stevenarella/protocol/src/protocol/versions/v1_13_2.rs

168 lines
5.4 KiB
Rust

protocol_packet_ids!(
handshake Handshaking {
serverbound Serverbound {
0x00 => Handshake
}
clientbound Clientbound {
}
}
play Play {
serverbound Serverbound {
0x00 => TeleportConfirm
0x01 => QueryBlockNBT
0x02 => ChatMessage
0x03 => ClientStatus
0x04 => ClientSettings
0x05 => TabComplete
0x06 => ConfirmTransactionServerbound
0x07 => EnchantItem
0x08 => ClickWindow
0x09 => CloseWindow
0x0a => PluginMessageServerbound
0x0b => EditBook_Item
0x0c => QueryEntityNBT
0x0d => UseEntity_Hand
0x0e => KeepAliveServerbound_i64
0x0f => Player
0x10 => PlayerPosition
0x11 => PlayerPositionLook
0x12 => PlayerLook
0x13 => VehicleMove
0x14 => SteerBoat
0x15 => PickItem
0x16 => CraftRecipeRequest
0x17 => ClientAbilities_f32
0x18 => PlayerDigging
0x19 => PlayerAction
0x1a => SteerVehicle
0x1b => CraftingBookData
0x1c => NameItem
0x1d => ResourcePackStatus
0x1e => AdvancementTab
0x1f => SelectTrade
0x20 => SetBeaconEffect
0x21 => HeldItemChange
0x22 => UpdateCommandBlock
0x23 => UpdateCommandBlockMinecart
0x24 => CreativeInventoryAction
0x25 => UpdateStructureBlock
0x26 => SetSign
0x27 => ArmSwing
0x28 => SpectateTeleport
0x29 => PlayerBlockPlacement_f32
0x2a => UseItem
}
clientbound Clientbound {
0x00 => SpawnObject
0x01 => SpawnExperienceOrb
0x02 => SpawnGlobalEntity
0x03 => SpawnMob_WithMeta
0x04 => SpawnPainting_VarInt
0x05 => SpawnPlayer_f64
0x06 => Animation
0x07 => Statistics
0x08 => BlockBreakAnimation
0x09 => UpdateBlockEntity
0x0a => BlockAction
0x0b => BlockChange_VarInt
0x0c => BossBar
0x0d => ServerDifficulty
0x0e => ServerMessage_Position
0x0f => MultiBlockChange_VarInt
0x10 => TabCompleteReply
0x11 => DeclareCommands
0x12 => ConfirmTransaction
0x13 => WindowClose
0x14 => WindowOpen
0x15 => WindowItems_i16
0x16 => WindowProperty
0x17 => WindowSetSlot
0x18 => SetCooldown
0x19 => PluginMessageClientbound
0x1a => NamedSoundEffect
0x1b => Disconnect
0x1c => EntityAction
0x1d => NBTQueryResponse
0x1e => Explosion_i32
0x1f => ChunkUnload
0x20 => ChangeGameState
0x21 => KeepAliveClientbound_i64
0x22 => ChunkData
0x23 => Effect
0x24 => Particle_f32
0x25 => JoinGame_i32
0x26 => Maps_NoLocked
0x27 => Entity
0x28 => EntityMove_i16
0x29 => EntityLookAndMove_i16
0x2a => EntityLook_VarInt
0x2b => VehicleTeleport
0x2c => SignEditorOpen
0x2d => CraftRecipeResponse
0x2e => PlayerAbilities
0x2f => CombatEvent
0x30 => PlayerInfo
0x31 => FacePlayer
0x32 => TeleportPlayer_WithConfirm
0x33 => EntityUsedBed
0x34 => UnlockRecipes_WithSmelting
0x35 => EntityDestroy
0x36 => EntityRemoveEffect
0x37 => ResourcePackSend
0x38 => Respawn_Gamemode
0x39 => EntityHeadLook
0x3a => SelectAdvancementTab
0x3b => WorldBorder
0x3c => Camera
0x3d => SetCurrentHotbarSlot
0x3e => ScoreboardDisplay
0x3f => EntityMetadata
0x40 => EntityAttach
0x41 => EntityVelocity
0x42 => EntityEquipment_VarInt
0x43 => SetExperience
0x44 => UpdateHealth
0x45 => ScoreboardObjective
0x46 => SetPassengers
0x47 => Teams_VarInt
0x48 => UpdateScore
0x49 => SpawnPosition_NoAngle
0x4a => TimeUpdate
0x4c => StopSound
0x4d => SoundEffect
0x4e => PlayerListHeaderFooter
0x4f => CollectItem
0x50 => EntityTeleport_f64
0x51 => Advancements
0x52 => EntityProperties_VarInt
0x53 => EntityEffect
0x54 => DeclareRecipes
0x55 => Tags
}
}
login Login {
serverbound Serverbound {
0x00 => LoginStart
0x01 => EncryptionResponse
0x02 => LoginPluginResponse
}
clientbound Clientbound {
0x00 => LoginDisconnect
0x01 => EncryptionRequest
0x02 => LoginSuccess_String
0x03 => SetInitialCompression
0x04 => LoginPluginRequest
}
}
status Status {
serverbound Serverbound {
0x00 => StatusRequest
0x01 => StatusPing
}
clientbound Clientbound {
0x00 => StatusResponse
0x01 => StatusPong
}
}
);