170 lines
5.3 KiB
Rust
170 lines
5.3 KiB
Rust
protocol_packet_ids!(
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handshake Handshaking {
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serverbound Serverbound {
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0x00 => Handshake
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}
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clientbound Clientbound {
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}
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}
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play Play {
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serverbound Serverbound {
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0x00 => TeleportConfirm
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0x01 => QueryBlockNBT
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0x02 => ChatMessage
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0x03 => ClientStatus
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0x04 => ClientSettings
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0x05 => TabComplete
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0x06 => ConfirmTransactionServerbound
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0x07 => EnchantItem
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0x08 => ClickWindow
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0x09 => CloseWindow
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0x0a => PluginMessageServerbound
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0x0b => EditBook
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0x0c => QueryEntityNBT
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0x0d => UseEntity
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0x0e => KeepAliveServerbound_i64
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0x0f => Player
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0x10 => PlayerPosition
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0x11 => PlayerPositionLook
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0x12 => PlayerLook
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0x13 => VehicleMove
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0x14 => SteerBoat
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0x15 => PickItem
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0x16 => CraftRecipeRequest
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0x17 => ClientAbilities
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0x18 => PlayerDigging
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0x19 => PlayerAction
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0x1a => SteerVehicle
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0x1b => CraftingBookData
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0x1c => NameItem
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0x1d => ResourcePackStatus
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0x1e => AdvancementTab
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0x1f => SelectTrade
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0x20 => SetBeaconEffect
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0x21 => HeldItemChange
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0x22 => UpdateCommandBlock
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0x23 => UpdateCommandBlockMinecart
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0x24 => CreativeInventoryAction
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0x25 => UpdateStructureBlock
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0x26 => SetSign
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0x27 => ArmSwing
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0x28 => SpectateTeleport
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0x29 => PlayerBlockPlacement_f32
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0x2a => UseItem
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}
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clientbound Clientbound {
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0x00 => SpawnObject
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0x01 => SpawnExperienceOrb
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0x02 => SpawnGlobalEntity
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0x03 => SpawnMob
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0x04 => SpawnPainting
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0x05 => SpawnPlayer_f64
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0x06 => Animation
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0x07 => Statistics
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0x08 => BlockBreakAnimation
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0x09 => UpdateBlockEntity
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0x0a => BlockAction
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0x0b => BlockChange_VarInt
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0x0c => BossBar
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0x0d => ServerDifficulty
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0x0e => ServerMessage
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0x0f => MultiBlockChange_VarInt
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0x10 => TabCompleteReply
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0x11 => DeclareCommands
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0x12 => ConfirmTransaction
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0x13 => WindowClose
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0x14 => WindowOpen
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0x15 => WindowItems
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0x16 => WindowProperty
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0x17 => WindowSetSlot
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0x18 => SetCooldown
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0x19 => PluginMessageClientbound
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0x1a => NamedSoundEffect
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0x1b => Disconnect
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0x1c => EntityAction
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0x1d => NBTQueryResponse
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0x1e => Explosion
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0x1f => ChunkUnload
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0x20 => ChangeGameState
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0x21 => KeepAliveClientbound_i64
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0x22 => ChunkData
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0x23 => Effect
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0x24 => Particle
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0x25 => JoinGame_i32
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0x26 => Maps
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0x27 => Entity
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0x28 => EntityMove_i16
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0x29 => EntityLookAndMove_i16
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0x2a => EntityLook_VarInt
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0x2b => VehicleTeleport
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0x2c => SignEditorOpen
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0x2d => CraftRecipeResponse
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0x2e => PlayerAbilities
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0x2f => CombatEvent
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0x30 => PlayerInfo
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0x31 => FacePlayer
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0x32 => TeleportPlayer_WithConfirm
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0x33 => EntityUsedBed
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0x34 => UnlockRecipes_WithSmelting
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0x35 => EntityDestroy
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0x36 => EntityRemoveEffect
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0x37 => ResourcePackSend
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0x38 => Respawn
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0x39 => EntityHeadLook
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0x3a => SelectAdvancementTab
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0x3b => WorldBorder
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0x3c => Camera
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0x3d => SetCurrentHotbarSlot
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0x3e => ScoreboardDisplay
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0x3f => EntityMetadata
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0x40 => EntityAttach
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0x41 => EntityVelocity
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0x42 => EntityEquipment
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0x43 => SetExperience
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0x44 => UpdateHealth
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0x45 => ScoreboardObjective
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0x46 => SetPassengers
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0x47 => Teams
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0x48 => UpdateScore
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0x49 => SpawnPosition
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0x4a => TimeUpdate
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0x4c => StopSound
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0x4d => SoundEffect
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0x4e => PlayerListHeaderFooter
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0x4f => CollectItem
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0x50 => EntityTeleport_f64
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0x51 => Advancements
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0x52 => EntityProperties
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0x53 => EntityEffect
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0x54 => DeclareRecipes
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0x55 => Tags
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}
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}
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login Login {
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serverbound Serverbound {
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0x00 => LoginStart
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0x01 => EncryptionResponse
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0x02 => LoginPluginResponse
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}
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clientbound Clientbound {
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0x00 => LoginDisconnect
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0x01 => EncryptionRequest
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0x02 => LoginSuccess
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0x03 => SetInitialCompression
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0x04 => LoginPluginRequest
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}
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}
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status Status {
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serverbound Serverbound {
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0x00 => StatusRequest
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0x01 => StatusPing
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}
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clientbound Clientbound {
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0x00 => StatusResponse
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0x01 => StatusPong
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}
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}
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);
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