Use `matches!` for bool match (clippy match_like_matches_macro)
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@ -2244,10 +2244,7 @@ define_blocks! {
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model { ("minecraft", "iron_bars") },
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collision pane_collision(north, south, east, west),
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update_state (world, pos) => {
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let f = |block| match block {
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Block::IronBars{..} => true,
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_ => false,
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};
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let f = |block| matches!(block, Block::IronBars{..});
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let (north, south, west, east) = can_connect_sides(world, pos, &f);
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Block::IronBars{north, south, west, east, waterlogged}
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@ -2573,16 +2570,13 @@ define_blocks! {
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model { ("minecraft", "nether_brick_fence") },
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collision fence_collision(north, south, west, east),
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update_state (world, pos) => {
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let f = |block| match block {
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Block::NetherBrickFence{..} |
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let f = |block| matches!(block, Block::NetherBrickFence{..} |
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Block::FenceGate{..} |
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Block::SpruceFenceGate{..} |
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Block::BirchFenceGate{..} |
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Block::JungleFenceGate{..} |
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Block::DarkOakFenceGate{..} |
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Block::AcaciaFenceGate{..} => true,
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_ => false,
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};
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Block::AcaciaFenceGate{..});
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let (north, south, west, east) = can_connect_sides(world, pos, &f);
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Block::NetherBrickFence{north, south, west, east, waterlogged}
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@ -3074,22 +3068,17 @@ define_blocks! {
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material material::NON_SOLID,
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model { ("minecraft", format!("{}_wall", variant.as_string())) },
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update_state (world, pos) => {
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let f = |block| match block {
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Block::CobblestoneWall{..} |
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let f = |block| matches!(block, Block::CobblestoneWall{..} |
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Block::FenceGate{..} |
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Block::SpruceFenceGate{..} |
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Block::BirchFenceGate{..} |
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Block::JungleFenceGate{..} |
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Block::DarkOakFenceGate{..} |
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Block::AcaciaFenceGate{..} => true,
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_ => false,
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};
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Block::AcaciaFenceGate{..});
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let (north, south, west, east) = can_connect_sides(world, pos, &f);
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let up = !(match world.get_block(pos.shift(Direction::Up)) {
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Block::Air{..} => true,
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_ => false,
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}) || !((north && south && !west && !east) || (!north && !south && west && east));
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let up = !(matches!(world.get_block(pos.shift(Direction::Up)), Block::Air{..}))
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|| !((north && south && !west && !east) || (!north && !south && west && east));
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Block::CobblestoneWall{up, north, south, west, east, variant, waterlogged}
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},
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multipart (key, val) => match key {
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@ -4685,12 +4674,12 @@ define_blocks! {
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collision
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},
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update_state (world, pos) => Block::ChorusPlant {
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up: match world.get_block(pos.shift(Direction::Up)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
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down: match world.get_block(pos.shift(Direction::Down)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} | Block::EndStone{..} => true, _ => false,},
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north: match world.get_block(pos.shift(Direction::North)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
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south: match world.get_block(pos.shift(Direction::South)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
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west: match world.get_block(pos.shift(Direction::West)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
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east: match world.get_block(pos.shift(Direction::East)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
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up: matches!(world.get_block(pos.shift(Direction::Up)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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down: matches!(world.get_block(pos.shift(Direction::Down)), Block::ChorusPlant{..} | Block::ChorusFlower{..} | Block::EndStone{..}),
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north: matches!(world.get_block(pos.shift(Direction::North)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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south: matches!(world.get_block(pos.shift(Direction::South)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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west: matches!(world.get_block(pos.shift(Direction::West)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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east: matches!(world.get_block(pos.shift(Direction::East)), Block::ChorusPlant{..} | Block::ChorusFlower{..}),
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},
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multipart (key, val) => match key {
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"up" => up == (val == "true"),
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@ -5625,8 +5614,7 @@ define_blocks! {
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}
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fn can_burn<W: WorldAccess>(world: &W, pos: Position) -> bool {
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match world.get_block(pos) {
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Block::Planks { .. }
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matches!(world.get_block(pos), Block::Planks { .. }
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| Block::DoubleWoodenSlab { .. }
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| Block::WoodenSlab { .. }
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| Block::FenceGate { .. }
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@ -5662,16 +5650,11 @@ fn can_burn<W: WorldAccess>(world: &W, pos: Position) -> bool {
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| Block::Vine { .. }
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| Block::CoalBlock { .. }
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| Block::HayBlock { .. }
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| Block::Carpet { .. } => true,
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_ => false,
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}
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| Block::Carpet { .. })
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}
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fn is_snowy<W: WorldAccess>(world: &W, pos: Position) -> bool {
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match world.get_block(pos.shift(Direction::Up)) {
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Block::Snow { .. } | Block::SnowLayer { .. } => true,
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_ => false,
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}
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matches!(world.get_block(pos.shift(Direction::Up)), Block::Snow { .. } | Block::SnowLayer { .. })
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}
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fn can_connect_sides<F: Fn(Block) -> bool, W: WorldAccess>(
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@ -5693,8 +5676,7 @@ fn can_connect<F: Fn(Block) -> bool, W: WorldAccess>(world: &W, pos: Position, f
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}
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fn can_connect_fence(block: Block) -> bool {
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match block {
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Block::Fence { .. }
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matches!(block, Block::Fence { .. }
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| Block::SpruceFence { .. }
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| Block::BirchFence { .. }
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| Block::JungleFence { .. }
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@ -5705,19 +5687,14 @@ fn can_connect_fence(block: Block) -> bool {
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| Block::BirchFenceGate { .. }
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| Block::JungleFenceGate { .. }
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| Block::DarkOakFenceGate { .. }
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| Block::AcaciaFenceGate { .. } => true,
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_ => false,
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}
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| Block::AcaciaFenceGate { .. })
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}
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fn can_connect_glasspane(block: Block) -> bool {
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match block {
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Block::Glass { .. }
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matches!(block, Block::Glass { .. }
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| Block::StainedGlass { .. }
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| Block::GlassPane { .. }
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| Block::StainedGlassPane { .. } => true,
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_ => false,
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}
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| Block::StainedGlassPane { .. })
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}
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fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction) -> RedstoneSide {
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@ -5728,11 +5705,7 @@ fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction
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let side_up = world.get_block(shift_pos.shift(Direction::Up));
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let up = world.get_block(pos.shift(Direction::Up));
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if match side_up {
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Block::RedstoneWire { .. } => true,
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_ => false,
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} && !up.get_material().should_cull_against
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{
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if matches!(side_up, Block::RedstoneWire { .. }) && !up.get_material().should_cull_against {
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return RedstoneSide::Up;
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}
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@ -5740,13 +5713,9 @@ fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction
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}
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let side_down = world.get_block(shift_pos.shift(Direction::Down));
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if match block {
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Block::RedstoneWire { .. } => true,
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_ => false,
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} || match side_down {
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Block::RedstoneWire { .. } => true,
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_ => false,
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} {
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if matches!(block, Block::RedstoneWire { .. })
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|| matches!(side_down, Block::RedstoneWire { .. })
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{
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return RedstoneSide::Side;
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}
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RedstoneSide::None
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@ -5960,10 +5929,7 @@ fn door_collision(facing: Direction, hinge: Side, open: bool) -> Vec<Aabb3<f64>>
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}
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fn update_repeater_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
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let f = |dir| match world.get_block(pos.shift(dir)) {
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Block::RepeaterPowered { .. } => true,
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_ => false,
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};
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let f = |dir| matches!(world.get_block(pos.shift(dir)), Block::RepeaterPowered { .. });
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f(facing.clockwise()) || f(facing.counter_clockwise())
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}
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@ -72,10 +72,7 @@ impl Tag {
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}
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pub fn is_compound(&self) -> bool {
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match *self {
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Tag::Compound(_) => true,
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_ => false,
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}
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matches!(*self, Tag::Compound(_))
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}
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pub fn as_byte(&self) -> Option<i8> {
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@ -39,23 +39,14 @@ impl Gamemode {
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}
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pub fn can_fly(&self) -> bool {
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match *self {
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Gamemode::Creative | Gamemode::Spectator => true,
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_ => false,
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}
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matches!(*self, Gamemode::Creative | Gamemode::Spectator)
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}
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pub fn always_fly(&self) -> bool {
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match *self {
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Gamemode::Spectator => true,
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_ => false,
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}
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matches!(*self, Gamemode::Spectator)
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}
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pub fn noclip(&self) -> bool {
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match *self {
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Gamemode::Spectator => true,
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_ => false,
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}
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matches!(*self, Gamemode::Spectator)
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}
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}
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@ -1110,11 +1110,7 @@ fn calculate_light(
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let lz = (z + oz + dz).round() as i32;
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let mut bl = snapshot.get_block_light(lx, ly, lz);
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let mut sl = snapshot.get_sky_light(lx, ly, lz);
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if (force
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&& match snapshot.get_block(lx, ly, lz) {
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block::Air {} => false,
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_ => true,
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})
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if (force && !matches!(snapshot.get_block(lx, ly, lz), block::Air {}))
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|| (sl == 0 && bl == 0)
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{
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bl = s_block_light;
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