// Copyright 2015 Matthew Collins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. use render::glsl; pub fn add_shaders(reg: &mut glsl::Registry) { reg.register("lookup_texture", include_str!("shaders/lookup_texture.glsl")); reg.register("get_light", include_str!("shaders/get_light.glsl")); reg.register("ui_vertex", include_str!("shaders/ui_vertex.glsl")); reg.register("ui_frag", include_str!("shaders/ui_frag.glsl")); }