1.7.10: Fix sending head/feet player position, #87
1.8+ removes the player head position, and sends only the feet position. We store the feet position internally in the client, so the head position has to be calculated, normally 1.62 units higher. Previously the calculation was reversed, which caused the client to show its position as 1.62 units higher than the server, and the server would correct the position when the client descends to the ground. 1.7.10: https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position 1.8.9: https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Position
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@ -551,8 +551,8 @@ impl Server {
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} else {
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let packet = packet::play::serverbound::PlayerPositionLook_HeadY {
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x: position.position.x,
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feet_y: position.position.y - 1.62,
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head_y: position.position.y,
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feet_y: position.position.y,
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head_y: position.position.y + 1.62,
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z: position.position.z,
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yaw: -(rotation.yaw as f32) * (180.0 / PI),
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pitch: (-rotation.pitch as f32) * (180.0 / PI) + 180.0,
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