From f6a56f5b8695af22b581013f9ae5b33634338191 Mon Sep 17 00:00:00 2001 From: ice_iix Date: Sun, 4 Nov 2018 11:29:05 -0800 Subject: [PATCH] Use non-colliding variable name dynamic_texture instead of dyn (now a keyword) --- src/render/mod.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/render/mod.rs b/src/render/mod.rs index 7de6ec6..e82cd77 100644 --- a/src/render/mod.rs +++ b/src/render/mod.rs @@ -957,11 +957,11 @@ impl TextureManager { if name.starts_with("steven-dynamic:") { let n = &name["steven-dynamic:".len()..]; let (width, height, data) = { - let dyn = match self.dynamic_textures.get(n) { + let dynamic_texture = match self.dynamic_textures.get(n) { Some(val) => val, None => continue, }; - let img = &dyn.1; + let img = &dynamic_texture.1; let (width, height) = img.dimensions(); (width, height, img.to_rgba().into_vec()) };