Fix off by one with clouds
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6527558916
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@ -51,7 +51,7 @@ bool isFutureSolid(ivec2 pos) {
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void main() {
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void main() {
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vec3 base = floor(offset) + gl_in[0].gl_Position.xyz;
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vec3 base = floor(offset) + gl_in[0].gl_Position.xyz;
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texP = ivec2(gl_in[0].gl_Position.xz + 160.0 + offset.xz);
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texP = ivec2(gl_in[0].gl_Position.xz + 160.0 + offset.xz) - ivec2(0.0, -1.0);
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heightP = ivec2(mod(base.xz, 512));
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heightP = ivec2(mod(base.xz, 512));
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if (!isSolid(ivec2(0))) return;
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if (!isSolid(ivec2(0))) return;
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