Slab collision.
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5d548d1084
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@ -1175,6 +1175,11 @@ define_blocks! {
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},
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model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
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variant format!("half={}", half.as_string()),
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collision match half {
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BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))],
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BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 0.5, 1.0))],
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_ => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 1.0, 1.0))],
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},
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}
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BrickBlock {
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props {},
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@ -2944,6 +2949,11 @@ define_blocks! {
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},
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model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
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variant format!("half={}", half.as_string()),
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collision match half {
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BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))],
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BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 0.5, 1.0))],
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_ => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 1.0, 1.0))],
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},
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}
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Cocoa {
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props {
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@ -4293,6 +4303,11 @@ define_blocks! {
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},
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model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
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variant format!("half={}", half.as_string()),
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collision match half {
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BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))],
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BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 0.5, 1.0))],
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_ => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 1.0, 1.0))],
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},
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}
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SpruceFenceGate {
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props {
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@ -4859,12 +4874,7 @@ define_blocks! {
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variant: StoneSlabVariant = [StoneSlabVariant::Purpur],
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},
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data {
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if half == BlockHalf::Top {
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Some(0x8)
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} else {
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Some(0x0)
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}
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},
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if half == BlockHalf::Top { Some(0x8) } else { Some(0x0) } },
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material Material {
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renderable: true,
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never_cull: false,
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@ -4874,6 +4884,11 @@ define_blocks! {
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},
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model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
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variant format!("half={},variant=default", half.as_string()),
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collision match half {
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BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))],
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BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 0.5, 1.0))],
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_ => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 1.0, 1.0))],
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},
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}
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EndBricks {
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props {},
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