protocol_packet_ids!( handshake Handshaking { serverbound Serverbound { 0x00 => Handshake } clientbound Clientbound { } } play Play { serverbound Serverbound { 0x00 => TeleportConfirm 0x01 => QueryBlockNBT 0x02 => SetDifficulty 0x03 => ChatMessage 0x04 => ClientStatus 0x05 => ClientSettings 0x06 => TabComplete 0x07 => ConfirmTransactionServerbound 0x08 => ClickWindowButton 0x09 => ClickWindow 0x0a => CloseWindow 0x0b => PluginMessageServerbound 0x0c => EditBook_Item 0x0d => QueryEntityNBT 0x0e => UseEntity_Hand 0x0f => KeepAliveServerbound_i64 0x10 => LockDifficulty 0x11 => PlayerPosition 0x12 => PlayerPositionLook 0x13 => PlayerLook 0x14 => Player 0x15 => VehicleMove 0x16 => SteerBoat 0x17 => PickItem 0x18 => CraftRecipeRequest 0x19 => ClientAbilities_f32 0x1a => PlayerDigging 0x1b => PlayerAction 0x1c => SteerVehicle 0x1d => CraftingBookData 0x1e => NameItem 0x1f => ResourcePackStatus 0x20 => AdvancementTab 0x21 => SelectTrade 0x22 => SetBeaconEffect 0x23 => HeldItemChange 0x24 => UpdateCommandBlock 0x25 => UpdateCommandBlockMinecart 0x26 => CreativeInventoryAction 0x27 => UpdateJigsawBlock_Type 0x28 => UpdateStructureBlock 0x29 => SetSign 0x2a => ArmSwing 0x2b => SpectateTeleport 0x2c => PlayerBlockPlacement_insideblock 0x2d => UseItem } clientbound Clientbound { 0x00 => SpawnObject_VarInt 0x01 => SpawnExperienceOrb 0x02 => SpawnGlobalEntity 0x03 => SpawnMob_WithMeta 0x04 => SpawnPainting_VarInt 0x05 => SpawnPlayer_f64 0x06 => Animation 0x07 => Statistics 0x08 => BlockBreakAnimation 0x09 => UpdateBlockEntity 0x0a => BlockAction 0x0b => BlockChange_VarInt 0x0c => BossBar 0x0d => ServerDifficulty_Locked 0x0e => ServerMessage_Position 0x0f => MultiBlockChange_VarInt 0x10 => TabCompleteReply 0x11 => DeclareCommands 0x12 => ConfirmTransaction 0x13 => WindowClose 0x14 => WindowItems_i16 0x15 => WindowProperty 0x16 => WindowSetSlot 0x17 => SetCooldown 0x18 => PluginMessageClientbound 0x19 => NamedSoundEffect 0x1a => Disconnect 0x1b => EntityAction 0x1c => Explosion_i32 0x1d => ChunkUnload 0x1e => ChangeGameState 0x1f => WindowOpenHorse 0x20 => KeepAliveClientbound_i64 0x21 => ChunkData_HeightMap 0x22 => Effect 0x23 => Particle_f32 0x24 => UpdateLight_NoTrust 0x25 => JoinGame_i32_ViewDistance 0x26 => Maps 0x27 => TradeList_WithoutRestock 0x28 => EntityMove_i16 0x29 => EntityLookAndMove_i16 0x2a => EntityLook_VarInt 0x2b => Entity 0x2c => VehicleTeleport 0x2d => OpenBook 0x2e => WindowOpen_VarInt 0x2f => SignEditorOpen 0x30 => CraftRecipeResponse 0x31 => PlayerAbilities 0x32 => CombatEvent 0x33 => PlayerInfo 0x34 => FacePlayer 0x35 => TeleportPlayer_WithConfirm 0x36 => UnlockRecipes_WithSmelting 0x37 => EntityDestroy 0x38 => EntityRemoveEffect 0x39 => ResourcePackSend 0x3a => Respawn_Gamemode 0x3b => EntityHeadLook 0x3c => SelectAdvancementTab 0x3d => WorldBorder 0x3e => Camera 0x3f => SetCurrentHotbarSlot 0x40 => UpdateViewPosition 0x41 => UpdateViewDistance 0x42 => ScoreboardDisplay 0x43 => EntityMetadata 0x44 => EntityAttach 0x45 => EntityVelocity 0x46 => EntityEquipment_VarInt 0x47 => SetExperience 0x48 => UpdateHealth 0x49 => ScoreboardObjective 0x4a => SetPassengers 0x4b => Teams_VarInt 0x4c => UpdateScore 0x4d => SpawnPosition_NoAngle 0x4e => TimeUpdate 0x4f => Title 0x50 => EntitySoundEffect 0x51 => SoundEffect 0x52 => StopSound 0x53 => PlayerListHeaderFooter 0x54 => NBTQueryResponse 0x55 => CollectItem 0x56 => EntityTeleport_f64 0x57 => Advancements 0x58 => EntityProperties_VarInt 0x59 => EntityEffect 0x5a => DeclareRecipes 0x5b => Tags_WithEntities } } login Login { serverbound Serverbound { 0x00 => LoginStart 0x01 => EncryptionResponse 0x02 => LoginPluginResponse } clientbound Clientbound { 0x00 => LoginDisconnect 0x01 => EncryptionRequest 0x02 => LoginSuccess_String 0x03 => SetInitialCompression 0x04 => LoginPluginRequest } } status Status { serverbound Serverbound { 0x00 => StatusRequest 0x01 => StatusPing } clientbound Clientbound { 0x00 => StatusResponse 0x01 => StatusPong } } );