stevenarella/blocks/src/lib.rs

7520 lines
252 KiB
Rust

#![recursion_limit = "600"]
extern crate steven_shared as shared;
use crate::shared::{Axis, Direction, Position};
use cgmath::Point3;
use collision::Aabb3;
use lazy_static::lazy_static;
use std::collections::HashMap;
pub mod material;
pub use self::material::Material;
pub use self::Block::*;
pub trait WorldAccess {
fn get_block(&self, pos: Position) -> Block;
}
#[doc(hidden)]
#[macro_export]
macro_rules! create_ids {
($t:ty, ) => ();
($t:ty, prev($prev:ident), $name:ident) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = $prev + 1;
);
($t:ty, prev($prev:ident), $name:ident, $($n:ident),+) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = $prev + 1;
create_ids!($t, prev($name), $($n),+);
);
($t:ty, $name:ident, $($n:ident),+) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = 0;
create_ids!($t, prev($name), $($n),+);
);
($t:ty, $name:ident) => (
#[allow(non_upper_case_globals)]
pub const $name: $t = 0;
);
}
struct VanillaIDMap {
flat: Vec<Option<Block>>,
hier: Vec<Option<Block>>,
modded: HashMap<String, [Option<Block>; 16]>,
}
macro_rules! define_blocks {
(
$(
$name:ident {
$(modid $modid:expr,)?
props {
$(
$fname:ident : $ftype:ty = [$($val:expr),+],
)*
},
$(data $datafunc:expr,)?
$(offset $offsetfunc:expr,)?
$(material $mat:expr,)?
model $model:expr,
$(variant $variant:expr,)?
$(tint $tint:expr,)?
$(collision $collision:expr,)?
$(update_state ($world:ident, $pos:ident) => $update_state:expr,)?
$(multipart ($mkey:ident, $mval:ident) => $multipart:expr,)?
}
)+
) => (
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
pub enum Block {
$(
$name {
$(
$fname : $ftype,
)?
},
)+
}
mod internal_ids {
create_ids!(usize, $($name),+);
}
impl Block {
#[allow(unused_variables, unreachable_code)]
pub fn get_internal_id(&self) -> usize {
match *self {
$(
Block::$name {
$($fname,)?
} => {
internal_ids::$name
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_hierarchical_data(&self) -> Option<usize> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
let data: Option<usize> = ($datafunc).map(|v| v);
return data;
)?
Some(0)
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_flat_offset(&self) -> Option<usize> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
let offset: Option<usize> = ($offsetfunc).map(|v| v);
return offset;
)?
$(
let data: Option<usize> = ($datafunc).map(|v| v);
return data;
)?
Some(0)
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_modid(&self) -> Option<&str> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
return Some($modid);
)?
None
}
)+
}
}
pub fn by_vanilla_id(id: usize, protocol_version: i32, modded_block_ids: &HashMap<usize, String>) -> Block {
if protocol_version >= 404 {
VANILLA_ID_MAP.flat.get(id).and_then(|v| *v).unwrap_or(Block::Missing{})
// TODO: support modded 1.13.2+ blocks after https://github.com/iceiix/stevenarella/pull/145
} else {
if let Some(block) = VANILLA_ID_MAP.hier.get(id).and_then(|v| *v) {
block
} else {
let data = id & 0xf;
if let Some(name) = modded_block_ids.get(&(id >> 4)) {
if let Some(blocks_by_data) = VANILLA_ID_MAP.modded.get(name) {
blocks_by_data[data].unwrap_or(Block::Missing{})
} else {
//info!("Modded block not supported yet: {}:{} -> {}", id >> 4, data, name);
Block::Missing{}
}
} else {
Block::Missing{}
}
}
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_material(&self) -> Material {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(return $mat;)?
material::SOLID
}
)+
}
}
#[allow(unused_variables)]
pub fn get_model(&self) -> (String, String) {
match *self {
$(
Block::$name {
$($fname,)?
} => {
let parts = $model;
(String::from(parts.0), String::from(parts.1))
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_model_variant(&self) -> String {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(return String::from($variant);)?
"normal".to_owned()
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_tint(&self) -> TintType {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(return $tint;)?
TintType::Default
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn get_collision_boxes(&self) -> Vec<Aabb3<f64>> {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(return $collision;)?
vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0, 1.0)
)]
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn update_state<W: WorldAccess>(&self, world: &W, pos: Position) -> Block {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
let $world = world;
let $pos = pos;
return $update_state;
)?
Block::$name {
$($fname: $fname,)?
}
}
)+
}
}
#[allow(unused_variables, unreachable_code)]
pub fn match_multipart(&self, key: &str, val: &str) -> bool {
match *self {
$(
Block::$name {
$($fname,)?
} => {
$(
let $mkey = key;
let $mval = val;
return $multipart;
)?
false
}
)+
}
}
}
mod block_registration_functions {
use super::*;
$(
#[allow(non_snake_case)]
pub fn $name(
blocks_flat: &mut Vec<Option<Block>>,
blocks_hier: &mut Vec<Option<Block>>,
blocks_modded: &mut HashMap<String, [Option<Block>; 16]>,
flat_id: &mut usize,
last_internal_id: &mut usize,
hier_block_id: &mut usize,
) {
#[allow(non_camel_case_types, dead_code)]
struct CombinationIter<$($fname),*> {
first: bool,
finished: bool,
state: CombinationIterState<$($fname),*>,
orig: CombinationIterOrig<$($fname),*>,
current: CombinationIterCurrent,
}
#[allow(non_camel_case_types)]
struct CombinationIterState<$($fname),*> {
$($fname: $fname,)?
}
#[allow(non_camel_case_types)]
struct CombinationIterOrig<$($fname),*> {
$($fname: $fname,)?
}
#[allow(non_camel_case_types)]
struct CombinationIterCurrent {
$($fname: $ftype,)?
}
#[allow(non_camel_case_types)]
impl <$($fname : Iterator<Item=$ftype> + Clone),*> Iterator for CombinationIter<$($fname),*> {
type Item = Block;
#[allow(unused_mut, unused_variables, unreachable_code, unused_assignments, clippy::never_loop)]
fn next(&mut self) -> Option<Self::Item> {
if self.finished {
return None;
}
if self.first {
self.first = false;
return Some(Block::$name {
$(
$fname: self.current.$fname,
)?
});
}
let mut has_value = false;
loop {
$(
if let Some(val) = self.state.$fname.next() {
self.current.$fname = val;
has_value = true;
break;
}
self.state.$fname = self.orig.$fname.clone();
self.current.$fname = self.state.$fname.next().unwrap();
)?
self.finished = true;
return None;
}
if has_value {
Some(Block::$name {
$(
$fname: self.current.$fname,
)?
})
} else {
None
}
}
}
#[allow(non_camel_case_types)]
impl <$($fname : Iterator<Item=$ftype> + Clone),*> CombinationIter<$($fname),*> {
#[allow(clippy::too_many_arguments)]
fn new($(mut $fname:$fname),*) -> CombinationIter<$($fname),*> {
CombinationIter {
finished: false,
first: true,
orig: CombinationIterOrig {
$($fname: $fname.clone(),)?
},
current: CombinationIterCurrent {
$($fname: $fname.next().unwrap(),)?
},
state: CombinationIterState {
$($fname: $fname,)?
}
}
}
}
let iter = CombinationIter::new(
$({
let vals = vec![$($val),+];
vals.into_iter()
}),*
);
let mut last_offset: isize = -1;
for block in iter {
let internal_id = block.get_internal_id();
let hier_data: Option<usize> = block.get_hierarchical_data();
if let Some(modid) = block.get_modid() {
let hier_data = hier_data.unwrap();
if !(*blocks_modded).contains_key(modid) {
(*blocks_modded).insert(modid.to_string(), [None; 16]);
}
let block_from_data = (*blocks_modded).get_mut(modid).unwrap();
block_from_data[hier_data] = Some(block);
continue
}
let vanilla_id =
if let Some(hier_data) = hier_data {
if internal_id != *last_internal_id {
*hier_block_id += 1;
}
*last_internal_id = internal_id;
Some((*hier_block_id << 4) + hier_data)
} else {
None
};
let offset = block.get_flat_offset();
if let Some(offset) = offset {
let id = *flat_id + offset;
/*
if let Some(vanilla_id) = vanilla_id {
debug!("{} block state = {:?} hierarchical {}:{} offset={}", id, block, vanilla_id >> 4, vanilla_id & 0xF, offset);
} else {
debug!("{} block state = {:?} hierarchical none, offset={}", id, block, offset);
}
*/
if offset as isize > last_offset {
last_offset = offset as isize;
}
if (*blocks_flat).len() <= id {
(*blocks_flat).resize(id + 1, None);
}
if (*blocks_flat)[id].is_none() {
(*blocks_flat)[id] = Some(block);
} else {
panic!(
"Tried to register {:#?} to {} but {:#?} was already registered",
block,
id,
(*blocks_flat)[id]
);
}
}
if let Some(vanilla_id) = vanilla_id {
/*
if offset.is_none() {
debug!("(no flat) block state = {:?} hierarchical {}:{}", block, vanilla_id >> 4, vanilla_id & 0xF);
}
*/
if (*blocks_hier).len() <= vanilla_id {
(*blocks_hier).resize(vanilla_id + 1, None);
}
if (*blocks_hier)[vanilla_id].is_none() {
(*blocks_hier)[vanilla_id] = Some(block);
} else {
panic!(
"Tried to register {:#?} to {} but {:#?} was already registered",
block,
vanilla_id,
(*blocks_hier)[vanilla_id]
);
}
}
}
#[allow(unused_assignments)]
{
*flat_id += (last_offset + 1) as usize;
}
}
)+
}
lazy_static! {
static ref VANILLA_ID_MAP: VanillaIDMap = {
let mut blocks_flat = vec![];
let mut blocks_hier = vec![];
let mut blocks_modded: HashMap<String, [Option<Block>; 16]> = HashMap::new();
let mut flat_id = 0;
let mut last_internal_id = 0;
let mut hier_block_id = 0;
$(
block_registration_functions::$name(&mut blocks_flat,
&mut blocks_hier,
&mut blocks_modded,
&mut flat_id,
&mut last_internal_id,
&mut hier_block_id);
)+
VanillaIDMap { flat: blocks_flat, hier: blocks_hier, modded: blocks_modded }
};
}
);
}
#[derive(Clone, Copy)]
pub enum TintType {
Default,
Color { r: u8, g: u8, b: u8 },
Grass,
Foliage,
}
define_blocks! {
Air {
props {},
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
collision vec![],
}
Stone {
props {
variant: StoneVariant = [
StoneVariant::Normal,
StoneVariant::Granite,
StoneVariant::SmoothGranite,
StoneVariant::Diorite,
StoneVariant::SmoothDiorite,
StoneVariant::Andesite,
StoneVariant::SmoothAndesite
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
}
Grass {
props {
snowy: bool = [false, true],
},
data { if snowy { None } else { Some(0) } },
offset { if snowy { Some(0) } else { Some(1) } },
model { ("minecraft", "grass") },
variant format!("snowy={}", snowy),
tint TintType::Grass,
update_state (world, pos) => Block::Grass{snowy: is_snowy(world, pos)},
}
Dirt {
props {
snowy: bool = [false, true],
variant: DirtVariant = [
DirtVariant::Normal,
DirtVariant::Coarse,
DirtVariant::Podzol
],
},
data if !snowy { Some(variant.data()) } else { None },
offset {
if variant == DirtVariant::Podzol {
Some(variant.data() + if snowy { 0 } else { 1 })
} else {
if snowy {
None
} else {
Some(variant.data())
}
}
},
model { ("minecraft", variant.as_string()) },
variant {
if variant == DirtVariant::Podzol {
format!("snowy={}", snowy)
} else {
"normal".to_owned()
}
},
update_state (world, pos) => if variant == DirtVariant::Podzol {
Block::Dirt{snowy: is_snowy(world, pos), variant: variant}
} else {
Block::Dirt{snowy: snowy, variant: variant}
},
}
Cobblestone {
props {},
model { ("minecraft", "cobblestone") },
}
Planks {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data Some(variant.plank_data()),
model { ("minecraft", format!("{}_planks", variant.as_string()) ) },
}
Sapling {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
stage: u8 = [0, 1],
},
data Some(variant.plank_data() | ((stage as usize) << 3)),
offset Some((variant.plank_data() << 1) | (stage as usize)),
material material::NON_SOLID,
model { ("minecraft", format!("{}_sapling", variant.as_string()) ) },
variant format!("stage={}", stage),
collision vec![],
}
Bedrock {
props {},
model { ("minecraft", "bedrock") },
}
FlowingWater {
props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(level as usize),
offset None,
material Material {
absorbed_light: 2,
..material::TRANSPARENT
},
model { ("minecraft", "flowing_water") },
collision vec![],
}
Water {
props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(level as usize),
material Material {
absorbed_light: 2,
..material::TRANSPARENT
},
model { ("minecraft", "water") },
collision vec![],
}
FlowingLava {
props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(level as usize),
offset None,
material Material {
absorbed_light: 15,
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "flowing_lava") },
collision vec![],
}
Lava {
props {
level: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(level as usize),
material Material {
absorbed_light: 15,
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "lava") },
collision vec![],
}
Sand {
props {
red: bool = [false, true],
},
data Some(if red { 1 } else { 0 }),
model { ("minecraft", if red { "red_sand" } else { "sand" } ) },
}
Gravel {
props {},
model { ("minecraft", "gravel") },
}
GoldOre {
props {},
model { ("minecraft", "gold_ore") },
}
IronOre {
props {},
model { ("minecraft", "iron_ore") },
}
CoalOre {
props {},
model { ("minecraft", "coal_ore") },
}
Log {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak,
TreeVariant::StrippedSpruce,
TreeVariant::StrippedBirch,
TreeVariant::StrippedJungle,
TreeVariant::StrippedAcacia,
TreeVariant::StrippedDarkOak,
TreeVariant::StrippedOak
],
axis: Axis = [Axis::Y, Axis::Z, Axis::X, Axis::None],
},
data match variant {
TreeVariant::Oak | TreeVariant::Spruce | TreeVariant::Birch | TreeVariant::Jungle =>
Some(variant.data() | (axis.index() << 2)),
_ => None,
},
offset match axis {
Axis::None => None,
Axis::X => Some(variant.offset() * 3 + 0),
Axis::Y => Some(variant.offset() * 3 + 1),
Axis::Z => Some(variant.offset() * 3 + 2),
},
model { ("minecraft", format!("{}_log", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
}
Wood {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak,
TreeVariant::StrippedSpruce,
TreeVariant::StrippedBirch,
TreeVariant::StrippedJungle,
TreeVariant::StrippedAcacia,
TreeVariant::StrippedDarkOak,
TreeVariant::StrippedOak
],
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data None::<usize>,
offset Some(variant.offset() * 3 + axis.index()),
model { ("minecraft", format!("{}_wood", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
}
Leaves {
props {
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
decayable: bool = [false, true],
check_decay: bool = [false, true],
distance: u8 = [1, 2, 3, 4, 5, 6, 7],
},
data match variant {
TreeVariant::Oak | TreeVariant::Spruce | TreeVariant::Birch | TreeVariant::Jungle =>
if distance == 1 {
Some(variant.data()
| (if decayable { 0x4 } else { 0x0 })
| (if check_decay { 0x8 } else { 0x0 }))
} else {
None
},
_ => None,
},
offset if check_decay {
None
} else {
Some(variant.offset() * (7 * 2) + ((distance as usize - 1) << 1) | (if decayable { 0 } else { 1 }))
},
material material::LEAVES,
model { ("minecraft", format!("{}_leaves", variant.as_string()) ) },
tint TintType::Foliage,
}
Sponge {
props {
wet: bool = [false, true],
},
data Some(if wet { 1 } else { 0 }),
model { ("minecraft", "sponge") },
variant format!("wet={}", wet),
}
Glass {
props {},
material material::NON_SOLID,
model { ("minecraft", "glass") },
}
LapisOre {
props {},
model { ("minecraft", "lapis_ore") },
}
LapisBlock {
props {},
model { ("minecraft", "lapis_block") },
}
Dispenser {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
triggered: bool = [false, true],
},
data Some(facing.index() | (if triggered { 0x8 } else { 0x0 })),
offset Some((facing.offset() << 1) | (if triggered { 0 } else { 1 })),
model { ("minecraft", "dispenser") },
variant format!("facing={}", facing.as_string()),
}
Sandstone {
props {
variant: SandstoneVariant = [
SandstoneVariant::Normal,
SandstoneVariant::Chiseled,
SandstoneVariant::Smooth
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
}
NoteBlock {
props {
instrument: NoteBlockInstrument = [
NoteBlockInstrument::Harp,
NoteBlockInstrument::BaseDrum,
NoteBlockInstrument::Snare,
NoteBlockInstrument::Hat,
NoteBlockInstrument::Bass,
NoteBlockInstrument::Flute,
NoteBlockInstrument::Bell,
NoteBlockInstrument::Guitar,
NoteBlockInstrument::Chime,
NoteBlockInstrument::Xylophone
],
note: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24],
powered: bool = [true, false],
},
data if instrument == NoteBlockInstrument::Harp && note == 0 && powered { Some(0) } else { None },
offset Some(instrument.offset() * (25 * 2) + ((note as usize) << 1) + if powered { 0 } else { 1 }),
model { ("minecraft", "noteblock") },
}
Bed {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
occupied: bool = [false, true],
part: BedPart = [BedPart::Head, BedPart::Foot],
},
data if color != ColoredVariant::White { None } else { Some(facing.horizontal_index()
| (if occupied { 0x4 } else { 0x0 })
| (if part == BedPart::Head { 0x8 } else { 0x0 }))},
offset Some(color.data() * (2 * 2 * 4)
+ (facing.horizontal_offset() * (2 * 2))
+ (if occupied { 0 } else { 2 })
+ (if part == BedPart::Head { 0 } else { 1 })),
material material::NON_SOLID,
model { ("minecraft", "bed") },
variant format!("facing={},part={}", facing.as_string(), part.as_string()),
collision vec![Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 9.0/16.0, 1.0))],
}
GoldenRail {
props {
powered: bool = [false, true],
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "golden_rail") },
variant format!("powered={},shape={}", powered, shape.as_string()),
collision vec![],
}
DetectorRail {
props {
powered: bool = [false, true],
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "detector_rail") },
variant format!("powered={},shape={}", powered, shape.as_string()),
collision vec![],
}
StickyPiston {
props {
extended: bool = [false, true],
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if extended { 0x8 } else { 0x0 })),
offset Some(facing.offset() + (if extended { 0 } else { 6 })),
material Material {
should_cull_against: !extended,
..material::NON_SOLID
},
model { ("minecraft", "sticky_piston") },
variant format!("extended={},facing={}", extended, facing.as_string()),
collision piston_collision(extended, facing),
}
Web {
props {},
material material::NON_SOLID,
model { ("minecraft", "web") },
collision vec![],
}
TallGrass {
props {
variant: TallGrassVariant = [
TallGrassVariant::DeadBush,
TallGrassVariant::TallGrass,
TallGrassVariant::Fern
],
},
data Some(variant.data()),
material material::NON_SOLID,
model { ("minecraft", variant.as_string() ) },
tint TintType::Grass,
collision vec![],
}
Seagrass {
props {},
data None::<usize>,
offset Some(0),
material material::NON_SOLID,
model { ("minecraft", "seagrass") },
collision vec![],
}
TallSeagrass {
props {
half: TallSeagrassHalf = [
TallSeagrassHalf::Upper,
TallSeagrassHalf::Lower
],
},
data None::<usize>,
offset Some(half.offset()),
material material::NON_SOLID,
model { ("minecraft", "tall_seagrass") },
collision vec![],
}
DeadBush {
props {},
offset None,
material material::NON_SOLID,
model { ("minecraft", "dead_bush") },
collision vec![],
}
Piston {
props {
extended: bool = [false, true],
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if extended { 0x8 } else { 0x0 })),
offset Some(facing.offset() + (if extended { 0 } else { 6 })),
material Material {
should_cull_against: !extended,
..material::NON_SOLID
},
model { ("minecraft", "piston") },
variant format!("extended={},facing={}", extended, facing.as_string()),
collision piston_collision(extended, facing),
}
PistonHead {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
short: bool = [false, true],
variant: PistonType = [PistonType::Normal, PistonType::Sticky],
},
data if !short { Some(facing.index() | if variant == PistonType::Sticky { 0x8 } else { 0x0 })} else { None },
offset Some(facing.offset() * 4 +
(if short { 0 } else { 2 }) +
(if variant == PistonType::Normal { 0 } else { 1 })),
material material::NON_SOLID,
model { ("minecraft", "piston_head") },
variant format!("facing={},short={},type={}", facing.as_string(), short, variant.as_string()),
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::Up => (3.0/8.0, -0.25, 3.0/8.0, 5.0/8.0, 0.75, 5.0/8.0),
Direction::Down => (3.0/8.0, 0.25, 3.0/8.0, 5.0/8.0, 1.25, 0.625),
Direction::North => (3.0/8.0, 3.0/8.0, 0.25, 5.0/8.0, 5.0/8.0, 1.25),
Direction::South => (3.0/8.0, 3.0/8.0, -0.25, 5.0/8.0, 5.0/8.0, 0.75),
Direction::West => (0.25, 3.0/8.0, 3.0/8.0, 1.25, 5.0/8.0, 5.0/8.0),
Direction::East => (-0.25, 3.0/8.0, 3.0/8.0, 0.75, 5.0/8.0, 5.0/8.0),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
}
Wool {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
}
ThermalExpansionRockwool {
modid "ThermalExpansion:Rockwool",
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
}
ThermalFoundationRockwool {
modid "thermalfoundation:rockwool",
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_wool", color.as_string()) ) },
}
PistonExtension {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
variant: PistonType = [PistonType::Normal, PistonType::Sticky],
},
data if facing == Direction::Up && variant == PistonType::Normal { Some(0) } else { None },
offset Some(facing.offset() * 2 + (if variant == PistonType::Normal { 0 } else { 1 })),
material material::INVISIBLE,
model { ("minecraft", "piston_extension") },
}
YellowFlower {
props {},
material material::NON_SOLID,
model { ("minecraft", "dandelion") },
collision vec![],
}
RedFlower {
props {
variant: RedFlowerVariant = [
RedFlowerVariant::Poppy,
RedFlowerVariant::BlueOrchid,
RedFlowerVariant::Allium,
RedFlowerVariant::AzureBluet,
RedFlowerVariant::RedTulip,
RedFlowerVariant::OrangeTulip,
RedFlowerVariant::WhiteTulip,
RedFlowerVariant::PinkTulip,
RedFlowerVariant::OxeyeDaisy
],
},
data Some(variant.data()),
material material::NON_SOLID,
model { ("minecraft", variant.as_string()) },
collision vec![],
}
BrownMushroom {
props {},
material Material {
emitted_light: 1,
..material::NON_SOLID
},
model { ("minecraft", "brown_mushroom") },
collision vec![],
}
RedMushroom {
props {},
material material::NON_SOLID,
model { ("minecraft", "red_mushroom") },
collision vec![],
}
GoldBlock {
props {},
model { ("minecraft", "gold_block") },
}
IronBlock {
props {},
model { ("minecraft", "iron_block") },
}
DoubleStoneSlab {
props {
seamless: bool = [false, true],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz
],
},
data {
let data = if seamless {
match variant {
StoneSlabVariant::Stone => 8,
StoneSlabVariant::Sandstone => 9,
StoneSlabVariant::Quartz => 15,
_ => return None,
}
} else {
variant.data()
};
Some(data)
},
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
variant if seamless { "all" } else { "normal" },
}
StoneSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz
],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
collision slab_collision(half),
}
BrickBlock {
props {},
model { ("minecraft", "brick_block") },
}
TNT {
props {
explode: bool = [false, true],
},
data Some(if explode { 1 } else { 0 }),
offset Some(if explode { 0 } else { 1 }),
model { ("minecraft", "tnt") },
}
BookShelf {
props {},
model { ("minecraft", "bookshelf") },
}
MossyCobblestone {
props {},
model { ("minecraft", "mossy_cobblestone") },
}
Obsidian {
props {},
model { ("minecraft", "obsidian") },
}
Torch {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
offset {
Some(match facing {
Direction::Up => 0,
Direction::North => 1,
Direction::South => 2,
Direction::West => 3,
Direction::East => 4,
_ => unreachable!(),
})
},
material Material {
emitted_light: 14,
..material::NON_SOLID
},
model { ("minecraft", "torch") },
variant format!("facing={}", facing.as_string()),
collision vec![],
}
Fire {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
up: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
},
data if !up && !north && !south && !west && !east { Some(age as usize) } else { None },
offset Some(
if west { 0 } else { 1<<0 } |
if up { 0 } else { 1<<1 } |
if south { 0 } else { 1<<2 } |
if north { 0 } else { 1<<3 } |
if east { 0 } else { 1<<4 } |
((age as usize) << 5)),
material Material {
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "fire") },
collision vec![],
update_state (world, pos) => {
Fire{
age: age,
up: can_burn(world, pos.shift(Direction::Up)),
north: can_burn(world, pos.shift(Direction::North)),
south: can_burn(world, pos.shift(Direction::South)),
west: can_burn(world, pos.shift(Direction::West)),
east: can_burn(world, pos.shift(Direction::East))
}
},
multipart (key, val) => match key {
"up" => up == (val == "true"),
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
MobSpawner {
props {},
material material::NON_SOLID,
model { ("minecraft", "mob_spawner") },
}
OakStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "oak_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::OakStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
Chest {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
type_: ChestType = [
ChestType::Single,
ChestType::Left,
ChestType::Right
],
waterlogged: bool = [true, false],
},
data if type_ == ChestType::Single && !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } +
type_.offset() * 2 +
facing.horizontal_offset() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", "chest") },
}
RedstoneWire {
props {
north: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
south: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
west: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
east: RedstoneSide = [RedstoneSide::None, RedstoneSide::Side, RedstoneSide::Up],
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data {
if north == RedstoneSide::None && south == RedstoneSide::None
&& west == RedstoneSide::None && east == RedstoneSide::None {
Some(power as usize)
} else {
None
}
},
offset Some(
west.offset() +
south.offset() * 3 +
(power as usize) * (3 * 3) +
north.offset() * (3 * 3 * 16) +
east.offset() * (3 * 3 * 16 * 3)),
material material::NON_SOLID,
model { ("minecraft", "redstone_wire") },
tint TintType::Color{r: ((255.0 / 30.0) * (f64::from(power)) + 14.0) as u8, g: 0, b: 0},
collision vec![],
update_state (world, pos) => Block::RedstoneWire {
north: can_connect_redstone(world, pos, Direction::North),
south: can_connect_redstone(world, pos, Direction::South),
west: can_connect_redstone(world, pos, Direction::West),
east: can_connect_redstone(world, pos, Direction::East),
power: power
},
multipart (key, val) => match key {
"north" => val.contains(north.as_string()),
"south" => val.contains(south.as_string()),
"west" => val.contains(west.as_string()),
"east" => val.contains(east.as_string()),
_ => false,
},
}
DiamondOre {
props {},
model { ("minecraft", "diamond_ore") },
}
DiamondBlock {
props {},
model { ("minecraft", "diamond_block") },
}
CraftingTable {
props {},
model { ("minecraft", "crafting_table") },
}
Wheat {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "wheat") },
variant format!("age={}", age),
collision vec![],
}
Farmland {
props {
moisture: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(moisture as usize),
material material::NON_SOLID,
model { ("minecraft", "farmland") },
variant format!("moisture={}", moisture),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 15.0/16.0, 1.0)
)],
}
Furnace {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
lit: bool = [true, false],
},
data if !lit { Some(facing.index()) } else { None },
offset Some(if lit { 0 } else { 1 } + facing.horizontal_offset() * 2),
model { ("minecraft", "furnace") },
variant format!("facing={}", facing.as_string()),
}
FurnaceLit {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset None,
material Material {
emitted_light: 13,
..material::SOLID
},
model { ("minecraft", "lit_furnace") },
variant format!("facing={}", facing.as_string()),
}
StandingSign {
props {
rotation: Rotation = [
Rotation::South,
Rotation::SouthSouthWest,
Rotation::SouthWest,
Rotation::WestSouthWest,
Rotation::West,
Rotation::WestNorthWest,
Rotation::NorthWest,
Rotation::NorthNorthWest,
Rotation::North,
Rotation::NorthNorthEast,
Rotation::NorthEast,
Rotation::EastNorthEast,
Rotation::East,
Rotation::EastSouthEast,
Rotation::SouthEast,
Rotation::SouthSouthEast
],
waterlogged: bool = [true, false],
},
data if !waterlogged { Some(rotation.data()) } else { None },
offset Some(rotation.data() * 2 + if waterlogged { 0 } else { 1 }),
material material::INVISIBLE,
model { ("minecraft", "standing_sign") },
collision vec![],
}
WoodenDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "wooden_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::WoodenDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
Ladder {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
waterlogged: bool = [true, false],
},
data if !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2),
material material::NON_SOLID,
model { ("minecraft", "ladder") },
variant format!("facing={}", facing.as_string()),
}
Rail {
props {
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::NorthEast,
RailShape::NorthWest,
RailShape::SouthEast,
RailShape::SouthWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
},
data Some(shape.data()),
material material::NON_SOLID,
model { ("minecraft", "rail") },
variant format!("shape={}", shape.as_string()),
collision vec![],
}
StoneStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "stone_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::StoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
WallSign {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
waterlogged: bool = [true, false],
},
data if !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2),
material material::INVISIBLE,
model { ("minecraft", "wall_sign") },
variant format!("facing={}", facing.as_string()),
collision vec![],
}
Lever {
props {
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
powered: bool = [false, true],
},
data face.data_with_facing_and_powered(facing, powered),
offset Some(face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "lever") },
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
collision vec![],
}
StonePressurePlate {
props {
powered: bool = [false, true],
},
data Some(if powered { 1 } else { 0 }),
offset Some(if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "stone_pressure_plate") },
variant format!("powered={}", powered),
collision vec![],
}
IronDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "iron_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::IronDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
WoodenPressurePlate {
props {
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
powered: bool = [false, true],
},
data if wood == TreeVariant::Oak { Some(if powered { 1 } else { 0 }) } else { None },
offset Some(wood.offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "wooden_pressure_plate") },
variant format!("powered={}", powered),
collision vec![],
}
RedstoneOre {
props {
lit: bool = [true, false],
},
data if !lit { Some(0) } else { None },
offset Some(if lit { 0 } else { 1 }),
model { ("minecraft", if lit { "lit_redstone_ore" } else { "redstone_ore" }) },
}
RedstoneOreLit {
props {},
offset None,
material Material {
emitted_light: 9,
..material::SOLID
},
model { ("minecraft", "lit_redstone_ore") },
}
RedstoneTorchUnlit {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
offset None,
material material::NON_SOLID,
model { ("minecraft", "unlit_redstone_torch") },
variant format!("facing={}", facing.as_string()),
collision vec![],
}
RedstoneTorchLit {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North,
Direction::Up
],
},
data {
Some(match facing {
Direction::East => 1,
Direction::West => 2,
Direction::South => 3,
Direction::North => 4,
Direction::Up => 5,
_ => unreachable!(),
})
},
offset None,
material Material {
emitted_light: 7,
..material::NON_SOLID
},
model { ("minecraft", "redstone_torch") },
variant format!("facing={}", facing.as_string()),
collision vec![],
}
RedstoneTorchStanding {
props {
lit: bool = [true, false],
},
data None::<usize>,
offset Some(if lit { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", if lit { "redstone_torch" } else { "unlit_redstone_torch" }) },
variant "facing=up",
collision vec![],
}
RedstoneTorchWall {
props {
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North
],
lit: bool = [true, false],
},
data None::<usize>,
offset Some(if lit { 0 } else { 1 } + facing.horizontal_offset() * 2),
material Material {
emitted_light: 7,
..material::NON_SOLID
},
model { ("minecraft", if lit { "redstone_torch" } else { "unlit_redstone_torch" }) },
variant format!("facing={}", facing.as_string()),
collision vec![],
}
StoneButton {
props {
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North
],
powered: bool = [false, true],
},
data face.data_with_facing_and_powered(facing, powered),
offset Some(face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "stone_button") },
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
}
SnowLayer {
props {
layers: u8 = [1, 2, 3, 4, 5, 6, 7, 8],
},
data Some(layers as usize - 1),
material material::NON_SOLID,
model { ("minecraft", "snow_layer") },
variant format!("layers={}", layers),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, (f64::from(layers) - 1.0)/8.0, 1.0),
)],
}
Ice {
props {},
material Material {
absorbed_light: 2,
..material::TRANSPARENT
},
model { ("minecraft", "ice") },
}
Snow {
props {},
model { ("minecraft", "snow") },
}
Cactus {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "cactus") },
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(1.0 - (1.0/16.0), 1.0 - (1.0/16.0), 1.0 - (1.0/16.0))
)],
}
Clay {
props {},
model { ("minecraft", "clay") },
}
Reeds {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "reeds") },
tint TintType::Foliage,
collision vec![],
}
Jukebox {
props {
has_record: bool = [false, true],
},
data Some(if has_record { 1 } else { 0 }),
offset Some(if has_record { 0 } else { 1 }),
model { ("minecraft", "jukebox") },
}
Fence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [false, true],
},
data if !north && !south && !east && !west && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::Fence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
PumpkinFace {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
without_face: bool = [false, true],
},
data Some(facing.horizontal_index() | (if without_face { 0x4 } else { 0x0 })),
offset None,
model { ("minecraft", "pumpkin") },
variant format!("facing={}", facing.as_string()),
}
Pumpkin {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "pumpkin") },
}
Netherrack {
props {},
model { ("minecraft", "netherrack") },
}
SoulSand {
props {},
material material::NON_SOLID,
model { ("minecraft", "soul_sand") },
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 7.0/8.0, 1.0)
)],
}
Glowstone {
props {},
material Material {
emitted_light: 15,
..material::SOLID
},
model { ("minecraft", "glowstone") },
}
Portal {
props {
axis: Axis = [Axis::X, Axis::Z],
},
data Some(axis.index()),
offset Some(axis.index() - 1),
material Material {
emitted_light: 11,
..material::TRANSPARENT
},
model { ("minecraft", "portal") },
variant format!("axis={}", axis.as_string()),
collision vec![],
}
PumpkinCarved {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material Material {
emitted_light: 15,
..material::SOLID
},
model { ("minecraft", "carved_pumpkin") },
variant format!("facing={}", facing.as_string()),
}
PumpkinLit {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
without_face: bool = [false, true],
},
data Some(facing.horizontal_index() | (if without_face { 0x4 } else { 0x0 })),
offset if without_face { None } else { Some(facing.horizontal_offset()) },
material Material {
emitted_light: 15,
..material::SOLID
},
model { ("minecraft", "lit_pumpkin") },
variant format!("facing={}", facing.as_string()),
}
Cake {
props {
bites: u8 = [0, 1, 2, 3, 4, 5, 6],
},
data Some(bites as usize),
material material::NON_SOLID,
model { ("minecraft", "cake") },
variant format!("bites={}", bites),
collision vec![Aabb3::new(
Point3::new((1.0 + (f64::from(bites) * 2.0)) / 16.0, 0.0, 1.0/16.0),
Point3::new(1.0 - (1.0/16.0), 0.5, 1.0 - (1.0/16.0))
)],
}
Repeater {
props {
delay: u8 = [1, 2, 3, 4],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
locked: bool = [false, true],
powered: bool = [true, false],
},
data if powered { None } else { if !locked { Some(facing.horizontal_index() | (delay as usize - 1) << 2) } else { None } },
offset Some(if powered { 0 } else { 1<<0 } +
if locked { 0 } else { 1<<1 } +
facing.horizontal_offset() * (2 * 2) +
((delay - 1) as usize) * (2 * 2 * 4)),
material material::NON_SOLID,
model { ("minecraft", if powered { "powered_repeater" } else { "unpowered_repeater" }) },
variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
update_state (world, pos) => Repeater{delay, facing, locked: update_repeater_state(world, pos, facing), powered},
}
RepeaterPowered {
props {
delay: u8 = [1, 2, 3, 4],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
locked: bool = [false, true],
},
data if !locked { Some(facing.horizontal_index() | (delay as usize - 1) << 2) } else { None },
offset None,
material material::NON_SOLID,
model { ("minecraft", "powered_repeater") },
variant format!("delay={},facing={},locked={}", delay, facing.as_string(), locked),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
update_state (world, pos) => RepeaterPowered{delay: delay, facing: facing, locked: update_repeater_state(world, pos, facing)},
}
StainedGlass {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
material material::TRANSPARENT,
model { ("minecraft", format!("{}_stained_glass", color.as_string()) ) },
}
TrapDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
open: bool = [false, true],
waterlogged: bool = [true, false],
powered: bool = [true, false],
wood: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data if waterlogged || powered || wood != TreeVariant::Oak { None } else { Some(match facing {
Direction::North => 0,
Direction::South => 1,
Direction::West => 2,
Direction::East => 3,
_ => unreachable!(),
} | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 }))},
offset Some(if waterlogged { 0 } else { 1<<0 } +
if powered { 0 } else { 1<<1 } +
if open { 0 } else { 1<<2 } +
if half == BlockHalf::Top { 0 } else { 1<<3 } +
facing.horizontal_offset() * (2 * 2 * 2 * 2) +
wood.offset() * (2 * 2 * 2 * 2 * 4)),
material material::NON_SOLID,
model { ("minecraft", "trapdoor") },
variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open),
collision trapdoor_collision(facing, half, open),
}
MonsterEgg {
props {
variant: MonsterEggVariant = [
MonsterEggVariant::Stone,
MonsterEggVariant::Cobblestone,
MonsterEggVariant::StoneBrick,
MonsterEggVariant::MossyBrick,
MonsterEggVariant::CrackedBrick,
MonsterEggVariant::ChiseledBrick
],
},
data Some(variant.data()),
model { ("minecraft", format!("{}_monster_egg", variant.as_string())) },
}
StoneBrick {
props {
variant: StoneBrickVariant = [
StoneBrickVariant::Normal,
StoneBrickVariant::Mossy,
StoneBrickVariant::Cracked,
StoneBrickVariant::Chiseled
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
}
BrownMushroomBlock {
props {
is_stem: bool = [true, false],
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
data mushroom_block_data(is_stem, west, up, south, north, east, down),
offset mushroom_block_offset(is_stem, west, up, south, north, east, down),
model { ("minecraft", "brown_mushroom_block") },
variant format!("variant={}", mushroom_block_variant(is_stem, west, up, south, north, east, down)),
}
RedMushroomBlock {
props {
is_stem: bool = [true, false],
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
data mushroom_block_data(is_stem, west, up, south, north, east, down),
offset mushroom_block_offset(is_stem, west, up, south, north, east, down),
model { ("minecraft", "red_mushroom_block") },
variant format!("variant={}", mushroom_block_variant(is_stem, west, up, south, north, east, down)),
}
MushroomStem {
props {
west: bool = [true, false],
up: bool = [true, false],
south: bool = [true, false],
north: bool = [true, false],
east: bool = [true, false],
down: bool = [true, false],
},
data None::<usize>,
offset mushroom_block_offset(false, west, up, south, north, east, down),
model { ("minecraft", "mushroom_stem") },
variant format!("variant=all_stem"),
}
IronBars {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !waterlogged && !north && !south && !west && !east { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "iron_bars") },
collision pane_collision(north, south, east, west),
update_state (world, pos) => {
let f = |block| match block {
Block::IronBars{..} => true,
_ => false,
};
let (north, south, west, east) = can_connect_sides(world, pos, &f);
Block::IronBars{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
GlassPane {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !waterlogged && !north && !south && !west && !east { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "glass_pane") },
collision pane_collision(north, south, east, west),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_glasspane);
Block::GlassPane{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
MelonBlock {
props {},
model { ("minecraft", "melon_block") },
}
AttachedPumpkinStem {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "pumpkin_stem") },
variant format!("facing={}", facing.as_string()),
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::Pumpkin{ .. }, _, _, _) => Direction::East,
(_, Block::Pumpkin{ .. }, _, _) => Direction::West,
(_, _, Block::Pumpkin{ .. }, _) => Direction::North,
(_, _, _, Block::Pumpkin{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::AttachedPumpkinStem{facing}
},
}
AttachedMelonStem {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "melon_stem") },
variant format!("facing={}", facing.as_string()),
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::MelonBlock{ .. }, _, _, _) => Direction::East,
(_, Block::MelonBlock{ .. }, _, _) => Direction::West,
(_, _, Block::MelonBlock{ .. }, _) => Direction::North,
(_, _, _, Block::MelonBlock{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::AttachedMelonStem{facing}
},
}
PumpkinStem {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
facing: Direction = [
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data if facing == Direction::Up { Some(age as usize) } else { None },
material material::NON_SOLID,
model { ("minecraft", "pumpkin_stem") },
variant {
if facing == Direction::Up {
format!("age={},facing={}", age, facing.as_string())
} else {
format!("facing={}", facing.as_string())
}
},
tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4},
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::Pumpkin{ .. }, _, _, _) => Direction::East,
(_, Block::Pumpkin{ .. }, _, _) => Direction::West,
(_, _, Block::Pumpkin{ .. }, _) => Direction::North,
(_, _, _, Block::Pumpkin{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::PumpkinStem{age: age, facing: facing}
},
}
MelonStem {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
facing: Direction = [
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data if facing == Direction::North { Some(age as usize) } else { None },
material material::NON_SOLID,
model { ("minecraft", "melon_stem") },
variant {
if facing == Direction::Up {
format!("age={},facing={}", age, facing.as_string())
} else {
format!("facing={}", facing.as_string())
}
},
tint TintType::Color{r: age as u8 * 32, g: 255 - (age as u8 * 8), b: age as u8 * 4},
collision vec![],
update_state (world, pos) => {
let facing = match (world.get_block(pos.shift(Direction::East)), world.get_block(pos.shift(Direction::West)),
world.get_block(pos.shift(Direction::North)), world.get_block(pos.shift(Direction::South))) {
(Block::MelonBlock{ .. }, _, _, _) => Direction::East,
(_, Block::MelonBlock{ .. }, _, _) => Direction::West,
(_, _, Block::MelonBlock{ .. }, _) => Direction::North,
(_, _, _, Block::MelonBlock{ .. }) => Direction::South,
_ => Direction::Up,
};
Block::MelonStem{age: age, facing: facing}
},
}
Vine {
props {
up: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
north: bool = [false, true],
east: bool = [false, true],
},
data if !up {
Some((if south { 0x1 } else { 0x0 })
| (if west { 0x2 } else { 0x0 })
| (if north { 0x4 } else { 0x0 })
| (if east { 0x8 } else { 0x0 }))
} else {
None
},
offset Some(if west { 0 } else { 1<<0 } +
if up { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "vine") },
variant format!("east={},north={},south={},up={},west={}", east, north, south, up, west),
tint TintType::Foliage,
collision vec![],
update_state (world, pos) => {
let mat = world.get_block(pos.shift(Direction::Up)).get_material();
let up = mat.renderable && (mat.should_cull_against || mat.never_cull /* Because leaves */);
Vine{up: up, south: south, west: west, north: north, east: east}
},
}
FenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::FenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
BrickStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "brick_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::BrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
StoneBrickStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "stone_brick_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::StoneBrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
Mycelium {
props {
snowy: bool = [false, true],
},
data if snowy { None } else { Some(0) },
offset Some(if snowy { 0 } else { 1 }),
material material::SOLID,
model { ("minecraft", "mycelium") },
variant format!("snowy={}", snowy),
update_state (world, pos) => Block::Mycelium{snowy: is_snowy(world, pos)},
}
Waterlily {
props {},
material material::NON_SOLID,
model { ("minecraft", "waterlily") },
tint TintType::Foliage,
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 3.0/32.0, 15.0/16.0))
],
}
NetherBrick {
props {},
model { ("minecraft", "nether_brick") },
}
NetherBrickFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "nether_brick_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let f = |block| match block {
Block::NetherBrickFence{..} |
Block::FenceGate{..} |
Block::SpruceFenceGate{..} |
Block::BirchFenceGate{..} |
Block::JungleFenceGate{..} |
Block::DarkOakFenceGate{..} |
Block::AcaciaFenceGate{..} => true,
_ => false,
};
let (north, south, west, east) = can_connect_sides(world, pos, &f);
Block::NetherBrickFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
NetherBrickStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "nether_brick_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::NetherBrickStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
NetherWart {
props {
age: u8 = [0, 1, 2, 3],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "nether_wart") },
variant format!("age={}", age),
collision vec![],
}
EnchantingTable {
props {},
material material::NON_SOLID,
model { ("minecraft", "enchanting_table") },
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 0.75, 1.0))
],
}
BrewingStand {
props {
has_bottle_0: bool = [false, true],
has_bottle_1: bool = [false, true],
has_bottle_2: bool = [false, true],
},
data Some((if has_bottle_0 { 0x1 } else { 0x0 })
| (if has_bottle_1 { 0x2 } else { 0x0 })
| (if has_bottle_2 { 0x4 } else { 0x0 })),
offset Some(if has_bottle_0 { 0 } else { 1<<0 } +
if has_bottle_1 { 0 } else { 1<<1 } +
if has_bottle_2 { 0 } else { 1<<2 }),
material Material {
emitted_light: 1,
..material::NON_SOLID
},
model { ("minecraft", "brewing_stand") },
multipart (key, val) => match key {
"has_bottle_0" => (val == "true") == has_bottle_0,
"has_bottle_1" => (val == "true") == has_bottle_1,
"has_bottle_2" => (val == "true") == has_bottle_2,
_ => false,
},
}
Cauldron {
props {
level: u8 = [0, 1, 2, 3],
},
data Some(level as usize),
material material::NON_SOLID,
model { ("minecraft", "cauldron") },
variant format!("level={}", level),
}
EndPortal {
props {},
material Material {
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "end_portal") },
collision vec![],
}
EndPortalFrame {
props {
eye: bool = [false, true],
facing: Direction = [
Direction::North,
Direction::South,
Direction::East,
Direction::West
],
},
data Some(facing.horizontal_index() | (if eye { 0x4 } else { 0x0 })),
offset Some(facing.horizontal_offset() + (if eye { 0 } else { 4 })),
material Material {
emitted_light: 1,
..material::NON_SOLID
},
model { ("minecraft", "end_portal_frame") },
variant format!("eye={},facing={}", eye, facing.as_string()),
collision {
let mut collision = vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 13.0/16.0, 1.0)
)];
if eye {
collision.push(Aabb3::new(
Point3::new(5.0/16.0, 13.0/16.0, 5.0/16.0),
Point3::new(11.0/16.0, 1.0, 11.0/16.0)
));
}
collision
},
}
EndStone {
props {},
model { ("minecraft", "end_stone") },
}
DragonEgg {
props {},
material Material {
emitted_light: 1,
..material::NON_SOLID
},
model { ("minecraft", "dragon_egg") },
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 1.0, 15.0/16.0)
)],
}
RedstoneLamp {
props {},
model { ("minecraft", "redstone_lamp") },
}
RedstoneLampLit {
props {},
material Material {
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "lit_redstone_lamp") },
}
DoubleWoodenSlab {
props {
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data Some(variant.data()),
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
}
WoodenSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
collision slab_collision(half),
}
Cocoa {
props {
age: u8 = [0, 1, 2],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index() | ((age as usize) << 2)),
offset Some(facing.horizontal_offset() + ((age as usize) * 4)),
material material::NON_SOLID,
model { ("minecraft", "cocoa") },
variant format!("age={},facing={}", age, facing.as_string()),
collision {
let i = 4.0 + f64::from(age) * 2.0;
let j = 5.0 + f64::from(age) * 2.0;
let f = i / 2.0;
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::North => (8.0 - f, 12.0 - j, 1.0, 8.0 + f, 12.0, 8.0 + i),
Direction::South => (8.0 - f, 12.0 - j, 15.0 - i, 8.0 + f, 12.0, 15.0),
Direction::West => (1.0, 12.0 - j, 8.0 - f, 1.0 + i, 12.0, 8.0 + f),
Direction::East => (15.0 - i, 12.0 - j, 8.0 - f, 15.0, 12.0, 8.0 + f),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x / 16.0, min_y / 16.0, min_z / 16.0),
Point3::new(max_x / 16.0, max_y / 16.0, max_z / 16.0))
]
},
}
SandstoneStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "sandstone_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::SandstoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
EmeraldOre {
props {},
material material::SOLID,
model { ("minecraft", "emerald_ore") },
}
EnderChest {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
waterlogged: bool = [true, false],
},
data if waterlogged { None } else { Some(facing.index()) },
offset Some(if waterlogged { 0 } else { 1 } + facing.horizontal_offset() * 2),
material Material {
emitted_light: 7,
..material::NON_SOLID
},
model { ("minecraft", "ender_chest") },
variant format!("facing={}", facing.as_string()),
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 7.0/8.0, 15.0/16.0)
)],
}
TripwireHook {
props {
attached: bool = [false, true],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
powered: bool = [false, true],
},
data Some(facing.horizontal_index()
| (if attached { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
offset Some(if powered { 0 } else { 1 } +
facing.horizontal_offset() * 2 +
if attached { 0 } else { 2 * 4 }),
material material::NON_SOLID,
model { ("minecraft", "tripwire_hook") },
variant format!("attached={},facing={},powered={}", attached, facing.as_string(), powered),
collision vec![],
}
Tripwire {
props {
powered: bool = [false, true],
attached: bool = [false, true],
disarmed: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
mojang_cant_even: bool = [false, true],
},
data if !north && !south && !east && !west {
Some((if powered { 0x1 } else { 0x0 })
| (if attached { 0x4 } else { 0x0 })
| (if disarmed { 0x8 } else { 0x0 })
| (if mojang_cant_even { 0x2 } else { 0x0 }))
} else {
None
},
offset if mojang_cant_even {
None
} else {
Some(if west { 0 } else { 1<<0 } +
if south { 0 } else { 1<<1 } +
if powered { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
if disarmed { 0 } else { 1<<5 } +
if attached { 0 } else { 1<<6 })
},
material material::TRANSPARENT,
model { ("minecraft", "tripwire") },
variant format!("attached={},east={},north={},south={},west={}", attached, east, north, south, west),
collision vec![],
update_state (world, pos) => {
let f = |dir| {
match world.get_block(pos.shift(dir)) {
Block::TripwireHook{facing, ..} => facing.opposite() == dir,
Block::Tripwire{..} => true,
_ => false,
}
};
Tripwire{
powered: powered,
attached: attached,
disarmed: disarmed,
north: f(Direction::North),
south: f(Direction::South),
west: f(Direction::West),
east: f(Direction::East),
mojang_cant_even: mojang_cant_even
}
},
}
EmeraldBlock {
props {},
model { ("minecraft", "emerald_block") },
}
SpruceStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "spruce_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::SpruceStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
BirchStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "birch_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::BirchStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
JungleStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "jungle_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::JungleStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
CommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
Beacon {
props {},
material Material {
emitted_light: 15,
..material::NON_SOLID
},
model { ("minecraft", "beacon") },
}
CobblestoneWall {
props {
up: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
variant: CobblestoneWallVariant = [
CobblestoneWallVariant::Normal,
CobblestoneWallVariant::Mossy
],
waterlogged: bool = [true, false],
},
data if !north && !south && !east && !west && !up && !waterlogged { Some(variant.data()) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if up { 0 } else { 1<<2 } +
if south { 0 } else { 1<<3 } +
if north { 0 } else { 1<<4 } +
if east { 0 } else { 1<<5 } +
if variant == CobblestoneWallVariant::Normal { 0 } else { 1<<6 }),
material material::NON_SOLID,
model { ("minecraft", format!("{}_wall", variant.as_string())) },
update_state (world, pos) => {
let f = |block| match block {
Block::CobblestoneWall{..} |
Block::FenceGate{..} |
Block::SpruceFenceGate{..} |
Block::BirchFenceGate{..} |
Block::JungleFenceGate{..} |
Block::DarkOakFenceGate{..} |
Block::AcaciaFenceGate{..} => true,
_ => false,
};
let (north, south, west, east) = can_connect_sides(world, pos, &f);
let up = !(match world.get_block(pos.shift(Direction::Up)) {
Block::Air{..} => true,
_ => false,
}) || !((north && south && !west && !east) || (!north && !south && west && east));
Block::CobblestoneWall{up, north, south, west, east, variant, waterlogged}
},
multipart (key, val) => match key {
"up" => up == (val == "true"),
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
}
FlowerPot {
props {
contents: FlowerPotVariant = [
FlowerPotVariant::Empty,
FlowerPotVariant::Poppy,
FlowerPotVariant::Dandelion,
FlowerPotVariant::OakSapling,
FlowerPotVariant::SpruceSapling,
FlowerPotVariant::BirchSapling,
FlowerPotVariant::JungleSapling,
FlowerPotVariant::RedMushroom,
FlowerPotVariant::BrownMushroom,
FlowerPotVariant::Cactus,
FlowerPotVariant::DeadBush,
FlowerPotVariant::Fern,
FlowerPotVariant::AcaciaSapling,
FlowerPotVariant::DarkOakSapling,
FlowerPotVariant::BlueOrchid,
FlowerPotVariant::Allium,
FlowerPotVariant::AzureBluet,
FlowerPotVariant::RedTulip,
FlowerPotVariant::OrangeTulip,
FlowerPotVariant::WhiteTulip,
FlowerPotVariant::PinkTulip,
FlowerPotVariant::Oxeye
],
legacy_data: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data if contents == FlowerPotVariant::Empty { Some(legacy_data as usize) } else { None },
offset if legacy_data != 0 { None } else { Some(contents.offset()) },
material material::NON_SOLID,
model { ("minecraft", "flower_pot") },
}
Carrots {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "carrots") },
variant format!("age={}", age),
collision vec![],
}
Potatoes {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "potatoes") },
variant format!("age={}", age),
collision vec![],
}
WoodenButton {
props {
face: AttachedFace = [
AttachedFace::Floor,
AttachedFace::Wall,
AttachedFace::Ceiling
],
facing: Direction = [
Direction::East,
Direction::West,
Direction::South,
Direction::North
],
powered: bool = [false, true],
variant: TreeVariant = [
TreeVariant::Oak,
TreeVariant::Spruce,
TreeVariant::Birch,
TreeVariant::Jungle,
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data if variant == TreeVariant::Oak { face.data_with_facing_and_powered(facing, powered) } else { None },
offset Some(variant.offset() * (3 * 4 * 2) + face.offset() * (4 * 2) + facing.horizontal_offset() * 2 + if powered { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "wooden_button") },
variant format!("facing={},powered={}", face.variant_with_facing(facing), powered),
}
SkullSkeletonWall {
props {
facing: Direction = [
Direction::Up,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
nodrop: bool = [false, true],
},
data if !nodrop { Some(facing.index()) } else { None },
offset if !nodrop && facing != Direction::Up { Some(facing.horizontal_offset()) } else { None },
material material::NON_SOLID,
model { ("minecraft", "skull") },
variant format!("facing={},nodrop={}", facing.as_string(), nodrop),
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::Up => (0.25, 0.0, 0.25, 0.75, 0.5, 0.75),
Direction::North => (0.25, 0.25, 0.5, 0.75, 0.75, 1.0),
Direction::South => (0.25, 0.25, 0.0, 0.75, 0.75, 0.5),
Direction::West => (0.5, 0.25, 0.25, 1.0, 0.75, 0.75),
Direction::East => (0.0, 0.25, 0.25, 0.5, 0.75, 0.75),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
}
SkullSkeleton
{
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = (0.25, 0.0, 0.25, 0.75, 0.5, 0.75);
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
}
SkullWitherSkeletonWall {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match facing {
Direction::North => (0.25, 0.25, 0.5, 0.75, 0.75, 1.0),
Direction::South => (0.25, 0.25, 0.0, 0.75, 0.75, 0.5),
Direction::West => (0.5, 0.25, 0.25, 1.0, 0.75, 0.75),
Direction::East => (0.0, 0.25, 0.25, 0.5, 0.75, 0.75),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
}
SkullWitherSkeleton {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "skull") },
collision {
let (min_x, min_y, min_z, max_x, max_y, max_z) = (0.25, 0.0, 0.25, 0.75, 0.5, 0.75);
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z)
)]
},
}
ZombieWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "zombie_wall_head") },
}
ZombieHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "zombie_head") },
}
PlayerWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "player_wall_head") },
}
PlayerHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "player_head") },
}
CreeperWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "creeper_wall_head") },
}
CreeperHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "creeper_head") },
}
DragonWallHead {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.horizontal_offset()),
material material::NON_SOLID,
model { ("minecraft", "dragon_wall_head") },
}
DragonHead {
props {
rotation: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data None::<usize>,
offset Some(rotation as usize),
material material::NON_SOLID,
model { ("minecraft", "dragon_head") },
}
Anvil {
props {
damage: u8 = [0, 1, 2],
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index() | (match damage { 0 => 0x0, 1 => 0x4, 2 => 0x8, _ => unreachable!() })),
offset Some(facing.horizontal_offset() + (damage as usize) * 4),
material material::NON_SOLID,
model { ("minecraft", "anvil") },
variant format!("damage={},facing={}", damage, facing.as_string()),
collision match facing.axis() {
Axis::Z => vec![Aabb3::new(
Point3::new(1.0/8.0, 0.0, 0.0),
Point3::new(7.0/8.0, 1.0, 1.0)
)],
Axis::X => vec![Aabb3::new(
Point3::new(0.0, 0.0, 1.0/8.0),
Point3::new(1.0, 1.0, 7.0/8.0)
)],
_ => unreachable!(),
},
}
TrappedChest {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
type_: ChestType = [
ChestType::Single,
ChestType::Left,
ChestType::Right
],
waterlogged: bool = [true, false],
},
data if type_ == ChestType::Single && !waterlogged { Some(facing.index()) } else { None },
offset Some(if waterlogged { 0 } else { 1 } +
type_.offset() * 2 +
facing.horizontal_offset() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", "trapped_chest") },
variant format!("facing={}", facing.as_string()),
collision vec![Aabb3::new(
Point3::new(1.0/16.0, 0.0, 1.0/16.0),
Point3::new(15.0/16.0, 7.0/8.0, 15.0/16.0)
)],
}
LightWeightedPressurePlate {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
material material::NON_SOLID,
model { ("minecraft", "light_weighted_pressure_plate") },
variant format!("power={}", power),
collision vec![],
}
HeavyWeightedPressurePlate {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
material material::NON_SOLID,
model { ("minecraft", "heavy_weighted_pressure_plate") },
variant format!("power={}", power),
collision vec![],
}
ComparatorUnpowered {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract],
powered: bool = [false, true],
},
data Some(facing.horizontal_index()
| (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
offset Some(if powered { 0 } else { 1<<0 } +
if mode == ComparatorMode::Compare { 0 } else { 1<<1 } +
facing.horizontal_offset() * (1<<2)),
material material::NON_SOLID,
model { ("minecraft", "unpowered_comparator") },
variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
}
ComparatorPowered {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
mode: ComparatorMode = [ComparatorMode::Compare, ComparatorMode::Subtract],
powered: bool = [false, true],
},
data Some(facing.horizontal_index()
| (if mode == ComparatorMode::Subtract { 0x4 } else { 0x0 })
| (if powered { 0x8 } else { 0x0 })),
offset None,
material material::NON_SOLID,
model { ("minecraft", "powered_comparator") },
variant format!("facing={},mode={},powered={}", facing.as_string(), mode.as_string(), powered),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/8.0, 1.0)
)],
}
DaylightDetector {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
inverted: bool = [true, false],
},
data if inverted { None } else { Some(power as usize) },
offset Some((power as usize) + if inverted { 0 } else { 16 }),
material material::NON_SOLID,
model { ("minecraft", "daylight_detector") },
variant format!("power={}", power),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 3.0/8.0, 1.0)
)],
}
RedstoneBlock {
props {},
model { ("minecraft", "redstone_block") },
}
QuartzOre {
props {},
model { ("minecraft", "quartz_ore") },
}
Hopper {
props {
enabled: bool = [false, true],
facing: Direction = [
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if enabled { 0x8 } else { 0x0 })),
offset Some(match facing {
Direction::Down => 0,
Direction::North => 1,
Direction::South => 2,
Direction::West => 3,
Direction::East => 4,
_ => unreachable!(),
} + if enabled { 0 } else { 5 }),
material material::NON_SOLID,
model { ("minecraft", "hopper") },
variant format!("facing={}", facing.as_string()),
}
QuartzBlock {
props {
variant: QuartzVariant = [
QuartzVariant::Normal,
QuartzVariant::Chiseled,
QuartzVariant::PillarVertical,
QuartzVariant::PillarNorthSouth,
QuartzVariant::PillarEastWest
],
},
data Some(variant.data()),
model { ("minecraft", match variant {
QuartzVariant::Normal => "quartz_block",
QuartzVariant::Chiseled => "chiseled_quartz_block",
QuartzVariant::PillarVertical |
QuartzVariant::PillarNorthSouth |
QuartzVariant::PillarEastWest => "quartz_column",
} ) },
variant variant.as_string(),
}
QuartzStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "quartz_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::QuartzStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
ActivatorRail {
props {
shape: RailShape = [
RailShape::NorthSouth,
RailShape::EastWest,
RailShape::AscendingNorth,
RailShape::AscendingSouth,
RailShape::AscendingEast,
RailShape::AscendingWest
],
powered: bool = [false, true],
},
data Some(shape.data() | (if powered { 0x8 } else { 0x0 })),
offset Some(shape.data() + (if powered { 0 } else { 6 })),
material material::NON_SOLID,
model { ("minecraft", "activator_rail") },
variant format!("powered={},shape={}", powered, shape.as_string()),
collision vec![],
}
Dropper {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
triggered: bool = [false, true],
},
data Some(facing.index() | (if triggered { 0x8 } else { 0x0 })),
offset Some(if triggered { 0 } else { 1 } + facing.offset() * 2),
model { ("minecraft", "dropper") },
variant format!("facing={}", facing.as_string()),
}
StainedHardenedClay {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_stained_hardened_clay", color.as_string()) ) },
}
StainedGlassPane {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
north: bool = [false, true],
south: bool = [false, true],
east: bool = [false, true],
west: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !east && !west && !waterlogged { Some(color.data()) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
color.data() * (1<<5)),
material material::TRANSPARENT,
model { ("minecraft", format!("{}_stained_glass_pane", color.as_string()) ) },
collision pane_collision(north, south, east, west),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_glasspane);
Block::StainedGlassPane{color, north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
}
Leaves2 {
props {
check_decay: bool = [false, true],
decayable: bool = [false, true],
variant: TreeVariant = [
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data Some(variant.data()
| (if decayable { 0x4 } else { 0x0 })
| (if check_decay { 0x8 } else { 0x0 })),
offset None,
material material::LEAVES,
model { ("minecraft", format!("{}_leaves", variant.as_string()) ) },
tint TintType::Foliage,
}
Log2 {
props {
axis: Axis = [Axis::None, Axis::X, Axis::Y, Axis::Z],
variant: TreeVariant = [
TreeVariant::Acacia,
TreeVariant::DarkOak
],
},
data Some(variant.data() | (axis.index() << 2)),
offset None,
model { ("minecraft", format!("{}_log", variant.as_string()) ) },
variant format!("axis={}", axis.as_string()),
}
AcaciaStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "acacia_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::AcaciaStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
DarkOakStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::DarkOakStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
Slime {
props {},
material material::TRANSPARENT,
model { ("minecraft", "slime") },
}
Barrier {
props {},
material material::INVISIBLE,
model { ("minecraft", "barrier") },
}
IronTrapDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
open: bool = [false, true],
waterlogged: bool = [true, false],
powered: bool = [true, false],
},
data if waterlogged || powered { None } else { Some(match facing {
Direction::North => 0,
Direction::South => 1,
Direction::West => 2,
Direction::East => 3,
_ => unreachable!(),
} | (if open { 0x4 } else { 0x0 }) | (if half == BlockHalf::Top { 0x8 } else { 0x0 }))},
offset Some(if waterlogged { 0 } else { 1<<0 } +
if powered { 0 } else { 1<<1 } +
if open { 0 } else { 1<<2 } +
if half == BlockHalf::Top { 0 } else { 1<<3 } +
facing.horizontal_offset() * (1<<4)),
material material::NON_SOLID,
model { ("minecraft", "iron_trapdoor") },
variant format!("facing={},half={},open={}", facing.as_string(), half.as_string(), open),
collision trapdoor_collision(facing, half, open),
}
Prismarine {
props {
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string() ) },
}
PrismarineStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data None::<usize>,
offset Some(stair_offset(facing, half, shape, waterlogged).unwrap() + (2 * 5 * 2 * 4) * variant.data()),
material material::NON_SOLID,
model { ("minecraft", match variant {
PrismarineVariant::Normal => "prismarine_stairs",
PrismarineVariant::Brick => "prismarine_brick_stairs",
PrismarineVariant::Dark => "dark_prismarine_stairs",
}) },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::PrismarineStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged, variant},
}
PrismarineSlab {
props {
type_: BlockHalf = [
BlockHalf::Top,
BlockHalf::Bottom,
BlockHalf::Double
],
waterlogged: bool = [true, false],
variant: PrismarineVariant = [
PrismarineVariant::Normal,
PrismarineVariant::Brick,
PrismarineVariant::Dark
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + type_.offset() * 2 + variant.data() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", match variant {
PrismarineVariant::Normal => "prismarine_slab",
PrismarineVariant::Brick => "prismarine_brick_slab",
PrismarineVariant::Dark => "dark_prismarine_slab",
}) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
}
SeaLantern {
props {},
material Material {
emitted_light: 15,
..material::SOLID
},
model { ("minecraft", "sea_lantern") },
}
HayBlock {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => unreachable!() }),
offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "hay_block") },
variant format!("axis={}", axis.as_string()),
}
Carpet {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
material material::NON_SOLID,
model { ("minecraft", format!("{}_carpet", color.as_string()) ) },
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0/16.0, 1.0)
)],
}
HardenedClay {
props {},
model { ("minecraft", "hardened_clay") },
}
CoalBlock {
props {},
model { ("minecraft", "coal_block") },
}
PackedIce {
props {},
model { ("minecraft", "packed_ice") },
}
DoublePlant {
props {
half: BlockHalf = [BlockHalf::Lower, BlockHalf::Upper],
variant: DoublePlantVariant = [
DoublePlantVariant::Sunflower,
DoublePlantVariant::Lilac,
DoublePlantVariant::DoubleTallgrass,
DoublePlantVariant::LargeFern,
DoublePlantVariant::RoseBush,
DoublePlantVariant::Peony
],
},
data Some(variant.data() | (if half == BlockHalf::Upper { 0x8 } else { 0x0 })),
offset Some(half.offset() + variant.offset() * 2),
material material::NON_SOLID,
model { ("minecraft", variant.as_string()) },
variant format!("half={}", half.as_string()),
tint TintType::Foliage,
collision vec![],
update_state (world, pos) => {
let (half, variant) = update_double_plant_state(world, pos, half, variant);
Block::DoublePlant{half, variant}
},
}
StandingBanner {
props {
rotation: Rotation = [
Rotation::South,
Rotation::SouthSouthWest,
Rotation::SouthWest,
Rotation::WestSouthWest,
Rotation::West,
Rotation::WestNorthWest,
Rotation::NorthWest,
Rotation::NorthNorthWest,
Rotation::North,
Rotation::NorthNorthEast,
Rotation::NorthEast,
Rotation::EastNorthEast,
Rotation::East,
Rotation::EastSouthEast,
Rotation::SouthEast,
Rotation::SouthSouthEast
],
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data if color != ColoredVariant::White { None } else { Some(rotation.data()) },
offset Some(rotation.data() + color.data() * 16),
material material::NON_SOLID,
model { ("minecraft", "standing_banner") },
variant format!("rotation={}", rotation.as_string()),
}
WallBanner {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data if color != ColoredVariant::White { None } else { Some(facing.index()) },
offset Some(facing.horizontal_offset() + color.data() * 4),
material material::NON_SOLID,
model { ("minecraft", "wall_banner") },
variant format!("facing={}", facing.as_string()),
}
DaylightDetectorInverted {
props {
power: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15],
},
data Some(power as usize),
offset None,
material material::NON_SOLID,
model { ("minecraft", "daylight_detector_inverted") },
variant format!("power={}", power),
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 3.0/8.0, 1.0)
)],
}
RedSandstone {
props {
variant: RedSandstoneVariant = [
RedSandstoneVariant::Normal,
RedSandstoneVariant::Chiseled,
RedSandstoneVariant::Smooth
],
},
data Some(variant.data()),
model { ("minecraft", variant.as_string()) },
}
RedSandstoneStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "red_sandstone_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::RedSandstoneStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
WoodenSlabFlat {
props {
type_: BlockHalf = [
BlockHalf::Top,
BlockHalf::Bottom,
BlockHalf::Double
],
waterlogged: bool = [true, false],
variant: WoodSlabVariant = [
WoodSlabVariant::Oak,
WoodSlabVariant::Spruce,
WoodSlabVariant::Birch,
WoodSlabVariant::Jungle,
WoodSlabVariant::Acacia,
WoodSlabVariant::DarkOak
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + type_.offset() * 2 + variant.data() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
}
StoneSlabFlat {
props {
type_: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom, BlockHalf::Double],
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
StoneSlabVariant::PetrifiedWood,
StoneSlabVariant::Cobblestone,
StoneSlabVariant::Brick,
StoneSlabVariant::StoneBrick,
StoneSlabVariant::NetherBrick,
StoneSlabVariant::Quartz,
StoneSlabVariant::RedSandstone,
StoneSlabVariant::Purpur
],
waterlogged: bool = [true, false],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + type_.offset() * 2 + variant.offset() * (2 * 3)),
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("type={}", type_.as_string()),
collision slab_collision(type_),
}
DoubleStoneSlab2 {
props {
seamless: bool = [false, true],
variant: StoneSlabVariant = [
StoneSlabVariant::RedSandstone
],
},
data Some(variant.data() | (if seamless { 0x8 } else { 0x0 })),
offset None,
material material::SOLID,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
variant if seamless { "all" } else { "normal" },
}
StoneSlab2 {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [StoneSlabVariant::RedSandstone],
},
data Some(variant.data() | (if half == BlockHalf::Top { 0x8 } else { 0x0 })),
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={}", half.as_string()),
collision slab_collision(half),
}
SmoothStone {
props {
variant: StoneSlabVariant = [
StoneSlabVariant::Stone,
StoneSlabVariant::Sandstone,
StoneSlabVariant::Quartz,
StoneSlabVariant::RedSandstone
],
},
data None::<usize>,
offset Some(match variant {
StoneSlabVariant::Stone => 0,
StoneSlabVariant::Sandstone => 1,
StoneSlabVariant::Quartz => 2,
StoneSlabVariant::RedSandstone => 3,
_ => unreachable!(),
}),
model { ("minecraft", format!("smooth_{}", variant.as_string()) ) },
}
SpruceFenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "spruce_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::SpruceFenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
BirchFenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "birch_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::BirchFenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
JungleFenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "jungle_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::JungleFenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
DarkOakFenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::DarkOakFenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
AcaciaFenceGate {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
in_wall: bool = [false, true],
open: bool = [false, true],
powered: bool = [false, true],
},
data fence_gate_data(facing, in_wall, open, powered),
offset fence_gate_offset(facing, in_wall, open, powered),
material material::NON_SOLID,
model { ("minecraft", "acacia_fence_gate") },
variant format!("facing={},in_wall={},open={}", facing.as_string(), in_wall, open),
collision fence_gate_collision(facing, in_wall, open),
update_state (world, pos) => Block::AcaciaFenceGate{
facing: facing,
in_wall: fence_gate_update_state(world, pos, facing),
open: open,
powered: powered
},
}
SpruceFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "spruce_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::SpruceFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
BirchFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "birch_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::BirchFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
JungleFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "jungle_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::JungleFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
DarkOakFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::DarkOakFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
AcaciaFence {
props {
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
waterlogged: bool = [true, false],
},
data if !north && !south && !west && !east && !waterlogged { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if waterlogged { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 }),
material material::NON_SOLID,
model { ("minecraft", "acacia_fence") },
collision fence_collision(north, south, west, east),
update_state (world, pos) => {
let (north, south, west, east) = can_connect_sides(world, pos, &can_connect_fence);
Block::AcaciaFence{north, south, west, east, waterlogged}
},
multipart (key, val) => match key {
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"west" => west == (val == "true"),
"east" => east == (val == "true"),
_ => false,
},
}
SpruceDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "spruce_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::SpruceDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
BirchDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "birch_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::BirchDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
JungleDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "jungle_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::JungleDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
AcaciaDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "acacia_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::AcaciaDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
DarkOakDoor {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: DoorHalf = [DoorHalf::Upper, DoorHalf::Lower],
hinge: Side = [Side::Left, Side::Right],
open: bool = [false, true],
powered: bool = [false, true],
},
data door_data(facing, half, hinge, open, powered),
offset door_offset(facing, half, hinge, open, powered),
material material::NON_SOLID,
model { ("minecraft", "dark_oak_door") },
variant format!("facing={},half={},hinge={},open={}", facing.as_string(), half.as_string(), hinge.as_string(), open),
collision door_collision(facing, hinge, open),
update_state (world, pos) => {
let (facing, hinge, open, powered) = update_door_state(world, pos, half, facing, hinge, open, powered);
Block::DarkOakDoor{facing: facing, half: half, hinge: hinge, open: open, powered: powered}
},
}
EndRod {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
material Material {
emitted_light: 14,
..material::NON_SOLID
},
model { ("minecraft", "end_rod") },
variant format!("facing={}", facing.as_string()),
collision {
match facing.axis() {
Axis::Y => vec![Aabb3::new(
Point3::new(3.0/8.0, 0.0, 3.0/8.0),
Point3::new(5.0/8.0, 1.0, 5.0/8.0))
],
Axis::Z => vec![Aabb3::new(
Point3::new(3.0/8.0, 3.0/8.0, 0.0),
Point3::new(5.0/8.0, 5.0/8.0, 1.0))
],
Axis::X => vec![Aabb3::new(
Point3::new(0.0, 3.0/8.0, 3.0/8.0),
Point3::new(1.0, 5.0/8.0, 5.0/8.0))
],
_ => unreachable!(),
}
},
}
ChorusPlant {
props {
up: bool = [false, true],
down: bool = [false, true],
north: bool = [false, true],
south: bool = [false, true],
west: bool = [false, true],
east: bool = [false, true],
},
data if !up && !down && !north && !south && !west && !east { Some(0) } else { None },
offset Some(if west { 0 } else { 1<<0 } +
if up { 0 } else { 1<<1 } +
if south { 0 } else { 1<<2 } +
if north { 0 } else { 1<<3 } +
if east { 0 } else { 1<<4 } +
if down { 0 } else { 1<<5 }),
material material::NON_SOLID,
model { ("minecraft", "chorus_plant") },
collision {
let mut collision = vec![Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 3.0/16.0),
Point3::new(13.0/16.0, 13.0/16.0, 13.0/16.0))
];
if up {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 13.0/16.0, 3.0/16.0),
Point3::new(13.0/16.0, 1.0, 13.0/16.0))
);
}
if down {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 0.0, 3.0/16.0),
Point3::new(13.0/16.0, 3.0/16.0, 13.0/16.0))
);
}
if north {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 0.0),
Point3::new(13.0/16.0, 13.0/16.0, 3.0/16.0))
);
}
if south {
collision.push(Aabb3::new(
Point3::new(3.0/16.0, 3.0/16.0, 13.0/16.0),
Point3::new(13.0/16.0, 13.0/16.0, 1.0))
);
}
if east {
collision.push(Aabb3::new(
Point3::new(13.0/16.0, 3.0/16.0, 3.0/16.0),
Point3::new(1.0, 13.0/16.0, 13.0/16.0))
);
}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 3.0/16.0, 3.0/16.0),
Point3::new(3.0/16.0, 13.0/16.0, 13.0/16.0))
);
}
collision
},
update_state (world, pos) => Block::ChorusPlant {
up: match world.get_block(pos.shift(Direction::Up)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
down: match world.get_block(pos.shift(Direction::Down)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} | Block::EndStone{..} => true, _ => false,},
north: match world.get_block(pos.shift(Direction::North)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
south: match world.get_block(pos.shift(Direction::South)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
west: match world.get_block(pos.shift(Direction::West)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
east: match world.get_block(pos.shift(Direction::East)) { Block::ChorusPlant{..} | Block::ChorusFlower{..} => true, _ => false,},
},
multipart (key, val) => match key {
"up" => up == (val == "true"),
"down" => down == (val == "true"),
"north" => north == (val == "true"),
"south" => south == (val == "true"),
"east" => east == (val == "true"),
"west" => west == (val == "true"),
_ => false,
},
}
ChorusFlower {
props {
age: u8 = [0, 1, 2, 3, 4, 5],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "chorus_flower") },
variant format!("age={}", age),
}
PurpurBlock {
props {},
model { ("minecraft", "purpur_block") },
}
PurpurPillar {
props {
axis: Axis = [Axis::X, Axis::Y, Axis::Z],
},
data Some(match axis { Axis::X => 0x4, Axis::Y => 0x0, Axis::Z => 0x8, _ => unreachable!() }),
offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "purpur_pillar") },
variant format!("axis={}", axis.as_string()),
}
PurpurStairs {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
shape: StairShape = [
StairShape::Straight,
StairShape::InnerLeft,
StairShape::InnerRight,
StairShape::OuterLeft,
StairShape::OuterRight
],
waterlogged: bool = [true, false],
},
data stair_data(facing, half, shape, waterlogged),
offset stair_offset(facing, half, shape, waterlogged),
material material::NON_SOLID,
model { ("minecraft", "purpur_stairs") },
variant format!("facing={},half={},shape={}", facing.as_string(), half.as_string(), shape.as_string()),
collision stair_collision(facing, shape, half),
update_state (world, pos) => Block::PurpurStairs{facing, half, shape: update_stair_shape(world, pos, facing), waterlogged},
}
PurpurDoubleSlab {
props {
variant: StoneSlabVariant = [StoneSlabVariant::Purpur],
},
offset None,
model { ("minecraft", format!("{}_double_slab", variant.as_string()) ) },
}
PurpurSlab {
props {
half: BlockHalf = [BlockHalf::Top, BlockHalf::Bottom],
variant: StoneSlabVariant = [StoneSlabVariant::Purpur],
},
data if half == BlockHalf::Top { Some(0x8) } else { Some(0) },
offset None,
material material::NON_SOLID,
model { ("minecraft", format!("{}_slab", variant.as_string()) ) },
variant format!("half={},variant=default", half.as_string()),
collision slab_collision(half),
}
EndBricks {
props {},
model { ("minecraft", "end_bricks") },
}
Beetroots {
props {
age: u8 = [0, 1, 2, 3],
},
data Some(age as usize),
material material::NON_SOLID,
model { ("minecraft", "beetroots") },
variant format!("age={}", age),
collision vec![],
}
GrassPath {
props {},
material material::NON_SOLID,
model { ("minecraft", "grass_path") },
collision vec![Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 15.0/16.0, 1.0)
)],
}
EndGateway {
props {},
material material::NON_SOLID,
model { ("minecraft", "end_gateway") },
collision vec![],
}
RepeatingCommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "repeating_command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
ChainCommandBlock {
props {
conditional: bool = [false, true],
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index() | (if conditional { 0x8 } else { 0x0 })),
offset Some(facing.offset() + (if conditional { 0 } else { 6 })),
model { ("minecraft", "chain_command_block") },
variant format!("conditional={},facing={}", conditional, facing.as_string()),
}
FrostedIce {
props {
age: u8 = [ 0, 1, 2, 3 ],
},
data if age == 0 { Some(0) } else { None },
offset Some(age as usize),
model { ("minecraft", "frosted_ice") },
}
MagmaBlock {
props {},
model { ("minecraft", "magma") },
}
NetherWartBlock {
props {},
model { ("minecraft", "nether_wart_block") },
}
RedNetherBrick {
props {},
model { ("minecraft", "red_nether_brick") },
}
BoneBlock {
props {
axis: Axis = [Axis::Y, Axis::Z, Axis::X],
},
data Some(axis.index() << 2),
offset Some(match axis { Axis::X => 0, Axis::Y => 1, Axis::Z => 2, _ => unreachable!() }),
model { ("minecraft", "bone_block") },
variant format!("axis={}", axis.as_string()),
}
StructureVoid {
props {},
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "structure_void") },
// TODO: a small hit box but no collision
collision vec![],
}
Observer {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
powered: bool = [false, true],
},
data Some(facing.index() | (if powered { 0x8 } else { 0x0 })),
offset Some(if powered { 0 } else { 1 } + facing.offset() * 2),
model { ("minecraft", "observer") },
variant format!("facing={},powered={}", facing.as_string(), powered),
}
// TODO: Shulker box textures (1.11+), since there is no model, we use wool for now
// The textures should be built from textures/blocks/shulker_top_<color>.png
// and textures/entity/shulker/shulker_<color>.png
ShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data None::<usize>,
offset Some(facing.offset()),
model { ("minecraft", "sponge") },
}
WhiteShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "white_wool") },
}
OrangeShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "orange_wool") },
}
MagentaShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "magenta_wool") },
}
LightBlueShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "light_blue_wool") },
}
YellowShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "yellow_wool") },
}
LimeShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "lime_wool") },
}
PinkShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "pink_wool") },
}
GrayShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "gray_wool") },
}
LightGrayShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "light_gray_wool") },
}
CyanShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "cyan_wool") },
}
PurpleShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "purple_wool") },
}
BlueShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "blue_wool") },
}
BrownShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "brown_wool") },
}
GreenShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "green_wool") },
}
RedShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "red_wool") },
}
BlackShulkerBox {
props {
facing: Direction = [
Direction::Up,
Direction::Down,
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.index()),
offset Some(facing.offset()),
model { ("minecraft", "black_wool") },
}
WhiteGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "white_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
OrangeGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "orange_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
MagentaGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "magenta_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
LightBlueGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "light_blue_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
YellowGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "yellow_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
LimeGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "lime_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
PinkGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "pink_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
GrayGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "gray_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
LightGrayGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "silver_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
CyanGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "cyan_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
PurpleGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "purple_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
BlueGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "blue_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
BrownGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "brown_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
GreenGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "green_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
RedGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "red_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
BlackGlazedTerracotta {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
},
data Some(facing.horizontal_index()),
offset Some(facing.horizontal_offset()),
model { ("minecraft", "black_glazed_terracotta") },
variant format!("facing={}", facing.as_string()),
}
Concrete {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_concrete", color.as_string()) ) },
}
ConcretePowder {
props {
color: ColoredVariant = [
ColoredVariant::White,
ColoredVariant::Orange,
ColoredVariant::Magenta,
ColoredVariant::LightBlue,
ColoredVariant::Yellow,
ColoredVariant::Lime,
ColoredVariant::Pink,
ColoredVariant::Gray,
ColoredVariant::Silver,
ColoredVariant::Cyan,
ColoredVariant::Purple,
ColoredVariant::Blue,
ColoredVariant::Brown,
ColoredVariant::Green,
ColoredVariant::Red,
ColoredVariant::Black
],
},
data Some(color.data()),
model { ("minecraft", format!("{}_concrete_powder", color.as_string()) ) },
}
Kelp {
props {
age: u8 = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25],
},
data None::<usize>,
offset Some(age as usize),
model { ("minecraft", "kelp") },
}
KelpPlant {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "kelp_plant") },
}
DriedKelpBlock {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "dried_kelp_block") },
}
TurtleEgg {
props {
age: u8 = [1, 2, 3, 4],
hatch: u8 = [0, 1, 2],
},
data None::<usize>,
offset Some((hatch as usize) + ((age - 1) as usize) * 3),
model { ("minecraft", "turtle_egg") },
}
CoralBlock {
props {
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(variant.offset()),
model { ("minecraft", format!("{}_block", variant.as_string())) },
}
Coral {
props {
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } + variant.offset() * 2),
model { ("minecraft", variant.as_string()) },
}
CoralWallFan {
props {
facing: Direction = [
Direction::North,
Direction::South,
Direction::West,
Direction::East
],
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
facing.horizontal_offset() * 2 +
variant.offset() * (2 * 4)),
model { ("minecraft", format!("{}_wall_fan", variant.as_string())) },
}
CoralFan {
props {
waterlogged: bool = [true, false],
variant: CoralVariant = [
CoralVariant::DeadTube,
CoralVariant::DeadBrain,
CoralVariant::DeadBubble,
CoralVariant::DeadFire,
CoralVariant::DeadHorn,
CoralVariant::Tube,
CoralVariant::Brain,
CoralVariant::Bubble,
CoralVariant::Fire,
CoralVariant::Horn
],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
variant.offset() * 2),
model { ("minecraft", format!("{}_fan", variant.as_string())) },
}
SeaPickle {
props {
age: u8 = [1, 2, 3, 4],
waterlogged: bool = [true, false],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 } +
((age - 1) as usize) * 2),
model { ("minecraft", "sea_pickle") },
variant format!("age={}", age),
}
BlueIce {
props {},
data None::<usize>,
offset Some(0),
model { ("minecraft", "blue_ice") },
}
Conduit {
props {
waterlogged: bool = [true, false],
},
data None::<usize>,
offset Some(if waterlogged { 0 } else { 1 }),
material material::NON_SOLID,
model { ("minecraft", "conduit") },
}
VoidAir {
props {},
data None::<usize>,
offset Some(0),
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
collision vec![],
}
CaveAir {
props {},
data None::<usize>,
offset Some(0),
material material::Material {
collidable: false,
.. material::INVISIBLE
},
model { ("minecraft", "air") },
collision vec![],
}
BubbleColumn {
props {
drag: bool = [true, false],
},
data None::<usize>,
offset Some(if drag { 0 } else { 1 }),
model { ("minecraft", "bubble_column") },
}
Missing253 {
props {},
data Some(0),
offset None,
model { ("steven", "missing_block") },
}
Missing254 {
props {},
data Some(0),
offset None,
model { ("steven", "missing_block") },
}
StructureBlock {
props {
mode: StructureBlockMode = [
StructureBlockMode::Save,
StructureBlockMode::Load,
StructureBlockMode::Corner,
StructureBlockMode::Data
],
},
data Some(mode.data()),
model { ("minecraft", "structure_block") },
variant format!("mode={}", mode.as_string()),
}
Missing {
props {},
data None::<usize>,
model { ("steven", "missing_block") },
}
}
fn can_burn<W: WorldAccess>(world: &W, pos: Position) -> bool {
match world.get_block(pos) {
Block::Planks { .. }
| Block::DoubleWoodenSlab { .. }
| Block::WoodenSlab { .. }
| Block::FenceGate { .. }
| Block::SpruceFenceGate { .. }
| Block::BirchFenceGate { .. }
| Block::JungleFenceGate { .. }
| Block::DarkOakFenceGate { .. }
| Block::AcaciaFenceGate { .. }
| Block::Fence { .. }
| Block::SpruceFence { .. }
| Block::BirchFence { .. }
| Block::JungleFence { .. }
| Block::DarkOakFence { .. }
| Block::AcaciaFence { .. }
| Block::OakStairs { .. }
| Block::BirchStairs { .. }
| Block::SpruceStairs { .. }
| Block::JungleStairs { .. }
| Block::AcaciaStairs { .. }
| Block::DarkOakStairs { .. }
| Block::Log { .. }
| Block::Log2 { .. }
| Block::Leaves { .. }
| Block::Leaves2 { .. }
| Block::BookShelf { .. }
| Block::TNT { .. }
| Block::TallGrass { .. }
| Block::DoublePlant { .. }
| Block::YellowFlower { .. }
| Block::RedFlower { .. }
| Block::DeadBush { .. }
| Block::Wool { .. }
| Block::Vine { .. }
| Block::CoalBlock { .. }
| Block::HayBlock { .. }
| Block::Carpet { .. } => true,
_ => false,
}
}
fn is_snowy<W: WorldAccess>(world: &W, pos: Position) -> bool {
match world.get_block(pos.shift(Direction::Up)) {
Block::Snow { .. } | Block::SnowLayer { .. } => true,
_ => false,
}
}
fn can_connect_sides<F: Fn(Block) -> bool, W: WorldAccess>(
world: &W,
pos: Position,
f: &F,
) -> (bool, bool, bool, bool) {
(
can_connect(world, pos.shift(Direction::North), f),
can_connect(world, pos.shift(Direction::South), f),
can_connect(world, pos.shift(Direction::West), f),
can_connect(world, pos.shift(Direction::East), f),
)
}
fn can_connect<F: Fn(Block) -> bool, W: WorldAccess>(world: &W, pos: Position, f: &F) -> bool {
let block = world.get_block(pos);
f(block) || (block.get_material().renderable && block.get_material().should_cull_against)
}
fn can_connect_fence(block: Block) -> bool {
match block {
Block::Fence { .. }
| Block::SpruceFence { .. }
| Block::BirchFence { .. }
| Block::JungleFence { .. }
| Block::DarkOakFence { .. }
| Block::AcaciaFence { .. }
| Block::FenceGate { .. }
| Block::SpruceFenceGate { .. }
| Block::BirchFenceGate { .. }
| Block::JungleFenceGate { .. }
| Block::DarkOakFenceGate { .. }
| Block::AcaciaFenceGate { .. } => true,
_ => false,
}
}
fn can_connect_glasspane(block: Block) -> bool {
match block {
Block::Glass { .. }
| Block::StainedGlass { .. }
| Block::GlassPane { .. }
| Block::StainedGlassPane { .. } => true,
_ => false,
}
}
fn can_connect_redstone<W: WorldAccess>(world: &W, pos: Position, dir: Direction) -> RedstoneSide {
let shift_pos = pos.shift(dir);
let block = world.get_block(shift_pos);
if block.get_material().should_cull_against {
let side_up = world.get_block(shift_pos.shift(Direction::Up));
let up = world.get_block(pos.shift(Direction::Up));
if match side_up {
Block::RedstoneWire { .. } => true,
_ => false,
} && !up.get_material().should_cull_against
{
return RedstoneSide::Up;
}
return RedstoneSide::None;
}
let side_down = world.get_block(shift_pos.shift(Direction::Down));
if match block {
Block::RedstoneWire { .. } => true,
_ => false,
} || match side_down {
Block::RedstoneWire { .. } => true,
_ => false,
} {
return RedstoneSide::Side;
}
RedstoneSide::None
}
fn fence_gate_data(facing: Direction, in_wall: bool, open: bool, powered: bool) -> Option<usize> {
if in_wall || powered {
return None;
}
Some(facing.horizontal_index() | (if open { 0x4 } else { 0x0 }))
}
fn fence_gate_offset(facing: Direction, in_wall: bool, open: bool, powered: bool) -> Option<usize> {
Some(
if powered { 0 } else { 1 << 0 }
+ if open { 0 } else { 1 << 1 }
+ if in_wall { 0 } else { 1 << 2 }
+ facing.horizontal_offset() * (1 << 3),
)
}
fn fence_gate_collision(facing: Direction, in_wall: bool, open: bool) -> Vec<Aabb3<f64>> {
if open {
return vec![];
}
let (min_x, min_y, min_z, max_x, max_y, max_z) = if in_wall {
match facing.axis() {
Axis::Z => (0.0, 0.0, 3.0 / 8.0, 1.0, 13.0 / 16.0, 5.0 / 8.0),
Axis::X => (3.0 / 8.0, 0.0, 0.0, 5.0 / 8.0, 13.0 / 16.0, 1.0),
_ => unreachable!(),
}
} else {
match facing.axis() {
Axis::Z => (0.0, 0.0, 3.0 / 8.0, 1.0, 1.0, 5.0 / 8.0),
Axis::X => (3.0 / 8.0, 0.0, 0.0, 5.0 / 8.0, 1.0, 1.0),
_ => unreachable!(),
}
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
)]
}
fn fence_gate_update_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
if let Block::CobblestoneWall { .. } = world.get_block(pos.shift(facing.clockwise())) {
return true;
}
if let Block::CobblestoneWall { .. } = world.get_block(pos.shift(facing.counter_clockwise())) {
return true;
}
false
}
fn door_data(
facing: Direction,
half: DoorHalf,
hinge: Side,
open: bool,
powered: bool,
) -> Option<usize> {
match half {
DoorHalf::Upper => {
if facing == Direction::North && open {
Some(
0x8 | (if hinge == Side::Right { 0x1 } else { 0x0 })
| (if powered { 0x2 } else { 0x0 }),
)
} else {
None
}
}
DoorHalf::Lower => {
if hinge == Side::Left && !powered {
Some(facing.clockwise().horizontal_index() | (if open { 0x4 } else { 0x0 }))
} else {
None
}
}
}
}
fn door_offset(
facing: Direction,
half: DoorHalf,
hinge: Side,
open: bool,
powered: bool,
) -> Option<usize> {
Some(
if powered { 0 } else { 1 << 0 }
+ if open { 0 } else { 1 << 1 }
+ if hinge == Side::Left { 0 } else { 1 << 2 }
+ if half == DoorHalf::Upper { 0 } else { 1 << 3 }
+ facing.horizontal_offset() * (1 << 4),
)
}
fn update_door_state<W: WorldAccess>(
world: &W,
pos: Position,
ohalf: DoorHalf,
ofacing: Direction,
ohinge: Side,
oopen: bool,
opowered: bool,
) -> (Direction, Side, bool, bool) {
let oy = if ohalf == DoorHalf::Upper { -1 } else { 1 };
match world.get_block(pos + (0, oy, 0)) {
Block::WoodenDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::SpruceDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::BirchDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::JungleDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::AcaciaDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::DarkOakDoor {
half,
facing,
hinge,
open,
powered,
}
| Block::IronDoor {
half,
facing,
hinge,
open,
powered,
} => {
if half != ohalf {
if ohalf == DoorHalf::Upper {
return (facing, ohinge, open, opowered);
} else {
return (ofacing, hinge, oopen, powered);
}
}
}
_ => {}
}
(ofacing, ohinge, oopen, opowered)
}
fn door_collision(facing: Direction, hinge: Side, open: bool) -> Vec<Aabb3<f64>> {
use std::f64::consts::PI;
let mut bounds = Aabb3::new(
Point3::new(0.0, 0.0, 0.0),
Point3::new(1.0, 1.0, 3.0 / 16.0),
);
let mut angle = match facing {
Direction::South => 0.0,
Direction::West => PI * 0.5,
Direction::North => PI,
Direction::East => PI * 1.5,
_ => 0.0,
};
angle += if open { PI * 0.5 } else { 0.0 }
* match hinge {
Side::Left => 1.0,
Side::Right => -1.0,
};
let c = angle.cos();
let s = angle.sin();
let x = bounds.min.x - 0.5;
let z = bounds.min.z - 0.5;
bounds.min.x = 0.5 + (x * c - z * s);
bounds.min.z = 0.5 + (z * c + x * s);
let x = bounds.max.x - 0.5;
let z = bounds.max.z - 0.5;
bounds.max.x = 0.5 + (x * c - z * s);
bounds.max.z = 0.5 + (z * c + x * s);
vec![bounds]
}
fn update_repeater_state<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> bool {
let f = |dir| match world.get_block(pos.shift(dir)) {
Block::RepeaterPowered { .. } => true,
_ => false,
};
f(facing.clockwise()) || f(facing.counter_clockwise())
}
fn update_double_plant_state<W: WorldAccess>(
world: &W,
pos: Position,
ohalf: BlockHalf,
ovariant: DoublePlantVariant,
) -> (BlockHalf, DoublePlantVariant) {
if ohalf != BlockHalf::Upper {
return (ohalf, ovariant);
}
match world.get_block(pos.shift(Direction::Down)) {
Block::DoublePlant { variant, .. } => (ohalf, variant),
_ => (ohalf, ovariant),
}
}
fn piston_collision(extended: bool, facing: Direction) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = if extended {
match facing {
Direction::Up => (0.0, 0.0, 0.0, 1.0, 0.75, 1.0),
Direction::Down => (0.0, 0.25, 0.0, 1.0, 1.0, 1.0),
Direction::North => (0.0, 0.0, 0.25, 1.0, 1.0, 1.0),
Direction::South => (0.0, 0.0, 0.0, 1.0, 1.0, 0.75),
Direction::West => (0.25, 0.0, 0.0, 1.0, 1.0, 0.75),
Direction::East => (0.0, 0.0, 0.0, 0.75, 1.0, 1.0),
_ => unreachable!(),
}
} else {
(0.0, 0.0, 0.0, 1.0, 1.0, 1.0)
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
)]
}
fn trapdoor_collision(facing: Direction, half: BlockHalf, open: bool) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = if open {
match facing {
Direction::North => (0.0, 0.0, 3.0 / 16.0, 1.0, 1.0, 1.0),
Direction::South => (0.0, 0.0, 0.0, 1.0, 1.0, 3.0 / 16.0),
Direction::West => (3.0 / 16.0, 0.0, 0.0, 1.0, 1.0, 1.0),
Direction::East => (0.0, 0.0, 0.0, 3.0 / 16.0, 1.0, 1.0),
_ => unreachable!(),
}
} else {
match half {
BlockHalf::Bottom => (0.0, 0.0, 0.0, 1.0, 3.0 / 16.0, 1.0),
BlockHalf::Top => (0.0, 3.0 / 16.0, 0.0, 1.0, 1.0, 1.0),
_ => unreachable!(),
}
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
)]
}
fn fence_collision(north: bool, south: bool, west: bool, east: bool) -> Vec<Aabb3<f64>> {
let mut collision = vec![Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 3.0 / 8.0),
Point3::new(5.0 / 8.0, 1.5, 5.0 / 8.0),
)];
if north {
collision.push(Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 0.0),
Point3::new(5.0 / 8.0, 1.5, 3.0 / 8.0),
));
}
if south {
collision.push(Aabb3::new(
Point3::new(3.0 / 8.0, 0.0, 5.0 / 8.0),
Point3::new(5.0 / 8.0, 1.5, 1.0),
));
}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 0.0, 3.0 / 8.0),
Point3::new(3.0 / 8.0, 1.5, 5.0 / 8.0),
));
}
if east {
collision.push(Aabb3::new(
Point3::new(5.0 / 8.0, 0.0, 3.0 / 8.0),
Point3::new(1.0, 1.5, 5.0 / 8.0),
));
}
collision
}
fn pane_collision(north: bool, south: bool, east: bool, west: bool) -> Vec<Aabb3<f64>> {
let mut collision = vec![Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
)];
if north {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 0.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
));
}
if south {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 1.0),
));
}
if west {
collision.push(Aabb3::new(
Point3::new(0.0, 0.0, 7.0 / 16.0),
Point3::new(9.0 / 16.0, 1.0, 9.0 / 16.0),
));
}
if east {
collision.push(Aabb3::new(
Point3::new(7.0 / 16.0, 0.0, 7.0 / 16.0),
Point3::new(1.0, 1.0, 9.0 / 16.0),
));
}
collision
}
fn get_stair_info<W: WorldAccess>(world: &W, pos: Position) -> Option<(Direction, BlockHalf)> {
match world.get_block(pos) {
Block::OakStairs { facing, half, .. }
| Block::StoneStairs { facing, half, .. }
| Block::BrickStairs { facing, half, .. }
| Block::StoneBrickStairs { facing, half, .. }
| Block::NetherBrickStairs { facing, half, .. }
| Block::SandstoneStairs { facing, half, .. }
| Block::SpruceStairs { facing, half, .. }
| Block::BirchStairs { facing, half, .. }
| Block::JungleStairs { facing, half, .. }
| Block::QuartzStairs { facing, half, .. }
| Block::AcaciaStairs { facing, half, .. }
| Block::DarkOakStairs { facing, half, .. }
| Block::RedSandstoneStairs { facing, half, .. }
| Block::PurpurStairs { facing, half, .. } => Some((facing, half)),
_ => None,
}
}
fn update_stair_shape<W: WorldAccess>(world: &W, pos: Position, facing: Direction) -> StairShape {
if let Some((other_facing, _)) = get_stair_info(world, pos.shift(facing)) {
if other_facing != facing && other_facing != facing.opposite() {
if other_facing == facing.clockwise() {
return StairShape::OuterRight;
}
return StairShape::OuterLeft;
}
}
if let Some((other_facing, _)) = get_stair_info(world, pos.shift(facing.opposite())) {
if other_facing != facing && other_facing != facing.opposite() {
if other_facing == facing.clockwise() {
return StairShape::InnerRight;
}
return StairShape::InnerLeft;
}
}
StairShape::Straight
}
fn stair_data(
facing: Direction,
half: BlockHalf,
shape: StairShape,
waterlogged: bool,
) -> Option<usize> {
if shape != StairShape::Straight {
return None;
}
if waterlogged {
return None;
}
Some((5 - facing.index()) | (if half == BlockHalf::Top { 0x4 } else { 0x0 }))
}
fn stair_offset(
facing: Direction,
half: BlockHalf,
shape: StairShape,
waterlogged: bool,
) -> Option<usize> {
Some(
if waterlogged { 0 } else { 1 }
+ shape.offset() * 2
+ if half == BlockHalf::Top { 0 } else { 2 * 5 }
+ facing.horizontal_offset() * 2 * 5 * 2,
)
}
#[allow(clippy::many_single_char_names)]
fn stair_collision(facing: Direction, shape: StairShape, half: BlockHalf) -> Vec<Aabb3<f64>> {
use std::f64::consts::PI;
let mut bounds = match shape {
StairShape::Straight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
],
StairShape::InnerLeft => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
Aabb3::new(Point3::new(0.0, 0.5, 0.5), Point3::new(0.5, 1.0, 1.0)),
],
StairShape::InnerRight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
Aabb3::new(Point3::new(0.5, 0.5, 0.5), Point3::new(1.0, 1.0, 1.0)),
],
StairShape::OuterLeft => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.0, 0.5, 0.0), Point3::new(0.5, 1.0, 0.5)),
],
StairShape::OuterRight => vec![
Aabb3::new(Point3::new(0.0, 0.0, 0.0), Point3::new(1.0, 0.5, 1.0)),
Aabb3::new(Point3::new(0.5, 0.5, 0.0), Point3::new(1.0, 1.0, 0.5)),
],
};
let mut angle = match facing {
Direction::North => 0.0,
Direction::East => PI * 0.5,
Direction::South => PI,
Direction::West => PI * 1.5,
_ => 0.0,
};
if half == BlockHalf::Top {
angle -= PI;
}
let c = angle.cos();
let s = angle.sin();
for bound in &mut bounds {
let x = bound.min.x - 0.5;
let z = bound.min.z - 0.5;
bound.min.x = 0.5 + (x * c - z * s);
bound.min.z = 0.5 + (z * c + x * s);
let x = bound.max.x - 0.5;
let z = bound.max.z - 0.5;
bound.max.x = 0.5 + (x * c - z * s);
bound.max.z = 0.5 + (z * c + x * s);
if half == BlockHalf::Top {
let c = PI.cos();
let s = PI.sin();
let z = bound.min.z - 0.5;
let y = bound.min.y - 0.5;
bound.min.z = 0.5 + (z * c - y * s);
bound.min.y = 0.5 + (y * c + z * s);
let z = bound.max.z - 0.5;
let y = bound.max.y - 0.5;
bound.max.z = 0.5 + (z * c - y * s);
bound.max.y = 0.5 + (y * c + z * s);
bound.min.x = 1.0 - bound.min.x;
bound.max.x = 1.0 - bound.max.x;
}
}
bounds
}
fn slab_collision(half: BlockHalf) -> Vec<Aabb3<f64>> {
let (min_x, min_y, min_z, max_x, max_y, max_z) = match half {
BlockHalf::Top => (0.0, 0.5, 0.0, 1.0, 1.0, 1.0),
BlockHalf::Bottom => (0.0, 0.0, 0.0, 1.0, 0.5, 1.0),
BlockHalf::Double => (0.0, 0.0, 0.0, 1.0, 1.0, 1.0),
_ => unreachable!(),
};
vec![Aabb3::new(
Point3::new(min_x, min_y, min_z),
Point3::new(max_x, max_y, max_z),
)]
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneVariant {
Normal,
Granite,
SmoothGranite,
Diorite,
SmoothDiorite,
Andesite,
SmoothAndesite,
}
impl StoneVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneVariant::Normal => "stone",
StoneVariant::Granite => "granite",
StoneVariant::SmoothGranite => "smooth_granite",
StoneVariant::Diorite => "diorite",
StoneVariant::SmoothDiorite => "smooth_diorite",
StoneVariant::Andesite => "andesite",
StoneVariant::SmoothAndesite => "smooth_andesite",
}
}
fn data(self) -> usize {
match self {
StoneVariant::Normal => 0,
StoneVariant::Granite => 1,
StoneVariant::SmoothGranite => 2,
StoneVariant::Diorite => 3,
StoneVariant::SmoothDiorite => 4,
StoneVariant::Andesite => 5,
StoneVariant::SmoothAndesite => 6,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DirtVariant {
Normal,
Coarse,
Podzol,
}
impl DirtVariant {
pub fn as_string(self) -> &'static str {
match self {
DirtVariant::Normal => "dirt",
DirtVariant::Coarse => "coarse_dirt",
DirtVariant::Podzol => "podzol",
}
}
fn data(self) -> usize {
match self {
DirtVariant::Normal => 0,
DirtVariant::Coarse => 1,
DirtVariant::Podzol => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum BedPart {
Head,
Foot,
}
impl BedPart {
pub fn as_string(self) -> &'static str {
match self {
BedPart::Head => "head",
BedPart::Foot => "foot",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum SandstoneVariant {
Normal,
Chiseled,
Smooth,
}
impl SandstoneVariant {
pub fn as_string(self) -> &'static str {
match self {
SandstoneVariant::Normal => "sandstone",
SandstoneVariant::Chiseled => "chiseled_sandstone",
SandstoneVariant::Smooth => "smooth_sandstone",
}
}
fn data(self) -> usize {
match self {
SandstoneVariant::Normal => 0,
SandstoneVariant::Chiseled => 1,
SandstoneVariant::Smooth => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum NoteBlockInstrument {
Harp,
BaseDrum,
Snare,
Hat,
Bass,
Flute,
Bell,
Guitar,
Chime,
Xylophone,
}
impl NoteBlockInstrument {
pub fn as_string(self) -> &'static str {
match self {
NoteBlockInstrument::Harp => "harp",
NoteBlockInstrument::BaseDrum => "basedrum",
NoteBlockInstrument::Snare => "snare",
NoteBlockInstrument::Hat => "hat",
NoteBlockInstrument::Bass => "bass",
NoteBlockInstrument::Flute => "flute",
NoteBlockInstrument::Bell => "bell",
NoteBlockInstrument::Guitar => "guitar",
NoteBlockInstrument::Chime => "chime",
NoteBlockInstrument::Xylophone => "xylophone",
}
}
fn offset(self) -> usize {
match self {
NoteBlockInstrument::Harp => 0,
NoteBlockInstrument::BaseDrum => 1,
NoteBlockInstrument::Snare => 2,
NoteBlockInstrument::Hat => 3,
NoteBlockInstrument::Bass => 4,
NoteBlockInstrument::Flute => 5,
NoteBlockInstrument::Bell => 6,
NoteBlockInstrument::Guitar => 7,
NoteBlockInstrument::Chime => 8,
NoteBlockInstrument::Xylophone => 9,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedSandstoneVariant {
Normal,
Chiseled,
Smooth,
}
impl RedSandstoneVariant {
pub fn as_string(self) -> &'static str {
match self {
RedSandstoneVariant::Normal => "red_sandstone",
RedSandstoneVariant::Chiseled => "chiseled_red_sandstone",
RedSandstoneVariant::Smooth => "smooth_red_sandstone",
}
}
fn data(self) -> usize {
match self {
RedSandstoneVariant::Normal => 0,
RedSandstoneVariant::Chiseled => 1,
RedSandstoneVariant::Smooth => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum QuartzVariant {
Normal,
Chiseled,
PillarVertical,
PillarNorthSouth,
PillarEastWest,
}
impl QuartzVariant {
pub fn as_string(self) -> &'static str {
match self {
QuartzVariant::Normal | QuartzVariant::Chiseled => "normal",
QuartzVariant::PillarVertical => "axis=y",
QuartzVariant::PillarNorthSouth => "axis=z",
QuartzVariant::PillarEastWest => "axis=x",
}
}
fn data(self) -> usize {
match self {
QuartzVariant::Normal => 0,
QuartzVariant::Chiseled => 1,
QuartzVariant::PillarVertical => 2,
QuartzVariant::PillarNorthSouth => 3,
QuartzVariant::PillarEastWest => 4,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PrismarineVariant {
Normal,
Brick,
Dark,
}
impl PrismarineVariant {
pub fn as_string(self) -> &'static str {
match self {
PrismarineVariant::Normal => "prismarine",
PrismarineVariant::Brick => "prismarine_bricks",
PrismarineVariant::Dark => "dark_prismarine",
}
}
fn data(self) -> usize {
match self {
PrismarineVariant::Normal => 0,
PrismarineVariant::Brick => 1,
PrismarineVariant::Dark => 2,
}
}
}
fn mushroom_block_data(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> Option<usize> {
Some(match (is_stem, west, up, south, north, east, down) {
(false, false, false, false, false, false, false) => 0,
(false, true, false, false, true, false, false) => 1,
(false, false, false, false, true, false, false) => 2,
(false, false, false, false, true, true, false) => 3,
(false, true, false, false, false, false, false) => 4,
(false, false, true, false, false, false, false) => 5,
(false, false, false, false, false, true, false) => 6,
(false, true, false, true, false, false, false) => 7,
(false, false, false, true, false, false, false) => 8,
(false, false, false, true, false, true, false) => 9,
(false, true, false, true, true, true, false) => 10,
(false, true, true, true, true, true, true) => 14,
(true, false, false, false, false, false, false) => 15,
_ => return None,
})
}
fn mushroom_block_offset(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> Option<usize> {
if is_stem {
None
} else {
Some(
if west { 0 } else { 1 << 0 }
+ if up { 0 } else { 1 << 1 }
+ if south { 0 } else { 1 << 2 }
+ if north { 0 } else { 1 << 3 }
+ if east { 0 } else { 1 << 4 }
+ if down { 0 } else { 1 << 5 },
)
}
}
fn mushroom_block_variant(
is_stem: bool,
west: bool,
up: bool,
south: bool,
north: bool,
east: bool,
down: bool,
) -> String {
(if is_stem {
"all_stem"
} else {
match (west, up, south, north, east, down) {
(false, false, false, false, false, false) => "all_inside",
(true, false, false, true, false, false) => "north_west",
(false, false, false, true, false, false) => "north",
(false, false, false, true, true, false) => "north_east",
(true, false, false, false, false, false) => "west",
(false, true, false, false, false, false) => "center",
(false, false, false, false, true, false) => "east",
(true, false, true, false, false, false) => "south_west",
(false, false, true, false, false, false) => "south",
(false, false, true, false, true, false) => "south_east",
(true, false, true, true, true, false) => "stem",
(true, true, true, true, true, true) => "all_outside",
_ => "all_stem",
}
})
.to_string()
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DoorHalf {
Upper,
Lower,
}
impl DoorHalf {
pub fn as_string(self) -> &'static str {
match self {
DoorHalf::Upper => "upper",
DoorHalf::Lower => "lower",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Side {
Left,
Right,
}
impl Side {
pub fn as_string(self) -> &'static str {
match self {
Side::Left => "left",
Side::Right => "right",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ColoredVariant {
White,
Orange,
Magenta,
LightBlue,
Yellow,
Lime,
Pink,
Gray,
Silver,
Cyan,
Purple,
Blue,
Brown,
Green,
Red,
Black,
}
impl ColoredVariant {
pub fn as_string(self) -> &'static str {
match self {
ColoredVariant::White => "white",
ColoredVariant::Orange => "orange",
ColoredVariant::Magenta => "magenta",
ColoredVariant::LightBlue => "light_blue",
ColoredVariant::Yellow => "yellow",
ColoredVariant::Lime => "lime",
ColoredVariant::Pink => "pink",
ColoredVariant::Gray => "gray",
ColoredVariant::Silver => "silver",
ColoredVariant::Cyan => "cyan",
ColoredVariant::Purple => "purple",
ColoredVariant::Blue => "blue",
ColoredVariant::Brown => "brown",
ColoredVariant::Green => "green",
ColoredVariant::Red => "red",
ColoredVariant::Black => "black",
}
}
fn data(self) -> usize {
match self {
ColoredVariant::White => 0,
ColoredVariant::Orange => 1,
ColoredVariant::Magenta => 2,
ColoredVariant::LightBlue => 3,
ColoredVariant::Yellow => 4,
ColoredVariant::Lime => 5,
ColoredVariant::Pink => 6,
ColoredVariant::Gray => 7,
ColoredVariant::Silver => 8,
ColoredVariant::Cyan => 9,
ColoredVariant::Purple => 10,
ColoredVariant::Blue => 11,
ColoredVariant::Brown => 12,
ColoredVariant::Green => 13,
ColoredVariant::Red => 14,
ColoredVariant::Black => 15,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedFlowerVariant {
Poppy,
BlueOrchid,
Allium,
AzureBluet,
RedTulip,
OrangeTulip,
WhiteTulip,
PinkTulip,
OxeyeDaisy,
}
impl RedFlowerVariant {
pub fn as_string(self) -> &'static str {
match self {
RedFlowerVariant::Poppy => "poppy",
RedFlowerVariant::BlueOrchid => "blue_orchid",
RedFlowerVariant::Allium => "allium",
RedFlowerVariant::AzureBluet => "houstonia",
RedFlowerVariant::RedTulip => "red_tulip",
RedFlowerVariant::OrangeTulip => "orange_tulip",
RedFlowerVariant::WhiteTulip => "white_tulip",
RedFlowerVariant::PinkTulip => "pink_tulip",
RedFlowerVariant::OxeyeDaisy => "oxeye_daisy",
}
}
fn data(self) -> usize {
match self {
RedFlowerVariant::Poppy => 0,
RedFlowerVariant::BlueOrchid => 1,
RedFlowerVariant::Allium => 2,
RedFlowerVariant::AzureBluet => 3,
RedFlowerVariant::RedTulip => 4,
RedFlowerVariant::OrangeTulip => 5,
RedFlowerVariant::WhiteTulip => 6,
RedFlowerVariant::PinkTulip => 7,
RedFlowerVariant::OxeyeDaisy => 8,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum MonsterEggVariant {
Stone,
Cobblestone,
StoneBrick,
MossyBrick,
CrackedBrick,
ChiseledBrick,
}
impl MonsterEggVariant {
pub fn as_string(self) -> &'static str {
match self {
MonsterEggVariant::Stone => "stone",
MonsterEggVariant::Cobblestone => "cobblestone",
MonsterEggVariant::StoneBrick => "stone_brick",
MonsterEggVariant::MossyBrick => "mossy_brick",
MonsterEggVariant::CrackedBrick => "cracked_brick",
MonsterEggVariant::ChiseledBrick => "chiseled_brick",
}
}
fn data(self) -> usize {
match self {
MonsterEggVariant::Stone => 0,
MonsterEggVariant::Cobblestone => 1,
MonsterEggVariant::StoneBrick => 2,
MonsterEggVariant::MossyBrick => 3,
MonsterEggVariant::CrackedBrick => 4,
MonsterEggVariant::ChiseledBrick => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneBrickVariant {
Normal,
Mossy,
Cracked,
Chiseled,
}
impl StoneBrickVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneBrickVariant::Normal => "stonebrick",
StoneBrickVariant::Mossy => "mossy_stonebrick",
StoneBrickVariant::Cracked => "cracked_stonebrick",
StoneBrickVariant::Chiseled => "chiseled_stonebrick",
}
}
fn data(self) -> usize {
match self {
StoneBrickVariant::Normal => 0,
StoneBrickVariant::Mossy => 1,
StoneBrickVariant::Cracked => 2,
StoneBrickVariant::Chiseled => 3,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RailShape {
NorthSouth,
EastWest,
AscendingNorth,
AscendingSouth,
AscendingEast,
AscendingWest,
NorthEast,
NorthWest,
SouthEast,
SouthWest,
}
impl RailShape {
pub fn as_string(self) -> &'static str {
match self {
RailShape::NorthSouth => "north_south",
RailShape::EastWest => "east_west",
RailShape::AscendingNorth => "ascending_north",
RailShape::AscendingSouth => "ascending_south",
RailShape::AscendingEast => "ascending_east",
RailShape::AscendingWest => "ascending_west",
RailShape::NorthEast => "north_east",
RailShape::NorthWest => "north_west",
RailShape::SouthEast => "south_east",
RailShape::SouthWest => "south_west",
}
}
pub fn data(self) -> usize {
match self {
RailShape::NorthSouth => 0,
RailShape::EastWest => 1,
RailShape::AscendingEast => 2,
RailShape::AscendingWest => 3,
RailShape::AscendingNorth => 4,
RailShape::AscendingSouth => 5,
RailShape::SouthEast => 6,
RailShape::SouthWest => 7,
RailShape::NorthWest => 8,
RailShape::NorthEast => 9,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ComparatorMode {
Compare,
Subtract,
}
impl ComparatorMode {
pub fn as_string(self) -> &'static str {
match self {
ComparatorMode::Compare => "compare",
ComparatorMode::Subtract => "subtract",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum RedstoneSide {
None,
Side,
Up,
}
impl RedstoneSide {
pub fn as_string(self) -> &'static str {
match self {
RedstoneSide::None => "none",
RedstoneSide::Side => "side",
RedstoneSide::Up => "up",
}
}
pub fn offset(self) -> usize {
match self {
RedstoneSide::Up => 0,
RedstoneSide::Side => 1,
RedstoneSide::None => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum PistonType {
Normal,
Sticky,
}
impl PistonType {
pub fn as_string(self) -> &'static str {
match self {
PistonType::Normal => "normal",
PistonType::Sticky => "sticky",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StoneSlabVariant {
Stone,
Sandstone,
PetrifiedWood,
Cobblestone,
Brick,
StoneBrick,
NetherBrick,
Quartz,
RedSandstone,
Purpur,
}
impl StoneSlabVariant {
pub fn as_string(self) -> &'static str {
match self {
StoneSlabVariant::Stone => "stone",
StoneSlabVariant::Sandstone => "sandstone",
StoneSlabVariant::PetrifiedWood => "wood_old",
StoneSlabVariant::Cobblestone => "cobblestone",
StoneSlabVariant::Brick => "brick",
StoneSlabVariant::StoneBrick => "stone_brick",
StoneSlabVariant::NetherBrick => "nether_brick",
StoneSlabVariant::Quartz => "quartz",
StoneSlabVariant::RedSandstone => "red_sandstone",
StoneSlabVariant::Purpur => "purpur",
}
}
fn data(self) -> usize {
match self {
StoneSlabVariant::Stone | StoneSlabVariant::RedSandstone | StoneSlabVariant::Purpur => {
0
}
StoneSlabVariant::Sandstone => 1,
StoneSlabVariant::PetrifiedWood => 2,
StoneSlabVariant::Cobblestone => 3,
StoneSlabVariant::Brick => 4,
StoneSlabVariant::StoneBrick => 5,
StoneSlabVariant::NetherBrick => 6,
StoneSlabVariant::Quartz => 7,
}
}
fn offset(self) -> usize {
match self {
StoneSlabVariant::Stone => 0,
StoneSlabVariant::Sandstone => 1,
StoneSlabVariant::PetrifiedWood => 2,
StoneSlabVariant::Cobblestone => 3,
StoneSlabVariant::Brick => 4,
StoneSlabVariant::StoneBrick => 5,
StoneSlabVariant::NetherBrick => 6,
StoneSlabVariant::Quartz => 7,
StoneSlabVariant::RedSandstone => 8,
StoneSlabVariant::Purpur => 9,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum WoodSlabVariant {
Oak,
Spruce,
Birch,
Jungle,
Acacia,
DarkOak,
}
impl WoodSlabVariant {
pub fn as_string(self) -> &'static str {
match self {
WoodSlabVariant::Oak => "oak",
WoodSlabVariant::Spruce => "spruce",
WoodSlabVariant::Birch => "birch",
WoodSlabVariant::Jungle => "jungle",
WoodSlabVariant::Acacia => "acacia",
WoodSlabVariant::DarkOak => "dark_oak",
}
}
fn data(self) -> usize {
match self {
WoodSlabVariant::Oak => 0,
WoodSlabVariant::Spruce => 1,
WoodSlabVariant::Birch => 2,
WoodSlabVariant::Jungle => 3,
WoodSlabVariant::Acacia => 4,
WoodSlabVariant::DarkOak => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum BlockHalf {
Top,
Bottom,
Upper,
Lower,
Double,
}
impl BlockHalf {
pub fn as_string(self) -> &'static str {
match self {
BlockHalf::Top => "top",
BlockHalf::Bottom => "bottom",
BlockHalf::Upper => "upper",
BlockHalf::Lower => "lower",
BlockHalf::Double => "double",
}
}
pub fn offset(self) -> usize {
match self {
BlockHalf::Top | BlockHalf::Upper => 0,
BlockHalf::Bottom | BlockHalf::Lower => 1,
BlockHalf::Double => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum CobblestoneWallVariant {
Normal,
Mossy,
}
impl CobblestoneWallVariant {
pub fn as_string(self) -> &'static str {
match self {
CobblestoneWallVariant::Normal => "cobblestone",
CobblestoneWallVariant::Mossy => "mossy_cobblestone",
}
}
pub fn data(self) -> usize {
match self {
CobblestoneWallVariant::Normal => 0,
CobblestoneWallVariant::Mossy => 1,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Rotation {
South,
SouthSouthWest,
SouthWest,
WestSouthWest,
West,
WestNorthWest,
NorthWest,
NorthNorthWest,
North,
NorthNorthEast,
NorthEast,
EastNorthEast,
East,
EastSouthEast,
SouthEast,
SouthSouthEast,
}
impl Rotation {
pub fn as_string(self) -> &'static str {
match self {
Rotation::South => "south",
Rotation::SouthSouthWest => "south-southwest",
Rotation::SouthWest => "southwest",
Rotation::WestSouthWest => "west-southwest",
Rotation::West => "west",
Rotation::WestNorthWest => "west-northwest",
Rotation::NorthWest => "northwest",
Rotation::NorthNorthWest => "north-northwest",
Rotation::North => "north",
Rotation::NorthNorthEast => "north-northeast",
Rotation::NorthEast => "northeast",
Rotation::EastNorthEast => "east-northeast",
Rotation::East => "east",
Rotation::EastSouthEast => "east-southeast",
Rotation::SouthEast => "southseast",
Rotation::SouthSouthEast => "south-southeast",
}
}
pub fn data(self) -> usize {
match self {
Rotation::South => 0,
Rotation::SouthSouthWest => 1,
Rotation::SouthWest => 2,
Rotation::WestSouthWest => 3,
Rotation::West => 4,
Rotation::WestNorthWest => 5,
Rotation::NorthWest => 6,
Rotation::NorthNorthWest => 7,
Rotation::North => 8,
Rotation::NorthNorthEast => 9,
Rotation::NorthEast => 10,
Rotation::EastNorthEast => 11,
Rotation::East => 12,
Rotation::EastSouthEast => 13,
Rotation::SouthEast => 14,
Rotation::SouthSouthEast => 15,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StairShape {
Straight,
InnerLeft,
InnerRight,
OuterLeft,
OuterRight,
}
impl StairShape {
pub fn as_string(self) -> &'static str {
match self {
StairShape::Straight => "straight",
StairShape::InnerLeft => "inner_left",
StairShape::InnerRight => "inner_right",
StairShape::OuterLeft => "outer_left",
StairShape::OuterRight => "outer_right",
}
}
pub fn offset(self) -> usize {
match self {
StairShape::Straight => 0,
StairShape::InnerLeft => 1,
StairShape::InnerRight => 2,
StairShape::OuterLeft => 3,
StairShape::OuterRight => 4,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum AttachedFace {
Floor,
Wall,
Ceiling,
}
impl AttachedFace {
pub fn as_string(self) -> &'static str {
match self {
AttachedFace::Floor => "floor",
AttachedFace::Wall => "wall",
AttachedFace::Ceiling => "ceiling",
}
}
pub fn offset(self) -> usize {
match self {
AttachedFace::Floor => 0,
AttachedFace::Wall => 1,
AttachedFace::Ceiling => 2,
}
}
pub fn data_with_facing(self, facing: Direction) -> Option<usize> {
Some(match (self, facing) {
(AttachedFace::Ceiling, Direction::East) => 0,
(AttachedFace::Wall, Direction::East) => 1,
(AttachedFace::Wall, Direction::West) => 2,
(AttachedFace::Wall, Direction::South) => 3,
(AttachedFace::Wall, Direction::North) => 4,
(AttachedFace::Floor, Direction::South) => 5,
(AttachedFace::Floor, Direction::East) => 6,
(AttachedFace::Ceiling, Direction::South) => 7,
_ => return None,
})
}
pub fn data_with_facing_and_powered(self, facing: Direction, powered: bool) -> Option<usize> {
if let Some(facing_data) = self.data_with_facing(facing) {
Some(facing_data | (if powered { 0x8 } else { 0x0 }))
} else {
None
}
}
pub fn variant_with_facing(self, facing: Direction) -> String {
match (self, facing) {
(AttachedFace::Ceiling, Direction::East) => "down_x",
(AttachedFace::Wall, Direction::East) => "east",
(AttachedFace::Wall, Direction::West) => "west",
(AttachedFace::Wall, Direction::South) => "south",
(AttachedFace::Wall, Direction::North) => "north",
(AttachedFace::Floor, Direction::South) => "up_z",
(AttachedFace::Floor, Direction::East) => "up_x",
(AttachedFace::Ceiling, Direction::South) => "down_z",
_ => "north", // TODO: support 1.13.2+ new directions
}
.to_owned()
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum ChestType {
Single,
Left,
Right,
}
impl ChestType {
pub fn as_string(self) -> &'static str {
match self {
ChestType::Single => "single",
ChestType::Left => "left",
ChestType::Right => "right",
}
}
pub fn offset(self) -> usize {
match self {
ChestType::Single => 0,
ChestType::Left => 1,
ChestType::Right => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum StructureBlockMode {
Save,
Load,
Corner,
Data,
}
impl StructureBlockMode {
pub fn data(self) -> usize {
match self {
StructureBlockMode::Save => 0,
StructureBlockMode::Load => 1,
StructureBlockMode::Corner => 2,
StructureBlockMode::Data => 3,
}
}
pub fn as_string(self) -> &'static str {
match self {
StructureBlockMode::Save => "save",
StructureBlockMode::Load => "load",
StructureBlockMode::Corner => "corner",
StructureBlockMode::Data => "data",
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TreeVariant {
Oak,
Spruce,
Birch,
Jungle,
Acacia,
DarkOak,
StrippedSpruce,
StrippedBirch,
StrippedJungle,
StrippedAcacia,
StrippedDarkOak,
StrippedOak,
}
impl TreeVariant {
pub fn as_string(self) -> &'static str {
match self {
TreeVariant::Oak => "oak",
TreeVariant::Spruce => "spruce",
TreeVariant::Birch => "birch",
TreeVariant::Jungle => "jungle",
TreeVariant::Acacia => "acacia",
TreeVariant::DarkOak => "dark_oak",
TreeVariant::StrippedSpruce => "stripped_spruce_log",
TreeVariant::StrippedBirch => "stripped_birch_log",
TreeVariant::StrippedJungle => "stripped_jungle_log",
TreeVariant::StrippedAcacia => "stripped_acacia_log",
TreeVariant::StrippedDarkOak => "stripped_dark_oak_log",
TreeVariant::StrippedOak => "stripped_oak_log",
}
}
pub fn data(self) -> usize {
match self {
TreeVariant::Oak | TreeVariant::Acacia => 0,
TreeVariant::Spruce | TreeVariant::DarkOak => 1,
TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
_ => panic!("TreeVariant {:?} has no data (1.13+ only)"),
}
}
pub fn offset(self) -> usize {
match self {
TreeVariant::Oak => 0,
TreeVariant::Spruce => 1,
TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
TreeVariant::Acacia => 4,
TreeVariant::DarkOak => 5,
TreeVariant::StrippedSpruce => 6,
TreeVariant::StrippedBirch => 7,
TreeVariant::StrippedJungle => 8,
TreeVariant::StrippedAcacia => 9,
TreeVariant::StrippedDarkOak => 10,
TreeVariant::StrippedOak => 11,
}
}
pub fn plank_data(self) -> usize {
match self {
TreeVariant::Oak => 0,
TreeVariant::Spruce => 1,
TreeVariant::Birch => 2,
TreeVariant::Jungle => 3,
TreeVariant::Acacia => 4,
TreeVariant::DarkOak => 5,
_ => panic!("TreeVariant {:?} has no plank data (1.13+ only)"),
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TallGrassVariant {
DeadBush,
TallGrass,
Fern,
}
impl TallGrassVariant {
pub fn as_string(self) -> &'static str {
match self {
TallGrassVariant::DeadBush => "dead_bush",
TallGrassVariant::TallGrass => "tall_grass",
TallGrassVariant::Fern => "fern",
}
}
fn data(self) -> usize {
match self {
TallGrassVariant::DeadBush => 0,
TallGrassVariant::TallGrass => 1,
TallGrassVariant::Fern => 2,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum TallSeagrassHalf {
Upper,
Lower,
}
impl TallSeagrassHalf {
pub fn as_string(self) -> &'static str {
match self {
TallSeagrassHalf::Upper => "upper",
TallSeagrassHalf::Lower => "lower",
}
}
fn offset(self) -> usize {
match self {
TallSeagrassHalf::Upper => 0,
TallSeagrassHalf::Lower => 1,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum DoublePlantVariant {
Sunflower,
Lilac,
DoubleTallgrass,
LargeFern,
RoseBush,
Peony,
}
impl DoublePlantVariant {
pub fn as_string(self) -> &'static str {
match self {
DoublePlantVariant::Sunflower => "sunflower",
DoublePlantVariant::Lilac => "syringa",
DoublePlantVariant::DoubleTallgrass => "double_grass",
DoublePlantVariant::LargeFern => "double_fern",
DoublePlantVariant::RoseBush => "double_rose",
DoublePlantVariant::Peony => "paeonia",
}
}
pub fn data(self) -> usize {
match self {
DoublePlantVariant::Sunflower => 0,
DoublePlantVariant::Lilac => 1,
DoublePlantVariant::DoubleTallgrass => 2,
DoublePlantVariant::LargeFern => 3,
DoublePlantVariant::RoseBush => 4,
DoublePlantVariant::Peony => 5,
}
}
pub fn offset(self) -> usize {
match self {
DoublePlantVariant::Sunflower => 0,
DoublePlantVariant::Lilac => 1,
DoublePlantVariant::RoseBush => 2,
DoublePlantVariant::Peony => 3,
DoublePlantVariant::DoubleTallgrass => 4,
DoublePlantVariant::LargeFern => 5,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum FlowerPotVariant {
Empty,
Poppy,
Dandelion,
OakSapling,
SpruceSapling,
BirchSapling,
JungleSapling,
RedMushroom,
BrownMushroom,
Cactus,
DeadBush,
Fern,
AcaciaSapling,
DarkOakSapling,
BlueOrchid,
Allium,
AzureBluet,
RedTulip,
OrangeTulip,
WhiteTulip,
PinkTulip,
Oxeye,
}
impl FlowerPotVariant {
pub fn as_string(self) -> &'static str {
match self {
FlowerPotVariant::Empty => "empty",
FlowerPotVariant::Poppy => "rose",
FlowerPotVariant::Dandelion => "dandelion",
FlowerPotVariant::OakSapling => "oak_sapling",
FlowerPotVariant::SpruceSapling => "spruce_sapling",
FlowerPotVariant::BirchSapling => "birch_sapling",
FlowerPotVariant::JungleSapling => "jungle_sapling",
FlowerPotVariant::RedMushroom => "mushroom_red",
FlowerPotVariant::BrownMushroom => "mushroom_brown",
FlowerPotVariant::Cactus => "cactus",
FlowerPotVariant::DeadBush => "dead_bush",
FlowerPotVariant::Fern => "fern",
FlowerPotVariant::AcaciaSapling => "acacia_sapling",
FlowerPotVariant::DarkOakSapling => "dark_oak_sapling",
FlowerPotVariant::BlueOrchid => "blue_orchid",
FlowerPotVariant::Allium => "allium",
FlowerPotVariant::AzureBluet => "houstonia",
FlowerPotVariant::RedTulip => "red_tulip",
FlowerPotVariant::OrangeTulip => "orange_tulip",
FlowerPotVariant::WhiteTulip => "white_tulip",
FlowerPotVariant::PinkTulip => "pink_tulip",
FlowerPotVariant::Oxeye => "oxeye_daisy",
}
}
pub fn offset(self) -> usize {
match self {
FlowerPotVariant::Empty => 0,
FlowerPotVariant::OakSapling => 1,
FlowerPotVariant::SpruceSapling => 2,
FlowerPotVariant::BirchSapling => 3,
FlowerPotVariant::JungleSapling => 4,
FlowerPotVariant::AcaciaSapling => 5,
FlowerPotVariant::DarkOakSapling => 6,
FlowerPotVariant::Fern => 7,
FlowerPotVariant::Dandelion => 8,
FlowerPotVariant::Poppy => 9,
FlowerPotVariant::BlueOrchid => 10,
FlowerPotVariant::Allium => 11,
FlowerPotVariant::AzureBluet => 12,
FlowerPotVariant::RedTulip => 13,
FlowerPotVariant::OrangeTulip => 14,
FlowerPotVariant::WhiteTulip => 15,
FlowerPotVariant::PinkTulip => 16,
FlowerPotVariant::Oxeye => 17,
FlowerPotVariant::RedMushroom => 18,
FlowerPotVariant::BrownMushroom => 19,
FlowerPotVariant::DeadBush => 20,
FlowerPotVariant::Cactus => 21,
}
}
}
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum CoralVariant {
DeadTube,
DeadBrain,
DeadBubble,
DeadFire,
DeadHorn,
Tube,
Brain,
Bubble,
Fire,
Horn,
}
impl CoralVariant {
pub fn as_string(self) -> &'static str {
match self {
CoralVariant::DeadTube => "dead_tube",
CoralVariant::DeadBrain => "dead_brain",
CoralVariant::DeadBubble => "dead_bubble",
CoralVariant::DeadFire => "dead_fire",
CoralVariant::DeadHorn => "dead_horn",
CoralVariant::Tube => "dead_tube",
CoralVariant::Brain => "brain",
CoralVariant::Bubble => "bubble",
CoralVariant::Fire => "fire",
CoralVariant::Horn => "horn",
}
}
pub fn offset(self) -> usize {
match self {
CoralVariant::DeadTube => 0,
CoralVariant::DeadBrain => 1,
CoralVariant::DeadBubble => 2,
CoralVariant::DeadFire => 3,
CoralVariant::DeadHorn => 4,
CoralVariant::Tube => 5,
CoralVariant::Brain => 6,
CoralVariant::Bubble => 7,
CoralVariant::Fire => 8,
CoralVariant::Horn => 9,
}
}
}