658 lines
21 KiB
Rust
658 lines
21 KiB
Rust
// Copyright 2015 Matthew Collins
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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use protocol::{self, mojang, packet};
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use world;
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use world::block;
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use rand::{self, Rng};
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use std::sync::{Arc, RwLock, Mutex};
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use std::sync::mpsc;
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use std::thread;
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use std::collections::HashMap;
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use resources;
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use openssl;
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use console;
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use render;
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use auth;
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use cgmath::{self, Vector, Point3};
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use collision::{Aabb, Aabb3};
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use sdl2::keyboard::Keycode;
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pub struct Server {
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conn: Option<protocol::Conn>,
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read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>,
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pub world: world::World,
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world_age: i64,
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world_time: f64,
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world_time_target: f64,
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tick_time: bool,
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resources: Arc<RwLock<resources::Manager>>,
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console: Arc<Mutex<console::Console>>,
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version: usize,
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pub position: cgmath::Vector3<f64>,
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last_position: cgmath::Vector3<f64>,
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pub yaw: f64,
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pub pitch: f64,
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bounds: Aabb3<f64>,
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gamemode: Gamemode,
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flying: bool,
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on_ground: bool,
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did_touch_ground: bool,
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v_speed: f64,
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pressed_keys: HashMap<Keycode, bool>,
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tick_timer: f64,
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}
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#[derive(Clone, Copy, Debug)]
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pub enum Gamemode {
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Survival = 0,
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Creative = 1,
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Adventure = 2,
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Spectator = 3,
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}
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impl Gamemode {
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pub fn from_int(val: i32) -> Gamemode {
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match val {
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3 => Gamemode::Spectator,
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2 => Gamemode::Adventure,
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1 => Gamemode::Creative,
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0 | _ => Gamemode::Survival,
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}
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}
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pub fn can_fly(&self) -> bool {
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match *self {
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Gamemode::Creative | Gamemode::Spectator => true,
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_ => false,
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}
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}
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pub fn always_fly(&self) -> bool {
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match *self {
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Gamemode::Spectator => true,
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_ => false,
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}
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}
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pub fn noclip(&self) -> bool {
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match *self {
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Gamemode::Spectator => true,
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_ => false,
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}
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}
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}
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macro_rules! handle_packet {
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($s:ident $pck:ident {
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$($packet:ident => $func:ident,)*
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}) => (
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match $pck {
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$(
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protocol::packet::Packet::$packet(val) => $s.$func(val),
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)*
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_ => {},
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}
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)
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}
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impl Server {
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pub fn connect(resources: Arc<RwLock<resources::Manager>>, console: Arc<Mutex<console::Console>>, address: &str) -> Result<Server, protocol::Error> {
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let mut conn = try!(protocol::Conn::new(address));
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let profile = {
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let console = console.lock().unwrap();
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mojang::Profile {
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username: console.get(auth::CL_USERNAME).clone(),
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id: console.get(auth::CL_UUID).clone(),
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access_token: console.get(auth::AUTH_TOKEN).clone(),
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}
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};
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let host = conn.host.clone();
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let port = conn.port;
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try!(conn.write_packet(protocol::packet::handshake::serverbound::Handshake {
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protocol_version: protocol::VarInt(protocol::SUPPORTED_PROTOCOL),
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host: host,
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port: port,
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next: protocol::VarInt(2),
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}));
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conn.state = protocol::State::Login;
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try!(conn.write_packet(protocol::packet::login::serverbound::LoginStart {
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username: profile.username.clone(),
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}));
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let packet = match try!(conn.read_packet()) {
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protocol::packet::Packet::EncryptionRequest(val) => val,
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protocol::packet::Packet::LoginDisconnect(val) => return Err(protocol::Error::Disconnect(val.reason)),
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val => return Err(protocol::Error::Err(format!("Wrong packet: {:?}", val))),
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};
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let mut key = openssl::PublicKey::new(&packet.public_key.data);
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let shared = openssl::gen_random(16);
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let shared_e = key.encrypt(&shared);
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let token_e = key.encrypt(&packet.verify_token.data);
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try!(profile.join_server(&packet.server_id, &shared, &packet.public_key.data));
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try!(conn.write_packet(protocol::packet::login::serverbound::EncryptionResponse {
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shared_secret: protocol::LenPrefixedBytes::new(shared_e),
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verify_token: protocol::LenPrefixedBytes::new(token_e),
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}));
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let mut read = conn.clone();
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let mut write = conn.clone();
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read.enable_encyption(&shared, true);
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write.enable_encyption(&shared, false);
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loop {
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match try!(read.read_packet()) {
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protocol::packet::Packet::SetInitialCompression(val) => {
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read.set_compresssion(val.threshold.0, true);
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write.set_compresssion(val.threshold.0, false);
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}
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protocol::packet::Packet::LoginSuccess(val) => {
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debug!("Login: {} {}", val.username, val.uuid);
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read.state = protocol::State::Play;
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write.state = protocol::State::Play;
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break;
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}
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protocol::packet::Packet::LoginDisconnect(val) => return Err(protocol::Error::Disconnect(val.reason)),
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val => return Err(protocol::Error::Err(format!("Wrong packet: {:?}", val))),
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}
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}
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let (tx, rx) = mpsc::channel();
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thread::spawn(move || {
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loop {
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let pck = read.read_packet();
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let was_error = pck.is_err();
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if let Err(_) = tx.send(pck) {
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return;
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}
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if was_error {
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return;
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}
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}
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});
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Ok(Server::new(resources, console, Some(write), Some(rx)))
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}
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pub fn dummy_server(resources: Arc<RwLock<resources::Manager>>, console: Arc<Mutex<console::Console>>) -> Server {
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let mut server = Server::new(resources, console, None, None);
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let mut rng = rand::thread_rng();
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for x in -7*16 .. 7*16 {
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for z in -7*16 .. 7*16 {
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let h = rng.gen_range(3, 10);
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for y in 0 .. h {
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server.world.set_block(x, y, z, block::Dirt{});
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}
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}
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}
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server.gamemode = Gamemode::Spectator;
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server.flying = false;
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server
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}
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fn new(
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resources: Arc<RwLock<resources::Manager>>, console: Arc<Mutex<console::Console>>,
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conn: Option<protocol::Conn>, read_queue: Option<mpsc::Receiver<Result<packet::Packet, protocol::Error>>>
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) -> Server {
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let version = resources.read().unwrap().version();
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Server {
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conn: conn,
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read_queue: read_queue,
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world: world::World::new(),
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world_age: 0,
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world_time: 0.0,
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world_time_target: 0.0,
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tick_time: true,
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version: version,
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resources: resources,
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console: console,
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pressed_keys: HashMap::new(),
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position: cgmath::Vector3::new(0.5, 13.2, 0.5),
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last_position: cgmath::Vector3::zero(),
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yaw: 0.0,
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pitch: 0.0,
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bounds: Aabb3::new(
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Point3::new(-0.3, 0.0, -0.3),
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Point3::new(0.3, 1.8, 0.3)
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),
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gamemode: Gamemode::Survival,
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flying: false,
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on_ground: false,
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did_touch_ground: false,
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v_speed: 0.0,
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tick_timer: 0.0,
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}
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}
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pub fn is_connected(&self) -> bool {
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self.conn.is_some()
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}
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pub fn tick(&mut self, renderer: &mut render::Renderer, delta: f64) {
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let version = self.resources.read().unwrap().version();
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if version != self.version {
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self.version = version;
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self.world.flag_dirty_all();
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}
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if let Some(rx) = self.read_queue.take() {
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while let Ok(pck) = rx.try_recv() {
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match pck {
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Ok(pck) => handle_packet!{
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self pck {
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JoinGame => on_game_join,
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Respawn => on_respawn,
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KeepAliveClientbound => on_keep_alive,
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ChunkData => on_chunk_data,
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ChunkUnload => on_chunk_unload,
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TeleportPlayer => on_teleport,
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TimeUpdate => on_time_update,
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ChangeGameState => on_game_state_change,
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}
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},
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Err(err) => panic!("Err: {:?}", err),
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}
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}
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self.read_queue = Some(rx);
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}
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self.flying |= self.gamemode.always_fly();
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self.last_position = self.position;
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if self.world.is_chunk_loaded((self.position.x as i32) >> 4, (self.position.z as i32) >> 4) {
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let (forward, yaw) = self.calculate_movement();
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let mut speed = 4.317 / 60.0;
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if self.is_key_pressed(Keycode::LShift) {
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speed = 5.612 / 60.0;
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}
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if self.flying {
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speed *= 2.5;
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if self.is_key_pressed(Keycode::Space) {
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self.position.y += speed * delta;
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}
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if self.is_key_pressed(Keycode::LCtrl) {
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self.position.y -= speed * delta;
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}
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} else if self.on_ground {
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if self.is_key_pressed(Keycode::Space) {
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self.v_speed = 0.15;
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} else {
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self.v_speed = 0.0;
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}
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} else {
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self.v_speed -= 0.01 * delta;
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if self.v_speed < -0.3 {
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self.v_speed = -0.3;
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}
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}
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self.position.x += forward * yaw.cos() * delta * speed;
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self.position.z -= forward * yaw.sin() * delta * speed;
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self.position.y += self.v_speed * delta;
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}
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if !self.gamemode.noclip() {
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let mut target = self.position;
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self.position.y = self.last_position.y;
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self.position.z = self.last_position.z;
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// We handle each axis separately to allow for a sliding
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// effect when pushing up against walls.
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let (bounds, xhit) = self.check_collisions(self.bounds);
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self.position.x = bounds.min.x + 0.3;
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self.last_position.x = self.position.x;
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self.position.z = target.z;
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let (bounds, zhit) = self.check_collisions(self.bounds);
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self.position.z = bounds.min.z + 0.3;
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self.last_position.z = self.position.z;
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// Half block jumps
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// Minecraft lets you 'jump' up 0.5 blocks
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// for slabs and stairs (or smaller blocks).
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// Currently we implement this as a teleport to the
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// top of the block if we could move there
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// but this isn't smooth.
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if (xhit || zhit) && self.on_ground {
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let mut ox = self.position.x;
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let mut oz = self.position.z;
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self.position.x = target.x;
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self.position.z = target.z;
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for offset in 1 .. 9 {
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let mini = self.bounds.add_v(cgmath::Vector3::new(0.0, offset as f64 / 16.0, 0.0));
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let (_, hit) = self.check_collisions(mini);
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if !hit {
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target.y += offset as f64 / 16.0;
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ox = target.x;
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oz = target.z;
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break;
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}
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}
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self.position.x = ox;
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self.position.z = oz;
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}
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self.position.y = target.y;
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let (bounds, yhit) = self.check_collisions(self.bounds);
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self.position.y = bounds.min.y;
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self.last_position.y = self.position.y;
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if yhit {
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self.v_speed = 0.0;
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}
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let ground = Aabb3::new(
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Point3::new(-0.3, -0.05, -0.3),
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Point3::new(0.3, 0.0, 0.3)
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);
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let prev = self.on_ground;
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let (_, hit) = self.check_collisions(ground);
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self.on_ground = hit;
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if !prev && self.on_ground {
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self.did_touch_ground = true;
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}
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}
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self.tick_timer += delta;
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while self.tick_timer >= 3.0 && self.is_connected() {
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self.minecraft_tick();
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self.tick_timer -= 3.0;
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}
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self.update_time(renderer, delta);
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// Copy to camera
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renderer.camera.pos = cgmath::Point::from_vec(self.position + cgmath::Vector3::new(0.0, 1.62, 0.0));
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renderer.camera.yaw = self.yaw;
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renderer.camera.pitch = self.pitch;
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}
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fn update_time(&mut self, renderer: &mut render::Renderer, delta: f64) {
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if self.tick_time {
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self.world_time_target += delta / 3.0;
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self.world_time_target = (24000.0 + self.world_time_target) % 24000.0;
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let mut diff = self.world_time_target - self.world_time;
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if diff < -12000.0 {
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diff = 24000.0 + diff
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} else if diff > 12000.0 {
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diff = diff - 24000.0
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}
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self.world_time += diff * (1.5 / 60.0) * delta;
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self.world_time = (24000.0 + self.world_time) % 24000.0;
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} else {
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self.world_time = self.world_time_target;
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}
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renderer.sky_offset = self.calculate_sky_offset();
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}
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fn calculate_sky_offset(&self) -> f32 {
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use std::f32::consts::PI;
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let mut offset = ((1.0 + self.world_time as f32) / 24000.0) - 0.25;
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if offset < 0.0 {
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offset += 1.0;
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} else if offset > 1.0 {
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offset -= 1.0;
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}
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let prev_offset = offset;
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offset = 1.0 - (((offset * PI).cos() + 1.0) / 2.0);
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offset = prev_offset + (offset - prev_offset) / 3.0;
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offset = 1.0 - ((offset * PI * 2.0).cos() * 2.0 + 0.2);
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if offset > 1.0 {
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offset = 1.0;
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} else if offset < 0.0 {
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offset = 0.0;
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}
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offset = 1.0 - offset;
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offset * 0.8 + 0.2
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}
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fn check_collisions(&self, bounds: Aabb3<f64>) -> (Aabb3<f64>, bool) {
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let mut bounds = bounds.add_v(self.position);
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let dir = self.position - self.last_position;
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let min_x = (bounds.min.x - 1.0) as i32;
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let min_y = (bounds.min.y - 1.0) as i32;
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let min_z = (bounds.min.z - 1.0) as i32;
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let max_x = (bounds.max.x + 1.0) as i32;
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let max_y = (bounds.max.y + 1.0) as i32;
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let max_z = (bounds.max.z + 1.0) as i32;
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let mut hit = false;
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for y in min_y .. max_y {
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for z in min_z .. max_z {
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for x in min_x .. max_x {
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let block = self.world.get_block(x, y, z);
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for bb in block.get_collision_boxes() {
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let bb = bb.add_v(cgmath::Vector3::new(x as f64, y as f64, z as f64));
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if bb.collides(&bounds) {
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bounds = bounds.move_out_of(bb, dir);
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hit = true;
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}
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}
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}
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}
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}
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(bounds, hit)
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}
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fn calculate_movement(&self) -> (f64, f64) {
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use std::f64::consts::PI;
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let mut forward = 0.0f64;
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let mut yaw = self.yaw - (PI/2.0);
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if self.is_key_pressed(Keycode::W) || self.is_key_pressed(Keycode::S) {
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forward = 1.0;
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if self.is_key_pressed(Keycode::S) {
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yaw += PI;
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}
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}
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let mut change = 0.0;
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if self.is_key_pressed(Keycode::A) {
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change = (PI / 2.0) / (forward.abs() + 1.0);
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}
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if self.is_key_pressed(Keycode::D) {
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change = -(PI / 2.0) / (forward.abs() + 1.0);
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}
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if self.is_key_pressed(Keycode::A) || self.is_key_pressed(Keycode::D) {
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forward = 1.0;
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}
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if self.is_key_pressed(Keycode::S) {
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yaw -= change;
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} else {
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yaw += change;
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}
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(forward, yaw)
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}
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pub fn minecraft_tick(&mut self) {
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// Force the server to know when touched the ground
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// otherwise if it happens between ticks the server
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// will think we are flying.
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let on_ground = if self.did_touch_ground {
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self.did_touch_ground = false;
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true
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} else {
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self.on_ground
|
|
};
|
|
|
|
// Sync our position to the server
|
|
// Use the smaller packets when possible
|
|
let packet = packet::play::serverbound::PlayerPositionLook {
|
|
x: self.position.x,
|
|
y: self.position.y,
|
|
z: self.position.z,
|
|
yaw: self.yaw as f32,
|
|
pitch: self.pitch as f32,
|
|
on_ground: on_ground,
|
|
};
|
|
self.write_packet(packet);
|
|
}
|
|
|
|
pub fn key_press(&mut self, down: bool, key: Keycode) {
|
|
self.pressed_keys.insert(key, down);
|
|
}
|
|
|
|
fn is_key_pressed(&self, key: Keycode) -> bool {
|
|
self.pressed_keys.get(&key).map_or(false, |v| *v)
|
|
}
|
|
|
|
pub fn write_packet<T: protocol::PacketType>(&mut self, p: T) {
|
|
self.conn.as_mut().unwrap().write_packet(p).unwrap(); // TODO handle errors
|
|
}
|
|
|
|
fn on_keep_alive(&mut self, keep_alive: packet::play::clientbound::KeepAliveClientbound) {
|
|
self.write_packet(packet::play::serverbound::KeepAliveServerbound {
|
|
id: keep_alive.id,
|
|
});
|
|
}
|
|
|
|
fn on_game_join(&mut self, join: packet::play::clientbound::JoinGame) {
|
|
self.gamemode = Gamemode::from_int((join.gamemode & 0x7) as i32);
|
|
// TODO: Temp
|
|
self.flying = self.gamemode.can_fly();
|
|
}
|
|
|
|
fn on_respawn(&mut self, respawn: packet::play::clientbound::Respawn) {
|
|
self.world = world::World::new();
|
|
self.gamemode = Gamemode::from_int((respawn.gamemode & 0x7) as i32);
|
|
// TODO: Temp
|
|
self.flying = self.gamemode.can_fly();
|
|
}
|
|
|
|
fn on_time_update(&mut self, time_update: packet::play::clientbound::TimeUpdate) {
|
|
self.world_age = time_update.time_of_day;
|
|
self.world_time_target = (time_update.time_of_day % 24000) as f64;
|
|
if self.world_time_target < 0.0 {
|
|
self.world_time_target = -self.world_time_target;
|
|
self.tick_time = false;
|
|
} else {
|
|
self.tick_time = true;
|
|
}
|
|
}
|
|
|
|
fn on_game_state_change(&mut self, game_state: packet::play::clientbound::ChangeGameState) {
|
|
match game_state.reason {
|
|
3 => {
|
|
self.gamemode = Gamemode::from_int(game_state.value as i32);
|
|
// TODO: Temp
|
|
self.flying = self.gamemode.can_fly();
|
|
},
|
|
_ => {},
|
|
}
|
|
}
|
|
|
|
fn on_teleport(&mut self, teleport: packet::play::clientbound::TeleportPlayer) {
|
|
// TODO: relative teleports
|
|
self.position.x = teleport.x;
|
|
self.position.y = teleport.y;
|
|
self.position.z = teleport.z;
|
|
self.yaw = teleport.yaw as f64;
|
|
self.pitch = teleport.pitch as f64;
|
|
|
|
self.write_packet(packet::play::serverbound::TeleportConfirm {
|
|
teleport_id: teleport.teleport_id,
|
|
});
|
|
}
|
|
|
|
fn on_chunk_data(&mut self, chunk_data: packet::play::clientbound::ChunkData) {
|
|
self.world.load_chunk(
|
|
chunk_data.chunk_x,
|
|
chunk_data.chunk_z,
|
|
chunk_data.new,
|
|
chunk_data.bitmask.0 as u16,
|
|
chunk_data.data.data
|
|
).unwrap();
|
|
}
|
|
|
|
fn on_chunk_unload(&mut self, chunk_unload: packet::play::clientbound::ChunkUnload) {
|
|
self.world.unload_chunk(chunk_unload.x, chunk_unload.z);
|
|
}
|
|
}
|
|
|
|
trait Collidable<T> {
|
|
fn collides(&self, t: &T) -> bool;
|
|
fn move_out_of(self, other: Self, dir: cgmath::Vector3<f64>) -> Self;
|
|
}
|
|
|
|
impl Collidable<Aabb3<f64>> for Aabb3<f64> {
|
|
fn collides(&self, t: &Aabb3<f64>) -> bool {
|
|
!(
|
|
t.min.x >= self.max.x ||
|
|
t.max.x <= self.min.x ||
|
|
t.min.y >= self.max.y ||
|
|
t.max.y <= self.min.y ||
|
|
t.min.z >= self.max.z ||
|
|
t.max.z <= self.min.z
|
|
)
|
|
}
|
|
|
|
fn move_out_of(mut self, other: Self, dir: cgmath::Vector3<f64>) -> Self {
|
|
if dir.x != 0.0 {
|
|
if dir.x > 0.0 {
|
|
let ox = self.max.x;
|
|
self.max.x = other.min.x - 0.0001;
|
|
self.min.x += self.max.x - ox;
|
|
} else {
|
|
let ox = self.min.x;
|
|
self.min.x = other.max.x + 0.0001;
|
|
self.max.x += self.min.x - ox;
|
|
}
|
|
}
|
|
if dir.y != 0.0 {
|
|
if dir.y > 0.0 {
|
|
let oy = self.max.y;
|
|
self.max.y = other.min.y - 0.0001;
|
|
self.min.y += self.max.y - oy;
|
|
} else {
|
|
let oy = self.min.y;
|
|
self.min.y = other.max.y + 0.0001;
|
|
self.max.y += self.min.y - oy;
|
|
}
|
|
}
|
|
if dir.z != 0.0 {
|
|
if dir.z > 0.0 {
|
|
let oz = self.max.z;
|
|
self.max.z = other.min.z - 0.0001;
|
|
self.min.z += self.max.z - oz;
|
|
} else {
|
|
let oz = self.min.z;
|
|
self.min.z = other.max.z + 0.0001;
|
|
self.max.z += self.min.z - oz;
|
|
}
|
|
}
|
|
self
|
|
}
|
|
}
|