// TODO: Tile Entities // Skulls // FlowerPot // StandingSign // WallSign // Chest (DoubleChest) // TrappedChest // EnderChest // StandingBanner // WallBanner // Enchanting Table // EndPortal // Beacon // Barrier // EndGateway // TODO: Blocks // RedstoneRepeater (Locked State Update) // Tripwire (State Update) // TripwireHook (Rendering issue) // FlowingWater // FlowingLava // DoublePlant (Sunflower rendering) // PistonExtension? // Fire (Update State) // CobblestoneWall (Connections) #![recursion_limit="300"] extern crate cgmath; extern crate collision; #[macro_use] extern crate lazy_static; use collision::{Aabb, Aabb3}; use cgmath::Point3; pub mod material; pub use self::material::Material; pub use self::Block::*; pub trait WorldAccess { fn get_block(&self, x: i32, y: i32, z: i32) -> Block; } #[doc(hidden)] #[macro_export] macro_rules! create_ids { ($t:ty, ) => (); ($t:ty, prev($prev:ident), $name:ident) => ( #[allow(non_upper_case_globals)] pub const $name: $t = $prev + 1; ); ($t:ty, prev($prev:ident), $name:ident, $($n:ident),+) => ( #[allow(non_upper_case_globals)] pub const $name: $t = $prev + 1; create_ids!($t, prev($name), $($n),+); ); ($t:ty, $name:ident, $($n:ident),+) => ( #[allow(non_upper_case_globals)] pub const $name: $t = 0; create_ids!($t, prev($name), $($n),+); ); ($t:ty, $name:ident) => ( #[allow(non_upper_case_globals)] pub const $name: $t = 0; ); } macro_rules! consume_token { ($i:tt) => (0) } macro_rules! offsets { ($first:ident, $($other:ident),*) => ( #[allow(non_upper_case_globals)] pub const $first: usize = 0; offsets!(prev($first), $($other),*); ); (prev($prev:ident), $first:ident, $($other:ident),*) => ( #[allow(non_upper_case_globals)] pub const $first: usize = $prev + internal_sizes::$prev; offsets!(prev($first), $($other),*); ); (prev($prev:ident), $first:ident) => ( #[allow(non_upper_case_globals)] pub const $first: usize = $prev + internal_sizes::$prev; ) } macro_rules! define_blocks { ( $( $name:ident { props { $( $fname:ident : $ftype:ty = [$($val:expr),+], )* }, $(data $datafunc:expr,)* material $mat:expr, model $model:expr, $(variant $variant:expr,)* $(tint $tint:expr,)* $(collision $collision:expr,)* $(update_state ($world:ident, $x:ident, $y:ident, $z:ident) => $update_state:expr,)* $(multipart ($mkey:ident, $mval:ident) => $multipart:expr,)* } )+ ) => ( #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum Block { $( $name { $( $fname : $ftype, )* }, )+ } mod internal_ids { create_ids!(usize, $($name),+); } mod internal_sizes { $( #[allow(non_upper_case_globals)] pub const $name : usize = $(($(1 + consume_token!($val) + )+ 0) * )* 1; )+ } mod internal_offsets { use super::internal_sizes; offsets!($($name),+); } mod internal_offset_max { use super::internal_sizes; use super::internal_offsets; $( #[allow(non_upper_case_globals)] pub const $name: usize = internal_offsets::$name + internal_sizes::$name - 1; )+ } impl Block { #[allow(unused_variables, unused_mut, unused_assignments)] pub fn get_steven_id(&self) -> usize { match *self { $( Block::$name { $($fname,)* } => { let mut offset = internal_offsets::$name; let mut mul = 1; $( offset += [$($val),+].into_iter().position(|v| *v == $fname).unwrap() * mul; mul *= $(1 + consume_token!($val) + )+ 0; )* offset }, )+ } } #[allow(unused_variables, unused_assignments)] pub fn by_steven_id(id: usize) -> Block { match id { $( mut data @ internal_offsets::$name ... internal_offset_max::$name=> { data -= internal_offsets::$name; $( let vals = [$($val),+]; let $fname = vals[data % vals.len()]; data /= vals.len(); )* Block::$name { $( $fname: $fname, )* } }, )* _ => Block::Missing {} } } #[allow(unused_variables, unreachable_code)] pub fn get_vanilla_id(&self) -> Option { match *self { $( Block::$name { $($fname,)* } => { $( let data: Option = ($datafunc).map(|v| v + (internal_ids::$name << 4)); return data; )* Some(internal_ids::$name << 4) } )+ } } pub fn by_vanilla_id(id: usize) -> Block { VANILLA_ID_MAP.get(id).and_then(|v| *v).unwrap_or(Block::Missing{}) } #[allow(unused_variables)] pub fn get_material(&self) -> Material { match *self { $( Block::$name { $($fname,)* } => { $mat } )+ } } #[allow(unused_variables)] pub fn get_model(&self) -> (String, String) { match *self { $( Block::$name { $($fname,)* } => { let parts = $model; (String::from(parts.0), String::from(parts.1)) } )+ } } #[allow(unused_variables, unreachable_code)] pub fn get_model_variant(&self) -> String { match *self { $( Block::$name { $($fname,)* } => { $(return String::from($variant);)* "normal".to_owned() } )+ } } #[allow(unused_variables, unreachable_code)] pub fn get_tint(&self) -> TintType { match *self { $( Block::$name { $($fname,)* } => { $(return $tint;)* TintType::Default } )+ } } #[allow(unused_variables, unreachable_code)] pub fn get_collision_boxes(&self) -> Vec> { match *self { $( Block::$name { $($fname,)* } => { $(return $collision;)* vec![Aabb3::new( Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 1.0, 1.0) )] } )+ } } #[allow(unused_variables, unreachable_code)] pub fn update_state(&self, world: &W, x: i32, y: i32, z: i32) -> Block { match *self { $( Block::$name { $($fname,)* } => { $( let $world = world; let $x = x; let $y = y; let $z = z; return $update_state; )* Block::$name { $($fname: $fname,)* } } )+ } } #[allow(unused_variables, unreachable_code)] pub fn match_multipart(&self, key: &str, val: &str) -> bool { match *self { $( Block::$name { $($fname,)* } => { $( let $mkey = key; let $mval = val; return $multipart; )* false } )+ } } } lazy_static! { static ref VANILLA_ID_MAP: Vec> = { let mut blocks = vec![]; for i in 0 .. internal_offsets::Missing { let block = Block::by_steven_id(i); if let Some(id) = block.get_vanilla_id() { if blocks.len() <= id { blocks.resize(id + 1, None); } if blocks[id].is_none() { blocks[id] = Some(block); } else { panic!( "Tried to register {:#?} to {}:{} but {:#?} was already registered", block, id >> 4, id & 0xF, blocks[id] ); } } } blocks }; } ); } #[derive(Clone, Copy)] pub enum TintType { Default, Color{r: u8, g: u8, b: u8}, Grass, Foliage, } define_blocks! { Air { props {}, material material::INVISIBLE, model { ("minecraft", "air") }, collision vec![], } Stone { props { variant: StoneVariant = [ StoneVariant::Normal, StoneVariant::Granite, StoneVariant::SmoothGranite, StoneVariant::Diorite, StoneVariant::SmoothDiorite, StoneVariant::Andesite, StoneVariant::SmoothAndesite ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", variant.as_string() ) }, } Grass { props { snowy: bool = [false, true], }, data { if snowy { None } else { Some(0) } }, material material::SOLID, model { ("minecraft", "grass") }, variant format!("snowy={}", snowy), tint TintType::Grass, update_state (world, x, y, z) => { Block::Grass{ snowy: match world.get_block(x, y + 1, z) { Block::Snow { .. } | Block::SnowLayer { .. } => true, _ => false, } } }, } Dirt { props { snowy: bool = [false, true], variant: DirtVariant = [ DirtVariant::Normal, DirtVariant::Coarse, DirtVariant::Podzol ], }, data if !snowy { Some(variant.data()) } else { None }, material material::SOLID, model { ("minecraft", variant.as_string()) }, variant { if variant == DirtVariant::Podzol { format!("snowy={}", snowy) } else { "normal".to_owned() } }, update_state (world, x, y, z) => if variant == DirtVariant::Podzol { Block::Dirt{ snowy: match world.get_block(x, y + 1, z) { Block::Snow{ .. } | Block::SnowLayer { .. } => true, _ => false, }, variant: variant } } else { Block::Dirt{snowy: snowy, variant: variant} }, } Cobblestone { props {}, material material::SOLID, model { ("minecraft", "cobblestone") }, } Planks { props { variant: TreeVariant = [ TreeVariant::Oak, TreeVariant::Spruce, TreeVariant::Birch, TreeVariant::Jungle, TreeVariant::Acacia, TreeVariant::DarkOak ], }, data Some(variant.plank_data()), material material::SOLID, model { ("minecraft", format!("{}_planks", variant.as_string()) ) }, } Sapling { props { variant: TreeVariant = [ TreeVariant::Oak, TreeVariant::Spruce, TreeVariant::Birch, TreeVariant::Jungle, TreeVariant::Acacia, TreeVariant::DarkOak ], stage: i32 = [0, 1], }, data Some(variant.plank_data() | ((stage as usize) << 3)), material material::NON_SOLID, model { ("minecraft", format!("{}_sapling", variant.as_string()) ) }, variant format!("stage={}", stage), collision vec![], } Bedrock { props {}, material material::SOLID, model { ("minecraft", "bedrock") }, } FlowingWater { props { level: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(level as usize), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: true, absorbed_light: 2, emitted_light: 0, }, model { ("minecraft", "flowing_water") }, collision vec![], } Water { props { level: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(level as usize), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: true, absorbed_light: 2, emitted_light: 0, }, model { ("minecraft", "water") }, collision vec![], } FlowingLava { props { level: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(level as usize), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "flowing_lava") }, collision vec![], } Lava { props { level: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(level as usize), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "lava") }, collision vec![], } Sand { props { red: bool = [false, true], }, data Some(if red { 1 } else { 0 }), material material::SOLID, model { ("minecraft", if red { "red_sand" } else { "sand" } ) }, } Gravel { props {}, material material::SOLID, model { ("minecraft", "gravel") }, } GoldOre { props {}, material material::SOLID, model { ("minecraft", "gold_ore") }, } IronOre { props {}, material material::SOLID, model { ("minecraft", "iron_ore") }, } CoalOre { props {}, material material::SOLID, model { ("minecraft", "coal_ore") }, } Log { props { variant: TreeVariant = [ TreeVariant::Oak, TreeVariant::Spruce, TreeVariant::Birch, TreeVariant::Jungle ], axis: Axis = [Axis::Y, Axis::Z, Axis::X, Axis::None], }, data Some(variant.data() | (axis.data() << 2)), material material::SOLID, model { ("minecraft", format!("{}_log", variant.as_string()) ) }, variant format!("axis={}", axis.as_string()), } Leaves { props { variant: TreeVariant = [ TreeVariant::Oak, TreeVariant::Spruce, TreeVariant::Birch, TreeVariant::Jungle ], decayable: bool = [false, true], check_decay: bool = [false, true], }, data Some(variant.data() | (if decayable { 0x4 } else { 0x0 }) | (if check_decay { 0x8 } else { 0x0 })), material material::LEAVES, model { ("minecraft", format!("{}_leaves", variant.as_string()) ) }, tint TintType::Foliage, } Sponge { props { wet: bool = [false, true], }, data Some(if wet { 1 } else { 0 }), material material::SOLID, model { ("minecraft", "sponge") }, variant format!("wet={}", wet), } Glass { props {}, material material::NON_SOLID, model { ("minecraft", "glass") }, } LapisOre { props {}, material material::SOLID, model { ("minecraft", "lapis_ore") }, } LapisBlock { props {}, material material::SOLID, model { ("minecraft", "lapis_block") }, } Dispenser { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], triggered: bool = [false, true], }, data { let data = match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }; Some(data | (if triggered { 0x8 } else { 0x0 })) }, material material::SOLID, model { ("minecraft", "dispenser") }, variant format!("facing={}", facing.as_string()), } Sandstone { props { variant: SandstoneVariant = [ SandstoneVariant::Normal, SandstoneVariant::Chiseled, SandstoneVariant::Smooth ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", variant.as_string() ) }, } NoteBlock { props {}, material material::SOLID, model { ("minecraft", "noteblock") }, } Bed { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], occupied: bool = [false, true], part: BedPart = [BedPart::Head, BedPart::Foot], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if occupied { 0x4 } else { 0x0 }) | (if part == BedPart::Head { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "bed") }, variant format!("facing={},part={}", facing.as_string(), part.as_string()), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 9.0/16.0, 1.0))], } GoldenRail { props { powered: bool = [false, true], shape: RailShape = [ RailShape::NorthSouth, RailShape::EastWest, RailShape::AscendingNorth, RailShape::AscendingSouth, RailShape::AscendingEast, RailShape::AscendingWest ], }, data Some(shape.data() | (if powered { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", "golden_rail") }, variant format!("powered={},shape={}", powered, shape.as_string()), collision vec![], } DetectorRail { props { powered: bool = [false, true], shape: RailShape = [ RailShape::NorthSouth, RailShape::EastWest, RailShape::AscendingNorth, RailShape::AscendingSouth, RailShape::AscendingEast, RailShape::AscendingWest ], }, data Some(shape.data() | (if powered { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", "detector_rail") }, variant format!("powered={},shape={}", powered, shape.as_string()), collision vec![], } StickyPiston { props { extended: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data { let data = match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::East => 5, Direction::West => 4, _ => unreachable!(), }; Some(data | (if extended { 0x8 } else { 0x0 })) }, material Material { renderable: true, never_cull: false, should_cull_against: !extended, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 0, }, model { ("minecraft", "sticky_piston") }, variant format!("extended={},facing={}", extended, facing.as_string()), } Web { props {}, material material::NON_SOLID, model { ("minecraft", "web") }, collision vec![], } TallGrass { props { variant: TallGrassVariant = [ TallGrassVariant::DeadBush, TallGrassVariant::TallGrass, TallGrassVariant::Fern ], }, data Some(match variant { TallGrassVariant::DeadBush => 0, TallGrassVariant::TallGrass => 1, TallGrassVariant::Fern => 2, }), material material::NON_SOLID, model { ("minecraft", variant.as_string() ) }, tint TintType::Grass, collision vec![], } DeadBush { props {}, material material::NON_SOLID, model { ("minecraft", "dead_bush") }, collision vec![], } Piston { props { extended: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data { let data = match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::East => 5, Direction::West => 4, _ => unreachable!(), }; Some(data | (if extended { 0x8 } else { 0x0 })) }, material Material { renderable: true, never_cull: false, should_cull_against: !extended, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 0, }, model { ("minecraft", "piston") }, variant format!("extended={},facing={}", extended, facing.as_string()), } PistonHead { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], short: bool = [false, true], variant: PistonType = [PistonType::Normal, PistonType::Sticky], }, data if !short { Some( match facing { Direction::Down => 0x0, Direction::Up => 0x1, Direction::North => 0x2, Direction::South => 0x3, Direction::West => 0x4, Direction::East => 0x5, _ => unreachable!(), } | if variant == PistonType::Sticky { 0x8 } else { 0x0 } )} else { None }, material material::NON_SOLID, model { ("minecraft", "piston_head") }, variant format!("facing={},short={},type={}", facing.as_string(), short, variant.as_string()), } Wool { props { color: ColoredVariant = [ ColoredVariant::White, ColoredVariant::Orange, ColoredVariant::Magenta, ColoredVariant::LightBlue, ColoredVariant::Yellow, ColoredVariant::Lime, ColoredVariant::Pink, ColoredVariant::Gray, ColoredVariant::Silver, ColoredVariant::Cyan, ColoredVariant::Purple, ColoredVariant::Blue, ColoredVariant::Brown, ColoredVariant::Green, ColoredVariant::Red, ColoredVariant::Black ], }, data Some(color.data()), material material::SOLID, model { ("minecraft", format!("{}_wool", color.as_string()) ) }, } PistonExtension { props {}, data Some(0), material material::INVISIBLE, model { ("minecraft", "piston_extension") }, } YellowFlower { props {}, material material::NON_SOLID, model { ("minecraft", "dandelion") }, collision vec![], } RedFlower { props { variant: RedFlowerVariant = [ RedFlowerVariant::Poppy, RedFlowerVariant::BlueOrchid, RedFlowerVariant::Allium, RedFlowerVariant::AzureBluet, RedFlowerVariant::RedTulip, RedFlowerVariant::OrangeTulip, RedFlowerVariant::WhiteTulip, RedFlowerVariant::PinkTulip, RedFlowerVariant::OxeyeDaisy ], }, data Some(variant.data()), material material::NON_SOLID, model { ("minecraft", variant.as_string()) }, collision vec![], } BrownMushroom { props {}, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 1, }, model { ("minecraft", "brown_mushroom") }, collision vec![], } RedMushroom { props {}, material material::NON_SOLID, model { ("minecraft", "red_mushroom") }, collision vec![], } GoldBlock { props {}, material material::SOLID, model { ("minecraft", "gold_block") }, } IronBlock { props {}, material material::SOLID, model { ("minecraft", "iron_block") }, } DoubleStoneSlab { props { seamless: bool = [false, true], variant: StoneSlabVariant = [ StoneSlabVariant::Stone, StoneSlabVariant::Sandstone, StoneSlabVariant::Wood, StoneSlabVariant::Cobblestone, StoneSlabVariant::Brick, StoneSlabVariant::StoneBrick, StoneSlabVariant::NetherBrick, StoneSlabVariant::Quartz ], }, data { let data = if seamless { match variant { StoneSlabVariant::Stone => 8, StoneSlabVariant::Sandstone => 9, StoneSlabVariant::Quartz => 15, _ => return None, } } else { variant.data() }; Some(data) }, material material::SOLID, model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) }, variant if seamless { "all" } else { "normal" }, } StoneSlab { props { half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], variant: StoneSlabVariant = [ StoneSlabVariant::Stone, StoneSlabVariant::Sandstone, StoneSlabVariant::Wood, StoneSlabVariant::Cobblestone, StoneSlabVariant::Brick, StoneSlabVariant::StoneBrick, StoneSlabVariant::NetherBrick, StoneSlabVariant::Quartz ], }, data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", format!("{}_slab", variant.as_string()) ) }, variant format!("half={}", half.as_string()), collision match half { BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))], BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 1.0))], _ => unreachable!(), }, } BrickBlock { props {}, material material::SOLID, model { ("minecraft", "brick_block") }, } TNT { props { explode: bool = [false, true], }, data Some(if explode { 1 } else { 0 }), material material::SOLID, model { ("minecraft", "tnt") }, } BookShelf { props {}, material material::SOLID, model { ("minecraft", "bookshelf") }, } MossyCobblestone { props {}, material material::SOLID, model { ("minecraft", "mossy_cobblestone") }, } Obsidian { props {}, material material::SOLID, model { ("minecraft", "obsidian") }, } Torch { props { facing: Direction = [ Direction::East, Direction::West, Direction::South, Direction::North, Direction::Up ], }, data { Some(match facing { Direction::East => 1, Direction::West => 2, Direction::South => 3, Direction::North => 4, Direction::Up => 5, _ => unreachable!(), }) }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 14, }, model { ("minecraft", "torch") }, variant format!("facing={}", facing.as_string()), collision vec![], } Fire { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], up: bool = [false, true], north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !up && !north && !south && !east && !west { Some(age as usize) } else { None }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 15, }, model { ("minecraft", "fire") }, collision vec![], multipart (key, val) => match key { "up" => up == (val == "true"), "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } MobSpawner { props {}, material material::NON_SOLID, model { ("minecraft", "mob_spawner") }, } OakStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "oak_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::OakStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } Chest { props { facing: Direction = [ Direction::North, Direction::South, Direction::West, Direction::East ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material material::NON_SOLID, model { ("minecraft", "chest") }, } RedstoneWire { props { north: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up], south: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up], east: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up], west: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up], power: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data { if north == RedstoneSide::None && south == RedstoneSide::None && east == RedstoneSide::None && west == RedstoneSide::None { Some(power as usize) } else { None } }, material material::NON_SOLID, model { ("minecraft", "redstone_wire") }, tint TintType::Color{r: ((255.0 / 30.0) * (power as f64) + 14.0) as u8, g: 0, b: 0}, collision vec![], update_state (world, x, y, z) => Block::RedstoneWire { north: can_connect_redstone(world, x, y, z, Direction::North), south: can_connect_redstone(world, x, y, z, Direction::South), east: can_connect_redstone(world, x, y, z, Direction::East), west: can_connect_redstone(world, x, y, z, Direction::West), power: power }, multipart (key, val) => match key { "north" => val.contains(north.as_string()), "south" => val.contains(south.as_string()), "east" => val.contains(east.as_string()), "west" => val.contains(west.as_string()), _ => false, }, } DiamondOre { props {}, material material::SOLID, model { ("minecraft", "diamond_ore") }, } DiamondBlock { props {}, material material::SOLID, model { ("minecraft", "diamond_block") }, } CraftingTable { props {}, material material::SOLID, model { ("minecraft", "crafting_table") }, } Wheat { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "wheat") }, variant format!("age={}", age), collision vec![], } Farmland { props { moisture: i32 = [0, 1, 2, 3, 4, 5, 6, 7], }, data Some(moisture as usize), material material::NON_SOLID, model { ("minecraft", "farmland") }, variant format!("moisture={}", moisture), } Furnace { props { facing: Direction = [ Direction::North, Direction::South, Direction::West, Direction::East ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material material::SOLID, model { ("minecraft", "furnace") }, variant format!("facing={}", facing.as_string()), } FurnaceLit { props { facing: Direction = [ Direction::North, Direction::South, Direction::West, Direction::East ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 13, }, model { ("minecraft", "lit_furnace") }, variant format!("facing={}", facing.as_string()), } StandingSign { props { rotation: Rotation = [ Rotation::South, Rotation::SouthSouthWest, Rotation::SouthWest, Rotation::WestSouthWest, Rotation::West, Rotation::WestNorthWest, Rotation::NorthWest, Rotation::NorthNorthWest, Rotation::North, Rotation::NorthNorthEast, Rotation::NorthEast, Rotation::EastNorthEast, Rotation::East, Rotation::EastSouthEast, Rotation::SouthEast, Rotation::SouthSouthEast ], }, data Some(rotation.data()), material material::NON_SOLID, model { ("minecraft", "standing_sign") }, collision vec![], } WoodenDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "wooden_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::WoodenDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } Ladder { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], }, data { Some(match facing { Direction::South => 2, Direction::West => 3, Direction::North => 4, Direction::East => 5, _ => 2, }) }, material material::NON_SOLID, model { ("minecraft", "ladder") }, variant format!("facing={}", facing.as_string()), } Rail { props { shape: RailShape = [ RailShape::NorthSouth, RailShape::EastWest, RailShape::NorthEast, RailShape::NorthWest, RailShape::SouthEast, RailShape::SouthWest, RailShape::AscendingNorth, RailShape::AscendingSouth, RailShape::AscendingEast, RailShape::AscendingWest ], }, data Some(shape.data()), material material::NON_SOLID, model { ("minecraft", "rail") }, variant format!("shape={}", shape.as_string()), collision vec![], } StoneStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "stone_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::StoneStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } WallSign { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material material::NON_SOLID, model { ("minecraft", "wall_sign") }, variant format!("facing={}", facing.as_string()), collision vec![], } Lever { props { facing: LeverDirection = [ LeverDirection::North, LeverDirection::South, LeverDirection::East, LeverDirection::West, LeverDirection::UpX, LeverDirection::DownX, LeverDirection::UpZ, LeverDirection::DownZ ], powered: bool = [false, true], }, data Some(facing.data() | (if powered { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", "lever") }, variant format!("facing={},powered={}", facing.as_string(), powered), collision vec![], } StonePressurePlate { props { powered: bool = [false, true], }, data Some(if powered { 1 } else { 0 }), material material::NON_SOLID, model { ("minecraft", "stone_pressure_plate") }, variant format!("powered={}", powered), collision vec![], } IronDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "iron_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::IronDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } WoodenPressurePlate { props { powered: bool = [false, true], }, data Some(if powered { 1 } else { 0 }), material material::NON_SOLID, model { ("minecraft", "wooden_pressure_plate") }, variant format!("powered={}", powered), collision vec![], } RedstoneOre { props {}, material material::SOLID, model { ("minecraft", "redstone_ore") }, } RedstoneOreLit { props {}, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 9, }, model { ("minecraft", "lit_redstone_ore") }, } RedstoneTorchUnlit { props { facing: Direction = [ Direction::East, Direction::West, Direction::South, Direction::North, Direction::Up ], }, data { Some(match facing { Direction::East => 1, Direction::West => 2, Direction::South => 3, Direction::North => 4, Direction::Up => 5, _ => unreachable!(), }) }, material material::NON_SOLID, model { ("minecraft", "unlit_redstone_torch") }, variant format!("facing={}", facing.as_string()), collision vec![], } RedstoneTorch { props { facing: Direction = [ Direction::Up, Direction::North, Direction::East, Direction::South, Direction::West ], }, data { Some(match facing { Direction::East => 1, Direction::West => 2, Direction::South => 3, Direction::North => 4, Direction::Up => 5, _ => unreachable!(), }) }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 7, }, model { ("minecraft", "redstone_torch") }, variant format!("facing={}", facing.as_string()), collision vec![], } StoneButton { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], powered: bool = [false, true], }, data { let data = match facing { Direction::Down => 0, Direction::East => 1, Direction::West => 2, Direction::South => 3, Direction::North => 4, Direction::Up => 5, _ => unreachable!(), }; Some(data | (if powered { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "stone_button") }, variant format!("facing={},powered={}", facing.as_string(), powered), collision vec![], } SnowLayer { props { layers: i32 = [1, 2, 3, 4, 5, 6, 7, 8], }, data Some(layers as usize - 1), material material::NON_SOLID, model { ("minecraft", "snow_layer") }, variant format!("layers={}", layers), } Ice { props {}, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: true, absorbed_light: 2, emitted_light: 0, }, model { ("minecraft", "ice") }, } Snow { props {}, material material::SOLID, model { ("minecraft", "snow") }, } Cactus { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "cactus") }, } Clay { props {}, material material::SOLID, model { ("minecraft", "clay") }, } Reeds { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "reeds") }, tint TintType::Foliage, collision vec![], } Jukebox { props { has_record: bool = [false, true], }, data Some(if has_record { 1 } else { 0 }), material material::SOLID, model { ("minecraft", "jukebox") }, } Fence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "fence") }, update_state (world, x, y, z) => Block::Fence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } Pumpkin { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], without_face: bool = [false, true], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if without_face { 0x4 } else { 0x0 })) }, material material::SOLID, model { ("minecraft", "pumpkin") }, variant format!("facing={}", facing.as_string()), } Netherrack { props {}, material material::SOLID, model { ("minecraft", "netherrack") }, } SoulSand { props {}, material material::NON_SOLID, model { ("minecraft", "soul_sand") }, } Glowstone { props {}, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "glowstone") }, } Portal { props { axis: Axis = [Axis::X, Axis::Z], }, data Some(axis.data()), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: true, absorbed_light: 1, emitted_light: 11, }, model { ("minecraft", "portal") }, variant format!("axis={}", axis.as_string()), collision vec![], } PumpkinLit { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], without_face: bool = [false, true], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if without_face { 0x4 } else { 0x0 })) }, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "lit_pumpkin") }, variant format!("facing={}", facing.as_string()), } Cake { props { bites: i32 = [0, 1, 2, 3, 4, 5, 6], }, data Some(bites as usize), material material::NON_SOLID, model { ("minecraft", "cake") }, variant format!("bites={}", bites), } RepeaterUnpowered { props { delay: i32 = [1, 2, 3, 4], facing: Direction = [ Direction::North, Direction::East, Direction::South, Direction::West ], locked: bool = [false, true], }, data if !locked { let data = match facing { Direction::North => 0, Direction::East => 1, Direction::South => 2, Direction::West => 3, _ => unreachable!(), }; Some(data | (delay as usize - 1) << 2) } else { None }, material material::NON_SOLID, model { ("minecraft", "unpowered_repeater") }, variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))], } RepeaterPowered { props { delay: i32 = [1, 2, 3, 4], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], locked: bool = [false, true], }, data if !locked { let data = match facing { Direction::North => 0, Direction::East => 1, Direction::South => 2, Direction::West => 3, _ => unreachable!(), }; Some(data | (delay as usize - 1) << 2) } else { None }, material material::NON_SOLID, model { ("minecraft", "powered_repeater") }, variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))], } StainedGlass { props { color: ColoredVariant = [ ColoredVariant::White, ColoredVariant::Orange, ColoredVariant::Magenta, ColoredVariant::LightBlue, ColoredVariant::Yellow, ColoredVariant::Lime, ColoredVariant::Pink, ColoredVariant::Gray, ColoredVariant::Silver, ColoredVariant::Cyan, ColoredVariant::Purple, ColoredVariant::Blue, ColoredVariant::Brown, ColoredVariant::Green, ColoredVariant::Red, ColoredVariant::Black ], }, data Some(color.data()), material material::TRANSPARENT, model { ("minecraft", format!("{}_stained_glass", color.as_string()) ) }, } TrapDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::West, Direction::East ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], open: bool = [false, true], }, data { let data = match facing { Direction::North => 0, Direction::South => 1, Direction::West => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "trapdoor") }, variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open), } MonsterEgg { props { variant: MonsterEggVariant = [ MonsterEggVariant::Stone, MonsterEggVariant::Cobblestone, MonsterEggVariant::StoneBrick, MonsterEggVariant::MossyBrick, MonsterEggVariant::CrackedBrick, MonsterEggVariant::ChiseledBrick ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", format!("{}_monster_egg", variant.as_string())) }, } StoneBrick { props { variant: StoneBrickVariant = [ StoneBrickVariant::Normal, StoneBrickVariant::Mossy, StoneBrickVariant::Cracked, StoneBrickVariant::Chiseled ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", variant.as_string() ) }, } BrownMushroomBlock { props { variant: MushroomVariant = [ MushroomVariant::East, MushroomVariant::North, MushroomVariant::NorthEast, MushroomVariant::NorthWest, MushroomVariant::South, MushroomVariant::SouthEast, MushroomVariant::SouthWest, MushroomVariant::West, MushroomVariant::Center, MushroomVariant::Stem, MushroomVariant::AllInside, MushroomVariant::AllOutside, MushroomVariant::AllStem ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", "brown_mushroom_block") }, variant format!("variant={}", variant.as_string()), } RedMushroomBlock { props { variant: MushroomVariant = [ MushroomVariant::East, MushroomVariant::North, MushroomVariant::NorthEast, MushroomVariant::NorthWest, MushroomVariant::South, MushroomVariant::SouthEast, MushroomVariant::SouthWest, MushroomVariant::West, MushroomVariant::Center, MushroomVariant::Stem, MushroomVariant::AllInside, MushroomVariant::AllOutside, MushroomVariant::AllStem ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", "red_mushroom_block") }, variant format!("variant={}", variant.as_string()), } IronBars { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "iron_bars") }, update_state (world, x, y, z) => { let f = |block| match block { Block::IronBars{..} => true, _ => false, }; Block::IronBars { north: can_connect(world, x, y, z, Direction::North, &f), south: can_connect(world, x, y, z, Direction::South, &f), east: can_connect(world, x, y, z, Direction::East, &f), west: can_connect(world, x, y, z, Direction::West, &f), } }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } GlassPane { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "glass_pane") }, update_state (world, x, y, z) => Block::GlassPane { north: can_connect(world, x, y, z, Direction::North, &can_connect_glasspane), south: can_connect(world, x, y, z, Direction::South, &can_connect_glasspane), east: can_connect(world, x, y, z, Direction::East, &can_connect_glasspane), west: can_connect(world, x, y, z, Direction::West, &can_connect_glasspane), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } MelonBlock { props {}, material material::SOLID, model { ("minecraft", "melon_block") }, } PumpkinStem { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7], facing: Direction = [ Direction::Up, Direction::North, Direction::South, Direction::East, Direction::West ], }, data if facing == Direction::Up { Some(age as usize) } else { None }, material material::NON_SOLID, model { ("minecraft", "pumpkin_stem") }, variant { if facing == Direction::Up { format!("age={},facing={}", age, facing.as_string()) } else { format!("facing={}", facing.as_string()) } }, tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4}, collision vec![], update_state (world, x, y, z) => { let facing = match (world.get_block(x - 1, y, z), world.get_block(x + 1, y, z), world.get_block(x, y, z - 1), world.get_block(x, y, z + 1)) { (Block::Pumpkin{ .. }, _, _, _) => Direction::East, (_, Block::Pumpkin{ .. }, _, _) => Direction::West, (_, _, Block::Pumpkin{ .. }, _) => Direction::North, (_, _, _, Block::Pumpkin{ .. }) => Direction::South, _ => Direction::Up, }; Block::PumpkinStem{age: age, facing: facing} }, } MelonStem { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up ], }, data if facing == Direction::North { Some(age as usize) } else { None }, material material::NON_SOLID, model { ("minecraft", "melon_stem") }, variant { if facing == Direction::Up { format!("age={},facing={}", age, facing.as_string()) } else { format!("facing={}", facing.as_string()) } }, tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4}, collision vec![], update_state (world, x, y, z) => { let facing = match (world.get_block(x - 1, y, z), world.get_block(x + 1, y, z), world.get_block(x, y, z - 1), world.get_block(x, y, z + 1)) { (Block::MelonBlock{ .. }, _, _, _) => Direction::East, (_, Block::MelonBlock{ .. }, _, _) => Direction::West, (_, _, Block::MelonBlock{ .. }, _) => Direction::North, (_, _, _, Block::MelonBlock{ .. }) => Direction::South, _ => Direction::Up, }; Block::MelonStem{age: age, facing: facing} }, } Vine { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], up: bool = [false, true], }, data if !up { Some((if south { 0x1 } else { 0x0 }) | (if west { 0x2 } else { 0x0 }) | (if north { 0x4 } else { 0x0 }) | (if east { 0x8 } else { 0x0 })) } else { None }, material material::NON_SOLID, model { ("minecraft", "vine") }, variant format!("east={},north={},south={},up={},west={}", east, north, south, up, west), tint TintType::Foliage, collision vec![], } FenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } BrickStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "brick_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::BrickStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } StoneBrickStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "stone_brick_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::StoneBrickStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } Mycelium { props { snowy: bool = [false, true], }, data if snowy { None } else { Some(0) }, material material::SOLID, model { ("minecraft", "mycelium") }, variant format!("snowy={}", snowy), update_state (world, x, y, z) => { Block::Grass{ snowy: match world.get_block(x, y + 1, z) { Block::Snow { .. } | Block::SnowLayer { .. } => true, _ => false, } } }, } Waterlily { props {}, material material::NON_SOLID, model { ("minecraft", "waterlily") }, tint TintType::Foliage, collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.1, 1.0))], } NetherBrick { props {}, material material::SOLID, model { ("minecraft", "nether_brick") }, } NetherBrickFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "nether_brick_fence") }, update_state (world, x, y, z) => { let f = |block| match block { Block::NetherBrickFence{..} => true, _ => false, }; Block::NetherBrickFence { north: can_connect(world, x, y, z, Direction::North, &f), south: can_connect(world, x, y, z, Direction::South, &f), east: can_connect(world, x, y, z, Direction::East, &f), west: can_connect(world, x, y, z, Direction::West, &f), } }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } NetherBrickStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "nether_brick_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::NetherBrickStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } NetherWart { props { age: i32 = [0, 1, 2, 3], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "nether_wart") }, variant format!("age={}", age), collision vec![], } EnchantingTable { props {}, material material::NON_SOLID, model { ("minecraft", "enchanting_table") }, } BrewingStand { props { has_bottle_0: bool = [false, true], has_bottle_1: bool = [false, true], has_bottle_2: bool = [false, true], }, data Some((if has_bottle_0 { 0x1 } else { 0x0 }) | (if has_bottle_1 { 0x2 } else { 0x0 }) | (if has_bottle_2 { 0x4 } else { 0x0 })), material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 1, }, model { ("minecraft", "brewing_stand") }, multipart (key, val) => match key { "has_bottle_0" => (val == "true") == has_bottle_0, "has_bottle_1" => (val == "true") == has_bottle_1, "has_bottle_2" => (val == "true") == has_bottle_2, _ => false, }, } Cauldron { props { level: i32 = [0, 1, 2, 3], }, data Some(level as usize), material material::NON_SOLID, model { ("minecraft", "cauldron") }, variant format!("level={}", level), } EndPortal { props {}, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 15, }, model { ("minecraft", "end_portal") }, } EndPortalFrame { props { eye: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if eye { 0x4 } else { 0x0 })) }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 1, }, model { ("minecraft", "end_portal_frame") }, variant format!("eye={},facing={}", eye, facing.as_string()), } EndStone { props {}, material material::SOLID, model { ("minecraft", "end_stone") }, } DragonEgg { props {}, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 1, }, model { ("minecraft", "dragon_egg") }, } RedstoneLamp { props {}, material material::SOLID, model { ("minecraft", "redstone_lamp") }, } RedstoneLampLit { props {}, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "lit_redstone_lamp") }, } DoubleWoodenSlab { props { variant: WoodSlabVariant = [ WoodSlabVariant::Oak, WoodSlabVariant::Spruce, WoodSlabVariant::Birch, WoodSlabVariant::Jungle, WoodSlabVariant::Acacia, WoodSlabVariant::DarkOak ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) }, } WoodenSlab { props { half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], variant: WoodSlabVariant = [ WoodSlabVariant::Oak, WoodSlabVariant::Spruce, WoodSlabVariant::Birch, WoodSlabVariant::Jungle, WoodSlabVariant::Acacia, WoodSlabVariant::DarkOak ], }, data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", format!("{}_slab", variant.as_string()) ) }, variant format!("half={}", half.as_string()), collision match half { BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))], BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 1.0))], _ => unreachable!(), }, } Cocoa { props { age: i32 = [0, 1, 2], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (age as usize) << 2) }, material material::NON_SOLID, model { ("minecraft", "cocoa") }, variant format!("age={},facing={}", age, facing.as_string()), } SandstoneStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "sandstone_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::SandstoneStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } EmeraldOre { props {}, material material::SOLID, model { ("minecraft", "emerald_ore") }, } EnderChest { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 7, }, model { ("minecraft", "ender_chest") }, variant format!("facing={}", facing.as_string()), } TripwireHook { props { attached: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], powered: bool = [false, true], }, data { let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if attached { 0x4 } else { 0x0 }) | (if powered { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "tripwire_hook") }, variant format!("attached={},facing={},powered={}", attached, facing.as_string(), powered), collision vec![], } Tripwire { props { attached: bool = [false, true], disarmed: bool = [false, true], east: bool = [false, true], north: bool = [false, true], south: bool = [false, true], west: bool = [false, true], powered: bool = [false, true], }, data { if !north && !south && !east && !west { Some((if powered { 0x1 } else { 0x0 }) | (if attached { 0x4 } else { 0x0 }) | (if disarmed { 0x8 } else { 0x0 })) } else { None } }, material material::NON_SOLID, model { ("minecraft", "tripwire") }, variant format!("attached={},east={},north={},south={},west={}", attached, east, north, south, west), collision vec![], } EmeraldBlock { props {}, material material::SOLID, model { ("minecraft", "emerald_block") }, } SpruceStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "spruce_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::SpruceStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } BirchStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "birch_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::BirchStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } JungleStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "jungle_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::JungleStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } CommandBlock { props { conditional: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data command_block_data(conditional, facing), material material::SOLID, model { ("minecraft", "command_block") }, variant format!("conditional={},facing={}", conditional, facing.as_string()), } Beacon { props {}, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 15, }, model { ("minecraft", "beacon") }, } CobblestoneWall { props { up: bool = [false, true], north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], variant: CobblestoneWallVariant = [ CobblestoneWallVariant::Normal, CobblestoneWallVariant::Mossy ], }, data if !north && !south && !east && !west && !up { Some(variant.data()) } else { None }, material material::NON_SOLID, model { ("minecraft", format!("{}_wall", variant.as_string())) }, update_state (world, x, y, z) => { let f = |block| match block { Block::CobblestoneWall{..} => true, _ => false, }; Block::CobblestoneWall { up: can_connect(world, x, y, z, Direction::Up, &f), north: can_connect(world, x, y, z, Direction::North, &f), south: can_connect(world, x, y, z, Direction::South, &f), east: can_connect(world, x, y, z, Direction::East, &f), west: can_connect(world, x, y, z, Direction::West, &f), variant: variant, } }, multipart (key, val) => match key { "up" => up == (val == "true"), "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } FlowerPot { props { contents: FlowerPotVariant = [ FlowerPotVariant::Empty, FlowerPotVariant::Poppy, FlowerPotVariant::Dandelion, FlowerPotVariant::OakSapling, FlowerPotVariant::SpruceSapling, FlowerPotVariant::BirchSapling, FlowerPotVariant::JungleSapling, FlowerPotVariant::RedMushroom, FlowerPotVariant::BrownMushroom, FlowerPotVariant::Cactus, FlowerPotVariant::DeadBush, FlowerPotVariant::Fern, FlowerPotVariant::AcaciaSapling, FlowerPotVariant::DarkOak, FlowerPotVariant::BlueOrchid, FlowerPotVariant::Allium, FlowerPotVariant::AzureBluet, FlowerPotVariant::RedTulip, FlowerPotVariant::OrangeTulip, FlowerPotVariant::WhiteTulip, FlowerPotVariant::PinkTulip, FlowerPotVariant::Oxeye, FlowerPotVariant::Dandelion ], legacy_data: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data if contents == FlowerPotVariant::Empty { Some(legacy_data as usize) } else { None }, material material::NON_SOLID, model { ("minecraft", "flower_pot") }, } Carrots { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "carrots") }, variant format!("age={}", age), collision vec![], } Potatoes { props { age: i32 = [0, 1, 2, 3, 4, 5, 6, 7], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "potatoes") }, variant format!("age={}", age), collision vec![], } WoodenButton { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], powered: bool = [false, true], }, data { let data = match facing { Direction::Down => 0, Direction::East => 1, Direction::West => 2, Direction::South => 3, Direction::North => 4, Direction::Up => 5, _ => unreachable!(), }; Some(data | (if powered { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "wooden_button") }, variant format!("facing={},powered={}", facing.as_string(), powered), collision vec![], } Skull { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up ], nodrop: bool = [false, true], }, data if !nodrop { Some(match facing { Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::East => 4, Direction::West => 5, _ => unreachable!(), }) } else { None }, material material::NON_SOLID, model { ("minecraft", "skull") }, variant format!("facing={},nodrop={}", facing.as_string(), nodrop), } Anvil { props { damage: i32 = [0, 1, 2], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { let data = match facing { Direction::North => 0, Direction::East => 1, Direction::South => 2, Direction::West => 3, _ => unreachable!(), }; Some(data | (if damage == 0 { 0x0 } else if damage == 1 { 0x4 } else if damage == 2 { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "anvil") }, variant format!("damage={},facing={}", damage, facing.as_string()), } TrappedChest { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data { Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => 2, }) }, material material::NON_SOLID, model { ("minecraft", "trapped_chest") }, variant format!("facing={}", facing.as_string()), } LightWeightedPressurePlate { props { power: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(power as usize), material material::NON_SOLID, model { ("minecraft", "light_weighted_pressure_plate") }, variant format!("power={}", power), collision vec![], } HeavyWeightedPressurePlate { props { power: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(power as usize), material material::NON_SOLID, model { ("minecraft", "heavy_weighted_pressure_plate") }, variant format!("power={}", power), collision vec![], } ComparatorUnpowered { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract], powered: bool = [false, true], }, data { let data = match facing { Direction::North => 0, Direction::East => 1, Direction::South => 2, Direction::West => 3, _ => unreachable!(), }; Some(data | (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 }) | (if powered { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "unpowered_comparator") }, variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))], } ComparatorPowered { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract], powered: bool = [false, true], }, data { let data = match facing { Direction::North => 0, Direction::East => 1, Direction::South => 2, Direction::West => 3, _ => unreachable!(), }; Some(data | (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 }) | (if powered { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "powered_comparator") }, variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.125, 1.0))], } DaylightDetector { props { power: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(power as usize), material material::NON_SOLID, model { ("minecraft", "daylight_detector") }, variant format!("power={}", power), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 3.0/8.0, 1.0))], } RedstoneBlock { props {}, material material::SOLID, model { ("minecraft", "redstone_block") }, } QuartzOre { props {}, material material::SOLID, model { ("minecraft", "quartz_ore") }, } Hopper { props { enabled: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Down ], }, data { let data = match facing { Direction::Down => 0, Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }; Some(data | (if enabled { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "hopper") }, variant format!("facing={}", facing.as_string()), } QuartzBlock { props { variant: QuartzVariant = [ QuartzVariant::Normal, QuartzVariant::Chiseled, QuartzVariant::PillarVertical, QuartzVariant::PillarNorthSouth, QuartzVariant::PillarEastWest ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", match variant { QuartzVariant::Normal => "quartz_block", QuartzVariant::Chiseled => "chiseled_quartz_block", QuartzVariant::PillarVertical | QuartzVariant::PillarNorthSouth | QuartzVariant::PillarEastWest => "quartz_column", } ) }, variant match variant { QuartzVariant::Normal | QuartzVariant::Chiseled => "normal", QuartzVariant::PillarVertical => "axis=y", QuartzVariant::PillarNorthSouth => "axis=z", QuartzVariant::PillarEastWest => "axis=x", }, } QuartzStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "quartz_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::QuartzStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } ActivatorRail { props { shape: RailShape = [ RailShape::NorthSouth, RailShape::EastWest, RailShape::AscendingNorth, RailShape::AscendingSouth, RailShape::AscendingEast, RailShape::AscendingWest ], powered: bool = [false, true], }, data Some(shape.data() | (if powered { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", "activator_rail") }, variant format!("powered={},shape={}", powered, shape.as_string()), collision vec![], } Dropper { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], triggered: bool = [false, true], }, data { let data = match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }; Some(data | (if triggered { 0x8 } else { 0x0 })) }, material material::SOLID, model { ("minecraft", "dropper") }, variant format!("facing={}", facing.as_string()), } StainedHardenedClay { props { color: ColoredVariant = [ ColoredVariant::White, ColoredVariant::Orange, ColoredVariant::Magenta, ColoredVariant::LightBlue, ColoredVariant::Yellow, ColoredVariant::Lime, ColoredVariant::Pink, ColoredVariant::Gray, ColoredVariant::Silver, ColoredVariant::Cyan, ColoredVariant::Purple, ColoredVariant::Blue, ColoredVariant::Brown, ColoredVariant::Green, ColoredVariant::Red, ColoredVariant::Black ], }, data Some(color.data()), material material::SOLID, model { ("minecraft", format!("{}_stained_hardened_clay", color.as_string()) ) }, } StainedGlassPane { props { color: ColoredVariant = [ ColoredVariant::White, ColoredVariant::Orange, ColoredVariant::Magenta, ColoredVariant::LightBlue, ColoredVariant::Yellow, ColoredVariant::Lime, ColoredVariant::Pink, ColoredVariant::Gray, ColoredVariant::Silver, ColoredVariant::Cyan, ColoredVariant::Purple, ColoredVariant::Blue, ColoredVariant::Brown, ColoredVariant::Green, ColoredVariant::Red, ColoredVariant::Black ], north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(color.data()) } else { None }, material material::TRANSPARENT, model { ("minecraft", format!("{}_stained_glass_pane", color.as_string()) ) }, update_state (world, x, y, z) => Block::StainedGlassPane { color: color, north: can_connect(world, x, y, z, Direction::North, &can_connect_glasspane), south: can_connect(world, x, y, z, Direction::South, &can_connect_glasspane), east: can_connect(world, x, y, z, Direction::East, &can_connect_glasspane), west: can_connect(world, x, y, z, Direction::West, &can_connect_glasspane), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } Leaves2 { props { check_decay: bool = [false, true], decayable: bool = [false, true], variant: TreeVariant = [ TreeVariant::Acacia, TreeVariant::DarkOak ], }, data Some(variant.data() | (if decayable { 0x4 } else { 0x0 }) | (if check_decay { 0x8 } else { 0x0 })), material material::LEAVES, model { ("minecraft", format!("{}_leaves", variant.as_string()) ) }, tint TintType::Foliage, } Log2 { props { axis: Axis = [Axis::None, Axis::X, Axis::Y, Axis::Z], variant: TreeVariant = [ TreeVariant::Acacia, TreeVariant::DarkOak ], }, data Some(variant.data() | (axis.data() << 2)), material material::SOLID, model { ("minecraft", format!("{}_log", variant.as_string()) ) }, variant format!("axis={}", axis.as_string()), } AcaciaStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "acacia_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::AcaciaStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } DarkOakStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "dark_oak_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::DarkOakStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } Slime { props {}, material material::TRANSPARENT, model { ("minecraft", "slime") }, } Barrier { props {}, material material::INVISIBLE, model { ("minecraft", "barrier") }, } IronTrapDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::West, Direction::East ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], open: bool = [false, true], }, data { let data = match facing { Direction::North => 0, Direction::South => 1, Direction::West => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 })) }, material material::NON_SOLID, model { ("minecraft", "iron_trapdoor") }, variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open), } Prismarine { props { variant: PrismarineVariant = [ PrismarineVariant::Normal, PrismarineVariant::Brick, PrismarineVariant::Dark ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", variant.as_string() ) }, } SeaLantern { props {}, material Material { renderable: true, never_cull: false, should_cull_against: true, force_shade: false, transparent: false, absorbed_light: 15, emitted_light: 15, }, model { ("minecraft", "sea_lantern") }, } HayBlock { props { axis: Axis = [Axis::X, Axis::Y, Axis::Z], }, data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => 0x0, }), material material::SOLID, model { ("minecraft", "hay_block") }, variant format!("axis={}", axis.as_string()), } Carpet { props { color: ColoredVariant = [ ColoredVariant::White, ColoredVariant::Orange, ColoredVariant::Magenta, ColoredVariant::LightBlue, ColoredVariant::Yellow, ColoredVariant::Lime, ColoredVariant::Pink, ColoredVariant::Gray, ColoredVariant::Silver, ColoredVariant::Cyan, ColoredVariant::Purple, ColoredVariant::Blue, ColoredVariant::Brown, ColoredVariant::Green, ColoredVariant::Red, ColoredVariant::Black ], }, data Some(color.data()), material material::NON_SOLID, model { ("minecraft", format!("{}_carpet", color.as_string()) ) }, } HardenedClay { props {}, material material::SOLID, model { ("minecraft", "hardened_clay") }, } CoalBlock { props {}, material material::SOLID, model { ("minecraft", "coal_block") }, } PackedIce { props {}, material material::SOLID, model { ("minecraft", "packed_ice") }, } DoublePlant { props { half: BlockHalf = [BlockHalf::Lower, BlockHalf::Upper], variant: DoublePlantVariant = [ DoublePlantVariant::Sunflower, DoublePlantVariant::Lilac, DoublePlantVariant::DoubleTallgrass, DoublePlantVariant::LargeFern, DoublePlantVariant::RoseBush, DoublePlantVariant::Peony ], }, data Some(variant.data() | (if half == BlockHalf::Upper { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", variant.as_string()) }, variant format!("half={}", half.as_string()), tint TintType::Foliage, collision vec![], update_state (world, x, y, z) => { let (half, variant) = update_double_plant_state(world, x, y, z, half, variant); Block::DoublePlant{half: half, variant: variant} }, } StandingBanner { props { rotation: Rotation = [ Rotation::South, Rotation::SouthSouthWest, Rotation::SouthWest, Rotation::WestSouthWest, Rotation::West, Rotation::WestNorthWest, Rotation::NorthWest, Rotation::NorthNorthWest, Rotation::North, Rotation::NorthNorthEast, Rotation::NorthEast, Rotation::EastNorthEast, Rotation::East, Rotation::EastSouthEast, Rotation::SouthEast, Rotation::SouthSouthEast ], }, data Some(rotation.data()), material material::NON_SOLID, model { ("minecraft", "standing_banner") }, variant format!("rotation={}", rotation.as_string()), } WallBanner { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], }, data Some(match facing { Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }), material material::NON_SOLID, model { ("minecraft", "wall_banner") }, variant format!("facing={}", facing.as_string()), } DaylightDetectorInverted { props { power: i32 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15], }, data Some(power as usize), material material::NON_SOLID, model { ("minecraft", "daylight_detector_inverted") }, variant format!("power={}", power), collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 3.0/8.0, 1.0))], } RedSandstone { props { variant: RedSandstoneVariant = [ RedSandstoneVariant::Normal, RedSandstoneVariant::Chiseled, RedSandstoneVariant::Smooth ], }, data Some(variant.data()), material material::SOLID, model { ("minecraft", variant.as_string()) }, } RedSandstoneStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "red_sandstone_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::RedSandstoneStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } DoubleStoneSlab2 { props { seamless: bool = [false, true], variant: StoneSlabVariant = [ StoneSlabVariant::RedSandstone ], }, data Some(variant.data() | (if seamless { 0x8 } else { 0x0 })), material material::SOLID, model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) }, variant if seamless { "all" } else { "normal" }, } StoneSlab2 { props { half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], variant: StoneSlabVariant = [StoneSlabVariant::RedSandstone], }, data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })), material material::NON_SOLID, model { ("minecraft", format!("{}_slab", variant.as_string()) ) }, variant format!("half={}", half.as_string()), collision match half { BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))], BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 1.0))], _ => unreachable!(), }, } SpruceFenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "spruce_fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } BirchFenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "birch_fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } JungleFenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "jungle_fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } DarkOakFenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "dark_oak_fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } AcaciaFenceGate { props { facing: Direction = [ Direction::South, Direction::West, Direction::North, Direction::East ], in_wall: bool = [false, true], open: bool = [false, true], powered: bool = [false, true], }, data fence_gate_data(facing, in_wall, open, powered), material material::NON_SOLID, model { ("minecraft", "acacia_fence_gate") }, variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open), } SpruceFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "spruce_fence") }, update_state (world, x, y, z) => Block::SpruceFence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } BirchFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "birch_fence") }, update_state (world, x, y, z) => Block::BirchFence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } JungleFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "jungle_fence") }, update_state (world, x, y, z) => Block::JungleFence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } DarkOakFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "dark_oak_fence") }, update_state (world, x, y, z) => Block::DarkOakFence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } AcaciaFence { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], }, data if !north && !south && !east && !west { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "acacia_fence") }, update_state (world, x, y, z) => Block::AcaciaFence { north: can_connect(world, x, y, z, Direction::North, &can_connect_fence), south: can_connect(world, x, y, z, Direction::South, &can_connect_fence), east: can_connect(world, x, y, z, Direction::East, &can_connect_fence), west: can_connect(world, x, y, z, Direction::West, &can_connect_fence), }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), _ => false, }, } SpruceDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "spruce_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::SpruceDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } BirchDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "birch_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::BirchDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } JungleDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "jungle_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::JungleDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } AcaciaDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "acacia_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::AcaciaDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } DarkOakDoor { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower], hinge: Side = [Side::Left, Side::Right], open: bool = [false, true], powered: bool = [false, true], }, data door_data(facing, half, hinge, open, powered), material material::NON_SOLID, model { ("minecraft", "dark_oak_door") }, variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open), update_state (world, x, y, z) => { let (facing, hinge, open, powered) = update_door_state(world, x, y, z, half, facing, hinge, open, powered); Block::DarkOakDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered} }, } EndRod { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data { Some(match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }) }, material Material { renderable: true, never_cull: false, should_cull_against: false, force_shade: false, transparent: false, absorbed_light: 1, emitted_light: 14, }, model { ("minecraft", "end_rod") }, variant format!("facing={}", facing.as_string()), } ChorusPlant { props { north: bool = [false, true], south: bool = [false, true], east: bool = [false, true], west: bool = [false, true], up: bool = [false, true], down: bool = [false, true], }, data if !north && !south && !east && !west && !up && !down { Some(0) } else { None }, material material::NON_SOLID, model { ("minecraft", "chorus_plant") }, update_state (world, x, y, z) => Block::ChorusPlant { north: match world.get_block(x, y, z - 1) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,}, south: match world.get_block(x, y, z + 1) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,}, west: match world.get_block(x - 1, y, z) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,}, east: match world.get_block(x + 1, y, z) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,}, up: match world.get_block(x, y + 1, z) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,}, down: match world.get_block(x, y - 1, z) { Block::ChorusPlant{..} | Block::ChorusFlower{..} | Block::EndStone{..} => true, _ => false,}, }, multipart (key, val) => match key { "north" => north == (val == "true"), "south" => south == (val == "true"), "east" => east == (val == "true"), "west" => west == (val == "true"), "up" => up == (val == "true"), "down" => down == (val == "true"), _ => false, }, } ChorusFlower { props { age: i32 = [0, 1, 2, 3, 4, 5], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "chorus_flower") }, variant format!("age={}", age), } PurpurBlock { props {}, material material::SOLID, model { ("minecraft", "purpur_block") }, } PurpurPillar { props { axis: Axis = [Axis::X, Axis::Y, Axis::Z], }, data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => 0x0, }), material material::SOLID, model { ("minecraft", "purpur_pillar") }, variant format!("axis={}", axis.as_string()), } PurpurStairs { props { facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West ], half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], shape: StairShape = [ StairShape::Straight, StairShape::InnerLeft, StairShape::InnerRight, StairShape::OuterLeft, StairShape::OuterRight ], }, data stair_data(facing, half, shape), material material::NON_SOLID, model { ("minecraft", "purpur_stairs") }, variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()), update_state (world, x, y, z) => Block::PurpurStairs{facing: facing, half: half, shape: update_stair_shape(world, x, y, z, facing)}, } PurpurDoubleSlab { props { variant: StoneSlabVariant = [StoneSlabVariant::Purpur], }, material material::SOLID, model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) }, } PurpurSlab { props { half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom], variant: StoneSlabVariant = [StoneSlabVariant::Purpur], }, data { if half == BlockHalf::Top { Some(0x8) } else { Some(0x0) } }, material material::NON_SOLID, model { ("minecraft", format!("{}_slab", variant.as_string()) ) }, variant format!("half={},variant=default", half.as_string()), collision match half { BlockHalf::Bottom => vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0))], BlockHalf::Top => vec![Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 1.0))], _ => unreachable!(), }, } EndBricks { props {}, material material::SOLID, model { ("minecraft", "end_bricks") }, } Beetroots { props { age: i32 = [0, 1, 2, 3], }, data Some(age as usize), material material::NON_SOLID, model { ("minecraft", "beetroots") }, variant format!("age={}", age), collision vec![], } GrassPath { props {}, material material::NON_SOLID, model { ("minecraft", "grass_path") }, } EndGateway { props {}, material material::NON_SOLID, model { ("minecraft", "end_gateway") }, } RepeatingCommandBlock { props { conditional: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data command_block_data(conditional, facing), material material::SOLID, model { ("minecraft", "repeating_command_block") }, variant format!("conditional={},facing={}", conditional, facing.as_string()), } ChainCommandBlock { props { conditional: bool = [false, true], facing: Direction = [ Direction::North, Direction::South, Direction::East, Direction::West, Direction::Up, Direction::Down ], }, data command_block_data(conditional, facing), material material::SOLID, model { ("minecraft", "chain_command_block") }, variant format!("conditional={},facing={}", conditional, facing.as_string()), } FrostedIce { props {}, material material::SOLID, model { ("minecraft", "frosted_ice") }, } Missing { props {}, data { None:: }, material material::SOLID, model { ("steven", "missing_block") }, } } fn can_connect bool, W: WorldAccess>(world: &W, x: i32, y: i32, z: i32, dir: Direction, f: &F) -> bool { let (ox, oy, oz) = dir.get_offset(); let block = world.get_block(x + ox, y + oy, z + oz); f(block) || (block.get_material().renderable && block.get_material().should_cull_against) } fn can_connect_fence(block: Block) -> bool { match block { Block::Fence{..} | Block::SpruceFence{..} | Block::BirchFence{..} | Block::JungleFence{..} | Block::DarkOakFence{..} | Block::AcaciaFence{..} | Block::FenceGate{..} | Block::SpruceFenceGate{..} | Block::BirchFenceGate{..} | Block::JungleFenceGate{..} | Block::DarkOakFenceGate{..} | Block::AcaciaFenceGate{..} => true, _ => false, } } fn can_connect_glasspane(block: Block) -> bool { match block { Block::Glass{..} | Block::StainedGlass{..} | Block::GlassPane{..} | Block::StainedGlassPane{..} => true, _ => false, } } fn can_connect_redstone(world: &W, x: i32, y: i32, z: i32, dir: Direction) -> RedstoneSide { let (ox, oy, oz) = dir.get_offset(); let block = world.get_block(x + ox, y + oy, z + oz); if block.get_material().should_cull_against { let side_up = world.get_block(x + ox, y + oy + 1, z + oz); let up = world.get_block(x, y + 1, z); if match side_up { Block::RedstoneWire{..} => true, _ => false,} && !up.get_material().should_cull_against { return RedstoneSide::Up; } return RedstoneSide::None; } let side_down = world.get_block(x + ox, y + oy - 1, z + oz); if match block { Block::RedstoneWire{..} => true, _ => false,} || match side_down { Block::RedstoneWire{..} => true, _ => false,} { return RedstoneSide::Side; } RedstoneSide::None } fn fence_gate_data(facing: Direction, in_wall: bool, open: bool, powered: bool) -> Option { if in_wall || powered { return None; } let data = match facing { Direction::South => 0, Direction::West => 1, Direction::North => 2, Direction::East => 3, _ => unreachable!(), }; Some(data | (if open { 0x4 } else { 0x0 })) } fn door_data(facing: Direction, half: DoorHalf, hinge: Side, open: bool, powered: bool) -> Option { match half { DoorHalf::Upper => { if facing == Direction::North && open { Some(0x8 | (if hinge == Side::Right { 0x1 } else { 0x0 }) | (if powered { 0x2 } else { 0x0 })) } else { None } }, DoorHalf::Lower => { if hinge == Side::Left && !powered { let data = match facing { Direction::East => 0, Direction::South => 1, Direction::West => 2, Direction::North => 3, _ => unreachable!(), }; Some(data | (if open { 0x4 } else { 0x0 })) } else { None } } } } fn update_door_state(world: &W, x: i32, y: i32, z: i32, ohalf: DoorHalf, ofacing: Direction, ohinge: Side, oopen: bool, opowered: bool) -> (Direction, Side, bool, bool) { let oy = if ohalf == DoorHalf::Upper { -1 } else { 1 }; match world.get_block(x, y + oy, z) { Block::WoodenDoor{half, facing, hinge, open, powered} | Block::SpruceDoor{half, facing, hinge, open, powered} | Block::BirchDoor{half, facing, hinge, open, powered} | Block::JungleDoor{half, facing, hinge, open, powered} | Block::AcaciaDoor{half, facing, hinge, open, powered} | Block::DarkOakDoor{half, facing, hinge, open, powered} | Block::IronDoor{half, facing, hinge, open, powered} => { if half != ohalf { if ohalf == DoorHalf::Upper { return (facing, ohinge, open, opowered); } else { return (ofacing, hinge, oopen, powered); } } }, _ => {}, } (ofacing, ohinge, oopen, opowered) } fn update_double_plant_state(world: &W, x: i32, y: i32, z: i32, ohalf: BlockHalf, ovariant: DoublePlantVariant) -> (BlockHalf, DoublePlantVariant) { if ohalf != BlockHalf::Upper { return (ohalf, ovariant); } match world.get_block(x, y - 1, z) { Block::DoublePlant{variant, ..} => (ohalf, variant), _ => (ohalf, ovariant), } } fn command_block_data(conditional: bool, facing: Direction) -> Option { let data = match facing { Direction::Down => 0, Direction::Up => 1, Direction::North => 2, Direction::South => 3, Direction::West => 4, Direction::East => 5, _ => unreachable!(), }; Some(data | (if conditional { 0x8 } else { 0x0 })) } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum StoneVariant { Normal, Granite, SmoothGranite, Diorite, SmoothDiorite, Andesite, SmoothAndesite, } impl StoneVariant { pub fn as_string(&self) -> &'static str { match *self { StoneVariant::Normal => "stone", StoneVariant::Granite => "granite", StoneVariant::SmoothGranite => "smooth_granite", StoneVariant::Diorite => "diorite", StoneVariant::SmoothDiorite => "smooth_diorite", StoneVariant::Andesite => "andesite", StoneVariant::SmoothAndesite => "smooth_andesite", } } fn data(&self) -> usize { match *self { StoneVariant::Normal => 0, StoneVariant::Granite => 1, StoneVariant::SmoothGranite => 2, StoneVariant::Diorite => 3, StoneVariant::SmoothDiorite => 4, StoneVariant::Andesite => 5, StoneVariant::SmoothAndesite => 6, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum DirtVariant { Normal, Coarse, Podzol, } impl DirtVariant { pub fn as_string(&self) -> &'static str { match *self { DirtVariant::Normal => "dirt", DirtVariant::Coarse => "coarse_dirt", DirtVariant::Podzol => "podzol", } } fn data(&self) -> usize { match *self { DirtVariant::Normal => 0, DirtVariant::Coarse => 1, DirtVariant::Podzol => 2, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum BedPart { Head, Foot } impl BedPart { pub fn as_string(&self) -> &'static str { match *self { BedPart::Head => "head", BedPart::Foot => "foot", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum SandstoneVariant { Normal, Chiseled, Smooth, } impl SandstoneVariant { pub fn as_string(&self) -> &'static str { match *self { SandstoneVariant::Normal => "sandstone", SandstoneVariant::Chiseled => "chiseled_sandstone", SandstoneVariant::Smooth => "smooth_sandstone", } } fn data(&self) -> usize { match *self { SandstoneVariant::Normal => 0, SandstoneVariant::Chiseled => 1, SandstoneVariant::Smooth => 2, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum RedSandstoneVariant { Normal, Chiseled, Smooth, } impl RedSandstoneVariant { pub fn as_string(&self) -> &'static str { match *self { RedSandstoneVariant::Normal => "red_sandstone", RedSandstoneVariant::Chiseled => "chiseled_red_sandstone", RedSandstoneVariant::Smooth => "smooth_red_sandstone", } } fn data(&self) -> usize { match *self { RedSandstoneVariant::Normal => 0, RedSandstoneVariant::Chiseled => 1, RedSandstoneVariant::Smooth => 2, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum QuartzVariant { Normal, Chiseled, PillarVertical, PillarNorthSouth, PillarEastWest, } impl QuartzVariant { pub fn as_string(&self) -> &'static str { match *self { QuartzVariant::Normal => "default", QuartzVariant::Chiseled => "chiseled", QuartzVariant::PillarVertical => "lines_x", QuartzVariant::PillarNorthSouth => "lines_y", QuartzVariant::PillarEastWest => "lines_z", } } fn data(&self) -> usize { match *self { QuartzVariant::Normal => 0, QuartzVariant::Chiseled => 1, QuartzVariant::PillarVertical => 2, QuartzVariant::PillarNorthSouth => 3, QuartzVariant::PillarEastWest => 4, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum PrismarineVariant { Normal, Brick, Dark, } impl PrismarineVariant { pub fn as_string(&self) -> &'static str { match *self { PrismarineVariant::Normal => "prismarine", PrismarineVariant::Brick => "prismarine_bricks", PrismarineVariant::Dark => "dark_prismarine", } } fn data(&self) -> usize { match *self { PrismarineVariant::Normal => 0, PrismarineVariant::Brick => 1, PrismarineVariant::Dark => 2, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum MushroomVariant { East, North, NorthEast, NorthWest, South, SouthEast, SouthWest, West, Center, Stem, AllInside, AllOutside, AllStem, } impl MushroomVariant { pub fn as_string(&self) -> &'static str { match *self { MushroomVariant::East => "east", MushroomVariant::North => "north", MushroomVariant::NorthEast => "north_east", MushroomVariant::NorthWest => "north_west", MushroomVariant::South => "south", MushroomVariant::SouthEast => "south_east", MushroomVariant::SouthWest => "south_west", MushroomVariant::West => "west", MushroomVariant::Center => "center", MushroomVariant::Stem => "stem", MushroomVariant::AllInside => "all_inside", MushroomVariant::AllOutside => "all_outside", MushroomVariant::AllStem => "all_stem", } } fn data(&self) -> usize { match *self { MushroomVariant::AllInside => 0, MushroomVariant::NorthWest => 1, MushroomVariant::North => 2, MushroomVariant::NorthEast => 3, MushroomVariant::West => 4, MushroomVariant::Center => 5, MushroomVariant::East => 6, MushroomVariant::SouthWest => 7, MushroomVariant::South => 8, MushroomVariant::SouthEast => 9, MushroomVariant::Stem => 10, MushroomVariant::AllOutside => 14, MushroomVariant::AllStem => 15, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum DoorHalf { Upper, Lower } impl DoorHalf { pub fn as_string(&self) -> &'static str { match *self { DoorHalf::Upper => "upper", DoorHalf::Lower => "lower", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum Side { Left, Right, } impl Side { pub fn as_string(&self) -> &'static str { match *self { Side::Left => "left", Side::Right => "right", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum ColoredVariant { White, Orange, Magenta, LightBlue, Yellow, Lime, Pink, Gray, Silver, Cyan, Purple, Blue, Brown, Green, Red, Black, } impl ColoredVariant { pub fn as_string(&self) -> &'static str { match *self { ColoredVariant::White => "white", ColoredVariant::Orange => "orange", ColoredVariant::Magenta => "magenta", ColoredVariant::LightBlue => "light_blue", ColoredVariant::Yellow => "yellow", ColoredVariant::Lime => "lime", ColoredVariant::Pink => "pink", ColoredVariant::Gray => "gray", ColoredVariant::Silver => "silver", ColoredVariant::Cyan => "cyan", ColoredVariant::Purple => "purple", ColoredVariant::Blue => "blue", ColoredVariant::Brown => "brown", ColoredVariant::Green => "green", ColoredVariant::Red => "red", ColoredVariant::Black => "black", } } fn data(&self) -> usize { match *self { ColoredVariant::White => 0, ColoredVariant::Orange => 1, ColoredVariant::Magenta => 2, ColoredVariant::LightBlue => 3, ColoredVariant::Yellow => 4, ColoredVariant::Lime => 5, ColoredVariant::Pink => 6, ColoredVariant::Gray => 7, ColoredVariant::Silver => 8, ColoredVariant::Cyan => 9, ColoredVariant::Purple => 10, ColoredVariant::Blue => 11, ColoredVariant::Brown => 12, ColoredVariant::Green => 13, ColoredVariant::Red => 14, ColoredVariant::Black => 15, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum RedFlowerVariant { Poppy, BlueOrchid, Allium, AzureBluet, RedTulip, OrangeTulip, WhiteTulip, PinkTulip, OxeyeDaisy, } impl RedFlowerVariant { pub fn as_string(&self) -> &'static str { match *self { RedFlowerVariant::Poppy => "poppy", RedFlowerVariant::BlueOrchid => "blue_orchid", RedFlowerVariant::Allium => "allium", RedFlowerVariant::AzureBluet => "houstonia", RedFlowerVariant::RedTulip => "red_tulip", RedFlowerVariant::OrangeTulip => "orange_tulip", RedFlowerVariant::WhiteTulip => "white_tulip", RedFlowerVariant::PinkTulip => "pink_tulip", RedFlowerVariant::OxeyeDaisy => "oxeye_daisy", } } fn data(&self) -> usize { match *self { RedFlowerVariant::Poppy => 0, RedFlowerVariant::BlueOrchid => 1, RedFlowerVariant::Allium => 2, RedFlowerVariant::AzureBluet => 3, RedFlowerVariant::RedTulip => 4, RedFlowerVariant::OrangeTulip => 5, RedFlowerVariant::WhiteTulip => 6, RedFlowerVariant::PinkTulip => 7, RedFlowerVariant::OxeyeDaisy => 8, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum MonsterEggVariant { Stone, Cobblestone, StoneBrick, MossyBrick, CrackedBrick, ChiseledBrick, } impl MonsterEggVariant { pub fn as_string(&self) -> &'static str { match *self { MonsterEggVariant::Stone => "stone", MonsterEggVariant::Cobblestone => "cobblestone", MonsterEggVariant::StoneBrick => "stone_brick", MonsterEggVariant::MossyBrick => "mossy_brick", MonsterEggVariant::CrackedBrick => "cracked_brick", MonsterEggVariant::ChiseledBrick => "chiseled_brick", } } fn data(&self) -> usize { match *self { MonsterEggVariant::Stone => 0, MonsterEggVariant::Cobblestone => 1, MonsterEggVariant::StoneBrick => 2, MonsterEggVariant::MossyBrick => 3, MonsterEggVariant::CrackedBrick => 4, MonsterEggVariant::ChiseledBrick => 5, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum StoneBrickVariant { Normal, Mossy, Cracked, Chiseled, } impl StoneBrickVariant { pub fn as_string(&self) -> &'static str { match *self { StoneBrickVariant::Normal => "stonebrick", StoneBrickVariant::Mossy => "mossy_stonebrick", StoneBrickVariant::Cracked => "cracked_stonebrick", StoneBrickVariant::Chiseled => "chiseled_stonebrick", } } fn data(&self) -> usize { match *self { StoneBrickVariant::Normal => 0, StoneBrickVariant::Mossy => 1, StoneBrickVariant::Cracked => 2, StoneBrickVariant::Chiseled => 3, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum RailShape { NorthSouth, EastWest, AscendingNorth, AscendingSouth, AscendingEast, AscendingWest, NorthEast, NorthWest, SouthEast, SouthWest, } impl RailShape { pub fn as_string(&self) -> &'static str { match *self { RailShape::NorthSouth => "north_south", RailShape::EastWest => "east_west", RailShape::AscendingNorth => "ascending_north", RailShape::AscendingSouth => "ascending_south", RailShape::AscendingEast => "ascending_east", RailShape::AscendingWest => "ascending_west", RailShape::NorthEast => "north_east", RailShape::NorthWest => "north_west", RailShape::SouthEast => "south_east", RailShape::SouthWest => "south_west", } } pub fn data(&self) -> usize { match *self { RailShape::NorthSouth => 0, RailShape::EastWest => 1, RailShape::AscendingEast => 2, RailShape::AscendingWest => 3, RailShape::AscendingNorth => 4, RailShape::AscendingSouth => 5, RailShape::SouthEast => 6, RailShape::SouthWest => 7, RailShape::NorthWest => 8, RailShape::NorthEast => 9, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum ComparatorMode { Compare, Subtract, } impl ComparatorMode { pub fn as_string(&self) -> &'static str { match *self { ComparatorMode::Compare => "compare", ComparatorMode::Subtract => "subtract", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum LeverDirection { North, South, East, West, UpX, DownX, UpZ, DownZ, } impl LeverDirection { pub fn as_string(&self) -> &'static str { match *self { LeverDirection::North => "north", LeverDirection::South => "south", LeverDirection::East => "east", LeverDirection::West => "west", LeverDirection::UpX => "up_x", LeverDirection::DownX => "down_x", LeverDirection::UpZ => "up_z", LeverDirection::DownZ => "down_z", } } pub fn data(&self) -> usize { match *self { LeverDirection::DownX => 0, LeverDirection::East => 1, LeverDirection::West => 2, LeverDirection::South => 3, LeverDirection::North => 4, LeverDirection::UpZ => 5, LeverDirection::UpX => 6, LeverDirection::DownZ => 7, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum RedstoneSide { None, Side, Up, } impl RedstoneSide { pub fn as_string(&self) -> &'static str { match *self { RedstoneSide::None => "none", RedstoneSide::Side => "side", RedstoneSide::Up => "up", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum PistonType { Normal, Sticky, } impl PistonType { pub fn as_string(&self) -> &'static str { match *self { PistonType::Normal => "normal", PistonType::Sticky => "sticky", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum StoneSlabVariant { Stone, Sandstone, Wood, Cobblestone, Brick, StoneBrick, NetherBrick, Quartz, RedSandstone, Purpur, } impl StoneSlabVariant { pub fn as_string(&self) -> &'static str { match *self { StoneSlabVariant::Stone => "stone", StoneSlabVariant::Sandstone => "sandstone", StoneSlabVariant::Wood => "wood_old", StoneSlabVariant::Cobblestone => "cobblestone", StoneSlabVariant::Brick => "brick", StoneSlabVariant::StoneBrick => "stone_brick", StoneSlabVariant::NetherBrick => "nether_brick", StoneSlabVariant::Quartz => "quartz", StoneSlabVariant::RedSandstone => "red_sandstone", StoneSlabVariant::Purpur => "purpur", } } fn data(&self) -> usize { match *self { StoneSlabVariant::Stone | StoneSlabVariant::RedSandstone | StoneSlabVariant::Purpur => 0, StoneSlabVariant::Sandstone => 1, StoneSlabVariant::Wood => 2, StoneSlabVariant::Cobblestone => 3, StoneSlabVariant::Brick => 4, StoneSlabVariant::StoneBrick => 5, StoneSlabVariant::NetherBrick => 6, StoneSlabVariant::Quartz => 7, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum WoodSlabVariant { Oak, Spruce, Birch, Jungle, Acacia, DarkOak, } impl WoodSlabVariant { pub fn as_string(&self) -> &'static str { match *self { WoodSlabVariant::Oak => "oak", WoodSlabVariant::Spruce => "spruce", WoodSlabVariant::Birch => "birch", WoodSlabVariant::Jungle => "jungle", WoodSlabVariant::Acacia => "acacia", WoodSlabVariant::DarkOak => "dark_oak", } } fn data(&self) -> usize { match *self { WoodSlabVariant::Oak => 0, WoodSlabVariant::Spruce => 1, WoodSlabVariant::Birch => 2, WoodSlabVariant::Jungle => 3, WoodSlabVariant::Acacia => 4, WoodSlabVariant::DarkOak => 5, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum BlockHalf { Top, Bottom, Upper, Lower, } impl BlockHalf { pub fn as_string(&self) -> &'static str { match *self { BlockHalf::Top => "top", BlockHalf::Bottom => "bottom", BlockHalf::Upper => "upper", BlockHalf::Lower => "lower", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum CobblestoneWallVariant { Normal, Mossy, } impl CobblestoneWallVariant { pub fn as_string(&self) -> &'static str { match *self { CobblestoneWallVariant::Normal => "cobblestone", CobblestoneWallVariant::Mossy => "mossy_cobblestone", } } pub fn data(&self) -> usize { match *self { CobblestoneWallVariant::Normal => 0, CobblestoneWallVariant::Mossy => 1, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum Rotation { South, SouthSouthWest, SouthWest, WestSouthWest, West, WestNorthWest, NorthWest, NorthNorthWest, North, NorthNorthEast, NorthEast, EastNorthEast, East, EastSouthEast, SouthEast, SouthSouthEast, } impl Rotation { pub fn as_string(&self) -> &'static str { match *self { Rotation::South => "south", Rotation::SouthSouthWest => "south-southwest", Rotation::SouthWest => "southwest", Rotation::WestSouthWest => "west-southwest", Rotation::West => "west", Rotation::WestNorthWest => "west-northwest", Rotation::NorthWest => "northwest", Rotation::NorthNorthWest => "north-northwest", Rotation::North => "north", Rotation::NorthNorthEast => "north-northeast", Rotation::NorthEast => "northeast", Rotation::EastNorthEast => "east-northeast", Rotation::East => "east", Rotation::EastSouthEast => "east-southeast", Rotation::SouthEast => "southseast", Rotation::SouthSouthEast => "south-southeast", } } fn data(&self) -> usize { match *self { Rotation::South => 0, Rotation::SouthSouthWest => 1, Rotation::SouthWest => 2, Rotation::WestSouthWest => 3, Rotation::West => 4, Rotation::WestNorthWest => 5, Rotation::NorthWest => 6, Rotation::NorthNorthWest => 7, Rotation::North => 8, Rotation::NorthNorthEast => 9, Rotation::NorthEast => 10, Rotation::EastNorthEast => 11, Rotation::East => 12, Rotation::EastSouthEast => 13, Rotation::SouthEast => 14, Rotation::SouthSouthEast => 15, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum Axis { Y, Z, X, None } impl Axis { pub fn as_string(&self) -> &'static str { match *self { Axis::X => "x", Axis::Y => "y", Axis::Z => "z", Axis::None => "none", } } fn data(&self) -> usize { match *self { Axis::Y => 0, Axis::Z => 2, Axis::X => 1, Axis::None => 3, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum StairShape { Straight, InnerLeft, InnerRight, OuterLeft, OuterRight, } impl StairShape { pub fn as_string(&self) -> &'static str { match *self { StairShape::Straight => "straight", StairShape::InnerLeft => "inner_left", StairShape::InnerRight => "inner_right", StairShape::OuterLeft => "outer_left", StairShape::OuterRight => "outer_right", } } } fn get_stair_info(world: &W, x: i32, y: i32, z: i32) -> Option<(Direction, BlockHalf)> { use self::Block::*; match world.get_block(x, y, z) { OakStairs{facing, half, ..} | StoneStairs{facing, half, ..} | BrickStairs{facing, half, ..} | StoneBrickStairs{facing, half, ..} | NetherBrickStairs{facing, half, ..} | SandstoneStairs{facing, half, ..} | SpruceStairs{facing, half, ..} | BirchStairs{facing, half, ..} | JungleStairs{facing, half, ..} | QuartzStairs{facing, half, ..} | AcaciaStairs{facing, half, ..} | DarkOakStairs{facing, half, ..} | RedSandstoneStairs{facing, half, ..} | PurpurStairs{facing, half, ..} => Some((facing, half)), _ => None, } } fn update_stair_shape(world: &W, x: i32, y: i32, z: i32, facing: Direction) -> StairShape { let (ox, oy, oz) = facing.get_offset(); if let Some((other_facing, _)) = get_stair_info(world, x+ox, y+oy, z+oz) { if other_facing != facing && other_facing != facing.opposite() { if other_facing == facing.clockwise() { return StairShape::OuterRight; } return StairShape::OuterLeft; } } let (ox, oy, oz) = facing.opposite().get_offset(); if let Some((other_facing, _)) = get_stair_info(world, x+ox, y+oy, z+oz) { if other_facing != facing && other_facing != facing.opposite() { if other_facing == facing.clockwise() { return StairShape::InnerRight; } return StairShape::InnerLeft; } } StairShape::Straight } fn stair_data(facing: Direction, half: BlockHalf, shape: StairShape) -> Option { if shape != StairShape::Straight { return None; } let data = match facing { Direction::East => 0, Direction::West => 1, Direction::South => 2, Direction::North => 3, _ => unreachable!(), }; Some(data | (if half == BlockHalf::Top { 0x4 } else { 0x0 })) } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum TreeVariant { Oak, Spruce, Birch, Jungle, Acacia, DarkOak } impl TreeVariant { pub fn as_string(&self) -> &'static str { match *self { TreeVariant::Oak => "oak", TreeVariant::Spruce => "spruce", TreeVariant::Birch => "birch", TreeVariant::Jungle => "jungle", TreeVariant::Acacia => "acacia", TreeVariant::DarkOak => "dark_oak", } } pub fn data(&self) -> usize { match *self { TreeVariant::Oak | TreeVariant::Acacia => 0, TreeVariant::Spruce | TreeVariant::DarkOak => 1, TreeVariant::Birch => 2, TreeVariant::Jungle => 3, } } pub fn plank_data(&self) -> usize { match *self { TreeVariant::Oak => 0, TreeVariant::Spruce => 1, TreeVariant::Birch => 2, TreeVariant::Jungle => 3, TreeVariant::Acacia => 4, TreeVariant::DarkOak => 5, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum TallGrassVariant { DeadBush, TallGrass, Fern, } impl TallGrassVariant { pub fn as_string(&self) -> &'static str { match *self { TallGrassVariant::DeadBush => "dead_bush", TallGrassVariant::TallGrass => "tall_grass", TallGrassVariant::Fern => "fern", } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum DoublePlantVariant { Sunflower, Lilac, DoubleTallgrass, LargeFern, RoseBush, Peony, } impl DoublePlantVariant { pub fn as_string(&self) -> &'static str { match *self { DoublePlantVariant::Sunflower => "sunflower", DoublePlantVariant::Lilac => "syringa", DoublePlantVariant::DoubleTallgrass => "double_grass", DoublePlantVariant::LargeFern => "double_fern", DoublePlantVariant::RoseBush => "double_rose", DoublePlantVariant::Peony => "paeonia", } } pub fn data(&self) -> usize { match *self { DoublePlantVariant::Sunflower => 0, DoublePlantVariant::Lilac => 1, DoublePlantVariant::DoubleTallgrass => 2, DoublePlantVariant::LargeFern => 3, DoublePlantVariant::RoseBush => 4, DoublePlantVariant::Peony => 5, } } } #[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)] pub enum FlowerPotVariant { Empty, Poppy, Dandelion, OakSapling, SpruceSapling, BirchSapling, JungleSapling, RedMushroom, BrownMushroom, Cactus, DeadBush, Fern, AcaciaSapling, DarkOak, // Not included in the data value: BlueOrchid, Allium, AzureBluet, RedTulip, OrangeTulip, WhiteTulip, PinkTulip, Oxeye, } impl FlowerPotVariant { pub fn as_string(&self) -> &'static str { match *self { FlowerPotVariant::Empty => "empty", FlowerPotVariant::Poppy => "rose", FlowerPotVariant::Dandelion => "dandelion", FlowerPotVariant::OakSapling => "oak_sapling", FlowerPotVariant::SpruceSapling => "spruce_sapling", FlowerPotVariant::BirchSapling => "birch_sapling", FlowerPotVariant::JungleSapling => "jungle_sapling", FlowerPotVariant::RedMushroom => "mushroom_red", FlowerPotVariant::BrownMushroom => "mushroom_brown", FlowerPotVariant::Cactus => "cactus", FlowerPotVariant::DeadBush => "dead_bush", FlowerPotVariant::Fern => "fern", FlowerPotVariant::AcaciaSapling => "acacia_sapling", FlowerPotVariant::DarkOak => "dark_oak_sapling", FlowerPotVariant::BlueOrchid => "blue_orchid", FlowerPotVariant::Allium => "allium", FlowerPotVariant::AzureBluet => "houstonia", FlowerPotVariant::RedTulip => "red_tulip", FlowerPotVariant::OrangeTulip => "orange_tulip", FlowerPotVariant::WhiteTulip => "white_tulip", FlowerPotVariant::PinkTulip => "pink_tulip", FlowerPotVariant::Oxeye => "oxeye_daisy", } } } #[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)] pub enum Direction { Invalid, Up, Down, North, South, West, East, } impl Direction { pub fn all() -> Vec { vec![ Direction::Up, Direction::Down, Direction::North, Direction::South, Direction::West, Direction::East, ] } pub fn from_string(val: &str) -> Direction { match val { "up" => Direction::Up, "down" => Direction::Down, "north" => Direction::North, "south" => Direction::South, "west" => Direction::West, "east" => Direction::East, _ => Direction::Invalid, } } pub fn opposite(&self) -> Direction { match *self { Direction::Up => Direction::Down, Direction::Down => Direction::Up, Direction::North => Direction::South, Direction::South => Direction::North, Direction::West => Direction::East, Direction::East => Direction::West, _ => unreachable!(), } } pub fn clockwise(&self) -> Direction { match *self { Direction::Up => Direction::Up, Direction::Down => Direction::Down, Direction::East => Direction::South, Direction::West => Direction::North, Direction::South => Direction::West, Direction::North => Direction::East, _ => unreachable!(), } } pub fn counter_clockwise(&self) -> Direction { match *self { Direction::Up => Direction::Up, Direction::Down => Direction::Down, Direction::East => Direction::North, Direction::West => Direction::South, Direction::South => Direction::East, Direction::North => Direction::West, _ => unreachable!(), } } pub fn get_offset(&self) -> (i32, i32, i32) { match *self { Direction::Up => (0, 1, 0), Direction::Down => (0, -1, 0), Direction::North => (0, 0, -1), Direction::South => (0, 0, 1), Direction::West => (-1, 0, 0), Direction::East => (1, 0, 0), _ => unreachable!(), } } pub fn as_string(&self) -> &'static str { match *self { Direction::Up => "up", Direction::Down => "down", Direction::North => "north", Direction::South => "south", Direction::West => "west", Direction::East => "east", Direction::Invalid => "invalid", } } }