stevenarella/src/ui/image.rs

144 lines
3.7 KiB
Rust

// Copyright 2015 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
ui_element!(Image {
texture: render::Texture,
width: f64,
height: f64,
t_x: f64,
t_y: f64,
t_width: f64,
t_height: f64,
r: u8,
g: u8,
b: u8,
a: u8
});
impl Image {
base_impl!();
pub fn new(texture: render::Texture,
x: f64,
y: f64,
w: f64,
h: f64,
t_x: f64,
t_y: f64,
t_width: f64,
t_height: f64,
r: u8,
g: u8,
b: u8)
-> Image {
ui_create!(Image {
texture: texture,
x: x,
y: y,
width: w,
height: h,
t_x: t_x,
t_y: t_y,
t_width: t_width,
t_height: t_height,
r: r,
g: g,
b: b,
a: 255,
})
}
fn update(&mut self, _: &mut render::Renderer) {
}
fn draw(&mut self,
renderer: &mut render::Renderer,
r: &Region,
width: f64,
height: f64,
_: f64)
-> &Vec<u8> {
if self.dirty {
self.dirty = false;
self.texture = renderer.check_texture(self.texture.clone());
let mut e = render::ui::UIElement::new(&self.texture,
r.x,
r.y,
r.w,
r.h,
self.t_x,
self.t_y,
self.t_width,
self.t_height);
e.r = self.r;
e.g = self.g;
e.b = self.b;
e.a = self.a;
e.layer = self.layer;
self.data = e.bytes(width, height);
}
&self.data
}
pub fn get_size(&self) -> (f64, f64) {
(self.width, self.height)
}
pub fn get_texture(&self) -> render::Texture {
self.texture.clone()
}
pub fn set_texture(&mut self, val: render::Texture) {
self.texture = val;
self.dirty = true;
}
lazy_field!(width, f64, get_width, set_width);
lazy_field!(height, f64, get_height, set_height);
lazy_field!(t_x, f64, get_t_x, set_t_x);
lazy_field!(t_y, f64, get_t_y, set_t_y);
lazy_field!(t_width, f64, get_t_width, set_t_width);
lazy_field!(t_height, f64, get_t_height, set_t_height);
lazy_field!(r, u8, get_r, set_r);
lazy_field!(g, u8, get_g, set_g);
lazy_field!(b, u8, get_b, set_b);
lazy_field!(a, u8, get_a, set_a);
}
impl UIElement for Image {
fn wrap(self) -> Element {
Element::Image(self)
}
fn unwrap_ref<'a>(e: &'a Element) -> &'a Image {
match e {
&Element::Image(ref val) => val,
_ => panic!("Incorrect type"),
}
}
fn unwrap_ref_mut<'a>(e: &'a mut Element) -> &'a mut Image {
match e {
&mut Element::Image(ref mut val) => val,
_ => panic!("Incorrect type"),
}
}
}