Commit Graph

6 Commits

Author SHA1 Message Date
iceiix 518b6a07f8
Reformat all source with cargo fmt (#335) 2020-06-21 12:17:24 -07:00
iceiix 40c7a64c45 1.13+: Fix parsing Teams packet. Closes #205 (#208)
* Add Teams_VarInt packet variant for 1.13+

https://wiki.vg/index.php?title=Pre-release_protocol&oldid=14150#Teams

* Rename the variant for 1.9-1.12.2 to Teams_u8
2019-08-11 17:46:34 -07:00
ice_iix ed10ca43b8 Add 1.13.2+ protocol parsing Particle packet variant. Fixes #104
Pre-1.13.2 particle packet: https://wiki.vg/index.php?title=Protocol&oldid=14204#Particle_2
1.13.2 and later: https://wiki.vg/Protocol#Particle_2 + https://wiki.vg/Protocol#Particle

Split into Particle_Data (1.13.2+) and Particle_VarIntArray (pre-1.13.2)

Fixes crash when landing when dropping from creative flight, among other
crashes when a particle packet is sent.
2019-01-26 13:41:54 -08:00
iceiix 4d127c55fe 1.7.10 (5) multiprotocol support (#64)
Adds 1.7.10 protocol version 5 support, a major update with significant changes.
Expands https://github.com/iceiix/steven/issues/18 Enhance protocol support

* Add v1_7_10 protocol packet structures and IDs

* EncryptionRequest/Response i16 variant in login protocol

* 1.7.10 slot NBT data parsing

* Support both 1.7/1.8+ item::Stack in read_from, using if protocol_verson

* 1.7.10 chunk format support, ChunkDataBulk_17 and ChunkData_17

* Extract dirty_chunks_by_bitmask from load_chunks17/18/19

* Implement keepalive i32 handler

* Send PlayerPositionLook_HeadY

* Send PlayerBlockPlacement_u8_Item_u8y

* Handle JoinGame_i8_NoDebug

* Handle SpawnPlayer_i32_HeldItem_String

* BlockChange_u8, MultiBlockChange_i16, UpdateBlockEntity_Data, EntityMove_i8_i32_NoGround, EntityLook_i32_NoGround, EntityLookAndMove_i8_i32_NoGround

* UpdateSign_u16, PlayerInfo_String, EntityDestroy_u8, EntityTeleport_i32_i32_NoGround

* Send feet_y = head_y - 1.62, fixes Illegal stance

https://wiki.vg/index.php?title=Protocol&oldid=6003#Player_Position

> Updates the players XYZ position on the server. If HeadY - FeetY is less than 0.1 or greater than 1.65, the stance is illegal and the client will be kicked with the message “Illegal Stance”.

> Absolute feet position, normally HeadY - 1.62. Used to modify the players bounding box when going up stairs, crouching, etc…

* Set on_ground = true in entity teleport, fixes bouncing

* Implement block change, fix metadata/id packing, bounce _u8 through on_block_change

* Implement on_multi_block_change_u16, used with explosions
2018-12-17 15:59:17 -08:00
ice_iix a6ea434421 Add protocol version global mutable to merge Metadata18/19 into one
Cleans up https://github.com/iceiix/steven/pull/57 1.8.9 (47) multiprotocol support
which added too much code duplication, Metadata19 vs Metadata18, and
different packets for each, the only difference being how it was parsed.

Instead, switch back to using only one Metadata implementation, but with
parsing conditionalized on a new global mutable: SUPPORTED_PROTOCOL_VERSION.
Accessing global mutable state is unsafe but it is only set when
initializing the connection, and only read when deep enough in the code
where it is not feasible to pass otherwise. More elegant, worth it.
2018-12-11 18:18:25 -08:00
ice_iix afac493896 1.8.9 (47) multiprotocol support (#57)
Protocol 47 (1.8.9-1.8) is the biggest multiprotocol (https://github.com/iceiix/steven/issues/18) change yet:

* New chunk format (load_chunk18)
* New metadata format (Metadata18)
* New packets and changes to 13 packets

References:

http://wiki.vg/index.php?title=Protocol&oldid=7368
https://wiki.vg/Protocol_version_numbers#Versions_after_the_Netty_rewrite
https://wiki.vg/Protocol_History#1.8
https://github.com/PrismarineJS/minecraft-data/blob/master/data/pc/1.8/protocol.json
1.8 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=6124
1.9 chunk format: https://wiki.vg/index.php?title=Chunk_Format&oldid=7411
1.8 vs 1.9: https://wiki.vg/index.php?title=Chunk_Format&diff=7411&oldid=6124
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/section.js
https://github.com/PrismarineJS/prismarine-chunk/blob/master/src/pc/1.8/chunk.js

Details:

* Add 1.8.9 packet IDs from https://github.com/iceiix/steven/pull/37

* Add ChunkDataBulk, parse the ChunkMeta and save data in Vec<u8>

* Add EntityEquipment u16 variant, EntityStatus, ChunkData u16 variants

* SpawnPlayer with added held item

https://wiki.vg/Protocol_History#15w31a Removed Current Item short from Spawn Player (0x0C)

* SpawnObject no UUID and optional velocity

https://wiki.vg/index.php?title=Protocol&oldid=7368#Spawn_Object
https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Object (0x0E)
Spawn Object always sends velocity, even if data is 0

* SpawnMob no UUID variant

https://wiki.vg/Protocol_History#15w31a
Added Entity UUID after entity ID to Spawn Mob (0x0F)

* Maps packet without tracking position boolean

https://wiki.vg/index.php?title=Protocol&oldid=7368#Map
https://wiki.vg/Protocol_History#15w34a
Added tracking position boolean to Map (0x34)

* Update Entity NBT was removed and Bossbar added (both 0x49) >1.8

https://wiki.vg/index.php?title=Protocol&oldid=7368#Update_Entity_NBT
https://wiki.vg/Protocol_History#15w31a
Removed Update Entity NBT Packet (0x49)
Added Boss Bar packet (0x4

* Use entity without hands

https://wiki.vg/index.php?title=Protocol&oldid=7368#Use_Entity
https://wiki.vg/Protocol_History#15w31a
Added VarInt enum for selected hand in Use Entity (0x02); only sent if type is interact or interact at

* Player block placement, held item stack and face byte variant

https://wiki.vg/index.php?title=Protocol&oldid=7368#Player_Block_Placement
https://wiki.vg/Protocol_History#15w31a
Face for Player Block Placement is now a VarInt enum instead of a byte
Replaced held item (slot) with VarInt enum selected hand in Player Block Placement

* Arm swing without hands, a packet with no fields, uses a ZST

https://wiki.vg/index.php?title=Protocol&oldid=7368#Animation_2
https://github.com/iceiix/steven/pull/57#issuecomment-444289008
https://doc.rust-lang.org/nomicon/exotic-sizes.html

* ClickWindow uses u8 mode, same as in 15w39c

* ClientSettings without hands

* SpectateTeleport is added before ResourcePackStatus

* Copy load_chunk to load_chunk19 and load_chunk18

* 1.8 chunk reading implementation, load_chunk18

* Support both metadata formats, Metadata18/Metadata19

* Remove fmt::Debug

* Implement formatting in MetadataBase and bounce through fmt::Debug
2018-12-09 12:03:55 -08:00