// Copyright 2015 Matthew Collins // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. pub mod block; use std::sync::Arc; use std::collections::HashMap; use std::hash::{BuildHasherDefault, Hasher}; use types::bit; use types::nibble; use protocol; pub struct World { chunks: HashMap, } impl World { pub fn new() -> World { World { chunks: HashMap::new(), } } pub fn is_chunk_loaded(&self, x: i32, z: i32) -> bool { self.chunks.contains_key(&CPos(x, z)) } pub fn set_block(&mut self, x: i32, y: i32, z: i32, b: block::Block) { let cpos = CPos(x >> 4, z >> 4); if !self.chunks.contains_key(&cpos) { self.chunks.insert(cpos, Chunk::new(cpos)); } let chunk = self.chunks.get_mut(&cpos).unwrap(); chunk.set_block(x & 0xF, y, z & 0xF, b); } pub fn get_block(&self, x: i32, y: i32, z: i32) -> block::Block { match self.chunks.get(&CPos(x >> 4, z >> 4)) { Some(ref chunk) => chunk.get_block(x & 0xF, y, z & 0xF), None => block::Missing{}, } } pub fn get_dirty_chunk_sections(&mut self) -> Vec<(i32, i32, i32, Arc)> { let mut out = vec![]; for (_, chunk) in &mut self.chunks { for sec in &mut chunk.sections { if let Some(sec) = sec.as_mut() { if !sec.building && sec.dirty { out.push((chunk.position.0, sec.y as i32, chunk.position.1, sec.key.clone())); } } } } out } pub fn set_building_flag(&mut self, pos: (i32, i32, i32)) { if let Some(chunk) = self.chunks.get_mut(&CPos(pos.0, pos.2)) { if let Some(sec) = chunk.sections[pos.1 as usize].as_mut() { sec.building = true; sec.dirty = false; } } } pub fn reset_building_flag(&mut self, pos: (i32, i32, i32)) { if let Some(chunk) = self.chunks.get_mut(&CPos(pos.0, pos.2)) { if let Some(section) = chunk.sections[pos.1 as usize].as_mut() { section.building = false; } } } pub fn flag_dirty_all(&mut self) { for (_, chunk) in &mut self.chunks { for sec in &mut chunk.sections { if let Some(sec) = sec.as_mut() { sec.dirty = true; } } } } pub fn capture_snapshot(&self, x: i32, y: i32, z: i32, w: i32, h: i32, d: i32) -> Snapshot { use std::cmp::{min, max}; let mut snapshot = Snapshot { blocks: vec![0; (w * h * d) as usize], block_light: nibble::Array::new((w * h * d) as usize), sky_light: nibble::Array::new((w * h * d) as usize), biomes: vec![0; (w * d) as usize], x: x, y: y, z: z, w: w, h: h, d: d, }; for i in 0 .. (w * h * d) as usize { snapshot.sky_light.set(i, 0xF); snapshot.blocks[i] = block::Missing{}.get_steven_id() as u16; } let cx1 = x >> 4; let cy1 = y >> 4; let cz1 = z >> 4; let cx2 = (x + w + 15) >> 4; let cy2 = (y + h + 15) >> 4; let cz2 = (z + d + 15) >> 4; for cx in cx1 .. cx2 { for cz in cz1 .. cz2 { let chunk = match self.chunks.get(&CPos(cx, cz)) { Some(val) => val, None => continue, }; let x1 = min(16, max(0, x - (cx<<4))); let x2 = min(16, max(0, x + w - (cx<<4))); let z1 = min(16, max(0, z - (cz<<4))); let z2 = min(16, max(0, z + d - (cz<<4))); for cy in cy1 .. cy2 { if cy < 0 || cy > 15 { continue; } let section = &chunk.sections[cy as usize]; let y1 = min(16, max(0, y - (cy<<4))); let y2 = min(16, max(0, y + h - (cy<<4))); for yy in y1 .. y2 { for zz in z1 .. z2 { for xx in x1 .. x2 { let ox = xx + (cx << 4); let oy = yy + (cy << 4); let oz = zz + (cz << 4); match section.as_ref() { Some(sec) => { snapshot.set_block(ox, oy, oz, sec.get_block(xx, yy, zz)); snapshot.set_block_light(ox, oy, oz, sec.get_block_light(xx, yy, zz)); snapshot.set_sky_light(ox, oy, oz, sec.get_sky_light(xx, yy, zz)); }, None => { snapshot.set_block(ox, oy, oz, block::Air{}); }, } } } } } // TODO: Biomes } } snapshot } pub fn unload_chunk(&mut self, x: i32, z: i32) { self.chunks.remove(&CPos(x, z)); } pub fn load_chunk(&mut self, x: i32, z: i32, new: bool, mask: u16, data: Vec) -> Result<(), protocol::Error> { use std::io::{Cursor, Read}; use byteorder::ReadBytesExt; use protocol::{VarInt, Serializable, LenPrefixed}; let mut data = Cursor::new(data); let cpos = CPos(x, z); { let chunk = if new { self.chunks.insert(cpos, Chunk::new(cpos)); self.chunks.get_mut(&cpos).unwrap() } else { if !self.chunks.contains_key(&cpos) { return Ok(()); } self.chunks.get_mut(&cpos).unwrap() }; for i in 0 .. 16 { if mask & (1 << i) == 0 { continue; } if chunk.sections[i].is_none() { chunk.sections[i] = Some(Section::new(x, i as u8, z)); } let section = chunk.sections[i as usize].as_mut().unwrap(); section.dirty = true; let bit_size = try!(data.read_u8()); let mut block_map = HashMap::with_hasher(BuildHasherDefault::::default()); if bit_size <= 8 { let count = try!(VarInt::read_from(&mut data)).0; for i in 0 .. count { let id = try!(VarInt::read_from(&mut data)).0; block_map.insert(i as usize, id); } } let bits = try!(LenPrefixed::::read_from(&mut data)).data; let m = bit::Map::from_raw(bits, bit_size as usize); for i in 0 .. 4096 { let val = m.get(i); let block_id = block_map.get(&val).map(|v| *v as usize).unwrap_or(val); let block = block::Block::by_vanilla_id(block_id); let i = i as i32; section.set_block( i & 0xF, i >> 8, (i >> 4) & 0xF, block ); } try!(data.read_exact(&mut section.block_light.data)); try!(data.read_exact(&mut section.sky_light.data)); } } for i in 0 .. 16 { if mask & (1 << i) == 0 { continue; } for pos in [ (-1, 0, 0), (1, 0, 0), (0, -1, 0), (0, 1, 0), (0, 0, -1), (0, 0, 1)].into_iter() { self.flag_section_dirty(x + pos.0, i as i32 + pos.1, z + pos.2); } } Ok(()) } fn flag_section_dirty(&mut self, x: i32, y: i32, z: i32) { if y < 0 || y > 15 { return; } let cpos = CPos(x, z); if let Some(chunk) = self.chunks.get_mut(&cpos) { if let Some(sec) = chunk.sections[y as usize].as_mut() { sec.dirty = true; } } } } pub struct Snapshot { blocks: Vec, block_light: nibble::Array, sky_light: nibble::Array, biomes: Vec, x: i32, y: i32, z: i32, w: i32, h: i32, d: i32, } impl Snapshot { pub fn make_relative(&mut self, x: i32, y: i32, z: i32) { self.x = x; self.y = y; self.z = z; } pub fn get_block(&self, x: i32, y: i32, z: i32) -> block::Block { block::Block::by_steven_id(self.blocks[self.index(x, y, z)] as usize) } pub fn set_block(&mut self, x: i32, y: i32, z: i32, b: block::Block) { let idx = self.index(x, y, z); self.blocks[idx] = b.get_steven_id() as u16; } pub fn get_block_light(&self, x: i32, y: i32, z: i32) -> u8 { self.block_light.get(self.index(x, y, z)) } pub fn set_block_light(&mut self, x: i32, y: i32, z: i32, l: u8) { let idx = self.index(x, y, z); self.block_light.set(idx, l); } pub fn get_sky_light(&self, x: i32, y: i32, z: i32) -> u8 { self.sky_light.get(self.index(x, y, z)) } pub fn set_sky_light(&mut self, x: i32, y: i32, z: i32, l: u8) { let idx = self.index(x, y, z); self.sky_light.set(idx, l); } #[inline] fn index(&self, x: i32, y: i32, z: i32) -> usize { ((x - self.x) + ((z - self.z) * self.w) + ((y - self.y) * self.w * self.d)) as usize } } #[derive(PartialEq, Eq, Hash, Clone, Copy)] pub struct CPos(i32, i32); pub struct Chunk { position: CPos, sections: [Option
; 16], biomes: [u8; 16 * 16], } impl Chunk { fn new(pos: CPos) -> Chunk { Chunk { position: pos, sections: [ None,None,None,None, None,None,None,None, None,None,None,None, None,None,None,None, ], biomes: [0; 16 * 16], } } fn set_block(&mut self, x: i32, y: i32, z: i32, b: block::Block) { let s_idx = y >> 4; if s_idx < 0 || s_idx > 15 { return; } if self.sections[s_idx as usize].is_none() { if let block::Air {} = b { return; } self.sections[s_idx as usize] = Some(Section::new(self.position.0, s_idx as u8, self.position.1)); } let section = self.sections[s_idx as usize].as_mut().unwrap(); section.set_block(x, y & 0xF, z, b); } fn get_block(&self, x: i32, y: i32, z: i32) -> block::Block { let s_idx = y >> 4; if s_idx < 0 || s_idx > 15 { return block::Missing{}; } match self.sections[s_idx as usize].as_ref() { Some(sec) => sec.get_block(x, y & 0xF, z), None => block::Air{}, } } } struct FNVHash(u64); impl Hasher for FNVHash { fn write(&mut self, bytes: &[u8]) { for b in bytes { self.0 = self.0.wrapping_mul(0x100000001b3); self.0 ^= *b as u64 } } fn finish(&self) -> u64 { self.0 } } impl Default for FNVHash { fn default() -> Self { FNVHash(0xcbf29ce484222325) } } #[derive(PartialEq, Eq, Hash)] pub struct SectionKey { pos: (i32, u8, i32), } struct Section { key: Arc, y: u8, blocks: bit::Map, block_map: Vec<(block::Block, u32)>, rev_block_map: HashMap>, block_light: nibble::Array, sky_light: nibble::Array, dirty: bool, building: bool, } impl Section { fn new(x: i32, y: u8, z: i32) -> Section { let mut section = Section { key: Arc::new(SectionKey{ pos: (x, y, z), }), y: y, blocks: bit::Map::new(4096, 4), block_map: vec![ (block::Air{}, 0xFFFFFFFF) ], rev_block_map: HashMap::with_hasher(BuildHasherDefault::default()), block_light: nibble::Array::new(16 * 16 * 16), sky_light: nibble::Array::new(16 * 16 * 16), dirty: false, building: false, }; for i in 0 .. 16*16*16 { section.sky_light.set(i, 0xF); } section.rev_block_map.insert(block::Air{}, 0); section } fn get_block(&self, x: i32, y: i32, z: i32) -> block::Block { let idx = self.blocks.get(((y << 8) | (z << 4) | x) as usize); self.block_map[idx].0 } fn set_block(&mut self, x: i32, y: i32, z: i32, b: block::Block) { let old = self.get_block(x, y, z); if old == b { return; } // Clean up old block { let idx = self.rev_block_map[&old]; let info = &mut self.block_map[idx]; info.1 -= 1; if info.1 == 0 { // None left of this type self.rev_block_map.remove(&old); } } if !self.rev_block_map.contains_key(&b) { let mut found = false; for (i, ref mut info) in self.block_map.iter_mut().enumerate() { if info.1 == 0 { info.0 = b; self.rev_block_map.insert(b, i); found = true; break; } } if !found { if self.block_map.len() >= 1 << self.blocks.bit_size { let new_size = self.blocks.bit_size << 1; let new_blocks = self.blocks.resize(new_size); self.blocks = new_blocks; } self.rev_block_map.insert(b, self.block_map.len()); self.block_map.push((b, 0)); } } let idx = self.rev_block_map[&b]; let info = &mut self.block_map[idx]; info.1 += 1; self.blocks.set(((y << 8) | (z << 4) | x) as usize, idx); self.dirty = true; } fn get_block_light(&self, x: i32, y: i32, z: i32) -> u8 { self.block_light.get(((y << 8) | (z << 4) | x) as usize) } fn set_block_light(&mut self, x: i32, y: i32, z: i32, l: u8) { self.block_light.set(((y << 8) | (z << 4) | x) as usize, l); } fn get_sky_light(&self, x: i32, y: i32, z: i32) -> u8 { self.sky_light.get(((y << 8) | (z << 4) | x) as usize) } fn set_sky_light(&mut self, x: i32, y: i32, z: i32, l: u8) { self.sky_light.set(((y << 8) | (z << 4) | x) as usize, l); } }