blocks: fix redundant_field_names

cat src/lib.rs|perl -pe's/\b(\w+): \1\b/$1/g'|sponge src/lib.rs
This commit is contained in:
ice_iix 2020-06-28 17:45:15 -07:00
parent e9d2e4691c
commit ac1dad12df
1 changed files with 37 additions and 37 deletions

View File

@ -570,9 +570,9 @@ define_blocks! {
}
},
update_state (world, pos) => if variant == DirtVariant::Podzol {
Block::Dirt{snowy: is_snowy(world, pos), variant: variant}
Block::Dirt{snowy: is_snowy(world, pos), variant}
} else {
Block::Dirt{snowy: snowy, variant: variant}
Block::Dirt{snowy, variant}
},
}
Cobblestone {
@ -1337,7 +1337,7 @@ define_blocks! {
collision vec![],
update_state (world, pos) => {
Fire{
age: age,
age,
up: can_burn(world, pos.shift(Direction::Up)),
north: can_burn(world, pos.shift(Direction::North)),
south: can_burn(world, pos.shift(Direction::South)),
@ -1438,7 +1438,7 @@ define_blocks! {
south: can_connect_redstone(world, pos, Direction::South),
west: can_connect_redstone(world, pos, Direction::West),
east: can_connect_redstone(world, pos, Direction::East),
power: power
power
},
multipart (key, val) => match key {
"north" => val.contains(north.as_string()),
@ -1565,7 +1565,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::WoodenDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::WoodenDoor{facing, half, hinge, open, powered}
},
}
Ladder {
@ -1702,7 +1702,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::IronDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::IronDoor{facing, half, hinge, open, powered}
},
}
WoodenPressurePlate {
@ -2088,7 +2088,7 @@ define_blocks! {
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
update_state (world, pos) => RepeaterPowered{delay: delay, facing: facing, locked: update_repeater_state(world, pos, facing)},
update_state (world, pos) => RepeaterPowered{delay, facing, locked: update_repeater_state(world, pos, facing)},
}
StainedGlass {
props {
@ -2380,7 +2380,7 @@ define_blocks! {
_ => Direction::Up,
};
Block::PumpkinStem{age: age, facing: facing}
Block::PumpkinStem{age, facing}
},
}
MelonStem {
@ -2416,7 +2416,7 @@ define_blocks! {
_ => Direction::Up,
};
Block::MelonStem{age: age, facing: facing}
Block::MelonStem{age, facing}
},
}
Vine {
@ -2448,7 +2448,7 @@ define_blocks! {
update_state (world, pos) => {
let mat = world.get_block(pos.shift(Direction::Up)).get_material();
let up = mat.renderable && (mat.should_cull_against || mat.never_cull /* Because leaves */);
Vine{up: up, south: south, west: west, north: north, east: east}
Vine{up, south, west, north, east}
},
}
FenceGate {
@ -2470,10 +2470,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::FenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
BrickStairs {
@ -2930,14 +2930,14 @@ define_blocks! {
};
Tripwire{
powered: powered,
attached: attached,
disarmed: disarmed,
powered,
attached,
disarmed,
north: f(Direction::North),
south: f(Direction::South),
west: f(Direction::West),
east: f(Direction::East),
mojang_cant_even: mojang_cant_even
mojang_cant_even
}
},
}
@ -4206,10 +4206,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::SpruceFenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
BirchFenceGate {
@ -4231,10 +4231,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::BirchFenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
JungleFenceGate {
@ -4256,10 +4256,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::JungleFenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
DarkOakFenceGate {
@ -4281,10 +4281,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::DarkOakFenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
AcaciaFenceGate {
@ -4306,10 +4306,10 @@ define_blocks! {
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::AcaciaFenceGate{
facing: facing,
facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
open,
powered
},
}
SpruceFence {
@ -4478,7 +4478,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::SpruceDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::SpruceDoor{facing, half, hinge, open, powered}
},
}
BirchDoor {
@ -4502,7 +4502,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::BirchDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::BirchDoor{facing, half, hinge, open, powered}
},
}
JungleDoor {
@ -4526,7 +4526,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::JungleDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::JungleDoor{facing, half, hinge, open, powered}
},
}
AcaciaDoor {
@ -4550,7 +4550,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::AcaciaDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::AcaciaDoor{facing, half, hinge, open, powered}
},
}
DarkOakDoor {
@ -4574,7 +4574,7 @@ define_blocks! {
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::DarkOakDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
Block::DarkOakDoor{facing, half, hinge, open, powered}
},
}
EndRod {