protocol: add UpdateSimulationDistance packet and update IDs
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@ -2019,6 +2019,10 @@ state_packets!(
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field object_name: String =,
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field value: Option<i32 > = when(|p: &UpdateScore_i32| p.action != 1),
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}
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/// UpdateSimulationDistance is used to set how far the client will process entities.
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packet UpdateSimulationDistance {
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field simulationDistance: VarInt =,
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}
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/// SpawnPosition is sent to change the player's current spawn point. Currently
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/// only used by the client for the compass.
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packet SpawnPosition_Angle {
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@ -145,22 +145,23 @@ protocol_packet_ids!(
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0x54 => SetPassengers
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0x55 => Teams_VarInt
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0x56 => UpdateScore
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0x57 => TitleSubtitle
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0x58 => TimeUpdate
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0x59 => Title
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0x5a => TitleTimes
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0x5b => EntitySoundEffect
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0x5c => SoundEffect
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0x5d => StopSound
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0x5e => PlayerListHeaderFooter
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0x5f => NBTQueryResponse
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0x60 => CollectItem
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0x61 => EntityTeleport_f64
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0x62 => Advancements
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0x63 => EntityProperties_VarIntVarInt
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0x64 => EntityEffect
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0x65 => DeclareRecipes
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0x66 => Tags_Nested
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0x57 => UpdateSimulationDistance
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0x58 => TitleSubtitle
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0x59 => TimeUpdate
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0x5a => Title
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0x5b => TitleTimes
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0x5c => EntitySoundEffect
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0x5d => SoundEffect
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0x5e => StopSound
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0x5f => PlayerListHeaderFooter
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0x60 => NBTQueryResponse
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0x61 => CollectItem
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0x62 => EntityTeleport_f64
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0x63 => Advancements
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0x64 => EntityProperties_VarIntVarInt
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0x65 => EntityEffect
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0x66 => DeclareRecipes
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0x67 => Tags_Nested
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}
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}
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login Login {
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