Commit Graph

50 Commits

Author SHA1 Message Date
Thinkofname c70f9548c6 Follow some of clippy's suggestions 2016-03-26 14:24:26 +00:00
Thinkofname 69139b2933 Add most blocks without full implementation 2016-03-25 17:30:29 +00:00
Thinkofname 9f04c09a8f Switch from glutin to sdl2 2016-03-25 13:15:35 +00:00
Thinkofname 7692c54cf7 More layout changes to chunk rendering 2016-03-24 21:47:11 +00:00
Thinkofname 70ccd5cd3d Tidy up chunk rendering 2016-03-24 21:13:24 +00:00
Thinkofname 12b1dd6445 Initial block model support 2016-03-24 15:39:57 +00:00
Thinkofname baeb6b94aa Rework block system 2016-03-23 21:10:40 +00:00
Thinkofname 169f068f75 Add frustum culling 2016-03-22 11:47:02 +00:00
Thinkofname 229fafbd9c Pool chunk builder buffers 2016-03-21 23:36:43 +00:00
Thinkofname e6477bd186 Spectator style movement + chunk unloading 2016-03-21 22:34:57 +00:00
Thinkofname 43c4c35d7a Hide the cursor when focused 2016-03-21 18:59:15 +00:00
Thinkofname 7364dc41c3 Initial implementation of camera controls 2016-03-21 17:51:25 +00:00
Thinkofname 217ec33413 Render chunks nearest to the player first 2016-03-21 16:51:19 +00:00
Thinkofname ce1c286801 Implement chunk loading 2016-03-21 14:05:13 +00:00
Thinkofname 8476f992e1 Don't always spin the camera 2016-03-21 12:56:38 +00:00
Thinkofname 1fc161c53c Allow connecting to servers 2016-03-21 10:55:31 +00:00
Thinkofname b418625a48 Work on login screen, added ui buttons and textboxes (plus tab fixes) 2016-03-20 20:17:21 +00:00
Thinkofname fd4df88c32 Initial work on connecting to servers 2016-03-20 12:04:02 +00:00
Thinkofname 189c063f67 First attempt at block handling rework 2016-03-20 00:29:35 +00:00
Thinkofname edee182bf9 Use BufferSubData instead of MapBuffer 2016-03-19 20:35:31 +00:00
Thinkofname 6bee18b68c Initial rendering implementation 2016-03-19 18:09:10 +00:00
Thinkofname ad81ef8f17 Basic chunk building (not rendering) 2016-03-19 16:32:13 +00:00
Thinkofname 5f17aead7e Base implementation for worlds/blocks 2016-03-18 22:24:30 +00:00
Thinkofname 57fcd3d957 Automatically allocate packet ids (Fixes #13) 2016-03-18 11:39:03 +00:00
Thinkofdeath c2166b5582 Implementation of components for the entity component system 2016-03-17 22:18:25 +00:00
Thinkofdeath 0143678ab6 steven -> Steven 2016-03-16 19:11:50 +00:00
Thinkofdeath 70b6738d87 Update copyright 2016-03-16 18:25:35 +00:00
Thinkofdeath eb9b61f023 More clean up 2016-03-16 18:22:03 +00:00
Thinkofdeath f1b940fdd1 Clean up 2016-03-16 18:01:33 +00:00
Thinkofdeath e9631f044d Add last state before I stopped 2016-03-16 17:33:06 +00:00
Thinkofdeath 3704b9eeb8 Reformat using rustfmt 2015-10-07 19:36:59 +01:00
Thinkofdeath 26b0af7fb7 Fix the console on linux 2015-10-07 00:10:59 +01:00
Scetch 7bca6e55cf Fix scrolling. 2015-10-01 16:50:37 -04:00
Scetch 670f1eb8e7 Switch from GLFW to Glutin 2015-10-01 20:54:35 +01:00
Thinkofdeath 4a3fc19713 Add basic cvar saving and loading 2015-09-29 23:24:58 +01:00
Thinkofdeath 12a88b07b9 Base console implementation 2015-09-29 22:33:24 +01:00
Thinkofdeath bdfc002e99 Clean up 2015-09-28 23:37:14 +01:00
Thinkofdeath 8a2c24796c Minor changes 2015-09-27 19:38:58 +01:00
Thinkofdeath 0d3ff98ad5 Implement the refresh button 2015-09-25 14:48:35 +01:00
Thinkofdeath 3bcfc6aa4c Kinda functional server list 2015-09-25 14:00:49 +01:00
Thinkofdeath 93edfa3828 Base of server list 2015-09-23 20:16:25 +01:00
Thinkofdeath 876e88ec95 Basic logo impl 2015-09-21 21:11:30 +01:00
Thinkofdeath 64d0768fb4 Basic logo work 2015-09-21 13:08:06 +01:00
Thinkofdeath 81b62d9ce4 Add internal resources 2015-09-19 19:08:28 +01:00
Thinkofdeath 1ab2683a53 Base of ui system 2015-09-18 22:02:08 +01:00
Thinkofdeath 72e27968eb Add license 2015-09-17 16:23:07 +01:00
Thinkofdeath 5aef272d43 Base of ui complete 2015-09-17 16:04:25 +01:00
Thinkofdeath ab2336ffca Complete protocol implementation 2015-09-12 20:31:26 +01:00
Thinkofdeath 6f6d3c96ca Main part of the protocol complete 2015-09-10 11:49:41 +01:00
Thinkofdeath 412bbba1ee Initial commit 2015-09-07 21:11:00 +01:00