
},
WindowEvent::MouseInput{device_id: _, state, button, modifiers: _} => {
WindowEvent::MouseInput{state, button, ..} => {
match (state, button) {
(ElementState::Released, MouseButton::Left) => {
let (width, height) = window.window().get_inner_size().unwrap().into();
let (width, height) = window.window().inner_size().into();
if game.server.is_connected() && !game.focused && !game.screen_sys.is_current_closable() {
game.focused = true;
window.window().grab_cursor(true).unwrap();
window.window().hide_cursor(true);
window.window().set_cursor_grab(true).unwrap();
window.window().set_cursor_visible(false);
return;
}
if !game.focused {
window.window().grab_cursor(false).unwrap();
window.window().hide_cursor(false);
window.window().set_cursor_grab(false).unwrap();
window.window().set_cursor_visible(true);
ui_container.click_at(game, game.last_mouse_x, game.last_mouse_y, width, height);
}
},
@ -451,17 +461,17 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
(_, _) => ()
}
},
WindowEvent::CursorMoved{device_id: _, position, modifiers: _} => {
WindowEvent::CursorMoved{position, ..} => {
let (x, y) = position.into();
game.last_mouse_x = x;
game.last_mouse_y = y;
if !game.focused {
let (width, height) = window.window().get_inner_size().unwrap().into();
let (width, height) = window.window().inner_size().into();
ui_container.hover_at(game, x, y, width, height);
}
},
WindowEvent::MouseWheel{device_id: _, delta, phase: _, modifiers: _} => {
WindowEvent::MouseWheel{delta, ..} => {
// TODO: line vs pixel delta? does pixel scrolling (e.g. touchpad) need scaling?
match delta {
MouseScrollDelta::LineDelta(x, y) => {
@ -473,17 +483,17 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
},
}
},
WindowEvent::KeyboardInput{device_id: _, input} => {
WindowEvent::KeyboardInput{input, ..} => {
match (input.state, input.virtual_keycode) {
(ElementState::Released, Some(VirtualKeyCode::Escape)) => {
if game.focused {
window.window().grab_cursor(false).unwrap();
window.window().hide_cursor(false);
window.window().set_cursor_grab(false).unwrap();
window.window().set_cursor_visible(true);
game.focused = false;
game.screen_sys.replace_screen(Box::new(screen::SettingsMenu::new(game.vars.clone(), true)));
} else if game.screen_sys.is_current_closable() {
window.window().grab_cursor(true).unwrap();
window.window().hide_cursor(true);
window.window().set_cursor_grab(true).unwrap();
window.window().set_cursor_visible(false);
game.focused = true;
game.screen_sys.pop_screen();
}
@ -493,7 +503,9 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
},
(ElementState::Pressed, Some(VirtualKeyCode::F11)) => {
if !game.is_fullscreen {
window.window().set_fullscreen(Some(window.window().get_current_monitor()));
// TODO: support options for exclusive and simple fullscreen
// see https://docs.rs/glutin/0.22.0-alpha5/glutin/window/struct.Window.html#method.set_fullscreen
window.window().set_fullscreen(Some(glutin::window::Fullscreen::Borderless(window.window().current_monitor())));
} else {
window.window().set_fullscreen(None);
}
@ -506,7 +518,7 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
game.server.key_press(true, steven_key);
}
} else {
let ctrl_pressed = input.modifiers.ctrl || input.modifiers.logo;
let ctrl_pressed = game.is_ctrl_pressed || game.is_logo_pressed;
ui_container.key_press(game, key, true, ctrl_pressed);
}
},
@ -516,7 +528,7 @@ fn handle_window_event(window: &mut glutin::WindowedContext<glutin::PossiblyCurr
game.server.key_press(false, steven_key);
}
} else {
let ctrl_pressed = input.modifiers.ctrl;
let ctrl_pressed = game.is_ctrl_pressed;
ui_container.key_press(game, key, false, ctrl_pressed);
}
},

View File

@ -1,6 +1,6 @@
use crate::console;
use std::marker::PhantomData;
use glutin::VirtualKeyCode;
use glutin::event::VirtualKeyCode;
// Might just rename this to settings.rs
pub const R_MAX_FPS: console::CVar<i64> = console::CVar {

View File

@ -18,7 +18,7 @@ use std::rc::{Rc, Weak};
use std::cell::{RefCell, RefMut};
use crate::render;
use crate::format;
use glutin::VirtualKeyCode;
use glutin::event::VirtualKeyCode;
#[cfg(not(target_arch = "wasm32"))]
use clipboard::{ClipboardProvider, ClipboardContext};

View File

@ -2,11 +2,8 @@
Web app for running Stevenarella as WebAssembly
Status: very incomplete. It currently compiles, but **does not run** due to
missing web support from critical dependencies, at least:
* [glutin](https://github.com/rust-windowing/glutin) (temporary stub: [#1](https://github.com/iceiix/glutin/pull/1))
* [winit](https://github.com/rust-windowing/winit), watch for [stdweb](https://github.com/tomaka/winit/pull/797) or [wasm_bindgen](https://github.com/rust-windowing/winit/pull/845) support (temporary stub: [#2](https://github.com/iceiix/winit/pull/2))
Status: very incomplete. It does not currently compile, due to required modifications to adapt to the web,
for progress see: [https://github.com/iceiix/stevenarella/issues/171](https://github.com/iceiix/stevenarella/issues/171).
## Building
@ -18,6 +15,12 @@ cargo install wasm-bindgen-cli
wasm-pack build
```
or:
```sh
cargo web start --target wasm32-unknown-unknown
```
## Running
After building the Rust app, run the NodeJS web server as follows: