server: begin handling combined chunk data and light packet
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8f597b9e45
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@ -596,6 +596,7 @@ impl Server {
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KeepAliveClientbound_i64 => on_keep_alive_i64,
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KeepAliveClientbound_VarInt => on_keep_alive_varint,
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KeepAliveClientbound_i32 => on_keep_alive_i32,
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ChunkData_AndLight => on_chunk_data_and_light,
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ChunkData_Biomes3D_Bitmasks => on_chunk_data_biomes3d_bitmasks,
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ChunkData_Biomes3D_VarInt => on_chunk_data_biomes3d_varint,
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ChunkData_Biomes3D_bool => on_chunk_data_biomes3d_bool,
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@ -1965,6 +1966,24 @@ impl Server {
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}
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}
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fn on_chunk_data_and_light(
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&mut self,
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chunk_data: packet::play::clientbound::ChunkData_AndLight,
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) {
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self.world
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.load_chunk117(
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chunk_data.chunk_x,
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chunk_data.chunk_z,
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true,
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0, // TODO: chunk_data.bitmasks.data[0] as u64, // TODO: get all bitmasks
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16, // TODO: get all bitmasks
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chunk_data.data.data,
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)
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.unwrap();
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//self.load_block_entities(chunk_data.block_entities.data); // TODO: load entities
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}
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fn on_chunk_data_biomes3d_bitmasks(
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&mut self,
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chunk_data: packet::play::clientbound::ChunkData_Biomes3D_Bitmasks,
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