stevenarella/src/main.rs

273 lines
8.6 KiB
Rust

// Copyright 2016 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#![recursion_limit="200"]
#![feature(const_fn)]
extern crate glutin;
extern crate image;
extern crate time;
extern crate byteorder;
extern crate serde_json;
extern crate steven_openssl as openssl;
extern crate hyper;
extern crate flate2;
extern crate rand;
extern crate rustc_serialize;
extern crate cgmath;
#[macro_use]
extern crate log;
#[macro_use]
extern crate lazy_static;
#[macro_use]
pub mod macros;
pub mod ecs;
pub mod protocol;
pub mod format;
pub mod nbt;
pub mod item;
pub mod gl;
pub mod types;
pub mod resources;
pub mod render;
pub mod ui;
pub mod screen;
#[macro_use]
pub mod console;
pub mod server;
pub mod world;
pub mod chunk_builder;
pub mod auth;
use std::sync::{Arc, RwLock, Mutex};
use std::marker::PhantomData;
use std::thread;
use std::sync::mpsc;
const CL_BRAND: console::CVar<String> = console::CVar {
ty: PhantomData,
name: "cl_brand",
description: "cl_brand has the value of the clients current 'brand'. e.g. \"Steven\" or \
\"Vanilla\"",
mutable: false,
serializable: false,
default: &|| "Steven".to_owned(),
};
pub struct Game {
renderer: render::Renderer,
screen_sys: screen::ScreenSystem,
resource_manager: Arc<RwLock<resources::Manager>>,
console: Arc<Mutex<console::Console>>,
should_close: bool,
mouse_pos: (i32, i32),
server: server::Server,
chunk_builder: chunk_builder::ChunkBuilder,
connect_reply: Option<mpsc::Receiver<Result<server::Server, protocol::Error>>>,
}
impl Game {
pub fn connect_to(&mut self, address: &str) {
let (tx, rx) = mpsc::channel();
self.connect_reply = Some(rx);
let address = address.to_owned();
let resources = self.resource_manager.clone();
let console = self.console.clone();
thread::spawn(move || {
tx.send(server::Server::connect(resources, console, &address)).unwrap();
});
}
pub fn tick(&mut self) {
let mut clear_reply = false;
if let Some(ref recv) = self.connect_reply {
if let Ok(server) = recv.try_recv() {
clear_reply = true;
match server {
Ok(val) => {
self.screen_sys.pop_screen();
self.renderer.clear_chunks();
self.server = val;
},
Err(err) => {
let msg = match err {
protocol::Error::Disconnect(val) => val,
err => {
let mut msg = format::TextComponent::new(&format!("{}", err));
msg.modifier.color = Some(format::Color::Red);
format::Component::Text(msg)
},
};
self.screen_sys.replace_screen(Box::new(screen::ServerList::new(
Some(msg)
)));
}
}
}
}
if clear_reply {
self.connect_reply = None;
}
}
}
fn main() {
world::block::force_init();
let con = Arc::new(Mutex::new(console::Console::new()));
{
let mut con = con.lock().unwrap();
con.register(CL_BRAND);
auth::register_vars(&mut con);
con.load_config();
con.save_config();
}
let proxy = console::ConsoleProxy::new(con.clone());
log::set_logger(|max_log_level| {
max_log_level.set(log::LogLevelFilter::Trace);
Box::new(proxy)
}).unwrap();
info!("Starting steven");
let resource_manager = Arc::new(RwLock::new(resources::Manager::new()));
{
resource_manager.write().unwrap().tick();
}
let mut window = glutin::WindowBuilder::new()
.with_title("Steven".to_string())
.with_dimensions(854, 480)
.with_gl(glutin::GlRequest::Specific(glutin::Api::OpenGl, (3, 2)))
.with_gl_profile(glutin::GlProfile::Core)
.with_depth_buffer(24)
.with_stencil_buffer(0)
.with_vsync()
.build()
.expect("Could not create Glutin window.");
unsafe {
window.make_current().expect("Could not set current context.");
}
gl::init(&mut window);
let renderer = render::Renderer::new(resource_manager.clone());
let mut ui_container = ui::Container::new();
let mut last_frame = time::now();
let frame_time = (time::Duration::seconds(1).num_nanoseconds().unwrap() as f64) / 60.0;
let mut screen_sys = screen::ScreenSystem::new();
screen_sys.add_screen(Box::new(screen::Login::new(con.clone())));
let textures = renderer.get_textures();
let mut game = Game {
server: server::Server::dummy_server(resource_manager.clone(), con.clone()),
renderer: renderer,
screen_sys: screen_sys,
resource_manager: resource_manager,
console: con,
should_close: false,
mouse_pos: (0, 0),
chunk_builder: chunk_builder::ChunkBuilder::new(textures),
connect_reply: None,
};
while !game.should_close {
{
game.resource_manager.write().unwrap().tick();
}
let now = time::now();
let diff = now - last_frame;
last_frame = now;
let delta = (diff.num_nanoseconds().unwrap() as f64) / frame_time;
let (width, height) = window.get_inner_size_pixels().unwrap();
// TODO: TEMP
game.renderer.camera.pos.x = 0.5;
game.renderer.camera.pos.z = 0.5;
game.renderer.camera.pos.y = 15.0;
game.renderer.camera.yaw += 0.005 * delta;
if game.renderer.camera.yaw > ::std::f64::consts::PI * 2.0 {
game.renderer.camera.yaw = 0.0;
}
game.tick();
game.server.tick();
game.chunk_builder.tick(&mut game.server.world, &mut game.renderer);
game.screen_sys.tick(delta, &mut game.renderer, &mut ui_container);
game.console
.lock()
.unwrap()
.tick(&mut ui_container, &mut game.renderer, delta, width as f64);
ui_container.tick(&mut game.renderer, delta, width as f64, height as f64);
game.renderer.tick(delta, width, height);
let _ = window.swap_buffers();
for event in window.poll_events() {
handle_window_event(&window, &mut game, &mut ui_container, event)
}
}
}
fn handle_window_event(window: &glutin::Window,
game: &mut Game,
ui_container: &mut ui::Container,
event: glutin::Event) {
use glutin::{Event, VirtualKeyCode};
match event {
Event::Closed => game.should_close = true,
Event::MouseMoved((x, y)) => {
game.mouse_pos = (x, y);
let (width, height) = window.get_inner_size_pixels().unwrap();
ui_container.hover_at(game, x as f64, y as f64, width as f64, height as f64);
}
Event::MouseInput(glutin::ElementState::Released, glutin::MouseButton::Left) => {
let (x, y) = game.mouse_pos;
let (width, height) = window.get_inner_size_pixels().unwrap();
ui_container.click_at(game, x as f64, y as f64, width as f64, height as f64);
}
Event::MouseWheel(delta) => {
let (x, y) = match delta {
glutin::MouseScrollDelta::LineDelta(x, y) => (x, y),
glutin::MouseScrollDelta::PixelDelta(x, y) => (x, y),
};
game.screen_sys.on_scroll(x as f64, y as f64);
}
Event::KeyboardInput(glutin::ElementState::Pressed, _, Some(VirtualKeyCode::Grave)) => {
game.console.lock().unwrap().toggle();
}
Event::KeyboardInput(state, key, virt) => {
ui_container.key_press(game, virt, key, state == glutin::ElementState::Pressed);
}
Event::ReceivedCharacter(c) => {
ui_container.key_type(game, c);
}
_ => (),
}
}