use render::glsl; pub fn add_shaders(reg: &mut glsl::Registry) { reg.register("lookup_texture", include_str!("shaders/lookup_texture.glsl")); reg.register("get_light", include_str!("shaders/get_light.glsl")); reg.register("ui_vertex", include_str!("shaders/ui_vertex.glsl")); reg.register("ui_frag", include_str!("shaders/ui_frag.glsl")); }