Thinkofname
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98ecd348c6
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Replace usages of x,y,z for block positions with Position
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2016-04-03 20:53:40 +01:00 |
Thinkofname
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92d773bd72
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Move blocks into its own crate to speed up compile times
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2016-04-03 18:26:52 +01:00 |
Thinkofname
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357c695a3a
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Fix some lock ordering issues
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2016-03-29 20:54:08 +01:00 |
Thinkofname
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e36a0f4579
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Various bug fixes for entity handling. TODO: Smite this system from orbit, it sucks
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2016-03-27 17:08:38 +01:00 |
Thinkofname
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80f2121bf7
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Initial entity work, moved self handling to an entity
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2016-03-26 22:21:47 +00:00 |
Thinkofname
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c70f9548c6
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Follow some of clippy's suggestions
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2016-03-26 14:24:26 +00:00 |
Thinkofname
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69139b2933
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Add most blocks without full implementation
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2016-03-25 17:30:29 +00:00 |
Thinkofname
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9f04c09a8f
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Switch from glutin to sdl2
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2016-03-25 13:15:35 +00:00 |
Thinkofname
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7692c54cf7
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More layout changes to chunk rendering
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2016-03-24 21:47:11 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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169f068f75
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Add frustum culling
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2016-03-22 11:47:02 +00:00 |
Thinkofname
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229fafbd9c
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Pool chunk builder buffers
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2016-03-21 23:36:43 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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43c4c35d7a
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Hide the cursor when focused
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2016-03-21 18:59:15 +00:00 |
Thinkofname
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7364dc41c3
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Initial implementation of camera controls
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2016-03-21 17:51:25 +00:00 |
Thinkofname
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217ec33413
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Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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8476f992e1
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Don't always spin the camera
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2016-03-21 12:56:38 +00:00 |
Thinkofname
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1fc161c53c
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Allow connecting to servers
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2016-03-21 10:55:31 +00:00 |
Thinkofname
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b418625a48
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Work on login screen, added ui buttons and textboxes (plus tab fixes)
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2016-03-20 20:17:21 +00:00 |
Thinkofname
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fd4df88c32
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Initial work on connecting to servers
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2016-03-20 12:04:02 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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edee182bf9
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Use BufferSubData instead of MapBuffer
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2016-03-19 20:35:31 +00:00 |
Thinkofname
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6bee18b68c
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Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |
Thinkofname
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5f17aead7e
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |
Thinkofname
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57fcd3d957
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Automatically allocate packet ids (Fixes #13)
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2016-03-18 11:39:03 +00:00 |
Thinkofdeath
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c2166b5582
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Implementation of components for the entity component system
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2016-03-17 22:18:25 +00:00 |
Thinkofdeath
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0143678ab6
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steven -> Steven
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2016-03-16 19:11:50 +00:00 |
Thinkofdeath
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70b6738d87
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Update copyright
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2016-03-16 18:25:35 +00:00 |
Thinkofdeath
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eb9b61f023
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More clean up
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2016-03-16 18:22:03 +00:00 |
Thinkofdeath
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f1b940fdd1
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Clean up
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2016-03-16 18:01:33 +00:00 |
Thinkofdeath
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e9631f044d
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Add last state before I stopped
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2016-03-16 17:33:06 +00:00 |
Thinkofdeath
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3704b9eeb8
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Reformat using rustfmt
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2015-10-07 19:36:59 +01:00 |
Thinkofdeath
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26b0af7fb7
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Fix the console on linux
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2015-10-07 00:10:59 +01:00 |
Scetch
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7bca6e55cf
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Fix scrolling.
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2015-10-01 16:50:37 -04:00 |
Scetch
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670f1eb8e7
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Switch from GLFW to Glutin
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2015-10-01 20:54:35 +01:00 |
Thinkofdeath
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4a3fc19713
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Add basic cvar saving and loading
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2015-09-29 23:24:58 +01:00 |
Thinkofdeath
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12a88b07b9
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Base console implementation
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2015-09-29 22:33:24 +01:00 |
Thinkofdeath
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bdfc002e99
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Clean up
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2015-09-28 23:37:14 +01:00 |
Thinkofdeath
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8a2c24796c
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Minor changes
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2015-09-27 19:38:58 +01:00 |
Thinkofdeath
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0d3ff98ad5
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Implement the refresh button
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2015-09-25 14:48:35 +01:00 |
Thinkofdeath
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3bcfc6aa4c
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Kinda functional server list
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2015-09-25 14:00:49 +01:00 |
Thinkofdeath
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93edfa3828
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Base of server list
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2015-09-23 20:16:25 +01:00 |
Thinkofdeath
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876e88ec95
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Basic logo impl
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2015-09-21 21:11:30 +01:00 |
Thinkofdeath
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64d0768fb4
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Basic logo work
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2015-09-21 13:08:06 +01:00 |
Thinkofdeath
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81b62d9ce4
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Add internal resources
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2015-09-19 19:08:28 +01:00 |
Thinkofdeath
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1ab2683a53
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Base of ui system
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2015-09-18 22:02:08 +01:00 |
Thinkofdeath
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72e27968eb
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Add license
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2015-09-17 16:23:07 +01:00 |
Thinkofdeath
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5aef272d43
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Base of ui complete
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2015-09-17 16:04:25 +01:00 |
Thinkofdeath
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ab2336ffca
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Complete protocol implementation
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2015-09-12 20:31:26 +01:00 |
Thinkofdeath
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6f6d3c96ca
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Main part of the protocol complete
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2015-09-10 11:49:41 +01:00 |
Thinkofdeath
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412bbba1ee
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Initial commit
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2015-09-07 21:11:00 +01:00 |