Commit Graph

30 Commits

Author SHA1 Message Date
Thinkofname 92d773bd72 Move blocks into its own crate to speed up compile times 2016-04-03 18:26:52 +01:00
Thinkofname 222c095d8c Fix bounds check on chunk functions 2016-04-03 15:42:54 +01:00
Thinkofname 74c507ec7e Initial implementation of light updates 2016-04-03 15:08:36 +01:00
Thinkofname e7cef1eea7 Simplify material handling to reduce duplicates 2016-04-03 12:58:53 +01:00
llogiq 0b8cc33c17 Fixed various clippy warnings 2016-04-03 01:26:31 +01:00
Thinkofname 2ad817c540 Flag surrounding sections as dirty when setting a block 2016-04-01 21:17:21 +01:00
Thinkofname 0d9073420c Add fancy clouds 2016-04-01 20:01:10 +01:00
Scetch c8026743cf Fix most connectables, mycelium, and pumpkin/melon stem tints. 2016-04-01 12:45:08 -04:00
Thinkofname fc0a0e3090 Don't cull the chunk section the player is standing in 2016-03-28 00:18:55 +01:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname f8b8c5eea4 Initial work on implementing biomes 2016-03-24 19:20:26 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 49a749534c Don't use the default hasher 2016-03-22 19:49:11 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname 99caa01032 Implement basic culling 2016-03-21 16:36:50 +00:00
Thinkofname ce1c286801 Implement chunk loading 2016-03-21 14:05:13 +00:00
Thinkofname 189c063f67 First attempt at block handling rework 2016-03-20 00:29:35 +00:00
Thinkofname 6bee18b68c Initial rendering implementation 2016-03-19 18:09:10 +00:00
Thinkofname ad81ef8f17 Basic chunk building (not rendering) 2016-03-19 16:32:13 +00:00
Thinkofname 5f17aead7e Base implementation for worlds/blocks 2016-03-18 22:24:30 +00:00