Disable ticking completely when disconnected from a server

This commit is contained in:
Thinkofname 2016-04-09 11:43:44 +01:00
parent a644f3ac8f
commit bb82798ab8
2 changed files with 17 additions and 15 deletions

View File

@ -107,7 +107,7 @@ impl super::Screen for SettingsMenu {
if self.show_disconnect_button {
let (mut btn_exit_game, mut txt_exit_game) = new_centered_button("Disconnect", renderer, ui_container, 100.0, ui::VAttach::Bottom);
super::button_action(ui_container, btn_exit_game.clone(), Some(txt_exit_game.clone()), move | game, _ | {
game.server.disconnect();
game.server.disconnect(None);
game.screen_sys.replace_screen(Box::new(super::ServerList::new(None)));
});
elements.add(btn_exit_game);
@ -261,7 +261,7 @@ impl super::Screen for AudioSettingsMenu {
});
elements.add(btn_done);
elements.add(txt_done);
self.elements = Some(UIElement {
elements: elements
});

View File

@ -45,6 +45,7 @@ pub struct Server {
conn: Option<protocol::Conn>,
read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>,
pub disconnect_reason: Option<format::Component>,
just_disconnected: bool,
pub world: world::World,
pub entities: ecs::Manager,
@ -274,6 +275,7 @@ impl Server {
conn: conn,
read_queue: read_queue,
disconnect_reason: None,
just_disconnected: false,
world: world::World::new(),
world_age: 0,
@ -308,12 +310,13 @@ impl Server {
}
}
pub fn disconnect(&mut self) {
pub fn disconnect(&mut self, reason: Option<format::Component>) {
self.conn = None;
self.disconnect_reason = None;
self.disconnect_reason = reason;
if let Some(player) = self.player.take() {
self.entities.remove_entity(player);
}
self.just_disconnected = true;
}
pub fn is_connected(&self) -> bool {
@ -404,13 +407,16 @@ impl Server {
}
}
self.entity_tick_timer += delta;
while self.entity_tick_timer >= 3.0 && self.is_connected() {
self.entities.tick(&mut self.world, renderer);
self.entity_tick_timer -= 3.0;
}
if self.is_connected() || self.just_disconnected { // Allow an extra tick when disconnected to clean up
self.just_disconnected = false;
self.entity_tick_timer += delta;
while self.entity_tick_timer >= 3.0 {
self.entities.tick(&mut self.world, renderer);
self.entity_tick_timer -= 3.0;
}
self.entities.render_tick(&mut self.world, renderer);
self.entities.render_tick(&mut self.world, renderer);
}
}
pub fn remove(&mut self, renderer: &mut render::Renderer) {
@ -543,11 +549,7 @@ impl Server {
}
fn on_disconnect(&mut self, disconnect: packet::play::clientbound::Disconnect) {
self.conn = None;
self.disconnect_reason = Some(disconnect.reason);
if let Some(player) = self.player.take() {
self.entities.remove_entity(player);
}
self.disconnect(Some(disconnect.reason));
}
fn on_time_update(&mut self, time_update: packet::play::clientbound::TimeUpdate) {