protocol_packet_ids!( handshake Handshaking { serverbound Serverbound { 0x00 => Handshake } clientbound Clientbound { } } play Play { serverbound Serverbound { 0x00 => TeleportConfirm 0x01 => QueryBlockNBT 0x02 => SetDifficulty 0x03 => ChatMessage 0x04 => ClientStatus 0x05 => ClientSettings 0x06 => TabComplete 0x07 => ConfirmTransactionServerbound 0x08 => ClickWindowButton 0x09 => ClickWindow 0x0a => CloseWindow 0x0b => PluginMessageServerbound 0x0c => EditBook 0x0d => QueryEntityNBT 0x0e => UseEntity_Sneakflag 0x0f => GenerateStructure 0x10 => KeepAliveServerbound_i64 0x11 => LockDifficulty 0x12 => PlayerPosition 0x13 => PlayerPositionLook 0x14 => PlayerLook 0x15 => Player 0x16 => VehicleMove 0x17 => SteerBoat 0x18 => PickItem 0x19 => CraftRecipeRequest 0x1a => ClientAbilities_u8 0x1b => PlayerDigging 0x1c => PlayerAction 0x1d => SteerVehicle 0x1e => SetDisplayedRecipe 0x1f => SetRecipeBookState 0x20 => NameItem 0x21 => ResourcePackStatus 0x22 => AdvancementTab 0x23 => SelectTrade 0x24 => SetBeaconEffect 0x25 => HeldItemChange 0x26 => UpdateCommandBlock 0x27 => UpdateCommandBlockMinecart 0x28 => CreativeInventoryAction 0x29 => UpdateJigsawBlock_Joint 0x2a => UpdateStructureBlock 0x2b => SetSign 0x2c => ArmSwing 0x2d => SpectateTeleport 0x2e => PlayerBlockPlacement_insideblock 0x2f => UseItem } clientbound Clientbound { 0x00 => SpawnObject_VarInt 0x01 => SpawnExperienceOrb 0x02 => SpawnMob_NoMeta 0x03 => SpawnPainting_VarInt 0x04 => SpawnPlayer_f64_NoMeta 0x05 => Animation 0x06 => Statistics 0x07 => AcknowledgePlayerDigging 0x08 => BlockBreakAnimation 0x09 => UpdateBlockEntity 0x0a => BlockAction 0x0b => BlockChange_VarInt 0x0c => BossBar 0x0d => ServerDifficulty_Locked 0x0e => ServerMessage_Sender 0x0f => TabCompleteReply 0x10 => DeclareCommands 0x11 => ConfirmTransaction 0x12 => WindowClose 0x13 => WindowItems 0x14 => WindowProperty 0x15 => WindowSetSlot 0x16 => SetCooldown 0x17 => PluginMessageClientbound 0x18 => NamedSoundEffect 0x19 => Disconnect 0x1a => EntityAction 0x1b => Explosion 0x1c => ChunkUnload 0x1d => ChangeGameState 0x1e => WindowOpenHorse 0x1f => KeepAliveClientbound_i64 0x20 => ChunkData_Biomes3D_VarInt 0x21 => Effect 0x22 => Particle_f64 0x23 => UpdateLight_WithTrust 0x24 => JoinGame_WorldNames_IsHard 0x25 => Maps 0x26 => TradeList_WithRestock 0x27 => EntityMove_i16 0x28 => EntityLookAndMove_i16 0x29 => EntityLook_VarInt 0x2a => Entity 0x2b => VehicleTeleport 0x2c => OpenBook 0x2d => WindowOpen_VarInt 0x2e => SignEditorOpen 0x2f => CraftRecipeResponse 0x30 => PlayerAbilities 0x31 => CombatEvent 0x32 => PlayerInfo 0x33 => FacePlayer 0x34 => TeleportPlayer_WithConfirm 0x35 => UnlockRecipes_WithBlastSmoker 0x36 => EntityDestroy 0x37 => EntityRemoveEffect 0x38 => ResourcePackSend 0x39 => Respawn_WorldName 0x3a => EntityHeadLook 0x3b => MultiBlockChange_Packed 0x3c => SelectAdvancementTab 0x3d => WorldBorder 0x3e => Camera 0x3f => SetCurrentHotbarSlot 0x40 => UpdateViewPosition 0x41 => UpdateViewDistance 0x42 => SpawnPosition 0x43 => ScoreboardDisplay 0x44 => EntityMetadata 0x45 => EntityAttach 0x46 => EntityVelocity 0x47 => EntityEquipment_Array 0x48 => SetExperience 0x49 => UpdateHealth 0x4a => ScoreboardObjective 0x4b => SetPassengers 0x4c => Teams_VarInt 0x4d => UpdateScore 0x4e => TimeUpdate 0x4f => Title 0x50 => EntitySoundEffect 0x51 => SoundEffect 0x52 => StopSound 0x53 => PlayerListHeaderFooter 0x54 => NBTQueryResponse 0x55 => CollectItem 0x56 => EntityTeleport_f64 0x57 => Advancements 0x58 => EntityProperties 0x59 => EntityEffect 0x5a => DeclareRecipes 0x5b => TagsWithEntities } } login Login { serverbound Serverbound { 0x00 => LoginStart 0x01 => EncryptionResponse 0x02 => LoginPluginResponse } clientbound Clientbound { 0x00 => LoginDisconnect 0x01 => EncryptionRequest 0x02 => LoginSuccess_UUID 0x03 => SetInitialCompression 0x04 => LoginPluginRequest } } status Status { serverbound Serverbound { 0x00 => StatusRequest 0x01 => StatusPing } clientbound Clientbound { 0x00 => StatusResponse 0x01 => StatusPong } } );