Thinkofname
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2ad817c540
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Flag surrounding sections as dirty when setting a block
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2016-04-01 21:17:21 +01:00 |
Thinkofname
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0d9073420c
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Add fancy clouds
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2016-04-01 20:01:10 +01:00 |
Scetch
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c8026743cf
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Fix most connectables, mycelium, and pumpkin/melon stem tints.
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2016-04-01 12:45:08 -04:00 |
Thinkofname
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fc0a0e3090
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Don't cull the chunk section the player is standing in
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2016-03-28 00:18:55 +01:00 |
Thinkofname
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c70f9548c6
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Follow some of clippy's suggestions
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2016-03-26 14:24:26 +00:00 |
Thinkofname
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0855424e52
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Move Direction and BlockVertex into better locations
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2016-03-26 11:46:37 +00:00 |
Thinkofname
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fdfdfa71e2
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Add a way to do state updates for blocks
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2016-03-26 11:40:53 +00:00 |
Thinkofname
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75eb62c975
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Collisions and normal style movement
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2016-03-26 10:19:16 +00:00 |
Thinkofname
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ba29de40ae
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Update to 1.9.0
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2016-03-25 20:56:45 +00:00 |
Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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7692c54cf7
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More layout changes to chunk rendering
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2016-03-24 21:47:11 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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f8b8c5eea4
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Initial work on implementing biomes
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2016-03-24 19:20:26 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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49a749534c
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Don't use the default hasher
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2016-03-22 19:49:11 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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217ec33413
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Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
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Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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6bee18b68c
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Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |
Thinkofname
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5f17aead7e
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |