server: begin handling combined chunk data and light packet

This commit is contained in:
ice_iix 2021-12-26 16:55:19 -08:00
parent 8f597b9e45
commit d55d585222
1 changed files with 19 additions and 0 deletions

View File

@ -596,6 +596,7 @@ impl Server {
KeepAliveClientbound_i64 => on_keep_alive_i64,
KeepAliveClientbound_VarInt => on_keep_alive_varint,
KeepAliveClientbound_i32 => on_keep_alive_i32,
ChunkData_AndLight => on_chunk_data_and_light,
ChunkData_Biomes3D_Bitmasks => on_chunk_data_biomes3d_bitmasks,
ChunkData_Biomes3D_VarInt => on_chunk_data_biomes3d_varint,
ChunkData_Biomes3D_bool => on_chunk_data_biomes3d_bool,
@ -1965,6 +1966,24 @@ impl Server {
}
}
fn on_chunk_data_and_light(
&mut self,
chunk_data: packet::play::clientbound::ChunkData_AndLight,
) {
self.world
.load_chunk117(
chunk_data.chunk_x,
chunk_data.chunk_z,
true,
0, // TODO: chunk_data.bitmasks.data[0] as u64, // TODO: get all bitmasks
16, // TODO: get all bitmasks
chunk_data.data.data,
)
.unwrap();
//self.load_block_entities(chunk_data.block_entities.data); // TODO: load entities
}
fn on_chunk_data_biomes3d_bitmasks(
&mut self,
chunk_data: packet::play::clientbound::ChunkData_Biomes3D_Bitmasks,