stevenarella/src/screen/mod.rs

144 lines
4.3 KiB
Rust

mod server_list;
pub use self::server_list::*;
use render;
use ui;
pub trait Screen {
// Called once
fn init(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container);
fn deinit(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container);
// May be called multiple times
fn on_active(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container);
fn on_deactive(&mut self, renderer: &mut render::Renderer, ui_container: &mut ui::Container);
// Called every frame the screen is active
fn tick(&mut self, delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container);
// Events
fn on_scroll(&mut self, x: f64, y: f64) {}
}
struct ScreenInfo {
screen: Box<Screen>,
init: bool,
active: bool,
}
pub struct ScreenSystem {
screens: Vec<ScreenInfo>,
remove_queue: Vec<ScreenInfo>,
}
impl ScreenSystem {
pub fn new() -> ScreenSystem {
ScreenSystem {
screens: Vec::new(),
remove_queue: Vec::new(),
}
}
pub fn add_screen(&mut self, screen: Box<Screen>) {
self.screens.push(ScreenInfo {
screen: screen,
init: false,
active: false,
});
}
pub fn pop_screen(&mut self) {
if let Some(screen) = self.screens.pop() {
self.remove_queue.push(screen);
}
}
pub fn tick(&mut self, delta: f64, renderer: &mut render::Renderer, ui_container: &mut ui::Container) {
for screen in &mut self.remove_queue {
if screen.active {
screen.screen.on_deactive(renderer, ui_container);
}
if screen.init {
screen.screen.deinit(renderer, ui_container);
}
}
self.remove_queue.clear();
if self.screens.is_empty() {
return;
}
// Update state for screens
let len = self.screens.len();
for screen in &mut self.screens[..len - 1] {
if screen.active {
screen.active = false;
screen.screen.on_deactive(renderer, ui_container);
}
}
let current = self.screens.last_mut().unwrap();
if !current.init {
current.init = true;
current.screen.init(renderer, ui_container);
}
if !current.active {
current.active = true;
current.screen.on_active(renderer, ui_container);
}
// Handle current
current.screen.tick(delta, renderer, ui_container);
}
pub fn on_scroll(&mut self, x: f64, y: f64) {
if self.screens.is_empty() {
return;
}
let current = self.screens.last_mut().unwrap();
current.screen.on_scroll(x, y);
}
}
pub fn new_button(renderer: &mut render::Renderer, x: f64, y: f64, w: f64, h: f64) -> ui::Batch {
let mut batch = ui::Batch::new(x, y, w, h);
let texture = render::Renderer::get_texture(renderer.get_textures_ref(), "gui/widgets").relative(
0.0, 66.0 / 256.0, 200.0 / 256.0, 20.0 / 256.0
);
// Corners
batch.add(ui::Image::new(texture.clone(), 0.0, 0.0, 4.0, 4.0, 0.0, 0.0, 2.0 / 200.0, 2.0 / 20.0, 255, 255, 255));
batch.add(ui::Image::new(texture.clone(), w - 4.0, 0.0, 4.0, 4.0, 198.0 / 200.0, 0.0, 2.0 / 200.0, 2.0 / 20.0, 255, 255, 255));
batch.add(ui::Image::new(texture.clone(), 0.0, h - 6.0, 4.0, 6.0, 0.0, 17.0 / 20.0, 2.0 / 200.0, 3.0 / 20.0, 255, 255, 255));
batch.add(ui::Image::new(texture.clone(), w - 4.0, h - 6.0, 4.0, 6.0, 198.0 / 200.0, 17.0 / 20.0, 2.0 / 200.0, 3.0 / 20.0, 255, 255, 255));
// Widths
batch.add(ui::Image::new(texture.clone().relative(
2.0 / 200.0, 0.0, 196.0 / 200.0, 2.0 / 20.0
), 4.0, 0.0, w - 8.0, 4.0, 0.0, 0.0, 1.0, 1.0, 255, 255, 255));
batch.add(ui::Image::new(texture.clone().relative(
2.0 / 200.0, 17.0 / 20.0, 196.0 / 200.0, 3.0 / 20.0
), 4.0, h - 6.0, w - 8.0, 6.0, 0.0, 0.0, 1.0, 1.0, 255, 255, 255));
// Heights
batch.add(ui::Image::new(texture.clone().relative(
0.0, 2.0 / 20.0, 2.0 / 200.0, 15.0 / 20.0
), 0.0, 4.0, 4.0, h - 10.0, 0.0, 0.0, 1.0, 1.0, 255, 255, 255));
batch.add(ui::Image::new(texture.clone().relative(
198.0 / 200.0, 2.0 / 20.0, 2.0 / 200.0, 15.0 / 20.0
), w - 4.0, 4.0, 4.0, h - 10.0, 0.0, 0.0, 1.0, 1.0, 255, 255, 255));
// Center
batch.add(ui::Image::new(texture.clone().relative(
2.0 / 200.0, 2.0 / 20.0, 196.0 / 200.0, 15.0 / 20.0
), 4.0, 4.0, w - 8.0, h - 10.0, 0.0, 0.0, 1.0, 1.0, 255, 255, 255));
batch
}
pub fn new_button_text(renderer: &mut render::Renderer, val: &str, x: f64, y: f64, w: f64, h: f64) -> (ui::Batch, ui::Text) {
let batch = new_button(renderer, x, y, w, h);
let mut text = ui::Text::new(renderer, val, 0.0, 0.0, 255, 255, 255);
text.set_v_attach(ui::VAttach::Middle);
text.set_h_attach(ui::HAttach::Center);
(batch, text)
}