stevenarella/src/main.rs

163 lines
5.5 KiB
Rust

// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
pub mod protocol;
pub mod format;
pub mod nbt;
pub mod item;
pub mod gl;
pub mod types;
pub mod resources;
pub mod render;
pub mod ui;
pub mod screen;
#[macro_use]
pub mod console;
extern crate glfw;
extern crate image;
extern crate time;
extern crate byteorder;
extern crate serde_json;
extern crate steven_openssl as openssl;
extern crate hyper;
extern crate flate2;
extern crate rand;
extern crate rustc_serialize;
#[macro_use]
extern crate log;
use std::sync::{Arc, RwLock, Mutex};
use std::marker::PhantomData;
use glfw::{Action, Context, Key};
const CL_BRAND: console::CVar<String> = console::CVar {
ty: PhantomData,
name: "cl_brand",
description: "cl_brand has the value of the clients current 'brand'. e.g. \"Steven\" or \"Vanilla\"",
mutable: false,
serializable: false,
default: &|| "steven".to_owned(),
};
pub struct Game {
renderer: render::Renderer,
screen_sys: screen::ScreenSystem,
resource_manager: Arc<RwLock<resources::Manager>>,
console: Arc<Mutex<console::Console>>,
}
fn main() {
let con = Arc::new(Mutex::new(console::Console::new()));
con.lock().unwrap().register(CL_BRAND);
let proxy = console::ConsoleProxy::new(con.clone());
log::set_logger(|max_log_level| {
max_log_level.set(log::LogLevelFilter::Trace);
Box::new(proxy)
}).unwrap();
info!("Starting steven");
let resource_manager = Arc::new(RwLock::new(resources::Manager::new()));
{ resource_manager.write().unwrap().tick(); }
let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap();
glfw.window_hint(glfw::WindowHint::ContextVersion(3, 2));
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core));
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
glfw.window_hint(glfw::WindowHint::DepthBits(32));
glfw.window_hint(glfw::WindowHint::StencilBits(0));
let (mut window, events) = glfw.create_window(854, 480, "Steven", glfw::WindowMode::Windowed)
.expect("Failed to create GLFW window");
gl::init(&mut window);
window.set_key_polling(true);
window.set_char_polling(true);
window.set_scroll_polling(true);
window.set_mouse_button_polling(true);
window.set_cursor_pos_polling(true);
window.make_current();
glfw.set_swap_interval(1);
let renderer = render::Renderer::new(resource_manager.clone());
let mut ui_container = ui::Container::new();
let mut last_frame = time::now();
let frame_time = (time::Duration::seconds(1).num_nanoseconds().unwrap() as f64) / 60.0;
let mut screen_sys = screen::ScreenSystem::new();
screen_sys.add_screen(Box::new(screen::Login::new()));
let mut game = Game {
renderer: renderer,
screen_sys: screen_sys,
resource_manager: resource_manager,
console: con,
};
while !window.should_close() {
{ game.resource_manager.write().unwrap().tick(); }
let now = time::now();
let diff = now - last_frame;
last_frame = now;
let delta = (diff.num_nanoseconds().unwrap() as f64) / frame_time;
game.screen_sys.tick(delta, &mut game.renderer, &mut ui_container);
let (width, height) = window.get_framebuffer_size();
game.console.lock().unwrap().tick(&mut ui_container, &mut game.renderer, delta, width as f64);
ui_container.tick(&mut game.renderer, delta, width as f64, height as f64);
game.renderer.tick(delta, width as u32, height as u32);
window.swap_buffers();
glfw.poll_events();
for (_, event) in glfw::flush_messages(&events) {
handle_window_event(&mut window, &mut game, &mut ui_container, event);
}
}
}
fn handle_window_event(window: &mut glfw::Window, game: &mut Game, ui_container: &mut ui::Container, event: glfw::WindowEvent) {
match event {
glfw::WindowEvent::Key(Key::GraveAccent, _, Action::Press, _) => {
game.console.lock().unwrap().toggle();
}
glfw::WindowEvent::Key(Key::Escape, _, Action::Press, _) => {
window.set_should_close(true)
},
glfw::WindowEvent::Key(key, _, Action::Press, _) => {
println!("Key: {:?}", key);
},
glfw::WindowEvent::Scroll(x, y) => {
game.screen_sys.on_scroll(x, y);
},
glfw::WindowEvent::MouseButton(glfw::MouseButton::Button1, Action::Release, _) => {
let (width, height) = window.get_size();
let (xpos, ypos) = window.get_cursor_pos();
let (fw, fh) = window.get_framebuffer_size();
ui_container.click_at(game, xpos*((fw as f64)/(width as f64)), ypos*((fh as f64)/(height as f64)), fw as f64, fh as f64)
},
glfw::WindowEvent::CursorPos(xpos, ypos) => {
let (width, height) = window.get_size();
let (fw, fh) = window.get_framebuffer_size();
ui_container.hover_at(game, xpos*((fw as f64)/(width as f64)), ypos*((fh as f64)/(height as f64)), fw as f64, fh as f64)
}
_ => {}
}
}