Fix model rendering on OSX by removing [] from uniform names. Closes https://github.com/iceiix/steven/issues/25
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@ -288,12 +288,12 @@ init_shader! {
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uniform = {
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optional perspective_matrix => "perspectiveMatrix",
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optional camera_matrix => "cameraMatrix",
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optional model_matrix => "modelMatrix[]",
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optional model_matrix => "modelMatrix",
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optional texture => "textures",
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optional light_level => "lightLevel",
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optional sky_offset => "skyOffset",
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optional lighting => "lighting",
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optional color_mul => "colorMul[]",
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optional color_mul => "colorMul",
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},
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}
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}
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