Support being kicked from servers
This commit is contained in:
parent
51ec66ec5c
commit
d8b90b74bc
18
src/main.rs
18
src/main.rs
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@ -100,12 +100,21 @@ impl Game {
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pub fn tick(&mut self, delta: f64) {
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if !self.server.is_connected() {
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self.renderer.camera.pos = cgmath::Point3::new(0.5, 13.2, 0.5);
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self.renderer.camera.yaw += 0.005 * delta;
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if self.renderer.camera.yaw > ::std::f64::consts::PI * 2.0 {
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self.renderer.camera.yaw = 0.0;
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}
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}
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if let Some(disconnect_reason) = self.server.disconnect_reason.take() {
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self.screen_sys.replace_screen(Box::new(screen::ServerList::new(
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Some(disconnect_reason)
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)));
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}
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if !self.server.is_connected() {
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self.focused = false;
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}
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let mut clear_reply = false;
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if let Some(ref recv) = self.connect_reply {
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if let Ok(server) = recv.try_recv() {
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@ -206,6 +215,7 @@ fn main() {
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chunk_builder: chunk_builder::ChunkBuilder::new(resource_manager, textures),
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connect_reply: None,
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};
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game.renderer.camera.pos = cgmath::Point3::new(0.5, 13.2, 0.5);
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let mut events = sdl.event_pump().unwrap();
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while !game.should_close {
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@ -278,6 +288,9 @@ fn handle_window_event(window: &sdl2::video::Window,
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}
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}
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} else {
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if mouse.relative_mouse_mode() {
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mouse.set_relative_mouse_mode(false);
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}
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ui_container.hover_at(game, x as f64, y as f64, width as f64, height as f64);
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}
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}
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@ -290,6 +303,9 @@ fn handle_window_event(window: &sdl2::video::Window,
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mouse.warp_mouse_in_window(&window, (width/2) as i32, (height/2) as i32);
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return;
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}
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if mouse.relative_mouse_mode() {
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mouse.set_relative_mouse_mode(false);
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}
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if !game.focused {
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ui_container.click_at(game, x as f64, y as f64, width as f64, height as f64);
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}
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@ -42,6 +42,7 @@ pub struct Server {
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uuid: protocol::UUID,
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conn: Option<protocol::Conn>,
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read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>,
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pub disconnect_reason: Option<format::Component>,
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pub world: world::World,
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pub entities: ecs::Manager,
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@ -270,6 +271,7 @@ impl Server {
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uuid: uuid,
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conn: conn,
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read_queue: read_queue,
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disconnect_reason: None,
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world: world::World::new(),
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world_age: 0,
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@ -370,6 +372,7 @@ impl Server {
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ChangeGameState => on_game_state_change,
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UpdateSign => on_sign_update,
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PlayerInfo => on_player_info,
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Disconnect => on_disconnect,
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// Entities
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EntityDestroy => on_entity_destroy,
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SpawnPlayer => on_player_spawn,
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@ -381,8 +384,15 @@ impl Server {
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},
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Err(err) => panic!("Err: {:?}", err),
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}
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// Disconnected
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if self.conn.is_none() {
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break;
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}
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}
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if self.conn.is_some() {
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self.read_queue = Some(rx);
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}
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self.read_queue = Some(rx);
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}
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self.entity_tick_timer += delta;
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@ -487,7 +497,7 @@ impl Server {
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}
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pub fn write_packet<T: protocol::PacketType>(&mut self, p: T) {
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self.conn.as_mut().unwrap().write_packet(p).unwrap(); // TODO handle errors
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let _ = self.conn.as_mut().unwrap().write_packet(p); // TODO handle errors
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}
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fn on_keep_alive(&mut self, keep_alive: packet::play::clientbound::KeepAliveClientbound) {
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@ -522,6 +532,14 @@ impl Server {
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}
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}
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fn on_disconnect(&mut self, disconnect: packet::play::clientbound::Disconnect) {
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self.conn = None;
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self.disconnect_reason = Some(disconnect.reason);
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if let Some(player) = self.player.take() {
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self.entities.remove_entity(player);
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}
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}
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fn on_time_update(&mut self, time_update: packet::play::clientbound::TimeUpdate) {
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self.world_age = time_update.time_of_day;
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self.world_time_target = (time_update.time_of_day % 24000) as f64;
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