stevenarella/src/render/shaders/ui_frag.glsl

17 lines
265 B
GLSL

uniform sampler2DArray textures;
in vec4 vColor;
in vec4 vTextureInfo;
in vec2 vTextureOffset;
in float vAtlas;
out vec4 fragColor;
#include lookup_texture
void main() {
vec4 col = atlasTexture();
col *= vColor;
if (col.a == 0.0) discard;
fragColor = col;
}