Commit Graph

113 Commits

Author SHA1 Message Date
Thinkofname 9a23ebdf3b Duel license under MIT and ApacheV2 2016-03-26 17:34:47 +00:00
Thinkofname 79afc46577 More formatting fixes 2016-03-26 17:17:39 +00:00
Thinkofname e379b78de1 Fix formatting mistake 2016-03-26 16:46:16 +00:00
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname c25dba3c8b Fix some warnings 2016-03-26 13:28:14 +00:00
Thinkofname 25a743703c Implement stairs 2016-03-26 13:21:19 +00:00
Thinkofname 0855424e52 Move Direction and BlockVertex into better locations 2016-03-26 11:46:37 +00:00
Thinkofname fdfdfa71e2 Add a way to do state updates for blocks 2016-03-26 11:40:53 +00:00
Thinkofname e43b86e750 Fix a typo in Farmland's model name 2016-03-26 10:19:50 +00:00
Thinkofname 75eb62c975 Collisions and normal style movement 2016-03-26 10:19:16 +00:00
Thinkofname be49342dbc Don't use recursion for the flood fill 2016-03-25 21:23:27 +00:00
Thinkofname d5274c0b5b Add a workaround for leaves' culling changes 2016-03-25 21:15:13 +00:00
Thinkofname ba29de40ae Update to 1.9.0 2016-03-25 20:56:45 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 63da7e5452 Fix a mistake with log's data value 2016-03-25 14:26:55 +00:00
Thinkofname c8a2914cc2 Fix a crash in certain biomes 2016-03-25 14:17:54 +00:00
Thinkofname c77f05ed93 Daylight cycle and make the sky color match vanilla 2016-03-25 13:47:31 +00:00
Thinkofname 9f04c09a8f Switch from glutin to sdl2 2016-03-25 13:15:35 +00:00
Thinkofname 3738c5a0c0 Liquid rendering 2016-03-25 09:47:39 +00:00
Thinkofname d7bc0b2b0f Transparent renderering 2016-03-25 01:17:03 +00:00
Thinkofname 93abbcc7cb Reload textures earlier 2016-03-25 00:25:34 +00:00
Thinkofname 04fe88321f Fix crash when starting without vanilla resources 2016-03-25 00:18:46 +00:00
Thinkofname de673f1ee1 Implement better chunk culling 2016-03-24 23:27:22 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname c5af132a21 Use mainline glutin again 2016-03-24 19:52:29 +00:00
Thinkofname 99a500b4dd Implement biome colors 2016-03-24 19:39:14 +00:00
Thinkofname f8b8c5eea4 Initial work on implementing biomes 2016-03-24 19:20:26 +00:00
Thinkofname e149a7eca5 Tidy up block defining 2016-03-24 18:37:51 +00:00
Thinkofname 302466a518 Finish rotation handling for models 2016-03-24 18:27:43 +00:00
Thinkofname 480bfcba5e Add a few more blocks 2016-03-24 18:09:28 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname 73646421d3 Use read_exact instead of take & read_to_end 2016-03-23 23:28:33 +00:00
Thinkofname db22690dd1 Fix a bug in twos_compliment's implementation 2016-03-23 22:58:09 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 2969dfe799 Failed attempt at working with the block system 2016-03-23 18:36:52 +00:00
Thinkofdeath 9660d775cd Don't hardcode my username into the login process
Whoops
2016-03-22 22:06:29 +00:00
Thinkofname 49a749534c Don't use the default hasher 2016-03-22 19:49:11 +00:00
Thinkofname 11a4fcb33d Minor changes 2016-03-22 14:42:10 +00:00
Thinkofname 169f068f75 Add frustum culling 2016-03-22 11:47:02 +00:00
Thinkofname 47297146cf Fix a mistake with aspect calculation 2016-03-22 11:27:57 +00:00
Thinkofname 229fafbd9c Pool chunk builder buffers 2016-03-21 23:36:43 +00:00
Thinkofname f021ae69d9 Use 8 threads instead of 4 for chunk building 2016-03-21 23:25:27 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 8d141b1310 Implement block shading 2016-03-21 19:53:00 +00:00
Thinkofname 43c4c35d7a Hide the cursor when focused 2016-03-21 18:59:15 +00:00
Thinkofname 7364dc41c3 Initial implementation of camera controls 2016-03-21 17:51:25 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname 99caa01032 Implement basic culling 2016-03-21 16:36:50 +00:00
Thinkofname ce1c286801 Implement chunk loading 2016-03-21 14:05:13 +00:00
Thinkofname 8476f992e1 Don't always spin the camera 2016-03-21 12:56:38 +00:00
Thinkofname 8b8bc3c853 Remove old test code 2016-03-21 10:55:50 +00:00
Thinkofname 1fc161c53c Allow connecting to servers 2016-03-21 10:55:31 +00:00
Thinkofname 9550bd5a27 Fix empty line spam on startup 2016-03-21 00:18:26 +00:00
Thinkofname 34e171ea39 Remove old debug messages 2016-03-21 00:15:57 +00:00
Thinkofname 19b4238dca Filter hyper and mime from logs 2016-03-21 00:15:41 +00:00
Thinkofname ae2703418b Fully implement the login screen (Closes #6) 2016-03-20 23:43:31 +00:00
Thinkofname b418625a48 Work on login screen, added ui buttons and textboxes (plus tab fixes) 2016-03-20 20:17:21 +00:00
Thinkofname 4524cb31e2 Fix panics on shutdown (Fixes #15) 2016-03-20 12:21:10 +00:00
Thinkofname fd4df88c32 Initial work on connecting to servers 2016-03-20 12:04:02 +00:00
Thinkofname 189c063f67 First attempt at block handling rework 2016-03-20 00:29:35 +00:00
Thinkofname edee182bf9 Use BufferSubData instead of MapBuffer 2016-03-19 20:35:31 +00:00
Thinkofname 65370ccfe0 Remove a debug message 2016-03-19 19:07:01 +00:00
Thinkofname 6bee18b68c Initial rendering implementation 2016-03-19 18:09:10 +00:00
Thinkofname ad81ef8f17 Basic chunk building (not rendering) 2016-03-19 16:32:13 +00:00
Thinkofname 5f17aead7e Base implementation for worlds/blocks 2016-03-18 22:24:30 +00:00
Thinkofname 7f10580b67 Prep for chunk rendering 2016-03-18 17:16:03 +00:00
Thinkofname 72712e4d42 Transparent rendering work 2016-03-18 15:19:50 +00:00
Thinkofname 99b157f2dc Correctly mark 15w39c as the supported version 2016-03-18 11:46:37 +00:00
Thinkofname 57fcd3d957 Automatically allocate packet ids (Fixes #13) 2016-03-18 11:39:03 +00:00
Thinkofname 7776690446 Initial implementation for systems 2016-03-18 10:32:48 +00:00
Thinkofname f1e31886a3 Allow searching for entities within the manager 2016-03-18 10:25:09 +00:00
Thinkofdeath c2166b5582 Implementation of components for the entity component system 2016-03-17 22:18:25 +00:00
Thinkofdeath 0143678ab6 steven -> Steven 2016-03-16 19:11:50 +00:00
Thinkofdeath 70b6738d87 Update copyright 2016-03-16 18:25:35 +00:00
Thinkofdeath eb9b61f023 More clean up 2016-03-16 18:22:03 +00:00
Thinkofdeath 86fa3d4006 Move resources into a subcrate 2016-03-16 18:15:13 +00:00
Thinkofdeath c509cf7ef0 Make debug builds faster 2016-03-16 18:09:28 +00:00
Thinkofdeath f1b940fdd1 Clean up 2016-03-16 18:01:33 +00:00
Thinkofdeath 479ba4f03e Get into a runnable state 2016-03-16 17:53:04 +00:00
Thinkofdeath e9631f044d Add last state before I stopped 2016-03-16 17:33:06 +00:00
Thinkofdeath 3704b9eeb8 Reformat using rustfmt 2015-10-07 19:36:59 +01:00
Thinkofdeath ffc9ac0e47 Fix fonts becoming corrupted when textures are reloaded 2015-10-07 00:14:02 +01:00
Thinkofdeath 26b0af7fb7 Fix the console on linux 2015-10-07 00:10:59 +01:00
Thinkofdeath b9abf4b9a6 Clean up shader creation 2015-10-06 23:49:52 +01:00
Thinkofdeath f9e4f14e01 Update deps 2015-10-06 23:10:17 +01:00
Thinkofdeath 526aaffec3 Fix logging the file name on windows 2015-10-06 23:06:18 +01:00
Scetch 7bca6e55cf Fix scrolling. 2015-10-01 16:50:37 -04:00
Scetch 670f1eb8e7 Switch from GLFW to Glutin 2015-10-01 20:54:35 +01:00
Thinkofdeath 82c3235de1 Fix stackoverflow issue 2015-10-01 15:40:29 +01:00
Thinkofdeath 4a3fc19713 Add basic cvar saving and loading 2015-09-29 23:24:58 +01:00
Thinkofdeath 12a88b07b9 Base console implementation 2015-09-29 22:33:24 +01:00
Thinkofdeath 302af6393d Tidy up 2015-09-29 20:09:36 +01:00
Thinkofdeath bdfc002e99 Clean up 2015-09-28 23:37:14 +01:00
Thinkofdeath db1c687c53 Split up the ui system using include!
Not the nicest system but it works
2015-09-27 22:18:49 +01:00
Thinkofdeath a7e9ea0e5f Use tuple structs for gl 2015-09-27 19:50:29 +01:00
Thinkofdeath 8a2c24796c Minor changes 2015-09-27 19:38:58 +01:00
Thinkofdeath fcacd91e3a Clean up 2015-09-25 15:20:55 +01:00
Thinkofdeath 0d3ff98ad5 Implement the refresh button 2015-09-25 14:48:35 +01:00
Thinkofdeath 3bcfc6aa4c Kinda functional server list 2015-09-25 14:00:49 +01:00