stevenarella/src/render/shaders
terrarier2111 3ae7e0e178
Fix transparency while ingame (#592). Fixes #570
2021-08-29 18:25:35 -07:00
..
chunk_frag.glsl chunk_builder: single-threaded on wasm (#458) 2021-01-07 17:26:58 -08:00
chunk_vertex.glsl Use web-sys for web backend (#444) 2020-12-26 13:43:21 -08:00
clouds_frag.glsl Add fancy clouds 2016-04-01 20:01:10 +01:00
clouds_geo.glsl Fix uninitialized texP and heightP in clouds_geo. Closes https://github.com/iceiix/steven/issues/32 2018-11-28 16:45:25 -08:00
clouds_vertex.glsl Add fancy clouds 2016-04-01 20:01:10 +01:00
get_light.glsl Implement block shading 2016-03-21 19:53:00 +00:00
lookup_texture.glsl Use web-sys for web backend (#444) 2020-12-26 13:43:21 -08:00
model_frag.glsl Implement models and a sun/moon 2016-03-27 23:31:57 +01:00
model_vertex.glsl Use web-sys for web backend (#444) 2020-12-26 13:43:21 -08:00
sun_frag.glsl Implement models and a sun/moon 2016-03-27 23:31:57 +01:00
sun_vertex.glsl Use web-sys for web backend (#444) 2020-12-26 13:43:21 -08:00
trans_frag.glsl Fix transparency while ingame (#592). Fixes #570 2021-08-29 18:25:35 -07:00
trans_vertex.glsl Add last state before I stopped 2016-03-16 17:33:06 +00:00
ui_frag.glsl Work on login screen, added ui buttons and textboxes (plus tab fixes) 2016-03-20 20:17:21 +00:00
ui_vertex.glsl Use web-sys for web backend (#444) 2020-12-26 13:43:21 -08:00