Thinkofname
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d7bc0b2b0f
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Transparent renderering
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2016-03-25 01:17:03 +00:00 |
Thinkofname
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de673f1ee1
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Implement better chunk culling
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2016-03-24 23:27:22 +00:00 |
Thinkofname
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70ccd5cd3d
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Tidy up chunk rendering
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2016-03-24 21:13:24 +00:00 |
Thinkofname
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99a500b4dd
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Implement biome colors
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2016-03-24 19:39:14 +00:00 |
Thinkofname
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12b1dd6445
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Initial block model support
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2016-03-24 15:39:57 +00:00 |
Thinkofname
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baeb6b94aa
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Rework block system
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2016-03-23 21:10:40 +00:00 |
Thinkofname
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2969dfe799
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Failed attempt at working with the block system
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2016-03-23 18:36:52 +00:00 |
Thinkofname
|
229fafbd9c
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Pool chunk builder buffers
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2016-03-21 23:36:43 +00:00 |
Thinkofname
|
f021ae69d9
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Use 8 threads instead of 4 for chunk building
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2016-03-21 23:25:27 +00:00 |
Thinkofname
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e6477bd186
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Spectator style movement + chunk unloading
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2016-03-21 22:34:57 +00:00 |
Thinkofname
|
8d141b1310
|
Implement block shading
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2016-03-21 19:53:00 +00:00 |
Thinkofname
|
217ec33413
|
Render chunks nearest to the player first
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2016-03-21 16:51:19 +00:00 |
Thinkofname
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99caa01032
|
Implement basic culling
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2016-03-21 16:36:50 +00:00 |
Thinkofname
|
ce1c286801
|
Implement chunk loading
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2016-03-21 14:05:13 +00:00 |
Thinkofname
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4524cb31e2
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Fix panics on shutdown (Fixes #15)
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2016-03-20 12:21:10 +00:00 |
Thinkofname
|
189c063f67
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First attempt at block handling rework
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2016-03-20 00:29:35 +00:00 |
Thinkofname
|
6bee18b68c
|
Initial rendering implementation
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2016-03-19 18:09:10 +00:00 |
Thinkofname
|
ad81ef8f17
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Basic chunk building (not rendering)
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2016-03-19 16:32:13 +00:00 |