use crate::model; use crate::render; use crate::resources; use crate::shared::Direction; use crate::types::bit::Set; use crate::world; use crate::world::block; use rand::{self, Rng, SeedableRng}; use std::sync::mpsc; use std::sync::{Arc, RwLock}; use std::thread; const NUM_WORKERS: usize = 8; pub struct ChunkBuilder { threads: Vec<(mpsc::Sender, thread::JoinHandle<()>)>, free_builders: Vec<(usize, Vec, Vec)>, built_recv: mpsc::Receiver<(usize, BuildReply)>, models: Arc>, resource_version: usize, } impl ChunkBuilder { pub fn new( resources: Arc>, textures: Arc>, ) -> ChunkBuilder { let models = Arc::new(RwLock::new(model::Factory::new(resources, textures))); let mut threads = vec![]; let mut free = vec![]; let (built_send, built_recv) = mpsc::channel(); for i in 0..NUM_WORKERS { let built_send = built_send.clone(); let (work_send, work_recv) = mpsc::channel(); let models = models.clone(); let id = i; threads.push(( work_send, thread::spawn(move || build_func(id, models, work_recv, built_send)), )); free.push((i, vec![], vec![])); } ChunkBuilder { threads, free_builders: free, built_recv, models, resource_version: 0xFFFF, } } pub fn tick( &mut self, world: &mut world::World, renderer: &mut render::Renderer, version: usize, ) { { if version != self.resource_version { self.resource_version = version; self.models.write().unwrap().version_change(); } } while let Ok((id, mut val)) = self.built_recv.try_recv() { world.reset_building_flag(val.position); if let Some(sec) = world.get_section_mut(val.position.0, val.position.1, val.position.2) { sec.cull_info = val.cull_info; renderer.update_chunk_solid( &mut sec.render_buffer, &val.solid_buffer, val.solid_count, ); renderer.update_chunk_trans( &mut sec.render_buffer, &val.trans_buffer, val.trans_count, ); } val.solid_buffer.clear(); val.trans_buffer.clear(); self.free_builders .push((id, val.solid_buffer, val.trans_buffer)); } if self.free_builders.is_empty() { return; } let dirty_sections = world .get_render_list() .iter() .map(|v| v.0) .filter(|v| world.is_section_dirty(*v)) .collect::>(); for (x, y, z) in dirty_sections { let t_id = self.free_builders.pop().unwrap(); world.set_building_flag((x, y, z)); let (cx, cy, cz) = (x << 4, y << 4, z << 4); let mut snapshot = world.capture_snapshot(cx - 2, cy - 2, cz - 2, 20, 20, 20); snapshot.make_relative(-2, -2, -2); self.threads[t_id.0] .0 .send(BuildReq { snapshot, position: (x, y, z), solid_buffer: t_id.1, trans_buffer: t_id.2, }) .unwrap(); if self.free_builders.is_empty() { return; } } } } struct BuildReq { snapshot: world::Snapshot, position: (i32, i32, i32), solid_buffer: Vec, trans_buffer: Vec, } struct BuildReply { position: (i32, i32, i32), solid_buffer: Vec, solid_count: usize, trans_buffer: Vec, trans_count: usize, cull_info: CullInfo, } fn build_func( id: usize, models: Arc>, work_recv: mpsc::Receiver, built_send: mpsc::Sender<(usize, BuildReply)>, ) { loop { let BuildReq { snapshot, position, mut solid_buffer, mut trans_buffer, } = match work_recv.recv() { Ok(val) => val, Err(_) => return, }; let mut rng = rand_pcg::Pcg32::from_seed([ ((position.0 as u32) & 0xff) as u8, (((position.0 as u32) >> 8) & 0xff) as u8, (((position.0 as u32) >> 16) & 0xff) as u8, ((position.0 as u32) >> 24) as u8, ((position.1 as u32) & 0xff) as u8, (((position.1 as u32) >> 8) & 0xff) as u8, (((position.1 as u32) >> 16) & 0xff) as u8, ((position.1 as u32) >> 24) as u8, ((position.2 as u32) & 0xff) as u8, (((position.2 as u32) >> 8) & 0xff) as u8, (((position.2 as u32) >> 16) & 0xff) as u8, ((position.2 as u32) >> 24) as u8, (((position.0 as u32 ^ position.2 as u32) | 1) & 0xff) as u8, ((((position.0 as u32 ^ position.2 as u32) | 1) >> 8) & 0xff) as u8, ((((position.0 as u32 ^ position.2 as u32) | 1) >> 16) & 0xff) as u8, (((position.0 as u32 ^ position.2 as u32) | 1) >> 24) as u8, ]); let mut solid_count = 0; let mut trans_count = 0; for y in 0..16 { for x in 0..16 { for z in 0..16 { let block = snapshot.get_block(x, y, z); let mat = block.get_material(); if !mat.renderable { // Use one step of the rng so that // if a block is placed in an empty // location is variant doesn't change let _: u32 = rng.gen(); continue; } match block { block::Block::Water { .. } | block::Block::FlowingWater { .. } => { let tex = models.read().unwrap().textures.clone(); trans_count += model::liquid::render_liquid( tex, false, &snapshot, x, y, z, &mut trans_buffer, ); continue; } block::Block::Lava { .. } | block::Block::FlowingLava { .. } => { let tex = models.read().unwrap().textures.clone(); solid_count += model::liquid::render_liquid( tex, true, &snapshot, x, y, z, &mut solid_buffer, ); continue; } _ => {} } if mat.transparent { trans_count += model::Factory::get_state_model( &models, block, &mut rng, &snapshot, x, y, z, &mut trans_buffer, ); } else { solid_count += model::Factory::get_state_model( &models, block, &mut rng, &snapshot, x, y, z, &mut solid_buffer, ); } } } } let cull_info = build_cull_info(&snapshot); built_send .send(( id, BuildReply { position, solid_buffer, solid_count, trans_buffer, trans_count, cull_info, }, )) .unwrap(); } } fn build_cull_info(snapshot: &world::Snapshot) -> CullInfo { let mut visited = Set::new(16 * 16 * 16); let mut info = CullInfo::new(); for y in 0..16 { for z in 0..16 { for x in 0..16 { if visited.get(x | (z << 4) | (y << 8)) { continue; } let touched = flood_fill(snapshot, &mut visited, x as i32, y as i32, z as i32); if touched == 0 { continue; } for d1 in Direction::all() { if (touched & (1 << d1.index())) != 0 { for d2 in Direction::all() { if (touched & (1 << d2.index())) != 0 { info.set_visible(d1, d2); } } } } } } } info } fn flood_fill(snapshot: &world::Snapshot, visited: &mut Set, x: i32, y: i32, z: i32) -> u8 { use std::collections::VecDeque; let mut next_position = VecDeque::with_capacity(16 * 16); next_position.push_back((x, y, z)); let mut touched = 0; while let Some((x, y, z)) = next_position.pop_front() { let idx = (x | (z << 4) | (y << 8)) as usize; if !(0..=15).contains(&x) || !(0..=15).contains(&y) || !(0..=15).contains(&z) || visited.get(idx) { continue; } visited.set(idx, true); if snapshot .get_block(x, y, z) .get_material() .should_cull_against { continue; } if x == 0 { touched |= 1 << Direction::West.index(); } else if x == 15 { touched |= 1 << Direction::East.index(); } if y == 0 { touched |= 1 << Direction::Down.index(); } else if y == 15 { touched |= 1 << Direction::Up.index(); } if z == 0 { touched |= 1 << Direction::North.index(); } else if z == 15 { touched |= 1 << Direction::South.index(); } for d in Direction::all() { let (ox, oy, oz) = d.get_offset(); next_position.push_back((x + ox, y + oy, z + oz)); } } touched } #[derive(Clone, Copy, Default)] pub struct CullInfo(u64); impl CullInfo { pub fn new() -> CullInfo { Default::default() } pub fn all_vis() -> CullInfo { CullInfo(0xFFFFFFFFFFFFFFFF) } pub fn is_visible(&self, from: Direction, to: Direction) -> bool { (self.0 & (1 << (from.index() * 6 + to.index()))) != 0 } pub fn set_visible(&mut self, from: Direction, to: Direction) { self.0 |= 1 << (from.index() * 6 + to.index()); } }