Logging from the `log` facade goes to the colorized in-game GUI console (opened with the backtick key), as well as standard output using `println!` on the native build. To make this work on the wasm build, web-sys is used to access the `console` object, to call `console.log`, `console.warn`, and so on corresponding to the log levels. Extends #92, fails later (see also #115) but now outputs the starting up message:
[main.rs:206][INFO] Starting steven
* Add println! logging to console.log on wasm
* Initialize logger before config (called 'console variables' for some reason) to avoid having to disable it to reach the first logging statement
* Add web-sys crate for browser console access, wasm32-only
* Refactor logger to call println_level on both web/native
* Add multiple log levels, console.warn etc., matching console_log crate
https://github.com/iamcodemaker/console_log#details
Updating the glutin dependency to a 0.21.0-based branch, based on the migration guide at:
https://gentz.rocks/posts/glutin-v0-21-0-migration-guide/
* Remove glutin::ContextTrait
* Create window with ContextBuilder instead of WindowedContext::new
* Add .window() accessor on WindowContext, since it now dereferences to Context
In order to not break wasm32-unknown-unknown compilation, a minor fork is used of glutin v0.21.0 and a corresponding version of winit: https://github.com/iceiix/glutin/pull/1https://github.com/iceiix/winit/pull/2
- with stubs to compile (but not run, see issue #115)
Movement packets were handled incorrectly, because although the fields are specified as integers they are actually fixed-point values, which need to be converted to floating-point before use. These fields were converted with `as f64`, but they actually need to be scaled. To fix this add several new types, FixedPoint5 for 5-bit fractional fixed-point and FixedPoint12 for 12-bit. Both are parameterized by an integer type: FixedPoint5<i32> and FixedPoint5<i8> for 1.7.10/1.8.9, FixedPoint12<i16> for 1.9+. This moves the calculation into the packet field parsing, so it no longer has to be calculated in src/server/mod.rs since the scaling is taken care of as part of the field type. This fixes the long-standing invisible or actually misplaced players bug on 1.7.10 and 1.8.9, closes#139.
* Add new FixedPoint5<T> type for 1.7/8, https://wiki.vg/Data_types#Fixed-point_numbers
* Add FixedPoint12<i16> for 1.9+, moving type conversion into packet type
https://wiki.vg/index.php?title=Protocol#Entity_Relative_Move
* Add num-traits 0.2.6 dependency for NumCast to use instead of From
* Use FixedPoint5<i32> in spawn object, experience orb, global entity, mob, player, teleport
* Use FixedPoint5<i8> and FixedPoint12<i16> in entity move, look and move
* Update packet handling bouncer functions, using f64::from for each conversion
* Add structopt dependency
* Add command-line --server argument to connect to server on startup
* Don't show login/server screen (which pings servers) when connecting to a server from command-line
Closes#116 Bump cfg-if from 0.1.6 to 0.1.7
Closes#120 Bump cfb8 from 0.3.1 to 0.3.2
Closes#122 Bump flate2 from 1.0.6 to 1.0.7
Closes#124 Bump serde from 1.0.89 to 1.0.90
Closes#127 Bump zip from 0.5.0 to 0.5.2
Note this only is the first step in web support, although the project compiles, it doesn't run!
Merging now to avoid branch divergence, until dependencies can be updated for wasm support.
* Add instructions to build for wasm32-unknown-unknown with wasm-pack in www/
* Update to rust-clipboard fork to compile with emscripten
https://github.com/aweinstock314/rust-clipboard/pull/62
* Exclude reqwest dependency in wasm32
* Exclude compiling clipboard pasting on wasm32
* Exclude reqwest-using code from wasm32
* Install wasm target with rustup in Travis CI
* Update to collision 0.19.0
Fixes wasm incompatibility in deprecated rustc-serialize crate: https://github.com/rustgd/collision-rs/issues/106
error[E0046]: not all trait items implemented, missing: `encode`
--> github.com-1ecc6299db9ec823/rustc-serialize-0.3.24/src/serialize.rs:1358:1
* Increase travis_wait time even further, try 120 minutes
* Set RUST_BACKTRACE=1 in main
* Remove unused unneeded bzip2 features in zip crate
To fix wasm32-unknown-unknown target compile error:
error[E0432]: unresolved imports `libc::c_int`, `libc::c_uint`, `libc::c_void`, `libc::c_char`
--> src/github.com-1ecc6299db9ec823/bzip2-sys-0.1.7/lib.rs:5:12
|
5 | use libc::{c_int, c_uint, c_void, c_char};
| ^^^^^ ^^^^^^ ^^^^^^ ^^^^^^ no `c_char` in the root
| | | |
| | | no `c_void` in the root
| | no `c_uint` in the root
| no `c_int` in the root
* flate2 use Rust backend
* Add console_error_panic_hook module for wasm backtraces
* Build using wasm-pack, wasm-bindgen, run with wasm-app
* Update to miniz_oxide 0.2.1, remove patch for https://github.com/Frommi/miniz_oxide/issues/42
* Update to official clipboard crate since https://github.com/aweinstock314/rust-clipboard/pull/62 was merged, but git revision pending release
* Update to branch of glutin attempting to build for wasm
https://github.com/iceiix/glutin/pull/1
* Update winit dependency of glutin to git master
https://github.com/iceiix/winit/pull/2
* Update to glutin branch with working (compiles, doesn't run) wasm_stub
* Add app name in title on web page
* Add wasm to Travis-CI test matrix
* Update glutin to fix Windows EGL compilation on AppVeyor
97797352b5
Closes#100 Bump serde from 1.0.84 to 1.0.85
Closes#101 Bump serde_json from 1.0.36 to 1.0.37
Closes#102 Bump reqwest from 0.9.8 to 0.9.9
Closes#103 Bump base64 from 0.10.0 to 0.10.1
* Add glutin dependency
* Create a glutin window
* Use the glutin window, basics work
* Store DPI factor on game object, update on Resized
* Use physical size for rendering only. Fixes UI scaled too small
Fixes https://github.com/iceiix/steven/pull/35#issuecomment-442683373
See also https://github.com/iceiix/steven/issues/22
* Begin adding mouse input events
* Listen for DeviceEvents
* Call hover_at on mouse motion
* Listen for CursorMoved window event, hovering works
Glutin has separate WindowEvent::CursorMoved and
DeviceEvent::MouseMotion events, for absolute cursor and relative mouse
motion, respectively, instead of SDL's Event::MouseMotion for both.
* Use tuple pattern matching instead of nested if for MouseInput
* Implement left clicking
* Use grab_cursor() to capture the cursor
* Hide the cursor when grabbing
* Implement MouseWheel event
* Listen for keyboard input, escape key release
* Keyboard input: console toggling, glutin calls backquote 'grave'
* Implement fullscreen in glutin, updates https://github.com/iceiix/steven/pull/31
* Update settings for glutin VirtualKeyCode
* Keyboard controls (note: must clear conf.cfg to use correct bindings)
* Move DeviceEvent match arm up higher for clarity
* Remove SDL
* Pass physical dimensions to renderer tick so blit_framebuffer can use full size but the ui is still sized logically.
* Listen for DeviceEvent::Text
* Implement text input using ReceivedCharacter window event, works
https://github.com/iceiix/steven/pull/35#issuecomment-443247267
* Request specific version of OpenGL, version 3.2
* Request OpenGL 3.2 but fallback to OpenGL ES 2.0 if available (not tested)
* Set core profile and depth 24-bits, stencil 0-bits
* Allow changing vsync, but require restarting (until https://github.com/tomaka/glutin/issues/693)
* Clarify specific Rust version requirement
* Import glutin::* in handle_window_event() to avoid overly repetitive code
* Linux in VM fix: manually calculate delta in MouseMotion
For the third issue on https://github.com/iceiix/steven/pull/35#issuecomment-443084458https://github.com/tomaka/glutin/issues/1084 MouseMotion event returns absolute instead of relative values, when running Linux in a VM
* Heuristic to detect absolute/relative MouseMotion from delta:(xrel, yrel); use a higher scaling factor
* Add clipboard pasting with clipboard crate instead of sdl2
https://github.com/iceiix/steven/pull/35#issuecomment-443307295
* Add handwritten RSA PKCS1 encryption using num-bigint and simple_asn1
* Add more logging to compare OpenSSL with/without side-by-side
* Log message and ciphertext in hex
* Print N and e as hexadecimal integers
* Fix bad encryption caused by zeros in PKCS1 padding
PS field in https://tools.ietf.org/html/rfc8017#section-7.2.1
Must be nonzero
* Use rand fill instead of rand_bytes
* Remove OpenSSL!
* Update CI scripts and docs to not install OpenSSL
* Remove copying OpenSSL DLLs (libeay and ssleay) in AppVeyor script
* Change rsa_public_encrypt_pkcs1 to return a Result<Vec<u8>, String>
* Add error checking, returning Err<String> on failure; RFC comments
* Add the required message representative range checking
* Use expect() instead of unwrap() on from_der
* Map the ASN.1 error to a String to return it from rsa_public_encrypt_pkcs1() instead of panicking
* Move RSA to a new crate, rsa_public_encrypt_pkcs1
https://github.com/iceiix/rsa_public_encrypt_pkcs1
* Update to rsa_public_encrypt_pkcs1 with simple_asn 0.1.0
https://github.com/iceiix/rsa_public_encrypt_pkcs1/issues/1
* Update to published version of rsa_public_encrypt_pkcs1, 0.1.0
* Remove unnecessarily added blank line
* Remove libssl-dev from .travis.yml
* Encrypt with both RustCrypto cfb8 and OpenSSL
* Switch to RustCrypto for decrypting
* Show encryption for both RustCrypto and OpenSSL, for comparison...
* Correct off-by-one error in encryption, cfb8 doesn't need extra byte
* Remove OpenSSL for symmetric crypto
* Update Cargo.lock
An old version of hyper was used before (0.8.0), in the process of updating to hyper 0.12.11, found this higher-level replacement/wrapper, reqwest 0.9.4 which is simpler to use than the latest hyper and serves the purpose of a simple HTTP client well
* Begin updating to hyper 0.12.11
https://github.com/iceiix/steven/issues/4#issuecomment-425759778
* Use type variables for hyper::Client
* Fix setting header syntax, Content-Type: application/json, 17->13
* Parse strings into URLs with url.parse::<hyper::Uri>().unwrap()
b20971cb4e/examples/client.rs (L25)
* Use hyper::Request::post() then client.request() since client.post() removed
* wait() on the ResponseFuture to get the Result
* try! to unwrap the Result
* status() is now a method
* Concatenate body chunks unwrap into bytes, then parse JSON from byte slice, instead of from_reader which didn't compile
* Replace send() with wait() on ResponseFuture
* Parse HeaderValue to u64
* Slices implement std::io::Read trait
* Read into_bytes() instead of read_to_end()
* Disable boxed logger for now to workaround 'expected function, found macro'
* Remove unnecessary mutability, warnings
* Hack to parse twice to avoid double move
* Use hyper-rustls pure Rust implementation for TLS for HTTPS in hyper
* Start converting to reqwest: add Protocol::Error and reqwest::Error conversion
* Use reqwest, replacing hyper, in protocol
* Convert resources to use reqwest instead of hyper
* Convert skin download to reqwest, instead of hyper
* Remove hyper
* Revert unnecessary variable name change req/body to reduce diff
* Revert unnecessary whitespace change to reduce diff, align indentation on .
* Fix authenticating to server, wrong method and join URL
* Update Cargo.lock
* Replace find() with get()
* Update for renamed as_string->as_str and as_boolean->as_bool
https://github.com/serde-rs/json/releases/tag/v0.8.0
Value::as_string() has been renamed to as_str() and Value::as_boolean() has been renamed to as_bool() to improve consistency
https://github.com/serde-rs/json/issues/126
* No serde_json::Value::I64/U64/F64 anymore, only Number
* Update from lookup() to pointer(), using JSON pointer syntax
https://github.com/iceiix/steven/pull/6#issuecomment-432472123
* Remove unused and removed ObjectBuilder import
* Use into_iter().collect() to convert BTreeMap to serde_json::Map
* Change parse_rules to accept serde_json::Map instead of BTreeMap
* Remove unused serde_json macro_use
* Update Cargo.lock