Thinkofname
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a0ae0465b0
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Don't over resize chunk sections
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2016-04-08 01:01:28 +01:00 |
Thinkofname
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2a21429685
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Restore the original lighting when updating a chunk
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2016-04-05 21:41:39 +01:00 |
Thinkofname
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c117f28b2a
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Block entity support, implement signs
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2016-04-04 22:08:24 +01:00 |
Thinkofname
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3fb58a1b2c
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Smooth biome colors + biome bug fixes
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2016-04-04 15:05:24 +01:00 |
Thinkofname
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17cfa26532
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Remove unused block entries from chunks sent by the server
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2016-04-04 13:24:33 +01:00 |
Thinkofname
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1544543c6a
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Optimize chunk loading
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2016-04-04 12:37:21 +01:00 |
Thinkofname
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8094fbbd0a
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Fix chunks being culled at the edge of the screen when they shouldn't
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2016-04-03 23:00:00 +01:00 |
Thinkofname
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ed4399a3e6
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Default sky light to 15 when out of bounds
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2016-04-03 21:03:56 +01:00 |
Thinkofname
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98ecd348c6
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Replace usages of x,y,z for block positions with Position
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2016-04-03 20:53:40 +01:00 |
Thinkofname
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92d773bd72
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Move blocks into its own crate to speed up compile times
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2016-04-03 18:26:52 +01:00 |
Thinkofname
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222c095d8c
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Fix bounds check on chunk functions
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2016-04-03 15:42:54 +01:00 |
Thinkofname
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74c507ec7e
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Initial implementation of light updates
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2016-04-03 15:08:36 +01:00 |
Thinkofname
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e7cef1eea7
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Simplify material handling to reduce duplicates
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2016-04-03 12:58:53 +01:00 |
llogiq
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0b8cc33c17
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Fixed various clippy warnings
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2016-04-03 01:26:31 +01:00 |
Thinkofname
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2ad817c540
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Flag surrounding sections as dirty when setting a block
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2016-04-01 21:17:21 +01:00 |
Thinkofname
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0d9073420c
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Add fancy clouds
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2016-04-01 20:01:10 +01:00 |
Scetch
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c8026743cf
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Fix most connectables, mycelium, and pumpkin/melon stem tints.
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2016-04-01 12:45:08 -04:00 |
Thinkofname
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fc0a0e3090
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Don't cull the chunk section the player is standing in
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2016-03-28 00:18:55 +01:00 |
Thinkofname
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c70f9548c6
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Follow some of clippy's suggestions
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2016-03-26 14:24:26 +00:00 |
Thinkofname
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0855424e52
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Move Direction and BlockVertex into better locations
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2016-03-26 11:46:37 +00:00 |
Thinkofname
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fdfdfa71e2
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Add a way to do state updates for blocks
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2016-03-26 11:40:53 +00:00 |
Thinkofname
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75eb62c975
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Collisions and normal style movement
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2016-03-26 10:19:16 +00:00 |
Thinkofname
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ba29de40ae
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Update to 1.9.0
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2016-03-25 20:56:45 +00:00 |
Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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7692c54cf7
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More layout changes to chunk rendering
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2016-03-24 21:47:11 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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f8b8c5eea4
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Initial work on implementing biomes
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2016-03-24 19:20:26 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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49a749534c
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Don't use the default hasher
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2016-03-22 19:49:11 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
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217ec33413
|
Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
|
Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
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ce1c286801
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Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
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6bee18b68c
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Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
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ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |
Thinkofname
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5f17aead7e
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Base implementation for worlds/blocks
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2016-03-18 22:24:30 +00:00 |