protocol_packet_ids!( handshake Handshaking { serverbound Serverbound { 0x00 => Handshake } clientbound Clientbound { } } play Play { serverbound Serverbound { 0x00 => TeleportConfirm 0x01 => TabComplete 0x02 => ChatMessage 0x03 => ClientStatus 0x04 => ClientSettings 0x05 => ConfirmTransactionServerbound 0x06 => EnchantItem 0x07 => ClickWindow 0x08 => CloseWindow 0x09 => PluginMessageServerbound 0x0a => UseEntity_Hand 0x0b => KeepAliveServerbound_VarInt 0x0c => PlayerPosition 0x0d => PlayerPositionLook 0x0e => PlayerLook 0x0f => Player 0x10 => VehicleMove 0x11 => SteerBoat 0x12 => ClientAbilities_f32 0x13 => PlayerDigging 0x14 => PlayerAction 0x15 => SteerVehicle 0x16 => ResourcePackStatus 0x17 => HeldItemChange 0x18 => CreativeInventoryAction 0x19 => SetSign 0x1a => ArmSwing 0x1b => SpectateTeleport 0x1c => PlayerBlockPlacement_f32 0x1d => UseItem } clientbound Clientbound { 0x00 => SpawnObject 0x01 => SpawnExperienceOrb 0x02 => SpawnGlobalEntity 0x03 => SpawnMob_WithMeta 0x04 => SpawnPainting_String 0x05 => SpawnPlayer_f64 0x06 => Animation 0x07 => Statistics 0x08 => BlockBreakAnimation 0x09 => UpdateBlockEntity 0x0a => BlockAction 0x0b => BlockChange_VarInt 0x0c => BossBar 0x0d => ServerDifficulty 0x0e => TabCompleteReply 0x0f => ServerMessage_Position 0x10 => MultiBlockChange_VarInt 0x11 => ConfirmTransaction 0x12 => WindowClose 0x13 => WindowOpen 0x14 => WindowItems_i16 0x15 => WindowProperty 0x16 => WindowSetSlot 0x17 => SetCooldown 0x18 => PluginMessageClientbound 0x19 => NamedSoundEffect 0x1a => Disconnect 0x1b => EntityAction 0x1c => Explosion_i32 0x1d => ChunkUnload 0x1e => ChangeGameState 0x1f => KeepAliveClientbound_VarInt 0x20 => ChunkData 0x21 => Effect 0x22 => Particle_VarIntArray 0x23 => JoinGame_i32 0x24 => Maps_NoLocked 0x25 => EntityMove_i16 0x26 => EntityLookAndMove_i16 0x27 => EntityLook_VarInt 0x28 => Entity 0x29 => VehicleTeleport 0x2a => SignEditorOpen 0x2b => PlayerAbilities 0x2c => CombatEvent 0x2d => PlayerInfo 0x2e => TeleportPlayer_WithConfirm 0x2f => EntityUsedBed 0x30 => EntityDestroy 0x31 => EntityRemoveEffect 0x32 => ResourcePackSend 0x33 => Respawn_Gamemode 0x34 => EntityHeadLook 0x35 => WorldBorder 0x36 => Camera 0x37 => SetCurrentHotbarSlot 0x38 => ScoreboardDisplay 0x39 => EntityMetadata 0x3a => EntityAttach 0x3b => EntityVelocity 0x3c => EntityEquipment_VarInt 0x3d => SetExperience 0x3e => UpdateHealth 0x3f => ScoreboardObjective 0x40 => SetPassengers 0x41 => Teams_u8 0x42 => UpdateScore 0x43 => SpawnPosition_NoAngle 0x44 => TimeUpdate 0x45 => Title 0x46 => SoundEffect 0x47 => PlayerListHeaderFooter 0x48 => CollectItem 0x49 => EntityTeleport_f64 0x4a => EntityProperties_VarInt 0x4b => EntityEffect } } login Login { serverbound Serverbound { 0x00 => LoginStart 0x01 => EncryptionResponse } clientbound Clientbound { 0x00 => LoginDisconnect 0x01 => EncryptionRequest 0x02 => LoginSuccess_String 0x03 => SetInitialCompression } } status Status { serverbound Serverbound { 0x00 => StatusRequest 0x01 => StatusPing } clientbound Clientbound { 0x00 => StatusResponse 0x01 => StatusPong } } );