stevenarella/src/ui/textbox.rs

186 lines
5.8 KiB
Rust

// Copyright 2016 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Copyright 2016 Matthew Collins
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
ui_element!(TextBox {
input: String,
width: f64,
height: f64,
password: bool,
button: Button,
text: Text,
cursor_tick: f64,
was_focused: bool,
submit_funcs: Vec<Rc<ClickFunc>>,
});
impl TextBox {
base_impl!();
pub fn new(renderer: &render::Renderer,
input: &str,
x: f64, y: f64, w: f64, h: f64
) -> TextBox {
let mut btn = Button::new(0.0, 0.0, w, h);
btn.set_disabled(true);
let mut txt = Text::new(renderer, input, 5.0, 0.0, 255, 255, 255);
txt.set_v_attach(VAttach::Middle);
let mut tbox = ui_create!(TextBox {
input: input.to_owned(),
x: x,
y: y,
width: w,
height: h,
password: false,
button: btn,
text: txt,
cursor_tick: 0.0,
was_focused: false,
submit_funcs: vec![],
});
tbox.can_focus = true;
tbox
}
fn update(&mut self, renderer: &mut render::Renderer) {
self.text.update(renderer);
}
fn draw(&mut self,
renderer: &mut render::Renderer,
r: &Region,
width: f64,
height: f64,
delta: f64)
-> &Vec<u8> {
use std::mem;
if self.dirty || self.focused || self.was_focused {
self.was_focused = self.focused;
self.data.clear();
self.dirty = false;
self.cursor_tick += delta;
if self.cursor_tick > 3000.0 {
self.cursor_tick -= 3000.0;
}
let mut txt = self.transform_input();
if self.focused && ((self.cursor_tick / 30.0) as i32) % 2 == 0 {
txt.push('|');
}
self.text.set_text(renderer, &txt);
let sx = r.w / self.width;
let sy = r.h / self.height;
let mut btn = mem::replace(&mut self.button, unsafe { mem::uninitialized() }).wrap();
let reg = Container::get_draw_region_raw(&btn, sx, sy, r);
btn.set_dirty(true);
self.data.extend(btn.draw(renderer, &reg, width, height, delta));
mem::forget(mem::replace(&mut self.button, match btn {
Element::Button(btn)=> btn,
_ => unreachable!(),
}));
let mut txt = mem::replace(&mut self.text, unsafe { mem::uninitialized() }).wrap();
let reg = Container::get_draw_region_raw(&txt, sx, sy, r);
txt.set_dirty(true);
self.data.extend(txt.draw(renderer, &reg, width, height, delta));
mem::forget(mem::replace(&mut self.text, match txt {
Element::Text(txt)=> txt,
_ => unreachable!(),
}));
}
&self.data
}
pub fn get_size(&self) -> (f64, f64) {
(self.width, self.height)
}
pub fn get_input(&self) -> String {
self.input.clone()
}
pub fn set_input(&mut self, renderer: &render::Renderer, input: &str) {
self.dirty = true;
self.input = input.to_owned();
let txt = self.transform_input();
self.text.set_text(renderer, &txt);
}
pub fn add_submit_func<F: Fn(&mut ::Game, &mut Container) + 'static>(&mut self, f: F) {
self.submit_funcs.push(Rc::new(f));
}
fn transform_input(&self) -> String {
if self.password {
::std::iter::repeat('*').take(self.input.len()).collect()
} else {
self.input.clone()
}
}
lazy_field!(width, f64, get_width, set_width);
lazy_field!(height, f64, get_height, set_height);
lazy_field!(password, bool, is_password, set_password);
}
impl UIElement for TextBox {
fn key_press(&mut self, _game: &mut ::Game, key: Option<VirtualKeyCode>, _raw: u8, down: bool) -> Vec<Rc<ClickFunc>> {
if let Some(key) = key {
match (key, down) {
(VirtualKeyCode::Back, false) => {self.input.pop();},
(VirtualKeyCode::Return, false) => return self.submit_funcs.clone(),
_ => {},
}
}
vec![]
}
fn key_type(&mut self, _game: &mut ::Game, c: char) -> Vec<Rc<ClickFunc>> {
self.input.push(c);
vec![]
}
fn wrap(self) -> Element {
Element::TextBox(self)
}
fn unwrap_ref<'a>(e: &'a Element) -> &'a TextBox {
match e {
&Element::TextBox(ref val) => val,
_ => panic!("Incorrect type"),
}
}
fn unwrap_ref_mut<'a>(e: &'a mut Element) -> &'a mut TextBox {
match e {
&mut Element::TextBox(ref mut val) => val,
_ => panic!("Incorrect type"),
}
}
}