stevenarella/src/model/liquid.rs

164 lines
5.0 KiB
Rust

use crate::model::BlockVertex;
use crate::render;
use crate::shared::Direction;
use crate::world::{self, block};
use std::io::Write;
use std::sync::{Arc, RwLock};
pub fn render_liquid<W: Write>(
textures: Arc<RwLock<render::TextureManager>>,
lava: bool,
snapshot: &world::Snapshot,
x: i32,
y: i32,
z: i32,
buf: &mut W,
) -> usize {
let get_liquid = if lava {
get_lava_level
} else {
get_water_level
};
let mut count = 0;
let (tl, tr, bl, br) = if get_liquid(snapshot, x, y + 1, z).is_some() {
(8, 8, 8, 8)
} else {
(
average_liquid_level(get_liquid, snapshot, x, y, z),
average_liquid_level(get_liquid, snapshot, x + 1, y, z),
average_liquid_level(get_liquid, snapshot, x, y, z + 1),
average_liquid_level(get_liquid, snapshot, x + 1, y, z + 1),
)
};
let tex = match snapshot.get_block(x, y, z) {
block::Block::Water { .. } => {
render::Renderer::get_texture(&textures, "minecraft:blocks/water_still")
}
block::Block::FlowingWater { .. } => {
render::Renderer::get_texture(&textures, "minecraft:blocks/water_flow")
}
block::Block::Lava { .. } => {
render::Renderer::get_texture(&textures, "minecraft:blocks/lava_still")
}
block::Block::FlowingLava { .. } => {
render::Renderer::get_texture(&textures, "minecraft:blocks/lava_flow")
}
_ => unreachable!(),
};
let ux1 = 0i16;
let ux2 = 16i16 * tex.get_width() as i16;
let uy1 = 0i16;
let uy2 = 16i16 * tex.get_height() as i16;
for dir in Direction::all() {
let (ox, oy, oz) = dir.get_offset();
let special = dir == Direction::Up && (tl < 8 || tr < 8 || bl < 8 || br < 8);
let block = snapshot.get_block(x + ox, y + oy, z + oz);
if special
|| (!block.get_material().should_cull_against
&& get_liquid(snapshot, x + ox, y + oy, z + oz).is_none())
{
let verts = BlockVertex::face_by_direction(dir);
for vert in verts {
let mut vert = vert.clone();
vert.tx = tex.get_x() as u16;
vert.ty = tex.get_y() as u16;
vert.tw = tex.get_width() as u16;
vert.th = tex.get_height() as u16;
vert.tatlas = tex.atlas as i16;
vert.r = 255;
vert.g = 255;
vert.b = 255;
if vert.y == 0.0 {
vert.y = y as f32;
} else {
let height = match (vert.x as i64, vert.z as i64) {
(0, 0) => ((16.0 / 8.0) * (tl as f32)) as i32,
(_, 0) => ((16.0 / 8.0) * (tr as f32)) as i32,
(0, _) => ((16.0 / 8.0) * (bl as f32)) as i32,
(_, _) => ((16.0 / 8.0) * (br as f32)) as i32,
};
vert.y = (height as f32) / 16.0 + (y as f32);
}
vert.x += x as f32;
vert.z += z as f32;
let (bl, sl) = super::calculate_light(
snapshot,
x,
y,
z,
vert.x as f64,
vert.y as f64,
vert.z as f64,
dir,
!lava,
false,
);
vert.block_light = bl;
vert.sky_light = sl;
if vert.toffsetx == 0 {
vert.toffsetx = ux1;
} else {
vert.toffsetx = ux2;
}
if vert.toffsety == 0 {
vert.toffsety = uy1;
} else {
vert.toffsety = uy2;
}
vert.write(buf);
}
count += 6;
}
}
count
}
fn average_liquid_level(
get: fn(&world::Snapshot, i32, i32, i32) -> Option<i32>,
snapshot: &world::Snapshot,
x: i32,
y: i32,
z: i32,
) -> i32 {
let mut level = 0;
for xx in -1..1 {
for zz in -1..1 {
if get(snapshot, x + xx, y + 1, z + zz).is_some() {
return 8;
}
if let Some(l) = get(snapshot, x + xx, y, z + zz) {
let nl = 7 - (l & 0x7);
if nl > level {
level = nl;
}
}
}
}
level
}
fn get_water_level(snapshot: &world::Snapshot, x: i32, y: i32, z: i32) -> Option<i32> {
match snapshot.get_block(x, y, z) {
block::Block::Water { level } | block::Block::FlowingWater { level } => Some(level as i32),
_ => None,
}
}
fn get_lava_level(snapshot: &world::Snapshot, x: i32, y: i32, z: i32) -> Option<i32> {
match snapshot.get_block(x, y, z) {
block::Block::Lava { level } | block::Block::FlowingLava { level } => Some(level as i32),
_ => None,
}
}