llogiq
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0b8cc33c17
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Fixed various clippy warnings
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2016-04-03 01:26:31 +01:00 |
Thinkofname
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480b7afd3b
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Multipart model support
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2016-03-31 14:59:40 +01:00 |
Thinkofname
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357c695a3a
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Fix some lock ordering issues
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2016-03-29 20:54:08 +01:00 |
Thinkofname
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0855424e52
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Move Direction and BlockVertex into better locations
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2016-03-26 11:46:37 +00:00 |
Thinkofname
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be49342dbc
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Don't use recursion for the flood fill
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2016-03-25 21:23:27 +00:00 |
Thinkofname
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3738c5a0c0
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Liquid rendering
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2016-03-25 09:47:39 +00:00 |
Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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99a500b4dd
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Implement biome colors
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2016-03-24 19:39:14 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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2969dfe799
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Failed attempt at working with the block system
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2016-03-23 18:36:52 +00:00 |
Thinkofname
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229fafbd9c
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Pool chunk builder buffers
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2016-03-21 23:36:43 +00:00 |
Thinkofname
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f021ae69d9
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Use 8 threads instead of 4 for chunk building
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2016-03-21 23:25:27 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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8d141b1310
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Implement block shading
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2016-03-21 19:53:00 +00:00 |
Thinkofname
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217ec33413
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Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
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Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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4524cb31e2
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Fix panics on shutdown (Fixes #15)
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2016-03-20 12:21:10 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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6bee18b68c
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Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |