Fix clippy needless_borrow and unused_mut

This commit is contained in:
ice_iix 2021-12-24 09:25:15 -08:00
parent 669e37ac5c
commit c3edf715ef
1 changed files with 5 additions and 5 deletions

View File

@ -540,9 +540,9 @@ fn main2() {
fn tick_all(
window: &winit::window::Window,
game: &mut Game,
mut ui_container: &mut ui::Container,
ui_container: &mut ui::Container,
last_frame: &mut Instant,
mut resui: &mut resources::ManagerUI,
resui: &mut resources::ManagerUI,
last_resource_version: &mut usize,
vsync: &mut bool,
) {
@ -558,7 +558,7 @@ fn tick_all(
let version = {
let try_res = game.resource_manager.try_write();
if let Ok(mut res) = try_res {
res.tick(&mut resui, &mut ui_container, delta);
res.tick(resui, ui_container, delta);
res.version()
} else {
// TODO: why does game.resource_manager.write() sometimes deadlock?
@ -591,7 +591,7 @@ fn tick_all(
.tick(&mut game.server.world, &mut game.renderer, version);
game.screen_sys
.tick(delta, &mut game.renderer, &mut ui_container);
.tick(delta, &mut game.renderer, ui_container);
/* TODO: open console for chat messages
if let Some(received_chat_at) = game.server.received_chat_at {
if Instant::now().duration_since(received_chat_at).as_secs() < 5 {
@ -603,7 +603,7 @@ fn tick_all(
game.console
.lock()
.unwrap()
.tick(&mut ui_container, &game.renderer, delta, width);
.tick(ui_container, &game.renderer, delta, width);
ui_container.tick(&mut game.renderer, delta, width, height);
game.renderer.tick(
&mut game.server.world,